General items: Difference between revisions
imported>Gamersauce404 (Edited briefcase and box entries) |
imported>Nervere (→Items) |
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|strategy = Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby. | |strategy = Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby. | ||
|description = Emits a visible or invisible beam and is triggered when the beam is interrupted. <br>Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode. | |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. <br>Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode. | ||
}} | |||
{{anchor|Health Sensor}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Health Sensor | |||
|image = Health_sensor.png | |||
|foundin = [[Vendomat]], [[Autolathe]] | |||
|usedfor = Sending a signal to assemblies when either you a.) die or b.) enter a critical state. | |||
|strategy = May be used in conjunction with bomb assemblies to trigger their activation upon your death. | |||
|description = Can be used in most assemblies to trigger something upon your death or critical injury. <br> | |||
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.<br> | |||
Use a [[File:Multitool.png|link=Multitool]] [[Multitool]] to toggle between the two modes of use. | |||
*Detect death | |||
*Detect critical state | |||
}} | }} | ||
Revision as of 02:47, 14 January 2018
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Equipment
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