Virology: Difference between revisions
imported>Kingfish |
(Added FlandStation tab and removed virology being referenced as the "ERP fort" (why was it called that way? Probably missing the joke, most viros are ssd anyway).) |
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<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
<tabs> | |||
<tab name = MetaStation> | |||
{{Location | {{Location | ||
|headerbgcolor=#519548 | |headerbgcolor=#519548 | ||
|headerfontcolor=white | |headerfontcolor=white | ||
|imagebgcolor=EAFDE6 | |imagebgcolor=EAFDE6 | ||
|name=Virology | |name=Virology | ||
|image=VirologyMETA.png | |image=VirologyMETA.png | ||
|big_image=[[VirologyMETA.png]] | |big_image=[[VirologyMETA.png]] | ||
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Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space. | Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space. | ||
</tab> | |||
<tab name = FlandStation> | |||
{{Location | |||
|headerbgcolor=#519548 | |||
|headerfontcolor=white | |||
|imagebgcolor=EAFDE6 | |||
|name=Virology | |||
|image=FlandVirology.png | |||
|big_image=[[FlandVirology.png]] | |||
|department=Medical | |||
|exits=West to the [[Medbay]] | |||
|purpose=Cure and manufacture viruses | |||
|access=Virology | |||
|contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. | |||
|clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]] | |||
|description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | |||
|sec_level=Medium | |||
|style=Laboratory | |||
|balance=-- | |||
|other=-- | |||
}} | |||
== Virology == | |||
Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets. | |||
== WHAT <strike>NOT</strike> TO DO! == | |||
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space. | |||
</tab> | |||
</tabs> | |||
[[Category:locations]] | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Revision as of 17:10, 21 January 2022
For the Guide to Virology, click here.
Medical Area | |
Virology | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | East to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
Medical Area | |
Virology | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | West to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |