Syndicate Items: Difference between revisions
(Removed some duplicate entries. Adjusted TC prices to the actual cost. Added saboteur module to the syndicate cyborg. Added/changed icons for some items. Added/Removed/Changed items that are included in some bundles. Changed some descriptions for minimum player requirement. Changed uplink implant description since it doesn't start with tc.) |
(Add incursion crates. (Some items may still be missing so revision stays)) |
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|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | ||
}} | }} | ||
===Gloves of the North Star=== | === Gloves of the North Star=== | ||
{{anchor|Gloves of the North Star}} | {{anchor|Gloves of the North Star}} | ||
{{Item | {{Item | ||
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|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | ||
}} | }} | ||
===Toy Pistol with Riot Darts=== | === Toy Pistol with Riot Darts=== | ||
{{anchor|Toy_Gun_with_Riot_Darts}} | {{anchor|Toy_Gun_with_Riot_Darts}} | ||
{{Item | {{Item | ||
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|description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | ||
}} | }} | ||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons == | ||
===Dart Pistol=== | ===Dart Pistol=== | ||
{{anchor|Dart_Pistol}} | {{anchor|Dart_Pistol}} | ||
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===Mini Energy Crossbow=== | === Mini Energy Crossbow=== | ||
{{anchor|Mini_Energy_Crossbow}} | {{anchor|Mini_Energy_Crossbow}} | ||
{{Item | {{Item | ||
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|description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | ||
}} | }} | ||
== Grenades and Explosives == | ==Grenades and Explosives== | ||
=== Airlock Charge === | ===Airlock Charge=== | ||
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}} | {{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}} | ||
=== Composition C-4 === | ===Composition C-4=== | ||
{{anchor|Composition C-4}} | {{anchor|Composition C-4}} | ||
{{Item | {{Item | ||
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|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | ||
}} | }} | ||
===Exploding Rubber Duck=== | === Exploding Rubber Duck=== | ||
{{anchor|Exploding_Rubber_Duck}} | {{anchor|Exploding_Rubber_Duck}} | ||
{{Item | {{Item | ||
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Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | ||
}} | }} | ||
=== Chameleon Bangproof Headset === | ===Chameleon Bangproof Headset=== | ||
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | {{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | ||
=== Chameleon Flashproof Glasses === | ===Chameleon Flashproof Glasses=== | ||
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | {{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | ||
=== Chameleon Combat Gloves === | ===Chameleon Combat Gloves=== | ||
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | {{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | ||
==Space Suits and Hardsuits== | == Space Suits and Hardsuits== | ||
===Syndicate Space Suit=== | ===Syndicate Space Suit=== | ||
{{anchor|Syndicate_Space_Suit}} | {{anchor|Syndicate_Space_Suit}} | ||
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|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | ||
}} | }} | ||
===Thermal Imaging Glasses=== | === Thermal Imaging Glasses=== | ||
{{anchor|Thermal_Imaging_Glasses}} | {{anchor|Thermal_Imaging_Glasses}} | ||
{{Item | {{Item | ||
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|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | ||
}} | }} | ||
===Hacked AI Upload Module=== | === Hacked AI Upload Module=== | ||
{{anchor|Hacked_AI_Upload_Module}} | {{anchor|Hacked_AI_Upload_Module}} | ||
{{Item | {{Item | ||
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The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | ||
}} | }} | ||
===Australicus Slime Mutator=== | ===Australicus Slime Mutator === | ||
{{anchor|Australicus Slime Mutator}} | {{anchor|Australicus Slime Mutator}} | ||
{{Item | {{Item | ||
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|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | ||
}} | }} | ||
=== Syndicate Beer === | ===Syndicate Beer=== | ||
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand 'beer' designed to flush toxins out of your system. Warning: Do not consume more than one!}} | {{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand 'beer' designed to flush toxins out of your system. Warning: Do not consume more than one!}} | ||
===Syndicate Briefcase Full of Cash=== | ===Syndicate Briefcase Full of Cash=== | ||
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|strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | ||
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | ||
}} | |||
='''Syndicate Incursion Team'''= | |||
Items only available to [[Incursion|syndicate incursion members]]. | |||
==Bundles== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Stolen Shuttle Creation Kit | |||
|image = GrayCrate.png | |||
|foundin = Incursion Uplink, costs 15 telecrystals. | |||
|usedfor = Building a shuttle | |||
|strategy = Build a shuttle for your team, warp to security, raid the armoury and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. | |||
|description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Medical Bundle | |||
|image = GrayCrate.png | |||
|foundin = Incursion Uplink, costs 12 telecrystals. | |||
|usedfor = Healing your team | |||
|strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits. | |||
|description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Hardsuit Bundle | |||
|image = GrayCrate.png | |||
|foundin = Incursion Uplink, costs 18 telecrystals. | |||
|usedfor = Going into space and looking cool. | |||
|strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping. | |||
|description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks. | |||
}} | }} | ||
='''Nuclear Strike Team'''= | ='''Nuclear Strike Team'''= | ||
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | ||
== Bundles and Telecrystals == | ==Bundles and Telecrystals== | ||
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | ||
===Bioterror bundle=== | ===Bioterror bundle=== | ||
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|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | ||
}} | }} | ||
===Bulldog bundle=== | === Bulldog bundle=== | ||
{{anchor|Bulldog_bundle}} | {{anchor|Bulldog_bundle}} | ||
{{Item | {{Item | ||
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|description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost. | |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost. | ||
}} | }} | ||
===Medical bundle=== | === Medical bundle=== | ||
{{anchor|Medical_bundle}} | {{anchor|Medical_bundle}} | ||
{{Item | {{Item | ||
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Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | ||
}} | }} | ||
===Sniper bundle=== | === Sniper bundle=== | ||
{{anchor|Sniper_bundle}} | {{anchor|Sniper_bundle}} | ||
{{Item | {{Item | ||
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|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | ||
}} | }} | ||
== Conspicuous and Dangerous Weapons == | == Conspicuous and Dangerous Weapons== | ||
===Bulldog Shotgun=== | ===Bulldog Shotgun=== | ||
{{anchor|Bulldog_Shotgun}} | {{anchor|Bulldog_Shotgun}} | ||
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|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ==== | ====<span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====Ammo-12g Stun Slug==== | ====Ammo-12g Stun Slug==== | ||
{{anchor|Ammo-12g_Stun_Slug}} | {{anchor|Ammo-12g_Stun_Slug}} | ||
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|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | ||
}} | }} | ||
====Ammo-12g Bundle==== | ==== Ammo-12g Bundle==== | ||
{{anchor|Ammo-12g_Bundle}} | {{anchor|Ammo-12g_Bundle}} | ||
{{Item | {{Item | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===C-20r Submachine Gun=== | === C-20r Submachine Gun=== | ||
{{anchor|C-20r_Submachine_Gun}} | {{anchor|C-20r_Submachine_Gun}} | ||
{{Item | {{Item | ||
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|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ==== | ====<span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====.45 Ammo==== | ====.45 Ammo==== | ||
{{anchor|.45_Ammo}} | {{anchor|.45_Ammo}} | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===L6 Squad Automatic Weapon=== | === L6 Squad Automatic Weapon=== | ||
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | {{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | ||
{{Item | {{Item | ||
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|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ==== | ====<span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====1.95x129mm Box Magazine==== | ====1.95x129mm Box Magazine ==== | ||
{{anchor|1.95x129mm _Box_Magazine}} | {{anchor|1.95x129mm _Box_Magazine}} | ||
{{Item | {{Item | ||
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|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | ||
}} | }} | ||
====1.95x129mm (Hollow-Point) Box Magazine==== | ====1.95x129mm (Hollow-Point) Box Magazine ==== | ||
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | {{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | ||
{{Item | {{Item | ||
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|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | ||
}} | }} | ||
====1.95x129mm (Incendiary) Box Magazine==== | ====1.95x129mm (Incendiary) Box Magazine ==== | ||
{{anchor|1.95x129mm (Incendiary) Box Magazine}} | {{anchor|1.95x129mm (Incendiary) Box Magazine}} | ||
{{Item | {{Item | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===Sniper Rifle=== | === Sniper Rifle=== | ||
{{anchor|Sniper Rifle}} | {{anchor|Sniper Rifle}} | ||
{{Item | {{Item | ||
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|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ==== | ====<span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====.50 Magazine==== | ====.50 Magazine==== | ||
{{anchor|.50 Magazine}} | {{anchor|.50 Magazine}} | ||
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|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | ||
}} | }} | ||
====.50 Penetrator Magazine==== | ====.50 Penetrator Magazine ==== | ||
{{anchor|.50 Penetrator Magazine}} | {{anchor|.50 Penetrator Magazine}} | ||
{{Item | {{Item | ||
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|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat. | |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat. | ||
}} | }} | ||
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ==== | ====<span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====Surplus Rifle Clip==== | ====Surplus Rifle Clip==== | ||
{{anchor|Surplus Rifle Clip}} | {{anchor|Surplus Rifle Clip}} | ||
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|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | ||
}} | }} | ||
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ==== | ====<span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====5.56mm Toploader Magazine==== | ==== 5.56mm Toploader Magazine==== | ||
{{anchor|5.56mm Toploader Magazine}} | {{anchor|5.56mm Toploader Magazine}} | ||
{{Item | {{Item | ||
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|description = It's a magazine. Every time you call it a clip, god, kills a kitten. | |description = It's a magazine. Every time you call it a clip, god, kills a kitten. | ||
}} | }} | ||
====40mm HE Grenade==== | ====40mm HE Grenade ==== | ||
{{anchor|40mm HE Grenade}} | {{anchor|40mm HE Grenade}} | ||
{{Item | {{Item | ||
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|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | ||
}} | }} | ||
===84mm Rocket Propelled Grenade Launcher=== | === 84mm Rocket Propelled Grenade Launcher=== | ||
{{anchor|84mm Rocket Propelled Grenade Launcher}} | {{anchor|84mm Rocket Propelled Grenade Launcher}} | ||
{{Item | {{Item | ||
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|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | ||
}} | }} | ||
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ==== | ====<span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====84mm HE Rocket==== | ====84mm HE Rocket==== | ||
{{anchor|84mm HE Rocket}} | {{anchor|84mm HE Rocket}} | ||
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== Grenades and Explosives == | ==Grenades and Explosives== | ||
===Bioterror Foam Grenade=== | ===Bioterror Foam Grenade=== | ||
{{anchor|Bioterror Foam Grenade}} | {{anchor|Bioterror Foam Grenade}} | ||
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|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | ||
}} | }} | ||
===Grenadier's Belt=== | === Grenadier's Belt=== | ||
{{anchor|Grenadier's Belt}} | {{anchor|Grenadier's Belt}} | ||
{{Item | {{Item | ||
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* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | ||
}} | }} | ||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items == | ||
===Stealthy No-Slip Chameleon Shoes=== | === Stealthy No-Slip Chameleon Shoes=== | ||
{{anchor|Stealthy No-Slip Chameleon Shoes}} | {{anchor|Stealthy No-Slip Chameleon Shoes}} | ||
{{Item | {{Item | ||
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|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | ||
}} | }} | ||
===Shielded Hardsuit=== | === Shielded Hardsuit=== | ||
{{anchor|Shielded Hardsuit}} | {{anchor|Shielded Hardsuit}} | ||
{{Item | {{Item | ||
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|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | ||
}} | }} | ||
===Reviver Implant=== | === Reviver Implant=== | ||
{{anchor|Reviver Implant}} | {{anchor|Reviver Implant}} | ||
{{Item | {{Item | ||
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|description = Allows unrestricted vision through walls. | |description = Allows unrestricted vision through walls. | ||
}} | }} | ||
==Support== | ==Support == | ||
Mechs, cyborgs and new troops, for when you feel you're understaffed. | Mechs, cyborgs and new troops, for when you feel you're understaffed. | ||
===Dark Gygax=== | ===Dark Gygax=== | ||
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Has thrusters for space-maneuverability. | Has thrusters for space-maneuverability. | ||
}} | }} | ||
===Dark Mauler=== | === Dark Mauler=== | ||
{{anchor|Dark Mauler}} | {{anchor|Dark Mauler}} | ||
{{Item | {{Item | ||
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|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | ||
}} | }} | ||
===Syndicate Cyborg=== | ===Syndicate Cyborg === | ||
{{anchor|Syndicate Cyborg}} | {{anchor|Syndicate Cyborg}} | ||
{{Item | {{Item | ||
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The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | ||
}} | }} | ||
===Reinforcements=== | === Reinforcements=== | ||
{{anchor|Reinforcements}} | {{anchor|Reinforcements}} | ||
{{Item | {{Item |
Revision as of 05:01, 22 February 2021
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Bundles and Telecrystals
Contract Kit
|
Syndicate Bundle A: Syndi-kit Tactical
|
Syndicate Bundle B: Syndi-kit Special
|
Syndicate Surplus Crate
|
Syndicate Lootbox Crate
|
1 Raw Telecrystal
|
5 Raw Telecrystals
|
20 Raw Telecrystals
|
Super Surplus Crate
|
Random Item
|
Conspicuous and Dangerous Weapons
Box of Throwing Weapons
|
Energy Sword
|
Double-bladed Energy Sword
|
Gloves of the North Star
|
Holoparasites
|
Powerfist
|
Stechkin
|
Revolver
|
Toy Pistol with Riot Darts
|
Poisoned Knife
|
Stealthy and Inconspicuous Weapons
Dart Pistol
|
Dehydrated Space Carp
|
Energy Dagger
|
Karate Scroll
|
Martial Arts Scroll
|
Gamma Bow
|
Mini Energy Crossbow
|
Boxed Origami Kit
|
Poison Kit
|
Romerol
|
Sleepy Pen
|
Universal Suppressor
|
Ammunition
.357 Speedloader
|
10mm Handgun Magazine
|
10mm Armour Piercing Magazine
|
10mm Incendiary Magazine
|
10mm Hollow Point Magazine
|
Box of Riot Darts
|
Grenades and Explosives
Airlock Charge
|
Composition C-4
|
Bag of C-4 Explosives
|
Bag of X-4 Explosives
|
EMP Kit
|
Exploding Rubber Duck
|
High-Yield Exploding Rubber Duck
|
Detomatix PDA Cartridge
|
Pizza Bomb
|
Slipocalypse Clusterbang
|
Syndicate Bomb
|
Syndicate Minibomb
|
Explosive Flashbulb
|
Stealth and Camouflage Items
Chameleon Kit
|
No-Slip Chameleon Shoes
|
Agent ID Card
|
Chameleon Projector
|
Camera Bug
|
Smuggler's Satchel
|
Stimpack
|
Syndicate Soap
|
Mulligan
|
EMP Flashlight
|
Adaptive Cardboard Cutouts
|
Decoy Nuclear Authentication Disk
|
Chameleon Bangproof Headset
|
Chameleon Flashproof Glasses
|
Chameleon Combat Gloves
|
Space Suits and Hardsuits
Syndicate Space Suit
|
Syndicate Hardsuit
|
Devices and Tools
Cryptographic Sequencer
|
Fully Loaded Toolbox
|
Hypnotic Flash
|
Syndicate Surgery Duffelbag
|
Chest Rig
|
Syndicate Tome
|
Thermal Imaging Glasses
|
Binary Translator Key
|
Syndicate Encryption Key
|
Artificial Intelligence Detector
|
Hacked AI Upload Module
|
Power Sink
|
Power Beacon
|
Briefcase Launchpad
|
Radioactive Microlaser
|
Radio Jammer
|
Codespeak Manual
|
F.R.A.M.E. PDA Cartridge
|
Protocol CRAB-17 Phone
|
Experimental Syndicate Teleporter
|
Implants
Adrenal Implant
|
Freedom Implant
|
Storage Implant
|
Radio Implant
|
Stealth Implant
|
Uplink Implant
|
Role Restricted
Reverse Revolver
|
Tae-clown-do shoes
|
Clown Bomb
|
Reverse Bear Trap
|
Australicus Slime Mutator
|
Clown Car
|
EZ clean bundle
|
His Grace
|
Cult construction kit
|
Haunted Magic Eightball
|
Ancient Jumpsuit
|
Ancient Toolbox
|
Modified Syringe Gun
|
Banana Cream Pie Cannon
|
Magillitis Serum Autoinjector
|
Box of Gorilla Cubes
|
Kinetic Accelerator Pressure Mod
|
Guide to Advanced Mimery Series
|
Explosive Hot Potato
|
Energy chainsaw
|
Brainwashing Surgery Program
|
Reagent Dartgun
|
Blast Cannon
|
Concealed Weapon Bay
|
(Pointless) Badassery
Syndicate Playing Cards
|
Syndicate Beer
|
Syndicate Briefcase Full of Cash
|
Syndicate Smokes
|
Syndicate Balloon
|
Syndicate Incursion Team
Items only available to syndicate incursion members.
Bundles
|
|
|
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle
|
Bulldog bundle
|
C-20r bundle
|
Cybernetic Implant Bundle
|
Medical bundle
|
Sniper bundle
|
Spetsnaz Pyro bundle
|
Conspicuous and Dangerous Weapons
Bulldog Shotgun
|
[Show/hide] Bulldog Ammo
Ammo-12g Stun Slug
|
Ammo-12g Buckshot
|
Ammo-12g Slugs
|
Ammo-12g Dragon's Breath
|
Ammo-12g Breaching
|
Ammo-12g Bundle
|
C-20r Submachine Gun
|
[Show/hide] C-20r Ammo
.45 Ammo
|
.45 Ammo Bundle
|
L6 Squad Automatic Weapon
|
[Show/hide] SAW Ammo
1.95x129mm Box Magazine
|
1.95x129mm (Hollow-Point) Box Magazine
|
1.95x129mm (Armor Penetrating) Box Magazine
|
1.95x129mm (Incendiary) Box Magazine
|
Sniper Rifle
|
[Show/hide] Sniper Ammo
.50 Magazine
|
.50 Soporific Magazine
|
.50 Penetrator Magazine
|
Surplus Rifle
|
[Show/hide] Surplus Rifle Ammo
Surplus Rifle Clip
|
M-90gl Carbine
|
[Show/hide] M-90gl Carbine Ammo
5.56mm Toploader Magazine
|
40mm HE Grenade
|
Flamethrower
|
Toy Submachine Gun
|
Toy Machine Gun
|
Box of Riot Darts
|
84mm Rocket Propelled Grenade Launcher
|
[Show/hide] Rocket Propelled Grenade Launcher Ammo
84mm HE Rocket
|
84mm HEDP Rocket
|
Biohazardous Chemical Sprayer
|
Grenades and Explosives
Bioterror Foam Grenade
|
Buzzkill Grenade Box
|
Fungal Tuberculosis Grenade
|
Grenadier's Belt
|
Syndicate Detonator
|
Viscerator Delivery Grenade
|
Stealthy and Inconspicuous Weapons
CQC Manual
|
Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
|
Space Suits and Hardsuits
Elite Syndicate Hardsuit
|
Shielded Hardsuit
|
Devices and Tools
Blood-Red Magboots
|
Assault Pod Targeting Device
|
Energy Shield
|
Medbeam Gun
|
Syndicate Medical Supply Kit
|
Syndicate Sentience Potion
|
Implants
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant
|
Microbomb Implant
|
Macrobomb Implant
|
Reviver Implant
|
Thermal Vision Implant
|
X-Ray Vision Implant
|
Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
|
Dark Mauler
|
Syndicate Cyborg
|
Reinforcements
|
(Pointless) Badassery
Broken Chameleon Kit
|
Centcom Official Costume
|
Clown Costume
|