Syndicate Items: Difference between revisions
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|reason = This doesn't have the new Syndicate items and new stuff from Incursion mode, Furthermore some TC costs are out of date. | |reason = This doesn't have the new Syndicate items and new stuff from Incursion mode, Furthermore some TC costs are out of date. | ||
}} | }} | ||
=='''Syndicate Items'''== | =='''Syndicate Items'''== | ||
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]]. | These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]]. | ||
==How to Get These Items== | ==How to Get These Items== | ||
{{anchor|Syndicate_Uplink}} | {{anchor|Syndicate_Uplink}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|usedfor = Ordering syndicate items by a traitor or syndicate operative. | |usedfor = Ordering syndicate items by a traitor or syndicate operative. | ||
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink. | |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink. | ||
|description = This is where the traitor gets all his fancy items. It | |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them. | ||
}} | }} | ||
==Discounts== | ==Discounts== | ||
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible) | Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible) | ||
==Bundles and Telecrystals== | ==Bundles and Telecrystals== | ||
===Contract Kit=== | ===Contract Kit=== | ||
{{anchor|Contract Kit}} | {{anchor|Contract Kit}} | ||
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}} | }} | ||
===Syndicate Bundle A: Syndi-kit Tactical=== | ===Syndicate Bundle A: Syndi-kit Tactical=== | ||
{{anchor|Syndicate_Bundle}} | {{anchor|Syndicate_Bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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</div> | </div> | ||
}} | }} | ||
===Syndicate Bundle B: Syndi-kit Special=== | ===Syndicate Bundle B: Syndi-kit Special=== | ||
{{anchor|Syndicate_Bundle_B}} | {{anchor|Syndicate_Bundle_B}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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</div> | </div> | ||
}} | }} | ||
===Syndicate Surplus Crate=== | ===Syndicate Surplus Crate=== | ||
{{anchor|Syndicate_Surplus_Crate}} | {{anchor|Syndicate_Surplus_Crate}} | ||
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|description = '''20+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy. | |description = '''20+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy. | ||
}} | }} | ||
===Syndicate Lootbox Crate=== | ===Syndicate Lootbox Crate=== | ||
{{anchor|Syndicate_Lootbox_Crate}} | {{anchor|Syndicate_Lootbox_Crate}} | ||
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|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | ||
}} | }} | ||
===5 Raw Telecrystals=== | ===5 Raw Telecrystals=== | ||
{{anchor|5_Raw_Telecrystals}} | {{anchor|5_Raw_Telecrystals}} | ||
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|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | ||
}} | }} | ||
===20 Raw Telecrystals=== | ===20 Raw Telecrystals=== | ||
{{anchor|20_Raw_Telecrystals}} | {{anchor|20_Raw_Telecrystals}} | ||
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|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. | ||
}} | }} | ||
===Super Surplus Crate=== | ===Super Surplus Crate=== | ||
{{anchor|Super_Surplus_Crate}} | {{anchor|Super_Surplus_Crate}} | ||
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|description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not? | |description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not? | ||
}} | }} | ||
===Random Item=== | ===Random Item=== | ||
{{anchor|Random_Item}} | {{anchor|Random_Item}} | ||
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|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet. | |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet. | ||
}} | }} | ||
==Conspicuous and Dangerous Weapons== | ==Conspicuous and Dangerous Weapons== | ||
===Box of Throwing Weapons=== | ===Box of Throwing Weapons=== | ||
{{anchor|Box_of_Throwing_Weapons}} | {{anchor|Box_of_Throwing_Weapons}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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===Energy Sword=== | ===Energy Sword=== | ||
{{anchor|Energy_Sword}} | {{anchor|Energy_Sword}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. | |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. | ||
|description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. | |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. | ||
You can also hit it with a multitool to make a RAINBOW SWORD. | Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]]. | ||
You can also hit it with a multitool to make it a RAINBOW SWORD. | |||
}} | }} | ||
===Double-bladed Energy Sword=== | ===Double-bladed Energy Sword=== | ||
{{anchor|Double-bladed_Energy_Sword}} | {{anchor|Double-bladed_Energy_Sword}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | ||
}} | }} | ||
===Gloves of the North Star=== | ===Gloves of the North Star=== | ||
{{anchor|Gloves of the North Star}} | {{anchor|Gloves of the North Star}} | ||
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===[[Holoparasite|Holoparasites]]=== | ===[[Holoparasite|Holoparasites]]=== | ||
{{anchor|Holoparasite_Injector_Kit}} | {{anchor|Holoparasite_Injector_Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. | ||
}} | }} | ||
===Powerfist=== | ===Powerfist=== | ||
{{anchor|Powerfist}} | {{anchor|Powerfist}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br> | From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br> | ||
}} | }} | ||
===Stechkin=== | ===Stechkin=== | ||
{{anchor|Stechkin}} | {{anchor|Stechkin}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. | ||
}} | }} | ||
===Revolver=== | ===Revolver=== | ||
{{anchor|Revolver}} | {{anchor|Revolver}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | ||
}} | }} | ||
===Toy Pistol with Riot Darts=== | ===Toy Pistol with Riot Darts=== | ||
{{anchor|Toy_Gun_with_Riot_Darts}} | {{anchor|Toy_Gun_with_Riot_Darts}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. | ||
}} | }} | ||
===Poisoned Knife=== | ===Poisoned Knife=== | ||
{{anchor|Poisoned_Knife}} | {{anchor|Poisoned_Knife}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | ||
}} | }} | ||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
===Dart Pistol=== | ===Dart Pistol=== | ||
{{anchor|Dart_Pistol}} | {{anchor|Dart_Pistol}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. | |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. | ||
}} | }} | ||
===Dehydrated Space Carp=== | ===Dehydrated Space Carp=== | ||
{{anchor|Dehydrated_Space_Carp}} | {{anchor|Dehydrated_Space_Carp}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you. | |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you. | ||
}} | }} | ||
===Energy Dagger=== | ===Energy Dagger=== | ||
{{anchor|Energy Dagger}} | {{anchor|Energy Dagger}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot. | |description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot. | ||
}} | }} | ||
===Karate Scroll=== | ===Karate Scroll=== | ||
{{anchor|Karate_Scroll}} | {{anchor|Karate_Scroll}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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*'''Floor Stomp''': Harm Grab Harm. Deals brute and stamina damage if your opponent isn't standing up. | *'''Floor Stomp''': Harm Grab Harm. Deals brute and stamina damage if your opponent isn't standing up. | ||
}} | }} | ||
===Martial Arts Scroll=== | ===Martial Arts Scroll=== | ||
{{anchor|Martial_Arts_Scroll}} | {{anchor|Martial_Arts_Scroll}} | ||
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* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. | * '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. | ||
}} | }} | ||
===Gamma Bow=== | ===Gamma Bow=== | ||
{{anchor|Mini_Energy_Crossbow}} | {{anchor|Mini_Energy_Crossbow}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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===Mini Energy Crossbow=== | ===Mini Energy Crossbow=== | ||
{{anchor|Mini_Energy_Crossbow}} | {{anchor|Mini_Energy_Crossbow}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. | |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. | ||
}} | }} | ||
===Boxed Origami Kit=== | ===Boxed Origami Kit=== | ||
{{anchor|Boxed Origami Kit}} | {{anchor|Boxed Origami Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. | |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. | ||
}} | }} | ||
===Poison Kit=== | ===Poison Kit=== | ||
{{anchor|Poison_Kit}} | {{anchor|Poison_Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | ||
}} | }} | ||
===Romerol=== | ===Romerol=== | ||
{{anchor|Romerol}} | {{anchor|Romerol}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | ||
}} | }} | ||
===Sleepy Pen=== | ===Sleepy Pen=== | ||
{{anchor|Sleepy_Pen}} | {{anchor|Sleepy_Pen}} | ||
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|description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | ||
}} | }} | ||
===Universal Suppressor=== | ===Universal Suppressor=== | ||
{{anchor|Suppressor}} | {{anchor|Suppressor}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 673: | Line 641: | ||
|description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | ||
}} | }} | ||
==Ammunition== | ==Ammunition== | ||
===.357 Speedloader=== | ===.357 Speedloader=== | ||
{{anchor|357_Speedloader}} | {{anchor|357_Speedloader}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 687: | Line 654: | ||
|description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time. | |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time. | ||
}} | }} | ||
===10mm Handgun Magazine=== | ===10mm Handgun Magazine=== | ||
{{anchor|10mm_Handgun_Magazine}} | {{anchor|10mm_Handgun_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 700: | Line 666: | ||
|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | ||
}} | }} | ||
===10mm Armour Piercing Magazine=== | ===10mm Armour Piercing Magazine=== | ||
{{anchor|10mm_Armour_Piercing_Magazine}} | {{anchor|10mm_Armour_Piercing_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 713: | Line 678: | ||
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear. | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear. | ||
}} | }} | ||
===10mm Incendiary Magazine=== | ===10mm Incendiary Magazine=== | ||
{{anchor|10mm_Incendiary_Magazine}} | {{anchor|10mm_Incendiary_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 726: | Line 690: | ||
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target. | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target. | ||
}} | }} | ||
===10mm Hollow Point Magazine=== | ===10mm Hollow Point Magazine=== | ||
{{anchor|10mm Hollow_Point_Magazine}} | {{anchor|10mm Hollow_Point_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 739: | Line 702: | ||
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour. | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour. | ||
}} | }} | ||
===Box of Riot Darts=== | ===Box of Riot Darts=== | ||
{{anchor|Box_of_Riot_Darts}} | {{anchor|Box_of_Riot_Darts}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 752: | Line 714: | ||
|description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | ||
}} | }} | ||
== Grenades and Explosives == | == Grenades and Explosives == | ||
===Composition C-4=== | ===Composition C-4=== | ||
{{anchor|Composition C-4}} | {{anchor|Composition C-4}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 767: | Line 727: | ||
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib. | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib. | ||
}} | }} | ||
===Bag of C-4 Explosives=== | ===Bag of C-4 Explosives=== | ||
{{anchor|Bag_of_C-4_Explosives}} | {{anchor|Bag_of_C-4_Explosives}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 780: | Line 739: | ||
|description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). | |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). | ||
}} | }} | ||
===Bag of X-4 Explosives=== | ===Bag of X-4 Explosives=== | ||
{{anchor|Bag_of_X-4_Explosives}} | {{anchor|Bag_of_X-4_Explosives}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 793: | Line 751: | ||
|description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. | |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. | ||
}} | }} | ||
===EMP Kit=== | ===EMP Kit=== | ||
{{anchor|EMP_Kit}} | {{anchor|EMP_Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 807: | Line 764: | ||
|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | ||
}} | }} | ||
===Exploding Rubber Duck=== | ===Exploding Rubber Duck=== | ||
{{anchor|Exploding_Rubber_Duck}} | {{anchor|Exploding_Rubber_Duck}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 820: | Line 776: | ||
|description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb. | |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb. | ||
}} | }} | ||
===High-Yield Exploding Rubber Duck=== | ===High-Yield Exploding Rubber Duck=== | ||
{{anchor|High-Yield_Exploding_Rubber_Duck}} | {{anchor|High-Yield_Exploding_Rubber_Duck}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 833: | Line 788: | ||
|description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade. | |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade. | ||
}} | }} | ||
===Detomatix PDA Cartridge=== | ===Detomatix PDA Cartridge=== | ||
{{anchor|Detomatix_PDA_Cartridge}} | {{anchor|Detomatix_PDA_Cartridge}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 846: | Line 800: | ||
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | ||
}} | }} | ||
===Pizza Bomb=== | ===Pizza Bomb=== | ||
{{anchor|Pizza_Bomb}} | {{anchor|Pizza_Bomb}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 859: | Line 812: | ||
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | ||
}} | }} | ||
===Slipocalypse Clusterbang=== | ===Slipocalypse Clusterbang=== | ||
{{anchor|Slipocalypse_Clusterbang}} | {{anchor|Slipocalypse_Clusterbang}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 872: | Line 824: | ||
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | ||
}} | }} | ||
===Syndicate Bomb=== | ===Syndicate Bomb=== | ||
{{anchor|Syndicate_Bomb}} | {{anchor|Syndicate_Bomb}} | ||
Line 888: | Line 839: | ||
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | ||
}} | }} | ||
===Syndicate Minibomb=== | ===Syndicate Minibomb=== | ||
{{anchor|Syndicate_Minibomb}} | {{anchor|Syndicate_Minibomb}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 901: | Line 851: | ||
|description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. | ||
}} | }} | ||
===Explosive Flashbulb=== | ===Explosive Flashbulb=== | ||
{{anchor|Explosive Flashbulb}} | {{anchor|Explosive Flashbulb}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 914: | Line 863: | ||
|description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction). | |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction). | ||
}} | }} | ||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
===Chameleon Kit=== | ===Chameleon Kit=== | ||
{{anchor|Chameleon_Kit}} | {{anchor|Chameleon_Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 930: | Line 877: | ||
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | ||
}} | }} | ||
===No-Slip Chameleon Shoes=== | ===No-Slip Chameleon Shoes=== | ||
{{anchor|No-Slip_Chameleon_Shoes}} | {{anchor|No-Slip_Chameleon_Shoes}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 943: | Line 889: | ||
|description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. | |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. | ||
}} | }} | ||
===Agent ID Card=== | ===Agent ID Card=== | ||
{{anchor|Agent_ID_Card}} | {{anchor|Agent_ID_Card}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 961: | Line 906: | ||
* Forging for the first time will automatically assign your account ID to it. | * Forging for the first time will automatically assign your account ID to it. | ||
}} | }} | ||
===Chameleon Projector=== | ===Chameleon Projector=== | ||
{{anchor|Chameleon_Projector}} | {{anchor|Chameleon_Projector}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 974: | Line 918: | ||
|description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. | |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. | ||
}} | }} | ||
===Camera Bug=== | ===Camera Bug=== | ||
{{anchor|Camera_Bug}} | {{anchor|Camera_Bug}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 989: | Line 932: | ||
}} | }} | ||
===Smuggler's Satchel=== | ===Smuggler's Satchel=== | ||
{{anchor|Smuggler's_Satchel}} | {{anchor|Smuggler's_Satchel}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,002: | Line 944: | ||
|description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. | |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. | ||
}} | }} | ||
===Stimpack=== | ===Stimpack=== | ||
{{anchor|Stimpack}} | {{anchor|Stimpack}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,015: | Line 956: | ||
|description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time. | |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time. | ||
}} | }} | ||
===Syndicate Soap=== | ===Syndicate Soap=== | ||
{{anchor|Syndicate_Soap}} | {{anchor|Syndicate_Soap}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,028: | Line 968: | ||
|description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. | ||
}} | }} | ||
===Mulligan=== | ===Mulligan=== | ||
{{anchor|Mulligan}} | {{anchor|Mulligan}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,041: | Line 980: | ||
|description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently. | |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently. | ||
}} | }} | ||
===EMP Flashlight=== | ===EMP Flashlight=== | ||
{{anchor|EMP Flashlight}} | {{anchor|EMP Flashlight}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,054: | Line 992: | ||
|description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. | |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. | ||
}} | }} | ||
===Adaptive Cardboard Cutouts=== | ===Adaptive Cardboard Cutouts=== | ||
{{anchor|Adaptive_Cardboard_Cutouts}} | {{anchor|Adaptive_Cardboard_Cutouts}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,067: | Line 1,004: | ||
|description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI. | |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI. | ||
}} | }} | ||
===Decoy Nuclear Authentication Disk=== | ===Decoy Nuclear Authentication Disk=== | ||
{{anchor|Decoy_Nuclear_Authentication_Disk}} | {{anchor|Decoy_Nuclear_Authentication_Disk}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,082: | Line 1,018: | ||
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | ||
}} | }} | ||
==Space Suits and Hardsuits== | ==Space Suits and Hardsuits== | ||
===Syndicate Space Suit=== | ===Syndicate Space Suit=== | ||
{{anchor|Syndicate_Space_Suit}} | {{anchor|Syndicate_Space_Suit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,096: | Line 1,031: | ||
|description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. | |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. | ||
}} | }} | ||
===Syndicate Hardsuit=== | ===Syndicate Hardsuit=== | ||
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}} | {{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,109: | Line 1,043: | ||
|description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. | |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. | ||
}} | }} | ||
==Devices and Tools== | ==Devices and Tools== | ||
===Cryptographic Sequencer=== | ===Cryptographic Sequencer=== | ||
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}} | {{anchor|Cryptographic_Sequencer}}{{anchor|Emag}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,125: | Line 1,058: | ||
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | ||
}} | }} | ||
===Fully Loaded Toolbox=== | ===Fully Loaded Toolbox=== | ||
{{anchor|Fully_Loaded_Toolbox}} | {{anchor|Fully_Loaded_Toolbox}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,139: | Line 1,071: | ||
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox. | |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox. | ||
}} | }} | ||
===Hypnotic Flash=== | ===Hypnotic Flash=== | ||
{{anchor|Hypnotic_Flash}} | {{anchor|Hypnotic_Flash}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,152: | Line 1,083: | ||
|description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize. | |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize. | ||
}} | }} | ||
===Syndicate Surgery Duffelbag=== | ===Syndicate Surgery Duffelbag=== | ||
{{anchor|Syndicate_Surgery_Duffelbag}} | {{anchor|Syndicate_Surgery_Duffelbag}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,167: | Line 1,097: | ||
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | ||
}} | }} | ||
===Chest Rig=== | ===Chest Rig=== | ||
{{anchor|Chest_Rig}} | {{anchor|Chest_Rig}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,180: | Line 1,109: | ||
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. | |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. | ||
}} | }} | ||
===Syndicate Tome=== | ===Syndicate Tome=== | ||
{{anchor|Syndicate_Tome}} | {{anchor|Syndicate_Tome}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,193: | Line 1,121: | ||
|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | ||
}} | }} | ||
===Thermal Imaging Glasses=== | ===Thermal Imaging Glasses=== | ||
{{anchor|Thermal_Imaging_Glasses}} | {{anchor|Thermal_Imaging_Glasses}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,206: | Line 1,133: | ||
|description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind. | |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind. | ||
}} | }} | ||
===Binary Translator Key=== | ===Binary Translator Key=== | ||
{{anchor|Binary_Translator_Key}} | {{anchor|Binary_Translator_Key}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,219: | Line 1,145: | ||
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out). | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out). | ||
}} | }} | ||
===Syndicate Encryption Key=== | ===Syndicate Encryption Key=== | ||
{{anchor|Syndicate_Encryption_Key}} | {{anchor|Syndicate_Encryption_Key}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,232: | Line 1,157: | ||
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text. | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text. | ||
}} | }} | ||
===Artificial Intelligence Detector=== | ===Artificial Intelligence Detector=== | ||
{{anchor|Artificial_Intelligence_Detector}} | {{anchor|Artificial_Intelligence_Detector}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,245: | Line 1,169: | ||
|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | ||
}} | }} | ||
===Hacked AI Upload Module=== | ===Hacked AI Upload Module=== | ||
{{anchor|Hacked_AI_Upload_Module}} | {{anchor|Hacked_AI_Upload_Module}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,258: | Line 1,181: | ||
|description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you. | |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you. | ||
}} | }} | ||
===Power Sink=== | ===Power Sink=== | ||
{{anchor|Power_Sink}} | {{anchor|Power_Sink}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,273: | Line 1,195: | ||
|description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently! | |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently! | ||
}} | }} | ||
===Power Beacon=== | ===Power Beacon=== | ||
{{anchor|Power_Beacon}} | {{anchor|Power_Beacon}} | ||
Line 1,287: | Line 1,208: | ||
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. | Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. | ||
}} | }} | ||
===Briefcase Launchpad=== | ===Briefcase Launchpad=== | ||
{{anchor|Briefcase_Launchpad}} | {{anchor|Briefcase_Launchpad}} | ||
Line 1,302: | Line 1,222: | ||
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite. | To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite. | ||
}} | }} | ||
===Radioactive Microlaser=== | ===Radioactive Microlaser=== | ||
{{anchor|Radioactive_Microlaser}} | {{anchor|Radioactive_Microlaser}} | ||
Line 1,315: | Line 1,234: | ||
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | ||
}} | }} | ||
===Radio Jammer=== | ===Radio Jammer=== | ||
{{anchor|Radio_Jammer}} | {{anchor|Radio_Jammer}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,328: | Line 1,246: | ||
|description = This device will block any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack. | |description = This device will block any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack. | ||
}} | }} | ||
===Codespeak Manual=== | ===Codespeak Manual=== | ||
{{anchor|Codespeak_Manual}} | {{anchor|Codespeak_Manual}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,341: | Line 1,258: | ||
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak. | |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak. | ||
}} | }} | ||
===F.R.A.M.E. PDA Cartridge=== | ===F.R.A.M.E. PDA Cartridge=== | ||
{{anchor|F.R.A.M.E._PDA_Cartridge}} | {{anchor|F.R.A.M.E._PDA_Cartridge}} | ||
Line 1,354: | Line 1,270: | ||
|description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA. | |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA. | ||
}} | }} | ||
===Protocol CRAB-17 Phone=== | ===Protocol CRAB-17 Phone=== | ||
{{anchor|Protocol CRAB-17 Phone}} | {{anchor|Protocol CRAB-17 Phone}} | ||
Line 1,367: | Line 1,282: | ||
|description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | ||
}} | }} | ||
==Implants== | ==Implants== | ||
===Adrenal Implant=== | ===Adrenal Implant=== | ||
{{anchor|Adrenal_Implant}} | {{anchor|Adrenal_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,382: | Line 1,295: | ||
|description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. | |description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. | ||
}} | }} | ||
===Freedom Implant=== | ===Freedom Implant=== | ||
{{anchor|Freedom_Implant}} | {{anchor|Freedom_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,395: | Line 1,307: | ||
|description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you. | |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you. | ||
}} | }} | ||
===Storage Implant=== | ===Storage Implant=== | ||
{{anchor|Storage_Implant}} | {{anchor|Storage_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,408: | Line 1,319: | ||
|description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]]. | |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]]. | ||
}} | }} | ||
===Radio Implant=== | ===Radio Implant=== | ||
{{anchor|Radio_Implant}} | {{anchor|Radio_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,421: | Line 1,331: | ||
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys. | |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys. | ||
}} | }} | ||
===Stealth Implant=== | ===Stealth Implant=== | ||
{{anchor|Stealth_Implant}} | {{anchor|Stealth_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,434: | Line 1,343: | ||
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it. | |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it. | ||
}} | }} | ||
===Storage Implant=== | ===Storage Implant=== | ||
{{anchor|Storage_Implant}} | {{anchor|Storage_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,447: | Line 1,355: | ||
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. | |description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. | ||
}} | }} | ||
===Uplink Implant=== | ===Uplink Implant=== | ||
{{anchor|Uplink_Implant}} | {{anchor|Uplink_Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,460: | Line 1,367: | ||
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card. | |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card. | ||
}} | }} | ||
==Role Restricted== | ==Role Restricted== | ||
===Reverse Revolver=== | ===Reverse Revolver=== | ||
{{anchor|Reverse_Revolver}} | {{anchor|Reverse_Revolver}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,486: | Line 1,392: | ||
|description = A pair of shoes for the most elite agents of the honkmotherland. <br> They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn. | |description = A pair of shoes for the most elite agents of the honkmotherland. <br> They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn. | ||
}} | }} | ||
===Clown Bomb=== | ===Clown Bomb=== | ||
{{anchor|Clown_Bomb}} | {{anchor|Clown_Bomb}} | ||
Line 1,500: | Line 1,405: | ||
A bomb that releases fifty clowns. It even honks instead of beeping. | A bomb that releases fifty clowns. It even honks instead of beeping. | ||
}} | }} | ||
===Reverse Bear Trap=== | ===Reverse Bear Trap=== | ||
{{anchor|Reverse_Bear_Trap}} | {{anchor|Reverse_Bear_Trap}} | ||
Line 1,515: | Line 1,419: | ||
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | ||
}} | }} | ||
===Australicus Slime Mutator=== | ===Australicus Slime Mutator=== | ||
{{anchor|Australicus Slime Mutator}} | {{anchor|Australicus Slime Mutator}} | ||
Line 1,528: | Line 1,431: | ||
|description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). | |description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). | ||
}} | }} | ||
===Clown Car=== | ===Clown Car=== | ||
{{anchor|Clown_Car}} | {{anchor|Clown_Car}} | ||
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Only clowns can drive this. | Only clowns can drive this. | ||
}} | }} | ||
===EZ clean bundle=== | ===EZ clean bundle=== | ||
{{anchor|EZ_clean_bundle}} | {{anchor|EZ_clean_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways. | |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways. | ||
}} | }} | ||
===His Grace=== | ===His Grace=== | ||
{{anchor|His_Grace}} | {{anchor|His_Grace}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level. | '''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level. | ||
}} | }} | ||
===Cult construction kit=== | ===Cult construction kit=== | ||
{{anchor|Cult_construction_kit}} | {{anchor|Cult_construction_kit}} | ||
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|description = Recovered from an abandoned Nar'sie cult lair two construct shells and a stash of empty soulstones was found. <br> These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. <br> The construct shells have been packaged into two beacons for rapid and portable deployment. | |description = Recovered from an abandoned Nar'sie cult lair two construct shells and a stash of empty soulstones was found. <br> These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. <br> The construct shells have been packaged into two beacons for rapid and portable deployment. | ||
}} | }} | ||
===Haunted Magic Eightball=== | ===Haunted Magic Eightball=== | ||
{{anchor|Haunted_Magic_Eightball}} | {{anchor|Haunted_Magic_Eightball}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | ||
}} | }} | ||
===Ancient Jumpsuit=== | ===Ancient Jumpsuit=== | ||
{{anchor|Ancient_Jumpsuit}} | {{anchor|Ancient_Jumpsuit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. | |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. | ||
}} | }} | ||
===Ancient Toolbox=== | ===Ancient Toolbox=== | ||
{{anchor|Toolbox}} | {{anchor|Toolbox}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]]. | |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]]. | ||
}} | }} | ||
===Modified Syringe Gun=== | ===Modified Syringe Gun=== | ||
{{anchor|Modified_Syringe_Gun}} | {{anchor|Modified_Syringe_Gun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A syringe gun that fires DNA injectors instead of normal syringes. | |description = A syringe gun that fires DNA injectors instead of normal syringes. | ||
}} | }} | ||
===Banana Cream Pie Cannon=== | ===Banana Cream Pie Cannon=== | ||
{{anchor|Banana_Cream_Pie_Cannon}} | {{anchor|Banana_Cream_Pie_Cannon}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. | |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. | ||
}} | }} | ||
===Magillitis Serum Autoinjector=== | ===Magillitis Serum Autoinjector=== | ||
{{anchor|Magillitis_Serum_Autoinjector}} | {{anchor|Magillitis_Serum_Autoinjector}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while. | |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while. | ||
}} | }} | ||
===Box of Gorilla Cubes=== | ===Box of Gorilla Cubes=== | ||
{{anchor|Box of Gorilla Cubes}} | {{anchor|Box of Gorilla Cubes}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance. | |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance. | ||
}} | }} | ||
===Kinetic Accelerator Pressure Mod=== | ===Kinetic Accelerator Pressure Mod=== | ||
{{anchor|Kinetic_Accelerator_Pressure_Mod}} | {{anchor|Kinetic_Accelerator_Pressure_Mod}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. | |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. | ||
}} | }} | ||
===Guide to Advanced Mimery Series=== | ===Guide to Advanced Mimery Series=== | ||
{{anchor|Guide_to_Advanced_Mimery_Series}} | {{anchor|Guide_to_Advanced_Mimery_Series}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. | |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. | ||
}} | }} | ||
===Explosive Hot Potato=== | ===Explosive Hot Potato=== | ||
{{anchor|Explosive_Hot_Potato}} | {{anchor|Explosive_Hot_Potato}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes. | |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes. | ||
}} | }} | ||
===Energy chainsaw=== | ===Energy chainsaw=== | ||
{{anchor|Energy_chainsaw}} | {{anchor|Energy_chainsaw}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. <br> While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud. | |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. <br> While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud. | ||
}} | }} | ||
===Brainwashing Surgery Program=== | ===Brainwashing Surgery Program=== | ||
{{anchor|Brainwashing_Surgery_Program}} | {{anchor|Brainwashing_Surgery_Program}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure. | |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure. | ||
}} | }} | ||
===Reagent Dartgun=== | ===Reagent Dartgun=== | ||
{{anchor|Reagent_Dartgun}} | {{anchor|Reagent_Dartgun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank. | |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank. | ||
}} | }} | ||
===Blast Cannon=== | ===Blast Cannon=== | ||
{{anchor|Blast Cannon}} | {{anchor|Blast Cannon}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space. | |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space. | ||
}} | }} | ||
===Concealed Weapon Bay=== | ===Concealed Weapon Bay=== | ||
{{anchor|Concealed Weapon Bay}} | {{anchor|Concealed Weapon Bay}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). | The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). | ||
}} | }} | ||
==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
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|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | ||
}} | }} | ||
===Syndicate Briefcase Full of Cash=== | ===Syndicate Briefcase Full of Cash=== | ||
{{anchor|Syndicate_Briefcase_Full_of_Cash}} | {{anchor|Syndicate_Briefcase_Full_of_Cash}} | ||
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|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | ||
}} | }} | ||
===Syndicate Smokes=== | ===Syndicate Smokes=== | ||
{{anchor|Syndicate_Smokes}} | {{anchor|Syndicate_Smokes}} | ||
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|description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. | |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. | ||
}} | }} | ||
===Syndicate Balloon=== | ===Syndicate Balloon=== | ||
{{anchor|Syndicate_Balloon}} | {{anchor|Syndicate_Balloon}} | ||
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|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | ||
}} | }} | ||
='''Nuclear Strike Team'''= | ='''Nuclear Strike Team'''= | ||
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | ||
== Bundles and Telecrystals == | == Bundles and Telecrystals == | ||
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | ||
===Bioterror bundle=== | ===Bioterror bundle=== | ||
{{anchor|Bioterror_bundle}} | {{anchor|Bioterror_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | ||
}} | }} | ||
===Bulldog bundle=== | ===Bulldog bundle=== | ||
{{anchor|Bulldog_bundle}} | {{anchor|Bulldog_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,870: | Line 1,745: | ||
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. | |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. | ||
}} | }} | ||
===C-20r bundle=== | ===C-20r bundle=== | ||
{{anchor|C-20r_bundle}} | {{anchor|C-20r_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. | |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. | ||
}} | }} | ||
===Cybernetic Implant Bundle=== | ===Cybernetic Implant Bundle=== | ||
{{anchor|Cybernetic Implant Bundle}} | {{anchor|Cybernetic Implant Bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost. | |description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost. | ||
}} | }} | ||
===Medical bundle=== | ===Medical bundle=== | ||
{{anchor|Medical_bundle}} | {{anchor|Medical_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | ||
}} | }} | ||
===Sniper bundle=== | ===Sniper bundle=== | ||
{{anchor|Sniper_bundle}} | {{anchor|Sniper_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie. | |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie. | ||
}} | }} | ||
===Spetsnaz Pyro bundle=== | ===Spetsnaz Pyro bundle=== | ||
{{anchor|Spetsnaz_Pyro_bundle}} | {{anchor|Spetsnaz_Pyro_bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | ||
}} | }} | ||
== Conspicuous and Dangerous Weapons == | == Conspicuous and Dangerous Weapons == | ||
===Bulldog Shotgun=== | ===Bulldog Shotgun=== | ||
{{anchor|Bulldog_Shotgun}} | {{anchor|Bulldog_Shotgun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ==== | ==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ==== | ||
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed"> | ||
====Ammo-12g Stun Slug==== | ====Ammo-12g Stun Slug==== | ||
{{anchor|Ammo-12g_Stun_Slug}} | {{anchor|Ammo-12g_Stun_Slug}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal. | ||
}} | }} | ||
====Ammo-12g Buckshot==== | ====Ammo-12g Buckshot==== | ||
{{anchor|Ammo-12g_Buckshot}} | {{anchor|Ammo-12g_Buckshot}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner. | ||
}} | }} | ||
====Ammo-12g Slugs==== | ====Ammo-12g Slugs==== | ||
{{anchor|Ammo-12g_Slugs}} | {{anchor|Ammo-12g_Slugs}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 1,997: | Line 1,861: | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives. | ||
}} | }} | ||
====Ammo-12g Dragon's Breath==== | ====Ammo-12g Dragon's Breath==== | ||
{{anchor|Ammo-12g_Dragon's_Breat}} | {{anchor|Ammo-12g_Dragon's_Breat}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,010: | Line 1,873: | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back. | ||
}} | }} | ||
====Ammo-12g Breaching==== | ====Ammo-12g Breaching==== | ||
{{anchor|Ammo-12g_Breaching}} | {{anchor|Ammo-12g_Breaching}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,023: | Line 1,885: | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | ||
}} | }} | ||
====Ammo-12g Bundle==== | ====Ammo-12g Bundle==== | ||
{{anchor|Ammo-12g_Bundle}} | {{anchor|Ammo-12g_Bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,036: | Line 1,897: | ||
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum. | |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===C-20r Submachine Gun=== | ===C-20r Submachine Gun=== | ||
{{anchor|C-20r_Submachine_Gun}} | {{anchor|C-20r_Submachine_Gun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ==== | ==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ==== | ||
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed"> | ||
====.45 Ammo==== | ====.45 Ammo==== | ||
{{anchor|.45_Ammo}} | {{anchor|.45_Ammo}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,068: | Line 1,925: | ||
|description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. | |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. | ||
}} | }} | ||
====.45 Ammo Bundle==== | ====.45 Ammo Bundle==== | ||
{{anchor|.45 Ammo Bundle}} | {{anchor|.45 Ammo Bundle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,081: | Line 1,937: | ||
|description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots. | |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===L6 Squad Automatic Weapon=== | ===L6 Squad Automatic Weapon=== | ||
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | {{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,094: | Line 1,949: | ||
|foundin = Ordered via syndicate uplink, costs 18 telecrystals. | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. | ||
|usedfor = Mowing people down. | |usedfor = Mowing people down. | ||
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor. | ||
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ==== | ==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ==== | ||
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed"> | ||
====1.95x129mm Box Magazine==== | ====1.95x129mm Box Magazine==== | ||
{{anchor|1.95x129mm _Box_Magazine}} | {{anchor|1.95x129mm _Box_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,113: | Line 1,966: | ||
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | ||
}} | }} | ||
====1.95x129mm (Hollow-Point) Box Magazine==== | ====1.95x129mm (Hollow-Point) Box Magazine==== | ||
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | {{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,126: | Line 1,978: | ||
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. | |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. | ||
}} | }} | ||
====1.95x129mm (Armor Penetrating) Box Magazine==== | ====1.95x129mm (Armor Penetrating) Box Magazine==== | ||
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}} | {{anchor|1.95x129mm (Armor Penetrating) Box Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,139: | Line 1,990: | ||
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | ||
}} | }} | ||
====1.95x129mm (Incendiary) Box Magazine==== | ====1.95x129mm (Incendiary) Box Magazine==== | ||
{{anchor|1.95x129mm (Incendiary) Box Magazine}} | {{anchor|1.95x129mm (Incendiary) Box Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===Sniper Rifle=== | ===Sniper Rifle=== | ||
{{anchor|Sniper Rifle}} | {{anchor|Sniper Rifle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
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|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ==== | ==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ==== | ||
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed"> | ||
====.50 Magazine==== | ====.50 Magazine==== | ||
{{anchor|.50 Magazine}} | {{anchor|.50 Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,184: | Line 2,031: | ||
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. | |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. | ||
}} | }} | ||
====.50 Soporific Magazine==== | ====.50 Soporific Magazine==== | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,196: | Line 2,042: | ||
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | ||
}} | }} | ||
====.50 Penetrator Magazine==== | ====.50 Penetrator Magazine==== | ||
{{anchor|.50 Penetrator Magazine}} | {{anchor|.50 Penetrator Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,209: | Line 2,054: | ||
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. | |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===Surplus Rifle=== | ===Surplus Rifle=== | ||
{{anchor|Surplus Rifle}} | {{anchor|Surplus Rifle}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,223: | Line 2,067: | ||
|usedfor = Arming someone cheaply. | |usedfor = Arming someone cheaply. | ||
|strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free. | |strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free. | ||
|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. | |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat. | ||
}} | }} | ||
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ==== | ==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ==== | ||
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed"> | ||
====Surplus Rifle Clip==== | ====Surplus Rifle Clip==== | ||
{{anchor|Surplus Rifle Clip}} | {{anchor|Surplus Rifle Clip}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,241: | Line 2,083: | ||
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds. | |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===M-90gl Carbine=== | ===M-90gl Carbine=== | ||
{{anchor|M-90gl Carbine}} | {{anchor|M-90gl Carbine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,257: | Line 2,097: | ||
|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | ||
}} | }} | ||
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ==== | ==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ==== | ||
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed"> | ||
====5.56mm Toploader Magazine==== | ====5.56mm Toploader Magazine==== | ||
{{anchor|5.56mm Toploader Magazine}} | {{anchor|5.56mm Toploader Magazine}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,273: | Line 2,111: | ||
|description = It's a magazine. Every time you call it a clip, god, kills a kitten. | |description = It's a magazine. Every time you call it a clip, god, kills a kitten. | ||
}} | }} | ||
====40mm HE Grenade==== | ====40mm HE Grenade==== | ||
{{anchor|40mm HE Grenade}} | {{anchor|40mm HE Grenade}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,286: | Line 2,123: | ||
|description = These grenades do not fit in regular grenade launchers. | |description = These grenades do not fit in regular grenade launchers. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===Flamethrower=== | ===Flamethrower=== | ||
{{anchor|Flamethrower}} | {{anchor|Flamethrower}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,302: | Line 2,137: | ||
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]]. | |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]]. | ||
}} | }} | ||
===Toy Submachine Gun=== | ===Toy Submachine Gun=== | ||
{{anchor|Toy Submachine Gun}} | {{anchor|Toy Submachine Gun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,315: | Line 2,149: | ||
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
===Toy Machine Gun=== | ===Toy Machine Gun=== | ||
{{anchor|Toy Machine Gun}} | {{anchor|Toy Machine Gun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,328: | Line 2,161: | ||
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
====Box of Riot Darts==== | ====Box of Riot Darts==== | ||
{{anchor|Box of Riot Darts}} | {{anchor|Box of Riot Darts}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,341: | Line 2,173: | ||
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | ||
}} | }} | ||
===84mm Rocket Propelled Grenade Launcher=== | ===84mm Rocket Propelled Grenade Launcher=== | ||
{{anchor|84mm Rocket Propelled Grenade Launcher}} | {{anchor|84mm Rocket Propelled Grenade Launcher}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,354: | Line 2,185: | ||
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | ||
}} | }} | ||
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ==== | ==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ==== | ||
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed"> | ||
====84mm HE Rocket==== | ====84mm HE Rocket==== | ||
{{anchor|84mm HE Rocket}} | {{anchor|84mm HE Rocket}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,370: | Line 2,199: | ||
|description = A low-yield anti-personnel HE rocket. | |description = A low-yield anti-personnel HE rocket. | ||
}} | }} | ||
====84mm HEDP Rocket==== | ====84mm HEDP Rocket==== | ||
{{anchor|84mm HEDP Rocket}} | {{anchor|84mm HEDP Rocket}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,383: | Line 2,211: | ||
|description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel. | |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===Biohazardous Chemical Sprayer=== | ===Biohazardous Chemical Sprayer=== | ||
{{anchor|Biohazardous_Chemical_Sprayer}} | {{anchor|Biohazardous_Chemical_Sprayer}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,401: | Line 2,227: | ||
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing. | |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing. | ||
}} | }} | ||
== Grenades and Explosives == | == Grenades and Explosives == | ||
===Bioterror Foam Grenade=== | ===Bioterror Foam Grenade=== | ||
{{anchor|Bioterror Foam Grenade}} | {{anchor|Bioterror Foam Grenade}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,418: | Line 2,242: | ||
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use. | |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use. | ||
}} | }} | ||
===Buzzkill Grenade Box=== | ===Buzzkill Grenade Box=== | ||
{{anchor|Buzzkill Grenade Box}} | {{anchor|Buzzkill Grenade Box}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,431: | Line 2,254: | ||
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes. | |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes. | ||
}} | }} | ||
===Fungal Tuberculosis Grenade=== | ===Fungal Tuberculosis Grenade=== | ||
{{anchor|Fungal Tuberculosis Grenade}} | {{anchor|Fungal Tuberculosis Grenade}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,444: | Line 2,266: | ||
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | ||
}} | }} | ||
===Grenadier's Belt=== | ===Grenadier's Belt=== | ||
{{anchor|Grenadier's Belt}} | {{anchor|Grenadier's Belt}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,466: | Line 2,287: | ||
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship. | * Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship. | ||
}} | }} | ||
===Syndicate Detonator=== | ===Syndicate Detonator=== | ||
{{anchor|Syndicate Detonator}} | {{anchor|Syndicate Detonator}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,480: | Line 2,300: | ||
'''Operatives start with a working detonator in their base, buying this is usually redundant'''. | '''Operatives start with a working detonator in their base, buying this is usually redundant'''. | ||
}} | }} | ||
===Viscerator Delivery Grenade=== | ===Viscerator Delivery Grenade=== | ||
{{anchor|Viscerator Delivery Grenade}} | {{anchor|Viscerator Delivery Grenade}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,496: | Line 2,315: | ||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
===CQC Manual=== | ===CQC Manual=== | ||
{{anchor|CQC Manual}} | {{anchor|CQC Manual}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,516: | Line 2,334: | ||
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | ||
}} | }} | ||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
===Stealthy No-Slip Chameleon Shoes=== | ===Stealthy No-Slip Chameleon Shoes=== | ||
{{anchor|Stealthy No-Slip Chameleon Shoes}} | {{anchor|Stealthy No-Slip Chameleon Shoes}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,534: | Line 2,350: | ||
==Space Suits and Hardsuits== | ==Space Suits and Hardsuits== | ||
===Elite Syndicate Hardsuit=== | ===Elite Syndicate Hardsuit=== | ||
{{anchor|Elite Syndicate Hardsuit}} | {{anchor|Elite Syndicate Hardsuit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,544: | Line 2,360: | ||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. | |strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor. | ||
|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | ||
}} | }} | ||
===Shielded Hardsuit=== | |||
{{anchor|Shielded Hardsuit}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,557: | Line 2,373: | ||
|foundin = Ordered via syndicate uplink, costs 30 telecrystals. | |foundin = Ordered via syndicate uplink, costs 30 telecrystals. | ||
|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. | |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | ||
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
==Devices and Tools== | ==Devices and Tools== | ||
===Blood-Red Magboots=== | ===Blood-Red Magboots=== | ||
{{anchor|Blood-Red Magboots}} | {{anchor|Blood-Red Magboots}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,575: | Line 2,389: | ||
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. | |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. | ||
}} | }} | ||
===Assault Pod Targeting Device=== | ===Assault Pod Targeting Device=== | ||
{{anchor|Assault Pod Targeting Device}} | {{anchor|Assault Pod Targeting Device}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,589: | Line 2,402: | ||
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!''' | '''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!''' | ||
}} | }} | ||
===Energy Shield=== | ===Energy Shield=== | ||
{{anchor|Energy_Shield}} | {{anchor|Energy_Shield}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,602: | Line 2,414: | ||
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | ||
}} | }} | ||
===Medbeam Gun=== | ===Medbeam Gun=== | ||
{{anchor|Medbeam Gun}} | {{anchor|Medbeam Gun}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,616: | Line 2,427: | ||
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | '''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | ||
}} | }} | ||
===Syndicate Medical Supply Kit=== | ===Syndicate Medical Supply Kit=== | ||
{{anchor|Syndicate Medical Supply Kit}} | {{anchor|Syndicate Medical Supply Kit}} | ||
Line 2,629: | Line 2,439: | ||
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). | ||
}} | }} | ||
===Syndicate Sentience Potion=== | ===Syndicate Sentience Potion=== | ||
{{anchor|Syndicate Sentience Potion}} | {{anchor|Syndicate Sentience Potion}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,642: | Line 2,451: | ||
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | ||
}} | }} | ||
==Implants== | ==Implants== | ||
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand. | All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand. | ||
===CNS Rebooter Implant=== | ===CNS Rebooter Implant=== | ||
{{anchor|CNS Rebooter Implant}} | {{anchor|CNS Rebooter Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,659: | Line 2,465: | ||
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds. | |description = This implant will shorten any stun longer than 4 seconds to 4 seconds. | ||
}} | }} | ||
===CNS Rebooter Implant=== | ===CNS Rebooter Implant=== | ||
{{anchor|CNS Rebooter Implant}} | {{anchor|CNS Rebooter Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,672: | Line 2,477: | ||
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds. | |description = This implant will shorten any stun longer than 4 seconds to 4 seconds. | ||
}} | }} | ||
===Microbomb Implant=== | ===Microbomb Implant=== | ||
{{anchor|Microbomb Implant}} | {{anchor|Microbomb Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,685: | Line 2,489: | ||
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants. | |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants. | ||
}} | }} | ||
===Macrobomb Implant=== | ===Macrobomb Implant=== | ||
{{anchor|Macrobomb Implant}} | {{anchor|Macrobomb Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,698: | Line 2,501: | ||
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | ||
}} | }} | ||
===Reviver Implant=== | ===Reviver Implant=== | ||
{{anchor|Reviver Implant}} | {{anchor|Reviver Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,711: | Line 2,513: | ||
|description = This implant will heal you once you fall into crit, then goes into cooldown. | |description = This implant will heal you once you fall into crit, then goes into cooldown. | ||
}} | }} | ||
===Thermal Vision Implant=== | ===Thermal Vision Implant=== | ||
{{anchor|Thermal Vision Implant}} | {{anchor|Thermal Vision Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,724: | Line 2,525: | ||
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses. | |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses. | ||
}} | }} | ||
===X-Ray Vision Implant=== | ===X-Ray Vision Implant=== | ||
{{anchor|X-Ray Vision Implant}} | {{anchor|X-Ray Vision Implant}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,737: | Line 2,537: | ||
|description = Allows unrestricted vision through walls. | |description = Allows unrestricted vision through walls. | ||
}} | }} | ||
==Support== | ==Support== | ||
Mechs, cyborgs and new troops, for when you feel you're understaffed. | Mechs, cyborgs and new troops, for when you feel you're understaffed. | ||
===Dark Gygax=== | ===Dark Gygax=== | ||
{{anchor|Dark Gygax}} | {{anchor|Dark Gygax}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,754: | Line 2,552: | ||
Has thrusters for space-maneuverability. | Has thrusters for space-maneuverability. | ||
}} | }} | ||
===Dark Mauler=== | ===Dark Mauler=== | ||
{{anchor|Dark Mauler}} | {{anchor|Dark Mauler}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,765: | Line 2,563: | ||
|usedfor = Heavy Assault Platform. | |usedfor = Heavy Assault Platform. | ||
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute. | |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute. | ||
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | ||
}} | }} | ||
===Syndicate Cyborg=== | ===Syndicate Cyborg=== | ||
{{anchor|Syndicate Cyborg}} | {{anchor|Syndicate Cyborg}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,778: | Line 2,576: | ||
|usedfor = Robotic Support. | |usedfor = Robotic Support. | ||
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. | |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. | ||
|description = A | |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br> | ||
* The assault module contains: | * The assault module contains: | ||
** A [[Security_items#Flash|flash]]; | ** A [[Security_items#Flash|flash]]; | ||
Line 2,801: | Line 2,599: | ||
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | ||
}} | }} | ||
===Reinforcements=== | ===Reinforcements=== | ||
{{anchor|Reinforcements}} | {{anchor|Reinforcements}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,817: | Line 2,614: | ||
==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
===Broken Chameleon Kit=== | ===Broken Chameleon Kit=== | ||
{{anchor|Broken Chameleon Kit}} | {{anchor|Broken Chameleon Kit}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,830: | Line 2,626: | ||
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. | |description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. | ||
}} | }} | ||
===Centcom Official Costume=== | ===Centcom Official Costume=== | ||
{{anchor|Centcom Official Costume}} | {{anchor|Centcom Official Costume}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,841: | Line 2,637: | ||
|usedfor = Playing them like a fiddle. | |usedfor = Playing them like a fiddle. | ||
|strategy = Ask the crew to "inspect" their nuclear disk and weapons system. | |strategy = Ask the crew to "inspect" their nuclear disk and weapons system. | ||
|description = Contains a full CentCom Official uniform | |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this. | ||
}} | }} | ||
===Clown Costume=== | ===Clown Costume=== | ||
{{anchor|Clown Costume}} | {{anchor|Clown Costume}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
Line 2,854: | Line 2,650: | ||
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | ||
|strategy = Wearing this will be enough to terrify most crew members. | |strategy = Wearing this will be enough to terrify most crew members. | ||
|description = Contains a complete [[Clown]] | |description = Contains a complete [[Clown]] uniform. | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] | ||
[[Category: Weapons]] | [[Category: Weapons]] |
Revision as of 09:41, 16 December 2020
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Bundles and Telecrystals
Contract Kit
|
Syndicate Bundle A: Syndi-kit Tactical
|
Syndicate Bundle B: Syndi-kit Special
|
Syndicate Surplus Crate
|
Syndicate Lootbox Crate
|
1 Raw Telecrystal
|
5 Raw Telecrystals
|
20 Raw Telecrystals
|
Super Surplus Crate
|
Random Item
|
Conspicuous and Dangerous Weapons
Box of Throwing Weapons
|
Energy Sword
|
Double-bladed Energy Sword
|
Gloves of the North Star
|
Holoparasites
|
Powerfist
|
Stechkin
|
Revolver
|
Toy Pistol with Riot Darts
|
Poisoned Knife
|
Stealthy and Inconspicuous Weapons
Dart Pistol
|
Dehydrated Space Carp
|
Energy Dagger
|
Karate Scroll
|
Martial Arts Scroll
|
Gamma Bow
|
Mini Energy Crossbow
|
Boxed Origami Kit
|
Poison Kit
|
Romerol
|
Sleepy Pen
|
Universal Suppressor
|
Ammunition
.357 Speedloader
|
10mm Handgun Magazine
|
10mm Armour Piercing Magazine
|
10mm Incendiary Magazine
|
10mm Hollow Point Magazine
|
Box of Riot Darts
|
Grenades and Explosives
Composition C-4
|
Bag of C-4 Explosives
|
Bag of X-4 Explosives
|
EMP Kit
|
Exploding Rubber Duck
|
High-Yield Exploding Rubber Duck
|
Detomatix PDA Cartridge
|
Pizza Bomb
|
Slipocalypse Clusterbang
|
Syndicate Bomb
|
Syndicate Minibomb
|
Explosive Flashbulb
|
Stealth and Camouflage Items
Chameleon Kit
|
No-Slip Chameleon Shoes
|
Agent ID Card
|
Chameleon Projector
|
Camera Bug
|
Smuggler's Satchel
|
Stimpack
|
Syndicate Soap
|
Mulligan
|
EMP Flashlight
|
Adaptive Cardboard Cutouts
|
Decoy Nuclear Authentication Disk
|
Space Suits and Hardsuits
Syndicate Space Suit
|
Syndicate Hardsuit
|
Devices and Tools
Cryptographic Sequencer
|
Fully Loaded Toolbox
|
Hypnotic Flash
|
Syndicate Surgery Duffelbag
|
Chest Rig
|
Syndicate Tome
|
Thermal Imaging Glasses
|
Binary Translator Key
|
Syndicate Encryption Key
|
Artificial Intelligence Detector
|
Hacked AI Upload Module
|
Power Sink
|
Power Beacon
|
Briefcase Launchpad
|
Radioactive Microlaser
|
Radio Jammer
|
Codespeak Manual
|
F.R.A.M.E. PDA Cartridge
|
Protocol CRAB-17 Phone
|
Implants
Adrenal Implant
|
Freedom Implant
|
Storage Implant
|
Radio Implant
|
Stealth Implant
|
Storage Implant
|
Uplink Implant
|
Role Restricted
Reverse Revolver
|
Tae-clown-do shoes
|
Clown Bomb
|
Reverse Bear Trap
|
Australicus Slime Mutator
|
Clown Car
|
EZ clean bundle
|
His Grace
|
Cult construction kit
|
Haunted Magic Eightball
|
Ancient Jumpsuit
|
Ancient Toolbox
|
Modified Syringe Gun
|
Banana Cream Pie Cannon
|
Magillitis Serum Autoinjector
|
Box of Gorilla Cubes
|
Kinetic Accelerator Pressure Mod
|
Guide to Advanced Mimery Series
|
Explosive Hot Potato
|
Energy chainsaw
|
Brainwashing Surgery Program
|
Reagent Dartgun
|
Blast Cannon
|
Concealed Weapon Bay
|
(Pointless) Badassery
Syndicate Playing Cards
|
Syndicate Briefcase Full of Cash
|
Syndicate Smokes
|
Syndicate Balloon
|
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle
|
Bulldog bundle
|
C-20r bundle
|
Cybernetic Implant Bundle
|
Medical bundle
|
Sniper bundle
|
Spetsnaz Pyro bundle
|
Conspicuous and Dangerous Weapons
Bulldog Shotgun
|
[Show/hide] Bulldog Ammo
Ammo-12g Stun Slug
|
Ammo-12g Buckshot
|
Ammo-12g Slugs
|
Ammo-12g Dragon's Breath
|
Ammo-12g Breaching
|
Ammo-12g Bundle
|
C-20r Submachine Gun
|
[Show/hide] C-20r Ammo
.45 Ammo
|
.45 Ammo Bundle
|
L6 Squad Automatic Weapon
|
[Show/hide] SAW Ammo
1.95x129mm Box Magazine
|
1.95x129mm (Hollow-Point) Box Magazine
|
1.95x129mm (Armor Penetrating) Box Magazine
|
1.95x129mm (Incendiary) Box Magazine
|
Sniper Rifle
|
[Show/hide] Sniper Ammo
.50 Magazine
|
.50 Soporific Magazine
|
.50 Penetrator Magazine
|
Surplus Rifle
|
[Show/hide] Surplus Rifle Ammo
Surplus Rifle Clip
|
M-90gl Carbine
|
[Show/hide] M-90gl Carbine Ammo
5.56mm Toploader Magazine
|
40mm HE Grenade
|
Flamethrower
|
Toy Submachine Gun
|
Toy Machine Gun
|
Box of Riot Darts
|
84mm Rocket Propelled Grenade Launcher
|
[Show/hide] Rocket Propelled Grenade Launcher Ammo
84mm HE Rocket
|
84mm HEDP Rocket
|
Biohazardous Chemical Sprayer
|
Grenades and Explosives
Bioterror Foam Grenade
|
Buzzkill Grenade Box
|
Fungal Tuberculosis Grenade
|
Grenadier's Belt
|
Syndicate Detonator
|
Viscerator Delivery Grenade
|
Stealthy and Inconspicuous Weapons
CQC Manual
|
Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
|
Space Suits and Hardsuits
Elite Syndicate Hardsuit
|
Shielded Hardsuit
|
Devices and Tools
Blood-Red Magboots
|
Assault Pod Targeting Device
|
Energy Shield
|
Medbeam Gun
|
Syndicate Medical Supply Kit
|
Syndicate Sentience Potion
|
Implants
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant
|
CNS Rebooter Implant
|
Microbomb Implant
|
Macrobomb Implant
|
Reviver Implant
|
Thermal Vision Implant
|
X-Ray Vision Implant
|
Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
|
Dark Mauler
|
Syndicate Cyborg
|
Reinforcements
|
(Pointless) Badassery
Broken Chameleon Kit
|
Centcom Official Costume
|
Clown Costume
|