Telescience: Difference between revisions
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imported>Giacom (Added links.) |
imported>Iamgoofball (updated mapping info.) |
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|sec_level=Medium | |sec_level=Medium | ||
|style=Laboratory | |style=Laboratory | ||
|balance= | |balance=Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. | ||
|other=-- | |other=-- | ||
}} | }} |
Revision as of 19:05, 15 November 2013
Science Area | |
Telescience Lab | |
The mysterious teleportation room. | |
Obvious exits | Research Division north |
Purpose | To twist bluespace and teleport things around |
Access level | |
Noteworthy contents | Telepad, Telepad Control Console |
Clearance | Captain, Research Director, Scientist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | Minor security to prevent things from getting into the lab from the pad. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine. |
Other Notes | |
Locations on beestation |
This lab houses the telescience.
For the Guide to Telescience, click here.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |