Escape Pods: Difference between revisions

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(early launch pod)
(Added FlandStation Tab. Moved the page to revision for missing pod locations.)
 
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{{Needs revision
|reason = Need to repertoriate pod locations for Fland. Need Pubby, Delta and Kilo tabs.
}}
<tabs>
<tab name="BoxStation">
{{Location
{{Location
  |name=Escape Pods<br>''in Arrivals''
  |name=Escape Pods<br>''in Arrivals''
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  }}
  }}


[[File:Escape_Pod_In_Security.png|350px|thumb|The escape pod in [[Security Office|Security]]]]
[[File:Escape_Pod_In_Engineering.png|290px|thumb|The escape pod in [[Engineering]]]]


The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.


== Other Pod Locations ==
== Other Pod Locations ==
There are four escape pods located on the station; two in [[Arrivals]], to the north of the arrival shuttle; one in [[Security Office|Security]], at the far northeast of the brig; and one in [[Engineering]], to the east of the particle accelerator and southeast of the Chief Engineer's office, under Atmospherics.
There are four escape pods located on the station; two in [[Arrivals]], one on either side of the arrival shuttle; one in [[Security Office|Security]], at the far northeast of the brig; and one in [[Engineering]], to the east of the particle accelerator and southeast of the Chief Engineer's office, under Atmospherics.
 
===For Evildoers===
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
 
The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
 
== how do i shot pod ==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
 
In emergencies, pods can also be launched to the [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
 
<center><gallery heights=250px widths=300px>
File:Escape_Pod_In_Security.png|The escape pod in [[Security Office|Perma]]
File:Engiepod_new.png|The escape pod in [[Engineering]]
</gallery></center>
 
 
</tab>
<tab name="MetaStation">
{{Location
|name=Escape Pod<br>''in Arrival''
|image=EscapepodMETA.png
|big_image=[[EscapepodMETA.png]]
|headerbgcolor=green
|headerfontcolor = white
|imagebgcolor = lightgrey
|department=General
|exits=South to Port Primary Hallway from the Arrivals Pod, [[Brig]] from the Security Pod, Fitness from [[Dormitory]] Pod, west to [[Engineering]] from the Engineering Pod.
|purpose=An alternative choice to evacuate the station
|access=Public
|contents=Two chairs and an [[intercom]] inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
|clearance=Everyone
|description=Escape wing has been bombed! Get to the pods!
|sec_level=Low
|style=Pod
}}
 
 
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
 
== Other Pod Locations ==
There are four escape pods located on the station; one in [[Arrivals]], to the north of the arrival shuttle; one at the north end of the [[Dormitory|Dormitories]]; one in [[Security]], in the permanent housing section; and one in [[Engineering]], accessible by the foyer.


===For Evildoers===
===For Evildoers===
Line 35: Line 81:




[[Category: Locations]]




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<center><gallery heights=250px widths=300px>
File:CivpodMETA.png|The escape shuttle in [[Dormitory]]
EngiepodMETA.png|The escape shuttle in [[Engineering]]
File:SecpodMETA.png|The escape shuttle in [[Security]]. Notice the juxtaposition between life (the pod) and death (the execution room)
</gallery></center>
</tab>
<tab name="FlandStation">
{{Location
|name=Escape Pod<br>''in Arrival''
|image=FlandEscapePod.png
|big_image=[[FlandEscapePod.png]]
|headerbgcolor=green
|headerfontcolor = white
|imagebgcolor = lightgrey
|department=General
|exits='''ADD'''
|purpose=An alternative choice to evacuate the station
|access=Public
|contents=Two chairs and an [[intercom]] inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
|clearance=Everyone
|description=Escape wing has been bombed! Get to the pods!
|sec_level=Low
|style=Pod
}}
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
== Other Pod Locations ==
'''ADD POD LOCATIONS HERE'''
===For Evildoers===
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
== how do i shot pod ==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to the [[Asteroid]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
</tab>
</tabs>
[[Category: Locations]]
{{Locations}}
{{Locations}}

Latest revision as of 23:02, 15 January 2022

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Need to repertoriate pod locations for Fland. Need Pubby, Delta and Kilo tabs."



General Area
Escape Pods
in Arrivals
Escape wing has been bombed! Get to the pods!
Obvious exits South to Port Primary Hallway from the Arrivals Pods, Security Office from the Security Pod and Engineering from the Engineering Pod
Purpose An alternative choice to evacuate the station
Access level Public
Noteworthy contents Two chairs and an intercom inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
Clearance Everyone
Security level Low
Style Pod
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.

Other Pod Locations

There are four escape pods located on the station; two in Arrivals, one on either side of the arrival shuttle; one in Security, at the far northeast of the brig; and one in Engineering, to the east of the particle accelerator and southeast of the Chief Engineer's office, under Atmospherics.

For Evildoers

The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

how do i shot pod

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to the Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.


General Area
Escape Pod
in Arrival
Escape wing has been bombed! Get to the pods!
Obvious exits South to Port Primary Hallway from the Arrivals Pod, Brig from the Security Pod, Fitness from Dormitory Pod, west to Engineering from the Engineering Pod.
Purpose An alternative choice to evacuate the station
Access level Public
Noteworthy contents Two chairs and an intercom inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
Clearance Everyone
Security level Low
Style Pod
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.

Other Pod Locations

There are four escape pods located on the station; one in Arrivals, to the north of the arrival shuttle; one at the north end of the Dormitories; one in Security, in the permanent housing section; and one in Engineering, accessible by the foyer.

For Evildoers

The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

how do i shot pod

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to the Asteroid. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.











General Area
Escape Pod
in Arrival
Escape wing has been bombed! Get to the pods!
Obvious exits ADD
Purpose An alternative choice to evacuate the station
Access level Public
Noteworthy contents Two chairs and an intercom inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe
Clearance Everyone
Security level Low
Style Pod
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.

Other Pod Locations

ADD POD LOCATIONS HERE

For Evildoers

The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

how do i shot pod

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to the Asteroid. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.



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