|
|
(24 intermediate revisions by 7 users not shown) |
Line 358: |
Line 358: |
| |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. |
| |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] |
| |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]]. | | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]]. |
| }} | | }} |
|
| |
|
Line 470: |
Line 470: |
| |name = Poisoned Knife | | |name = Poisoned Knife |
| |image = poisonknife.png | | |image = poisonknife.png |
| |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = Injecting chemicals or toxins while in combat. | | |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit. |
| |strategy = Buy with poison kit, apply to target. | | |strategy = Buy with poison kit, apply to target. |
| |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | | |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. |
Line 561: |
Line 561: |
| }} | | }} |
|
| |
|
| | | === Mini Energy Crossbow === |
| === Mini Energy Crossbow=== | |
| {{anchor|Mini_Energy_Crossbow}} | | {{anchor|Mini_Energy_Crossbow}} |
| {{Item | | {{Item |
Line 623: |
Line 622: |
| |usedfor = Disabling people, making people look dead. | | |usedfor = Disabling people, making people look dead. |
| |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. |
| |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | | |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. |
| }} | | }} |
| ===Universal Suppressor=== | | ===Universal Suppressor=== |
Line 636: |
Line 635: |
| |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. | | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
| |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. |
| | }} |
| | |
| | === The Art of Thievery === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = The Art of Thievery |
| | |image = The_Art_of_Thievery.png |
| | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| | |usedfor = Stealing ID's, weapons, headsets, and corporate secrets. |
| | |strategy = Use this to stealthily strip items off of people without alerting them that you are doing it. |
| | |description = A manual that teaches a single user how to pickpocket people without them noticing. Not guaranteed to work on all targets. |
| }} | | }} |
| ==Ammunition== | | ==Ammunition== |
Line 870: |
Line 881: |
| |image = Syndibox.png | | |image = Syndibox.png |
| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. <br> |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. |
| |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. |
| |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> |
| The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> |
| }} | | }} |
| | |
| ===No-Slip Chameleon Shoes=== | | ===No-Slip Chameleon Shoes=== |
| {{anchor|No-Slip_Chameleon_Shoes}} | | {{anchor|No-Slip_Chameleon_Shoes}} |
Line 884: |
Line 897: |
| |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| |usedfor = Not slipping. | | |usedfor = Not slipping. |
| | |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. |
| |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. |
| |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. | | |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice. |
| }} | | }} |
| | |
| ===Agent ID Card=== | | ===Agent ID Card=== |
| {{anchor|Agent_ID_Card}} | | {{anchor|Agent_ID_Card}} |
Line 896: |
Line 912: |
| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Concealing your identity and avoiding security/the AI. | | |usedfor = Concealing your identity and avoiding security/the AI. |
| | |
| | |
| | Like chameleon clothing, using a multitool on the Id Card will lock it and turn off the ui preventing discovery if it falls into the wrong hands. |
| |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. |
| |description = This is a special ID card with multiple uses: | | |description = This is a special ID card with multiple uses: |
Line 902: |
Line 921: |
| * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | | * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! |
| * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. |
| * Forging for the first time will automatically assign your account ID to it. | | * Forging for the first time will automatically assign your account ID to it.<br> |
| }} | | }} |
| | |
| ===Chameleon Projector=== | | ===Chameleon Projector=== |
| {{anchor|Chameleon_Projector}} | | {{anchor|Chameleon_Projector}} |
Line 1,016: |
Line 1,036: |
| }} | | }} |
| ===Chameleon Bangproof Headset=== | | ===Chameleon Bangproof Headset=== |
| {{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | | {{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs. |
| | |
| | |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} |
| ===Chameleon Flashproof Glasses=== | | ===Chameleon Flashproof Glasses=== |
| {{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | | {{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed. |
| | |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} |
| ===Chameleon Combat Gloves=== | | ===Chameleon Combat Gloves=== |
| {{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | | {{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked. |
| | |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} |
| == Space Suits and Hardsuits== | | == Space Suits and Hardsuits== |
| ===Syndicate Space Suit=== | | ===Syndicate Space Suit=== |
Line 1,056: |
Line 1,083: |
| |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. | | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. |
| |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. | | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly. |
| |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. | | |description = Also called an Emag ('''e'''lectro'''mag'''netic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. |
|
| |
|
| [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] |
Line 1,081: |
Line 1,108: |
| |name = "Flash" | | |name = "Flash" |
| |image = Flash.gif | | |image = Flash.gif |
| |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum. |
| |usedfor = Hypnotizing people into following absurd orders. | | |usedfor = Hypnotizing people into following absurd orders. |
| |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. |
Line 1,179: |
Line 1,206: |
| |name = Hacked AI Law Upload Module | | |name = Hacked AI Law Upload Module |
| |image = Circuitboard.png | | |image = Circuitboard.png |
| |foundin = Ordered via syndicate uplink, costs 9 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| |usedfor = Changing the [[AI]]'s laws to what you want. | | |usedfor = Changing the [[AI]]'s laws to what you want. |
| |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | | |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. |
Line 1,308: |
Line 1,335: |
| |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. | | |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. |
| |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. | | |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. |
| | }} |
| | |
| | === Syndicate Superglue === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = Glue |
| | |image = Glue.png |
| | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| | |usedfor = Making items sticky and undroppable. |
| | |strategy = Make someone pick up a bag with a bomb in it, reverse pickpocket a glued item into someone's hands, trick someone into catching something glued. Don't stick yourself. |
| | |description = Use on any item to make it undroppable. When applied, will stick the item in either thirty seconds or instantly upon dropping or picking it up. Be careful not to glue an item you're already holding! |
| }} | | }} |
| ==Implants== | | ==Implants== |
Line 1,676: |
Line 1,715: |
| |name = Brainwashing Surgery Program | | |name = Brainwashing Surgery Program |
| |image = Disk.gif | | |image = Disk.gif |
| |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum. |
| |usedfor = Turning people into mindslaves through surgery. | | |usedfor = Turning people into mindslaves through surgery. |
| |strategy = Brainwash people, preferably authority figures, to fulfill your will. | | |strategy = Brainwash people, preferably authority figures, to fulfill your will. |
Line 1,816: |
Line 1,855: |
| |usedfor = Trading. Roleplay. | | |usedfor = Trading. Roleplay. |
| |strategy = Use the cash to buy your objective, or export it with cargo to order crates. | | |strategy = Use the cash to buy your objective, or export it with cargo to order crates. |
| |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | | |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits. |
| }} | | }} |
| ===Syndicate Smokes=== | | ===Syndicate Smokes=== |
Line 1,874: |
Line 1,913: |
| * 1x fake handcuffs | | * 1x fake handcuffs |
| * 1x fake talking AI | | * 1x fake talking AI |
| }}
| |
| ='''Syndicate Incursion Team'''=
| |
| Items only available to [[Incursion|syndicate incursion members]].
| |
| ==Bundles==
| |
| {{Item
| |
| |bgcolor1 = #cccccc
| |
| |bgcolor2 = #cccccc
| |
| |name = Stolen Shuttle Creation Kit
| |
| |image = GrayCrate.png
| |
| |foundin = Incursion Uplink, costs 15 telecrystals.
| |
| |usedfor = Building a shuttle
| |
| |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.
| |
| |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.
| |
| }}
| |
| {{Item
| |
| |bgcolor1 = #cccccc
| |
| |bgcolor2 = #cccccc
| |
| |name = Medical Bundle
| |
| |image = GrayCrate.png
| |
| |foundin = Incursion Uplink, costs 12 telecrystals.
| |
| |usedfor = Healing your team
| |
| |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.
| |
| |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.
| |
| }}
| |
| {{Item
| |
| |bgcolor1 = #cccccc
| |
| |bgcolor2 = #cccccc
| |
| |name = Hardsuit Bundle
| |
| |image = GrayCrate.png
| |
| |foundin = Incursion Uplink, costs 18 telecrystals.
| |
| |usedfor = Going into space and looking cool.
| |
| |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.
| |
| |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.
| |
| }} | | }} |
| ='''Nuclear Strike Team'''= | | ='''Nuclear Strike Team'''= |
Line 1,999: |
Line 2,005: |
| |usedfor = Getting all you need to watch the <s>world</s>station burn. | | |usedfor = Getting all you need to watch the <s>world</s>station burn. |
| |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. |
| |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a flamethrower, two plasma tanks, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a tactical medkit, and a [[#Stimpack|stimulant syringe]]. |
| | }} |
| | |
| | === Macho Wrestler bundle === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = Macho Wrestler bundle |
| | |image = Duffle_syndie.png |
| | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. |
| | |usedfor = Absolutely obliterating enemies with your wrasslin' belt. |
| | |strategy = Run up to people and slam them into the ground. |
| | |description = Contains a championship belt which gives you the wrestler martial arts, a adrenaline implanter, combat hypospray (see tactical medkit), and a terrifying mask to strike fear into your enemys. |
| }} | | }} |
| | |
| == Conspicuous and Dangerous Weapons== | | == Conspicuous and Dangerous Weapons== |
| ===Bulldog Shotgun=== | | ===Bulldog Shotgun=== |
Line 2,517: |
Line 2,536: |
| You can combo attacks by switching intents while hitting. Possible Combos: | | You can combo attacks by switching intents while hitting. Possible Combos: |
| * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | | * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. |
| * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. | | * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. |
| * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep). | | * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep). |
| * '''Pressure''': Disarm Grab. Deals 60 stamina damage. | | * '''Pressure''': Disarm Grab. Deals 60 stamina damage. |
| * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). |
| }} | | }} |
| | |
| ==Stealth and Camouflage Items == | | ==Stealth and Camouflage Items == |
| === Stealthy No-Slip Chameleon Shoes=== | | === Stealthy No-Slip Chameleon Shoes=== |
Line 2,560: |
Line 2,580: |
| |usedfor = Having better armor and fireproofing. | | |usedfor = Having better armor and fireproofing. |
| |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | | |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. |
| |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | | |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. |
| }} | | }} |
| ==Devices and Tools== | | ==Devices and Tools== |
Line 2,636: |
Line 2,656: |
| |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. | | |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. |
| |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. |
| | }} |
| | |
| | === Bluespace Shuttle Capsule === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = Bluespace Shuttle Capsule |
| | |image = BScapsule.png |
| | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
| | |usedfor = Making a mobile syndicate base, quick getaways, protection. |
| | |strategy = Fly around and relocate to wherever you want. Be elusive, and give security a headache trying to track you down. |
| | |description = Need a mobile base of operations? Those pesky exploration crews keep flying off? Want to do a hit and run on security? Then this product is for you! The all new bluespace shuttle capsule contains an ENTIRE shuttle within a capsule you can hold in your hand! The shuttle provided is a state-of-the-art ship complete with a hacked autolathe, syndicate toolbox, playing cards for those long journeys, an in-built shuttle interdictor and a single canister of plasma to fuel your adventures! This innovative shuttle can seat up to 4 passengers, willing or not! Shuttle must be deployed in space or on lavaland, space suits not included. |
| }} | | }} |
| ==Implants== | | ==Implants== |