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| |image = Syndibox.png | | |image = Syndibox.png |
| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. <br> |
| | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. |
| |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. |
| |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> |
| The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> | | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> |
| Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
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| Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | | Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. |
| |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. |
| |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice. <br> | | |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice. |
| Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
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| * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | | * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! |
| * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. |
| * Forging for the first time will automatically assign your account ID to it. | | * Forging for the first time will automatically assign your account ID to it.<br> |
| }} | | }} |
| | |
| ===Chameleon Projector=== | | ===Chameleon Projector=== |
| {{anchor|Chameleon_Projector}} | | {{anchor|Chameleon_Projector}} |
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| |name = "Flash" | | |name = "Flash" |
| |image = Flash.gif | | |image = Flash.gif |
| |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum. |
| |usedfor = Hypnotizing people into following absurd orders. | | |usedfor = Hypnotizing people into following absurd orders. |
| |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. |
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| |name = Brainwashing Surgery Program | | |name = Brainwashing Surgery Program |
| |image = Disk.gif | | |image = Disk.gif |
| |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum. |
| |usedfor = Turning people into mindslaves through surgery. | | |usedfor = Turning people into mindslaves through surgery. |
| |strategy = Brainwash people, preferably authority figures, to fulfill your will. | | |strategy = Brainwash people, preferably authority figures, to fulfill your will. |
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| |usedfor = Getting all you need to watch the <s>world</s>station burn. | | |usedfor = Getting all you need to watch the <s>world</s>station burn. |
| |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. |
| |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a flamethrower, two plasma tanks, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a tactical medkit, and a [[#Stimpack|stimulant syringe]]. |
| }} | | }} |
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| == Conspicuous and Dangerous Weapons== | | == Conspicuous and Dangerous Weapons== |
| ===Bulldog Shotgun=== | | ===Bulldog Shotgun=== |
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| You can combo attacks by switching intents while hitting. Possible Combos: | | You can combo attacks by switching intents while hitting. Possible Combos: |
| * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | | * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. |
| * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. | | * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. |
| * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep). | | * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep). |
| * '''Pressure''': Disarm Grab. Deals 60 stamina damage. | | * '''Pressure''': Disarm Grab. Deals 60 stamina damage. |
| * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). |
| }} | | }} |
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| ==Stealth and Camouflage Items == | | ==Stealth and Camouflage Items == |
| === Stealthy No-Slip Chameleon Shoes=== | | === Stealthy No-Slip Chameleon Shoes=== |