Syndicate Items: Difference between revisions

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=='''Syndicate Items'''==
=='''Syndicate Items'''==
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].
==How to Get These Items==
==How to Get These Items==
{{anchor|Syndicate_Uplink}}
{{anchor|Syndicate_Uplink}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
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  |usedfor = Ordering syndicate items by a traitor or syndicate operative.  
  |usedfor = Ordering syndicate items by a traitor or syndicate operative.  
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  |description = This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  }}
  }}
==Discounts==
==Discounts==
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)


Types of discounts:
* Discount (60% chance): A simple discount, a percentage off the original price.
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price!
==Bundles and Telecrystals==
==Bundles and Telecrystals==
===Contract Kit===
{{anchor|Contract Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Contract Kit"
|image = Contract uplink.gif
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Completing kidnapping contracts for TC-rewards.
|strategy = A high risk, high reward choice for a traitor who wants a real challenge.
|description = '''15+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID.
Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from.
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location.
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.
Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts.
Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:
* '''Contractor Pinpointer - 1 Rep''': A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units.
* '''Fulton Extraction Kit - 1 Rep''': Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.
* '''Reinforcements - 2 Rep''': Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself.
* '''Blackout - 3 Rep''': Cuts station power for a short duration.
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]]. 


}}
===Syndicate Bundle A: Syndi-kit Tactical===
===Syndicate Bundle A: Syndi-kit Tactical===
{{anchor|Syndicate_Bundle}}
{{anchor|Syndicate_Bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
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*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*2x Frag Grenades
*2x Frag Grenades
*[[#EMP_Flashlight|EMP Flashlight]]
*[[#Karate_Scroll| Karate Scroll]]


'''Spy'''
'''Spy'''
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*[[#Syndicate_Soap|Syndicate Soap]]
*[[#Syndicate_Soap|Syndicate Soap]]
*Optical Thermal Scanners
*Optical Thermal Scanners
*[[#EMP_Flashlight|EMP Flashlight]]
*[[#Signal_Jammer|Signal Jammer]]


'''Guns'''
'''Guns'''
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*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Energy Dagger|Energy Dagger]]


'''Murder'''
'''Murder'''
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*Toy AI
*Toy AI
*[[#Artificial_Intelligence_Detector|AI Detector]]
*[[#Artificial_Intelligence_Detector|AI Detector]]
 
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
'''Lord Singulo'''
*[[#Camera_Bug|Camera Bug]]
*[[#Power_Beacon|Power Beacon]]
*Optical Thermal Scanners
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Emag|Cryptographic Sequencer]]
*[[#Energy Dagger|Energy Dagger]]


'''Sabotage'''
'''Sabotage'''
*[[#C4|C4 Plastic Explosive]]
*2x [[#C4|C4 Plastic Explosive]]
*[[#C4|C4 Plastic Explosive]]
*2x Airlock Charge
*Airlock Charge
*Airlock Charge
*[[#Camera_Bug|Camera Bug]]
*[[#Camera_Bug|Camera Bug]]
*[[#Power_Sink|Power Sink Beacon]]
*[[#Power_Sink|Power Sink Beacon]]
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*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
*[[#Pizza_Bomb|Pizza Bomb]]
*[[#Pizza_Bomb|Pizza Bomb]]
*[[#EMP_Kit|EMP Kit]]


'''Sniper'''
'''Sniper'''
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</div>
</div>
}}
}}
===Syndicate Bundle B: Syndi-kit Special===
===Syndicate Bundle B: Syndi-kit Special===
{{anchor|Syndicate_Bundle_B}}
{{anchor|Syndicate_Bundle_B}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
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*[[#Stechkin|Stechkin Pistol]]
*[[#Stechkin|Stechkin Pistol]]
*[[#Universal_Suppressor|Suppressor]]
*[[#Universal_Suppressor|Suppressor]]
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]
*[[#10mm_Handgun_Magazine|10mm Magazine]]
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]]
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]]
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Stimpack|Stimpack]]
*[[#Stimpack|Stimpack]]
*Damp rag
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]


'''Ninja'''
'''Ninja'''
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*[[#Adrenal_Implant|Adrenal Implant]]
*[[#Adrenal_Implant|Adrenal Implant]]
*6x Throwing Stars
*6x Throwing Stars
*Military Belt
*[[#Chameleon_Kit|Chameleon Toolbelt]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Chameleon_Projector|Chameleon Projector]]
*[[#Chameleon_Projector|Chameleon Projector]]
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'''White Whale, Holy Grail'''
'''White Whale, Holy Grail'''
*Kinetic Speargun
*Kinetic Speargun
*Quiver with 20 Magspears
*Quiver with 30 Magspears
*Carp space suit
*Carp space suit
*Carp mask
*Carp mask
*Carp delivery grenade
*Carp delivery grenade
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]]
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]]


'''Mad Scientist'''
'''Mad Scientist'''
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*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
*4x Remote Signaling Device
*4x Remote Signaling Device
*1x [[#Fully_Loaded_Toolbox|Syndicate Toolbox]]
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]
*[[#Energy_Dagger|Energy Dagger]]
*Bluespace Wormhole Projector
*[[Research_items#Decloner|Decloner]]


'''Bee'''
'''Bee'''
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*Bee mask
*Bee mask
*Yellow fanny pack
*Yellow fanny pack
*Box of bee grenades
*3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]]
*Beesease reagent
*Beesease reagent
*Bee gun - A gun that fires bees. Can be filled with reagents.


'''Mr Freeze'''
'''Mr Freeze'''
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*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
*[[Security_items#Temperature_Gun|Temperature Gun]]
*[[Security_items#Temperature_Gun|Temperature Gun]]
*Blue energy saber
</div>
</div>
}}
}}
===Syndicate Surplus Crate===
===Syndicate Surplus Crate===
{{anchor|Syndicate_Surplus_Crate}}
{{anchor|Syndicate_Surplus_Crate}}
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  |usedfor = Taking a gamble or getting tons of items.
  |usedfor = Taking a gamble or getting tons of items.
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
  |description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
  |description = '''20+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}
===Syndicate Lootbox Crate===
{{anchor|Syndicate_Lootbox_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.
|strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|description = '''30+ players only'''<br> It's a crate. It contains 5-200 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.
  }}
  }}
===1 Raw Telecrystal===
===1 Raw Telecrystal===
{{anchor|1_Raw_Telecrystal}}
{{anchor|1_Raw_Telecrystal}}
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  |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  }}
  }}
===5 Raw Telecrystals===
===5 Raw Telecrystals===
{{anchor|5_Raw_Telecrystals}}
{{anchor|5_Raw_Telecrystals}}
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  |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  }}
  }}
===20 Raw Telecrystals===
===20 Raw Telecrystals===
{{anchor|20_Raw_Telecrystals}}
{{anchor|20_Raw_Telecrystals}}
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  |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
  }}
  }}
===Super Surplus Crate===
===Super Surplus Crate===
{{anchor|Super_Surplus_Crate}}
{{anchor|Super_Surplus_Crate}}
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  |usedfor = Teaming up with another traitor to gamble all your TC.  
  |usedfor = Teaming up with another traitor to gamble all your TC.  
  |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
  |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
  |description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
  |description = '''30+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
  }}
  }}
===Random Item===
===Random Item===
{{anchor|Random_Item}}
{{anchor|Random_Item}}
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  |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
  |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
  }}
  }}
==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
 
===Box of Throwing Weapons===
===Stechkin===
{{anchor|Box_of_Throwing_Weapons}}
{{anchor|Stechkin}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stechkin Pistol
  |name = Box of Throwing Weapons
  |image = stetchkin.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Quick and concealable murder.
  |usedfor = Murdering people by throwing things.
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].  
  |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
}}
  |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]].
 
===Revolver===
{{anchor|Revolver}}
{{Item
  |bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .357 Revolver
|image = Revolver.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals
|usedfor = Very quick and loud murder.
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].
}}
 
===Mini Energy Crossbow===
{{anchor|Mini_Energy_Crossbow}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
|image = Ebow.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals
|usedfor = Stunning people.
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
|description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot.
  }}
  }}


===Energy Sword===
===Energy Sword===
{{anchor|Energy_Sword}}
{{anchor|Energy_Sword}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
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  |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
  |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
  |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
  |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
You can also hit it with a multitool to make a RAINBOW SWORD.
Most often found in the hands of [[Traitor|Traitors]] and [[Nuclear Operative|Nuke Ops]], however Nanotrasen also likes to make use of them, mainly in [[Emergency_Response_Team|Red Alert ERTs]] and [[Death Squad|Death Squads]].
You can also hit it with a multitool to make it a RAINBOW SWORD.
  }}
  }}
===Double-bladed Energy Sword===
===Double-bladed Energy Sword===
{{anchor|Double-bladed_Energy_Sword}}
{{anchor|Double-bladed_Energy_Sword}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Double-bladed Energy Sword
  |name = Double-bladed Energy Sword
  |image = DoubleESword.png
  |image = DoubleESword.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.  
  |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
  |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
  |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
  |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
  |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
  |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
  }}
  }}
 
=== Gloves of the North Star===
===Gloves of the North Star===
{{anchor|Gloves of the North Star}}
{{anchor|Gloves of the North Star}}
{{Item
{{Item
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  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Gloves of the North Star"
  |name = "Gloves of the North Star"
  |image = Brokenbottle.png
  |image = Gloves_of_the_north_star.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = ATATATATATA  
  |usedfor = ATATATATATA  
Line 372: Line 400:
  |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.  
  |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.  
  }}
  }}
 
===[[Holoparasite|Holoparasites]]===
===Powerfist===
{{anchor|Holoparasite_Injector_Kit}}
{{anchor|Powerfist}}
{{Item
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Holoparasite injector kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = ORAORAORAORAORA
|strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.
|description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.
}}
===Powerfist===
{{anchor|Powerfist}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
Line 388: Line 427:
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>  
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>  
}}
}}
 
===Stechkin===
===[[Holoparasite|Holoparasites]]===
{{anchor|Stechkin}}
{{anchor|Holoparasite_Injector_Kit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Holoparasite injector kit
  |name = Stechkin Pistol
  |image = Syndibox.png
  |image = stetchkin.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |usedfor = ORAORAORAORAORA
  |usedfor = Quick and concealable murder.
  |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.  
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
  |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.  
  |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].  
  }}
  }}
 
===Revolver===
==Ammunition==
{{anchor|Revolver}}
===.357 Speedloader===
{{Item
{{anchor|357_Speedloader}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .357 Speedloader
  |name = .357 Revolver
  |image = 357_speedloader.png
  |image = Revolver.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals
  |usedfor = Ammo for the [[#Revolver|Revolver]].
  |usedfor = Very quick and loud murder.
  |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
  |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
  |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].  
  }}
  }}
 
=== Toy Pistol with Riot Darts===
===10mm Handgun Magazine===
{{anchor|Toy_Gun_with_Riot_Darts}}
{{anchor|10mm_Handgun_Magazine}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 10mm Handgun Magazine
  |name = Toy Gun with Riot Darts
  |image = 10mmMag.png
  |image = Toy_gun.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]].
  |usedfor = Hiding a stunning weapon in plain sight.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
  |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
  |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
  |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
  }}
  }}
 
===Poisoned Knife===
===10mm Armour Piercing Magazine===
{{anchor|Poisoned_Knife}}
{{anchor|10mm_Armour_Piercing_Magazine}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 10mm Armour Piercing Magazine
  |name = Poisoned Knife
  |image = 10mmmagAP.png
  |image = poisonknife.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
  |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit.
  |strategy = Order this when you want to kill someone armoured like security staff.
  |strategy = Buy with poison kit, apply to target.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
  |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.
  }}
  }}
 
==Stealthy and Inconspicuous Weapons ==
===10mm Incendiary Magazine===
===Dart Pistol===
{{anchor|10mm_Incendiary_Magazine}}
{{anchor|Dart_Pistol}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 10mm Incendiary Magazine
  |name = Dart Pistol
  |image = 10mmmagfire.png
  |image = Dart_pistol.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
  |strategy = Order this when you want to see someone burn.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
  |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
  }}
  }}
 
===Dehydrated Space Carp===
===10mm Hollow Point Magazine===
{{anchor|Dehydrated_Space_Carp}}
{{anchor|10mm Hollow_Point_Magazine}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 10mm Hollow Point Magazine
  |name = Dehydrated Space Carp
  |image = 10mmmaghollow.png
  |image = Carp_plush.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
  |usedfor = Sudden carp invasions.
  |strategy = Order this when you want to kill someone who is likely unarmoured.
  |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
  |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
  }}
  }}
 
===Energy Dagger===
===Box of Riot Darts===
{{anchor|Energy Dagger}}
{{anchor|Box_of_Riot_Darts}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-riot darts
  |name = Energy Dagger
  |image = Foambox_riot.png
  |image = Edagger.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
  |usedfor = Last resort combat.
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
  |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
  |description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot.  
  }}
  }}
 
===Karate Scroll===
 
{{anchor|Karate_Scroll}}
== Grenades and Explosives ==
{{Item
 
===Composition C-4===
{{anchor|Composition C-4}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = C-4
  |name = Karate Scroll
  |image = C4.gif
  |image = Scroll.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Blowing stuff up.
  |usedfor = Fighting people with your fists.
  |strategy = Stick it on things that need to blow up.
  |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.
  |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
  |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.
Possible Combos:
*'''Calf Kick''': Harm Grab Disarm. Paralyses one of your opponent's legs.
*'''Jumping Knee''': Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.
*'''Karate Chop''': Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.
*'''Floor Stomp''': Harm Grab Harm. Deals brute and stamina damage if your opponent isn't standing up.
  }}
  }}
 
===Martial Arts Scroll===
===Bag of C-4 Explosives===
{{anchor|Martial_Arts_Scroll}}
{{anchor|Bag_of_C-4_Explosives}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Bag of C-4 Explosives
  |name = Martial Arts Scroll
  |image = Duffle_syndie.png
  |image = Scroll.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.  
  |usedfor = Blowing lots of stuff up.
  |usedfor = Fighting ranged attackers, killing people with your fists.
  |strategy = Stick it on things that need to blow up.
  |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger.  
  |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want.
  |description = '''20+ players only'''<br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
You can also combo attacks by switching intents while hitting. Possible Combos:
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.  
  }}
  }}
 
===Gamma Bow===
===Bag of X-4 Explosives===
{{anchor|Mini_Energy_Crossbow}}
{{anchor|Bag_of_X-4_Explosives}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Bag of X-4 Explosives
  |name = {{anchor|Gamma_Bow}}Gamma Bow
  |image = X4.png
  |image = Ebow.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals
  |usedfor = Blowing stuff up.
  |usedfor = Irradiating people.
  |strategy = Stick it on things that need to blow up.
  |strategy = Poison crewmates.
  |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
  |description = This weapon <b>is</b> meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.
  }}
  }}


===EMP Kit===
 
{{anchor|EMP_Kit}}
=== Mini Energy Crossbow===
{{Item
{{anchor|Mini_Energy_Crossbow}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = EMP Kit
  |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
  |image = Syndibox.png
  |image = Ebow.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals
  |usedfor = The disabling of technology, such as cameras, radios, etc.
  |usedfor = Stunning people.
  |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
  |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone.  
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
  }}
  }}
 
===Boxed Origami Kit===
===Detomatix PDA Cartridge===
{{anchor|Boxed Origami Kit}}
{{anchor|Detomatix_PDA_Cartridge}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Detomatix Cartridge
  |name = {{anchor|Origami}}Boxed Origami Kit
  |image = Pda cartrige.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals
  |usedfor = Making other's [[PDA]]s explode.  
  |usedfor = Folding paper airplanes.  
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.  
  |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with.  
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
  |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at.  
  }}
  }}
 
===Poison Kit===
===Pizza Bomb===
{{anchor|Poison_Kit}}
{{anchor|Pizza_Bomb}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Pizza Bomb
  |name = Poison Kit
  |image = Pizza_bomb.gif
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Tasty bomb delivery.
  |usedfor = Murdering people silently.  
  |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
|contents = [[File:Bottle.png]][[File:Syringe.png]]
|description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.
  }}
  }}
 
===Romerol===
===Slipocalypse Clusterbang===
{{anchor|Romerol}}
{{anchor|Slipocalypse_Clusterbang}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Slipocalypse Clusterbang
  |name = Romerol
  |image = Clusterbang.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.  
  |usedfor = Making a large area slippery with soap.
  |usedfor = Creating a zombie infestation.  
  |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
  |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
  |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
  |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)<br>
Note: only a person with a murderbone objective can purchase this.
  }}
  }}
 
===Sleepy Pen===
===Syndicate Bomb===
{{anchor|Sleepy_Pen}}
{{anchor|Syndicate_Bomb}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Bomb
  |name = "Pen"
  |image = Syndicate_Bomb.gif
  |image = Pen.png
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Making really big holes.
  |usedfor = Disabling people, making people look dead.
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.
  |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
|description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
  }}
  }}
 
===Universal Suppressor===
===Syndicate Minibomb===
{{anchor|Suppressor}}
{{anchor|Syndicate_Minibomb}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Minibomb
  |name = Suppressor
  |image = Syndicate_Minibomb.gif
  |image = Suppressor.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Blowing shit up, making holes in the station.
  |usedfor = Silencing weapons.  
  |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
  |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
  |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
  }}
  }}
 
==Ammunition==
==Stealthy and Inconspicuous Weapons==
===.357 Speedloader===
 
{{anchor|357_Speedloader}}
===Box of Throwing Weapons===
{{Item
{{anchor|Box_of_Throwing_Weapons}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Box of Throwing Weapons
  |name = .357 Speedloader
  |image = Syndibox.png
  |image = 357_speedloader.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
  |usedfor = Murdering people by throwing things.
  |usedfor = Ammo for the [[#Revolver|Revolver]].
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
  |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
  |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
  |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.
|description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
  }}
  }}
 
===10mm Handgun Magazine===
===Dart Pistol===
{{anchor|10mm_Handgun_Magazine}}
{{anchor|Dart_Pistol}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dart Pistol
  |name = 10mm Handgun Magazine
  |image = Dart_pistol.png
  |image = 10mmMag.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]].
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
  |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
  |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes.
  }}
  }}
 
===10mm Armor Piercing Magazine===
===Dehydrated Space Carp===
{{anchor|10mm_Armour_Piercing_Magazine}}
{{anchor|Dehydrated_Space_Carp}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dehydrated Space Carp
  |name = 10mm Armour Piercing Magazine
  |image = Carp_plush.png
  |image = 10mmmagAP.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Sudden carp invasions.
  |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
  |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
  |strategy = Order this when you want to kill someone armoured like security staff.
  |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
  }}
  }}
 
===10mm Incendiary Magazine===
===Energy Dagger===
{{anchor|10mm_Incendiary_Magazine}}
{{anchor|Energy Dagger}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Energy Dagger
  |name = 10mm Incendiary Magazine
  |image = Edagger.gif
  |image = 10mmmagfire.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Last resort combat.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
  |strategy = Order this when you want to see someone burn.
  |description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.  
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
  }}
  }}
 
===10mm Hollow Point Magazine===
===Martial Arts Scroll===
{{anchor|10mm Hollow_Point_Magazine}}
{{anchor|Martial_Arts_Scroll}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Martial Arts Scroll
  |name = 10mm Hollow Point Magazine
  |image = Scroll.png
  |image = 10mmmaghollow.png
  |foundin = Ordered via syndicate uplink, costs 17 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Fighting ranged attackers, killing people with your fists.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
  |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.  
  |strategy = Order this when you want to kill someone who is likely unarmoured.
  |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
You can also combo attacks by switching intents while hitting. Possible Combos:
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.  
  }}
  }}
 
===Box of Riot Darts===
===Poison Kit===
{{anchor|Box_of_Riot_Darts}}
{{anchor|Poison_Kit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Poison Kit
  |name = Ammo-riot darts
  |image = Syndibox.png
  |image = Foambox_riot.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Murdering people silently.  
  |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
|contents = [[File:Bottle.png]][[File:Syringe.png]]
  |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.
  |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.  
  }}
  }}
 
==Grenades and Explosives==
===Romerol===
===Airlock Charge===
{{anchor|Romerol}}
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}}
{{Item
===Composition C-4===
{{anchor|Composition C-4}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Romerol
  |name = C-4
  |image = Syndibox.png
  |image = C4.gif
  |foundin = Ordered via syndicate uplink, costs 25 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Creating a zombie infestation.  
  |usedfor = Blowing stuff up.
  |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
  |strategy = Stick it on things that need to blow up.
  |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
  |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
|description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
  }}
  }}
 
===Bag of C-4 Explosives===
===Sleepy Pen===
{{anchor|Bag_of_C-4_Explosives}}
{{anchor|Sleepy_Pen}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Pen"
  |name = Bag of C-4 Explosives
  |image = Pen.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
  |usedfor = Disabling people, making people look dead.
  |usedfor = Blowing lots of stuff up.
  |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
  |strategy = Stick it on things that need to blow up.
  |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. The victim will feel a tiny sting. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]].
  |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar).  
  }}
  }}
 
===Bag of X-4 Explosives===
===Syndicate Soap===
{{anchor|Bag_of_X-4_Explosives}}
{{anchor|Syndicate_Soap}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Soap"
  |name = Bag of X-4 Explosives
  |image = Synsoap.png
  |image = X4.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Cleaning things, and slipping people on it.
  |usedfor = Blowing stuff up.
  |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
  |strategy = Stick it on things that need to blow up.
  |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
  |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
  }}
  }}
 
===EMP Kit===
===Toy Gun with Riot Darts===
{{anchor|EMP_Kit}}
{{anchor|Toy_Gun_with_Riot_Darts}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Toy Gun with Riot Darts
  |name = EMP Kit
  |image = Toy_gun.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Hiding a stunning weapon in plain sight.
  |usedfor = The disabling of technology, such as cameras, radios, etc.
  |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
  |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
  |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
  }}
  }}
 
=== Exploding Rubber Duck===
===Universal Suppressor===
{{anchor|Exploding_Rubber_Duck}}
{{anchor|Suppressor}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Suppressor
  |name = Exploding Rubber Duck
  |image = Universal_suppressor.png
  |image = Rubberduck.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystal.
  |usedfor = Silencing weapons.  
  |usedfor = Blowing stuff up.
  |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
  |strategy = Buy it as Clown and use it as ghetto banana peel. Die inevitably.
  |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
  |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.
  }}
  }}
 
===High-Yield Exploding Rubber Duck===
==Stealth and Camouflage Items==
{{anchor|High-Yield_Exploding_Rubber_Duck}}
 
{{Item
===Chameleon Kit===
{{anchor|Chameleon_Kit}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Chameleon Kit
  |name = High-Yield Exploding Rubber Duck
  |image = Syndibox.png
  |image = Rubberduck.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 10 telecrystal.
  |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.  
  |usedfor = Blowing stuff up.
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
  |strategy = BOOOOM!!!
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>
  |description = A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
  }}
  }}
 
===Detomatix PDA Cartridge===
===No-Slip Chameleon Shoes===
{{anchor|Detomatix_PDA_Cartridge}}
{{anchor|No-Slip_Chameleon_Shoes}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = No-Slip Chameleon Shoes
  |name = Detomatix Cartridge
  |image = Brshoe.png
  |image = PdaDisk detomatix.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Not slipping.
  |usedfor = Making other's [[PDA]]s explode.  
  |strategy = These can be bought separately from the chameleon kit if you don't need the rest.
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.  
  |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.  
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
  }}
  }}
 
===Pizza Bomb===
===Agent ID Card===
{{anchor|Pizza_Bomb}}
{{anchor|Agent_ID_Card}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Agent Identification Card
  |name = Pizza Bomb
  |image = Id_regular.png
  |image = Pizza_bomb.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Concealing your identity and avoiding security/the AI.
  |usedfor = Tasty bomb delivery.
  |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
  |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
  |description = This is a special ID card with multiple uses:
  |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
}}
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
===Slipocalypse Clusterbang===
* You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
{{anchor|Slipocalypse_Clusterbang}}
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.  
{{Item
}}
 
===Chameleon Projector===
{{anchor|Chameleon_Projector}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Chameleon Projector
  |name = Slipocalypse Clusterbang
  |image = Chameleon projector.gif
  |image = Clusterbang.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Hiding as an item on the station.
  |usedfor = Making a large area slippery with soap.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
  |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
  |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
  }}
  }}
 
===Syndicate Bomb===
===Camera Bug===
{{anchor|Syndicate_Bomb}}
{{anchor|Camera_Bug}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Camera Bug
  |name = Syndicate Bomb
  |image = camera_bug.gif
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |usedfor = Spying through cameras.
  |usedfor = Making really big holes.
  |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.  
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.  
  |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
 
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
}}
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
 
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
===Smuggler's Satchel===
}}
{{anchor|Smuggler's_Satchel}}
===Syndicate Minibomb===
{{Item
{{anchor|Syndicate_Minibomb}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Smuggler's Satchel
  |name = Syndicate Minibomb
  |image = Smuggler.png
  |image = Syndicate_Minibomb.gif
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Hiding items under floortiles.
|strategy = Use it to stash contraband or bombs under the crew's feet.
|description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.
}}
 
===Stimpack===
{{anchor|Stimpack}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stimpack
|image = Syringe.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Reducing stuns for a long time.
  |usedfor = Blowing shit up, making holes in the station.
  |strategy = Use it on yourself before a fight with security.
  |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
  |description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time.
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
}}
}}
 
===Explosive Flashbulb===
===Mulligan===
{{anchor|Explosive Flashbulb}}
{{anchor|Mulligan}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Mulligan
  |name = Explosive Flashbulb
  |image = Syringe.png
  |image =Flashbulb.png  
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Changing identity.
  |usedfor = Blowing oblivious crew up.
  |strategy = Use it on yourself and find new clothes.
  |strategy = Use wirecutters on flash and install this thing.
  |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
  |description = A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).
}}
}}
 
==Stealth and Camouflage Items==
===EMP Flashlight===
===Chameleon Kit===
{{anchor|EMP Flashlight}}
{{anchor|Chameleon_Kit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Flashlight
  |name = Chameleon Kit
  |image = flashlight.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.  
  |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. <br>
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.  
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>  
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br>
  }}
  }}


===Adaptive Cardboard Cutouts===
===No-Slip Chameleon Shoes===
{{anchor|Adaptive_Cardboard_Cutouts}}
{{anchor|No-Slip_Chameleon_Shoes}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Adaptive Cardboard Cutouts
  |name = No-Slip Chameleon Shoes
  |image = Syndibox.png
  |image = Brshoe.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Making the crew believe in a nonexistant threat.
  |usedfor = Not slipping.
  |strategy = Place them somewhere, and disguise them as anything.  
 
  |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
  |strategy = These can be bought separately from the chameleon kit if you don't need the rest.
  |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice.
  }}
  }}


===Decoy Nuclear Authentication Disk===
===Agent ID Card===
{{anchor|Decoy_Nuclear_Authentication_Disk}}
{{anchor|Agent_ID_Card}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Nuclear Authentication Disk
  |name = Agent Identification Card
  |image = NuclearDisk.gif
  |image = Id_regular.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
  |usedfor = Concealing your identity and avoiding security/the AI.
|strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
|description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
}}


==Space Suits and Hardsuits==
===Syndicate Space Suit===
{{anchor|Syndicate_Space_Suit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Space Suit
|image = Syndi_suit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Surviving space.
|strategy = Wear it while going in space, store it in your backpack when you're done.
|description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
}}


===Syndicate Hardsuit===
Like chameleon clothing, using a multitool on the Id Card will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
{{anchor|Syndicate_Hardsuit}}
|strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
{{Item
|description = This is a special ID card with multiple uses:
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
* You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer!
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
* Forging for the first time will automatically assign your account ID to it.<br>
}}
 
===Chameleon Projector===
{{anchor|Chameleon_Projector}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Hardsuit
  |name = Chameleon Projector
  |image = Syndi_hardsuit.png
  |image = Chameleon projector.gif
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Surviving space, tactical armor.
  |usedfor = Hiding as an item on the station.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
  |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
  }}
  }}
 
===Camera Bug===
 
{{anchor|Camera_Bug}}
 
{{Item
==Devices and Tools==
===Cryptographic Sequencer===
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Cryptographic Sequencer
  |name = Camera Bug
  |image = Emag.png
  |image = Camera_Bug.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
  |usedfor = Spying through cameras.
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
  |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.  
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.  
  |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  


[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
}}
}}
===Smuggler's Satchel===
 
{{anchor|Smuggler's_Satchel}}
===Fully Loaded Toolbox===
{{Item
{{anchor|Fully_Loaded_Toolbox}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Suspicious Looking Toolbox"
  |name = Smuggler's Satchel
  |image = Syndicatetools.png
  |image = Smuggler.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals, it can also be  found randomly hidden on station with contraband inside.
  |usedfor = Obtaining tools and combat gloves.  
  |usedfor = Hiding items under floortiles.
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
  |strategy = Use it to stash contraband or bombs under the crew's feet.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
  |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.  
  |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
}}
}}
===Stimpack===
 
{{anchor|Stimpack}}
===Hypnotic Flash===
{{Item
{{anchor|Hypnotic_Flash}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Flash"
  |name = Stimpack
  |image = Flash.gif
  |image = Stimulant_medipen.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Hypnotizing people into following absurd orders.
  |usedfor = Speed and reducing stuns for a long time.
  |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
  |strategy = Use it on yourself before a fight with security.
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]].
|description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.
}}
}}
 
===Syndicate Soap===
===Syndicate Surgery Duffelbag===
{{anchor|Syndicate_Soap}}
{{anchor|Syndicate_Surgery_Duffelbag}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Surgery Duffelbag
  |name = "Soap"
  |image = Duffle_syndiemed.png
  |image = Synsoap.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Surgery.  
  |usedfor = Cleaning things, and slipping people on it.
  |strategy = Use it to perform any kind of surgical crime.
  |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
  |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
  |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
  }}
  }}
 
===Mulligan===
===Chest Rig===
{{anchor|Mulligan}}
{{anchor|Chest_Rig}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Chest Rig
  |name = Mulligan
  |image = Chest rig.png
  |image = Syringe.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Storing combat equipment.
  |usedfor = Changing identity.
  |strategy = Use it to store many weapons when you intend to go loud.
  |strategy = Use it on yourself and find new clothes.
  |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
  |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
}}
}}
 
===EMP Flashlight===
===Syndicate Tome===
{{anchor|EMP Flashlight}}
{{anchor|Syndicate_Tome}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Tome
  |name = Flashlight
  |image = Syndicate_tome.png
  |image = flashlight.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Healing and harming.  
  |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.  
  |strategy = Use it to heal other traitors you've teamed up with.
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.  
  |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
  }}
  }}
 
===Adaptive Cardboard Cutouts===
===Thermal Imaging Glasses===
{{anchor|Adaptive_Cardboard_Cutouts}}
{{anchor|Thermal_Imaging_Glasses}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Thermal Imaging Glasses
  |name = Adaptive Cardboard Cutouts
  |image = Optical_Thermal_Scanner.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |usedfor = Making the crew believe in a nonexistant threat.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |strategy = Place them somewhere, and disguise them as anything.  
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
  |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
  }}
  }}
 
===Decoy Nuclear Authentication Disk===
===Binary Translator Key===
{{anchor|Decoy_Nuclear_Authentication_Disk}}
{{anchor|Binary_Translator_Key}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Binary Translator Key
  |name = Nuclear Authentication Disk
  |image = Binary_encryption.png
  |image = NuclearDisk.gif
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
  |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
  |description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
  }}
  }}
===Chameleon Bangproof Headset===
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}}
===Chameleon Flashproof Glasses===
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}}
===Chameleon Combat Gloves===
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.


===Syndicate Encryption Key===
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}}
{{anchor|Syndicate_Encryption_Key}}
== Space Suits and Hardsuits==
{{Item
===Syndicate Space Suit===
{{anchor|Syndicate_Space_Suit}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Encryption Key
  |name = Syndicate Space Suit
  |image = Syndicate encryption.png
  |image = Syndi_suit.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
  |usedfor = Surviving space.
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
  |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.  
  }}
  }}
 
===Syndicate Hardsuit===
===Artificial Intelligence Detector===
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}
{{anchor|Artificial_Intelligence_Detector}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Multitool"
  |name = Syndicate Hardsuit (Blood-red Hardsuit)
  |image = Multitool.png
  |image = Syndi_hardsuit.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
  |usedfor = Surviving space, tactical armor.
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
  |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.  
  }}
  }}
 
==Devices and Tools==
===Hacked AI Upload Module===
===Cryptographic Sequencer===
{{anchor|Hacked_AI_Upload_Module}}
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Hacked AI Law Upload Module
  |name = Cryptographic Sequencer
  |image = Circuitboard.png
  |image = Emag.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Changing the [[AI]]'s laws to what you want.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly.
  |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.  
 
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
  }}
  }}
 
===Fully Loaded Toolbox===
 
{{anchor|Fully_Loaded_Toolbox}}
 
{{Item
===Power Sink===
{{anchor|Power_Sink}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Power Sink
  |name = "Suspicious Looking Toolbox"
  |image = Powersink.gif
  |image = Syndicatetools.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
  |usedfor = Sucks up all the station power, causing a black-out.
  |usedfor = Obtaining tools and combat gloves.  
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
  |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
  }}
  }}
 
===Hypnotic Flash===
===Power Beacon===
{{anchor|Hypnotic_Flash}}
{{anchor|Power_Beacon}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Ominous Beacon"
  |name = "Flash"
  |image = Beacon.gif
  |image = Flash.gif
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum.
  |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
  |usedfor = Hypnotizing people into following absurd orders.
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
|description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
  }}
  }}
 
===Syndicate Surgery Duffelbag===
===Briefcase Launchpad===
{{anchor|Syndicate_Surgery_Duffelbag}}
{{anchor|Briefcase_Launchpad}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Briefcase Launchpad
  |name = Syndicate Surgery Duffelbag
  |image = Briefcase_launchpad.gif
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
  |usedfor = Surgery.  
  |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
  |strategy = Use it to perform any kind of surgical crime.
  |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.
  |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
 
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
  }}
  }}
 
===Chest Rig===
===Radioactive Microlaser===
{{anchor|Chest_Rig}}
{{anchor|Radioactive_Microlaser}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 'Health Analyzer'
  |name = Chest Rig
  |image = Healthanalyzer.png
  |image = Chest rig.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Stealthily irradiating people.
  |usedfor = Storing combat equipment.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |strategy = Use it to store many weapons when you intend to go loud.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
  |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
  }}
  }}
 
===Syndicate Tome===
===Radio Jammer===
{{anchor|Syndicate_Tome}}
{{anchor|Radio_Jammer}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Radio Jammer
  |name = Syndicate Tome
  |image = radio_jammer.png
  |image = Syndicate_tome.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Disrupting any nearby outgoing radio communication.
  |usedfor = Healing and harming.  
  |strategy = Activate it before killing someone so they can't scream over radio.
  |strategy = Use it to heal other traitors you've teamed up with.
  |description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
  |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
  }}
  }}
 
=== Thermal Imaging Glasses===
===Codespeak Manual===
{{anchor|Thermal_Imaging_Glasses}}
{{anchor|Codespeak_Manual}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Codespeak Manual
  |name = Thermal Imaging Glasses
  |image = red_book.png
  |image = Optical_Thermal_Scanner.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
  }}
  }}
 
===Binary Translator Key===
===F.R.A.M.E. PDA Cartridge===
{{anchor|Binary_Translator_Key}}
{{anchor|F.R.A.M.E._PDA_Cartridge}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = F.R.A.M.E Cartridge
  |name = Binary Translator Key
  |image = Pda_cartrige.png
  |image = Binary_encryption.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Making someone elses PDA a fake Syndicate Uplink.
  |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
  |strategy = Use it to frame someone as a traitor or to send them Telecrystals.
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
  }}
  }}
 
===Syndicate Encryption Key===
==Implants==
{{anchor|Syndicate_Encryption_Key}}
 
{{Item
===Adrenal Implant===
{{anchor|Adrenal_Implant}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Adrenal Implant
  |name = Syndicate Encryption Key
  |image = Injector.png
  |image = Syndicate encryption.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Removing stuns, healing.
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
  |description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
}}
 
===Freedom Implant===
{{anchor|Freedom_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Freedom Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Escaping an arrest.
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
|description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.  
  }}
  }}
 
===Artificial Intelligence Detector===
===Storage Implant===
{{anchor|Artificial_Intelligence_Detector}}
{{anchor|Storage_Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Storage Implant
  |name = "Multitool"
  |image = Injector.png
  |image = Multitool.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Storing suspicious items.
  |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
}}
=== Hacked AI Upload Module===
{{anchor|Hacked_AI_Upload_Module}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Changing the [[AI]]'s laws to what you want.
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
|description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
  }}
  }}


===Radio Implant===
 
{{anchor|Radio_Implant}}
===Power Sink===
{{Item
{{anchor|Power_Sink}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Internal Syndicate Radio Implant
  |name = Power Sink
  |image = Injector.png
  |image = Powersink.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.  
  |usedfor = Covert communication.
  |usedfor = Sucks up all the station power, causing a black-out.
  |strategy = Chat with fellow syndicate members even after having your headset removed.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.  
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
}}
}}
 
===Power Beacon===
===Stealth Implant===
{{anchor|Power_Beacon}}
{{anchor|Stealth_Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stealth Implant
  |name = "Ominous Beacon"
  |image = Cardboard_box.png
  |image = Beacon.gif
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Cardboard powered stealth action.
  |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
  |strategy = Sneak around the station inside an invisible cardboard box.
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
  |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
}}
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
 
}}
===Storage Implant===
===Briefcase Launchpad===
{{anchor|Storage_Implant}}
{{anchor|Briefcase_Launchpad}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Storage Implant
  |name = Briefcase Launchpad
  |image = Injector.png
  |image = Briefcase_launchpad.gif
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Hiding items from security.
  |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
  |strategy = Break out of brig any time.  
  |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
  |description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
  |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.
}}


===Uplink Implant===
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
{{anchor|Uplink_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Uplink Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
  }}
  }}
 
===Radioactive Microlaser===
==Role Restricted==
{{anchor|Radioactive_Microlaser}}
===Reverse Revolver===
{{Item
{{anchor|Reverse_Revolver}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Reverse Revolver
  |name = 'Health Analyzer'
  |image = Revolver.png
  |image = Healthanalyzer.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Shooting people or tricking them into killing themselves.  
  |usedfor = Stealthily irradiating people.
  |strategy = shoot at people with it, have people shoot at you with it!
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
  }}
  }}
 
===Signal Jammer===
===Clown Bomb===
{{anchor|Signal_Jammer}}
{{anchor|Clown_Bomb}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Clown Bomb
  |name = Signal Jammer
  |image = Syndicate_Bomb.gif
  |image = radio_jammer.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Mass pranking.  
  |usedfor = Disrupting any nearby outgoing radio communication.
  |strategy = Place this in a department that REALLY needs to cheer up.  
  |strategy = Activate it before killing someone so they can't scream over radio.
  |description = You know what's the only thing worse than a bomb?<br>
  |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can't fit on a pocket.
A bomb that releases fifty clowns. It even honks instead of beeping.
  }}
  }}
 
===Codespeak Manual===
===Reverse Bear Trap===
{{anchor|Codespeak_Manual}}
{{anchor|Reverse_Bear_Trap}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Reverse Bear Trap
  |name = Codespeak Manual
  |image = Reversebeartrap.png
  |image = red_book.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Executing someone in a very spectacular, gruesome fashion.
  |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
  |strategy = Attack someone with it and keep them still for 3 seconds.  
  |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
  |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
  |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
  }}
  }}
 
===F.R.A.M.E. PDA Cartridge===
===Clown Car===
{{anchor|F.R.A.M.E._PDA_Cartridge}}
{{anchor|Clown_Car}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Clown Car
  |name = F.R.A.M.E Cartridge
  |image = Clowncar.png
  |image = PdaDisk prove.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = High-octane multi-seat pranking action.
  |usedfor = Making someone elses PDA a fake Syndicate Uplink.
  |strategy = Run people over, stuff them in your trunk. Henk!
  |strategy = Use it to frame someone as a traitor or to send them Telecrystals.
  |description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>  
  |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.<br>
Only clowns can drive this.
  }}
  }}
 
===Protocol CRAB-17 Phone===
===EZ clean bundle===
{{anchor|Protocol CRAB-17 Phone}}
{{anchor|EZ_clean_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = EZ clean bundle
  |name = Protocol CRAB-17 Phone (The suspicious phone)
  |image = Grenade.png  
  |image = Crab_phone.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock.  
  |usedfor = Cleaning every "stain" with maximum prejudice.  
  |usedfor = Draining crew funds.  
  |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
  |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market.
  |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
|description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.
}}
===Experimental Syndicate Teleporter===
{{anchor|Syndicate Teleporter}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Experimental Syndicate Teleporter
|image = syndi_tele.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Teleporting into rooms you don't have access to.
|strategy = Use it to get around quickly and escape dangerous situations.
  |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. '''If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.''' The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.
  }}
  }}
 
===Mindslave Lasso===
===His Grace===
{{anchor|Bluespace Lasso}}
{{anchor|His_Grace}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = His Grace
  |name = Bluespace Lasso
  |image = His Grace.gif
  |image = Bluespace_lasso.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
  |usedfor = Taming lower creatures and commanding them.
  |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
  |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.
  |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
  |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
  }}
  }}
 
==Implants==
===Haunted Magic Eightball===
===Adrenal Implant===
{{anchor|Haunted_Magic_Eightball}}
{{anchor|Adrenal_Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Haunted Magic Eightball
  |name = Adrenal Implant
  |image = eightball.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Communicating with [[Ghost|Ghosts]].  
  |usedfor = Removing stuns, healing.
  |strategy = Help your decision making by asking ghost players "yes or no" questions.  
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.  
  |description = '''20+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
}}
}}
 
===Freedom Implant===
===Ancient Jumpsuit===
{{anchor|Freedom_Implant}}
{{anchor|Ancient_Jumpsuit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ancient Jumpsuit
  |name = Freedom Implant
  |image = grey_jumpsuit.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Show you are a seasoned greytider.  
  |usedfor = Escaping an arrest.
  |strategy = None.  
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.  
  |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.  
  }}
  }}
 
===Storage Implant===
===Ancient Toolbox===
{{anchor|Storage_Implant}}
{{anchor|Toolbox}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ancient Toolbox
  |name = Storage Implant
  |image = Testbox.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only avaliable to [[Assistant]]s.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |usedfor = Bashing heads in and everything tool-related.
  |usedfor = Storing suspicious items.
  |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
  |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
}}
 
===Modified Syringe Gun===
{{anchor|Modified_Syringe_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Modified Syringe Gun
|image = Sgun.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Instantly injecting someone with DNA from a distance.
|strategy = Shoot someone with a monkey SE or a SE with all the disabilities.
|description = A syringe gun that fires DNA injectors instead of normal syringes.
  }}
  }}
 
===Radio Implant===
===Banana Cream Pie Cannon===
{{anchor|Radio_Implant}}
{{anchor|Banana_Cream_Pie_Cannon}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Banana Cream Pie Cannon
  |name = Internal Syndicate Radio Implant
  |image = Pie_cannon.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Shooting pies into people's faces.  
  |usedfor = Covert communication.
  |strategy = Shoot people in the face with it and then finish them off by other means.  
  |strategy = Chat with fellow syndicate members even after having your headset removed.
  |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
  |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.  
}}
}}
 
===Stealth Implant===
===Magillitis Serum Autoinjector===
{{anchor|Stealth_Implant}}
{{anchor|Magillitis_Serum_Autoinjector}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = experimental autoinjector
  |name = Stealth Implant
  |image = Bottle16.png
  |image = Cardboard_box.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |usedfor = Going apeshit.
  |usedfor = Cardboard powered stealth action.
  |strategy = Use this on yourself and start smashing things.
  |strategy = Sneak around the station inside an invisible cardboard box.
  |description = Contains a virus that turns you into a fast, tough gorilla after a short while.
  |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
}}
}}
 
===Uplink Implant===
===Box of Gorilla Cubes===
{{anchor|Uplink_Implant}}
{{anchor|Box of Gorilla Cubes}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Box of Gorilla Cubes
  |name = Uplink Implant
  |image = Monkey_Cube_Box.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Spreading mayhem, raising a sentient gorilla army.
  |usedfor = Spawning syndicate items without using your hands or PDA.
  |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
  |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
  |description = An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. <br>Undetectable (except via surgery), and excellent for escaping confinement.
  }}
  }}
 
==Role Restricted==
===Kinetic Accelerator Pressure Mod===
===Reverse Revolver===
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
{{anchor|Reverse_Revolver}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Kinetic Accelerator Pressure Mod
  |name = Reverse Revolver
  |image = modkit.png
  |image = Revolver.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]].
  |usedfor = Making your Kinetic Accelerator a weapon for use on the station.
  |usedfor = Shooting people or tricking them into killing themselves.  
  |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
  |strategy = shoot at people with it, have people shoot at you with it!
  |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
  |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
  }}
  }}
 
===Tae-clown-do shoes===
===Guide to Advanced Mimery Series===
{{anchor|Clown_shoes}}
{{anchor|Guide_to_Advanced_Mimery_Series}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Guide to Advanced Mimery Series Part 1 & 2
  |name = Tae-clown-do shoes
  |image = Syndibox.png
  |image = Clshoe.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Clown]].
  |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
  |usedfor = Infinite Pies, Huge air horn pranks and stuffing people into pies.  
  |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
  |strategy = Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!.  
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
  |description = A pair of shoes for the most elite agents of the honkmotherland. <br> They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn.
  |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
  }}
  }}
 
===Clown Bomb===
===Explosive Hot Potato===
{{anchor|Clown_Bomb}}
{{anchor|Explosive_Hot_Potato}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Explosive Hot Potato
  |name = Clown Bomb
  |image = Potato.png
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
  |usedfor = Causing mass panic and small explosions.
  |usedfor = Mass pranking.  
  |strategy = Activate and hit someone to transfer it to them, and watch the madness!
  |strategy = Place this in a department that REALLY needs to cheer up.
  |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
  |description = You know what's the only thing worse than a bomb?<br>
A bomb that releases fifty clowns. It even honks instead of beeping.
  }}
  }}
 
===Reverse Bear Trap===
===Brainwashing Surgery Program===
{{anchor|Reverse_Bear_Trap}}
{{anchor|Brainwashing_Surgery_Program}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Brainwashing Surgery Program
  |name = Reverse Bear Trap
  |image = Disk.gif
  |image = Reversebeartrap.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]].
  |usedfor = Turning people into mindslaves through surgery.  
  |usedfor = Executing someone in a very spectacular, gruesome fashion.
  |strategy = Brainwash people, preferably authority figures, to fulfill your will.  
  |strategy = Attack someone with it and keep them still for 3 seconds.  
  |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
  |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
  }}
  }}
 
===Clown Car===
===Reagent Dartgun===
{{anchor|Clown_Car}}
{{anchor|Reagent_Dartgun}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Reagent Dartgun
  |name = Clown Car
  |image = Regeantdartgun.png
  |image = Clowncar.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
  |usedfor = Shooting chemicals without reloading syringes.
  |usedfor = High-octane multi-seat pranking action.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
  |strategy = Run people over, stuff them in your trunk. Henk!
  |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
  |description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.<br>
Only clowns can drive this.
  }}
  }}
 
===EZ clean bundle===
===Blast Cannon===
{{anchor|EZ_clean_bundle}}
{{anchor|Blast Cannon}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Blast Cannon
  |name = EZ clean bundle
  |image = Brokenbottle.png
  |image = Grenade.png  
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
  |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
  |usedfor = Cleaning every "stain" with maximum prejudice.  
  |strategy = Load it with a TTV bomb and delete everything in a straight line.
  |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
  |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
  |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
  }}
  }}
 
===His Grace===
==(Pointless) Badassery==
{{anchor|His_Grace}}
 
 
===Syndicate Playing Cards===
{{anchor|Syndicate_Playing_Cards}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Playing Cards
  |name = His Grace
  |image = Syndi_cards.png
  |image = His Grace.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
  |usedfor = Playing cards, cheap throwing stars.  
  |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
  |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
  |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.<br>
Note: only a person with a murderbone objective can purchase this.
  }}
  }}
 
===Cult construction kit===
===Syndicate Briefcase Full of Cash===
{{anchor|Cult_construction_kit}}
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Briefcase Full of Cash
  |name = Cult construction kit
  |image = Briefcase.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
  |usedfor = Trading. Roleplay.  
  |usedfor = Creating an army of servant constructs.  
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
  |strategy = Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
  |description = Recovered from an abandoned Nar'sie cult lair two construct shells and a stash of empty soulstones was found. <br> These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions. <br> The construct shells have been packaged into two beacons for rapid and portable deployment.
  }}
  }}
 
===Haunted Magic Eightball===
===Syndicate Smokes===
{{anchor|Haunted_Magic_Eightball}}
{{anchor|Syndicate_Smokes}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Smokes
  |name = Haunted Magic Eightball
  |image = Syngarettes.png
  |image = eightball.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
  |usedfor = Cool-looking regeneration.  
  |usedfor = Communicating with [[Ghost|Ghosts]].  
  |strategy = Smoke them to inhale omnizine and heal over time.
  |strategy = Help your decision making by asking ghost players "yes or no" questions.  
  |description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
  |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.
  }}
  }}
 
===Wicker Doll===
===Syndicate Balloon===
{{anchor|Wicker_Doll}}
{{anchor|Syndicate_Balloon}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = "Syndicate Balloon"
  |name = Wicker Doll
  |image = Balloon.png
  |image = Voodoo.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]].
  |usedfor = Showing off.  
  |usedfor = Practicing voodoo magic.  
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
  |strategy = See through your target's eyes, make them confess to crimes or even attack other people nearby.  
  |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
  |description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
* When using a sharp item on it it will cause severe pain to the target, stunning it.
* When using a bike horn on it it will HONK him, also dealing ear damage.
* Setting the doll on fire will also set the target on fire.
* When using the doll while targeting the head, it will make the target dizzy.
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.
* When using the doll while targeting a leg, it will move the target randomly by a step.
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.
 
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br>
To remove the linking item from a doll, use it while you're targeting the chest.
  }}
  }}
 
===Prison Cube===
='''Nuclear Strike Team'''=
{{anchor|Prison_Cube}}
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
{{Item
 
== Bundles and Telecrystals ==
 
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
 
===Bioterror bundle===
{{anchor|Bioterror_bundle}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Bioterror bundle
  |name = Prison Cube
  |image = Duffle_syndiemed.png
  |image = cube.png
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]].
  |usedfor = Getting all you need to commit several war crimes.
  |usedfor = Putting someone at the mercy of their coworkers' competence.  
  |strategy = Start a biological disaster, and spread chaos among the crew.
  |strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes.  
  |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
  |description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that.  
  }}
  }}
 
===Ancient Jumpsuit===
===Bulldog bundle===
{{anchor|Ancient_Jumpsuit}}
{{anchor|Bulldog_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Bulldog bundle
  |name = Ancient Jumpsuit
  |image = Duffle_syndie.png
  |image = grey_jumpsuit.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
  |usedfor = Getting a well rounded shotgun kit.
  |usedfor = Show you are a seasoned greytider.  
  |strategy = Shoot people with it.
  |strategy = Waste all of your credits to show how superior you are.  
  |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].  
  |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.  
  }}
  }}
 
===Ancient Toolbox===
===C-20r bundle===
{{anchor|Toolbox}}
{{anchor|C-20r_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = C-20r bundle
  |name = Ancient Toolbox
  |image = Duffle_syndie.png
  |image = Testbox.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.
  |usedfor = Getting a classic and reliable gun.
  |usedfor = Bashing heads in and everything tool-related.
  |strategy = Shoot people with it.
  |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
  |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
  |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
}}
|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
 
}}
===Cybernetic Implant Bundle===
===Modified Syringe Gun===
{{anchor|Cybernetic Implant Bundle}}
{{anchor|Modified_Syringe_Gun}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Cybernetic Implant Bundle
  |name = Modified Syringe Gun
  |image = Duffle_syndiemed.png
  |image = Sgun.png
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Implanting your team.
  |usedfor = Instantly injecting someone with DNA from a distance.
  |strategy = Implant it in your team.
  |strategy = Shoot someone with a mutator with a bad disability.  
  |description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
  |description = A syringe gun that fires DNA injectors instead of normal syringes.
  }}
  }}
 
===Banana Cream Pie Cannon===
===Medical bundle===
{{anchor|Banana_Cream_Pie_Cannon}}
{{anchor|Medical_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Medical bundle
  |name = Banana Cream Pie Cannon
  |image = Duffle_syndiemed.png
  |image = Pie_cannon.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
  |usedfor = Getting a rounded medical kit.
  |usedfor = Shooting pies into people's faces.  
  |strategy = Become a combat medic to keep your team up and running.
  |strategy = Shoot people in the face with it and then finish them off by other means.  
  |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
  |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
  }}
  }}
 
===Magillitis Serum Autoinjector===
===Sniper bundle===
{{anchor|Magillitis_Serum_Autoinjector}}
{{anchor|Sniper_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Sniper bundle
  |name = experimental autoinjector
  |image = Briefcase.png
  |image = Bottle16.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Getting all you need to start sniping.
  |usedfor = Going apeshit.
  |strategy = Become a long-range sniper.
  |strategy = Use this on yourself and start smashing things.
  |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
  |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.
  }}
  }}
 
===Box of Gorilla Cubes===
===Spetsnaz Pyro bundle===
{{anchor|Box of Gorilla Cubes}}
{{anchor|Spetsnaz_Pyro_bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Spetsnaz Pyro bundle
  |name = Box of Gorilla Cubes
  |image = Duffle_syndie.png
  |image = Monkey_Cube_Box.png
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Getting all you need to watch the <s>world</s>station burn.
  |usedfor = Spreading mayhem, raising a sentient gorilla army.
  |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
  |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
  }}
  }}
 
===Kinetic Accelerator Pressure Mod===
== Conspicuous and Dangerous Weapons ==
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
 
{{Item
===Bulldog Shotgun===
{{anchor|Bulldog_Shotgun}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Bulldog Shotgun
  |name = Kinetic Accelerator Pressure Mod
  |image = Bulldog.png
  |image = modkit.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
  |usedfor = Killing/Stunning people.
  |usedfor = Making your Kinetic Accelerator a weapon for use on the station.
  |strategy = A robust shotgun. Holds a wide selection of ammo types.
  |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
  |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
  }}
  }}
 
===Guide to Advanced Mimery Series===
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
{{anchor|Guide_to_Advanced_Mimery_Series}}
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
{{Item
 
====Ammo-12g Stun Slug====
{{anchor|Ammo-12g_Stun_Slug}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stun Slug Drum Magazine
  |name = Guide to Advanced Mimery Series Part 1 & 2
  |image = StunSlug.png
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]].
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
  |strategy = Lock and load.
  |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
  |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
  }}
  }}
 
===Baguette blade bundle===
====Ammo-12g Buckshot====
{{anchor|Baguette blade bundle}}
{{anchor|Ammo-12g_Buckshot}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Buckshot Drum Magazine
  |name = Baguette blade bundle
  |image = BuckshotBull.png
  |image = Baguette.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |usedfor = Cutting people up stealthily.
  |strategy = Lock and load.
  |strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
  |description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.
  }}
  }}
 
===Explosive Hot Potato===
====Ammo-12g Slugs====
{{anchor|Explosive_Hot_Potato}}
{{anchor|Ammo-12g_Slugs}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Slug Drum Magazine
  |name = Explosive Hot Potato
  |image = BuckshotBull.png
  |image = Potato.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|usedfor = Causing mass panic and small explosions.
  |strategy = Lock and load.
  |strategy = Activate and hit someone to transfer it to them, and watch the madness!
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
  |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
  }}
  }}
 
===Energy chainsaw===
====Ammo-12g Dragon's Breath====
{{anchor|Energy_chainsaw}}
{{anchor|Ammo-12g_Dragon's_Breat}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dragon's Breath Drum Magazine
  |name = Energy chainsaw
  |image = DragonBreathBull.png
  |image = echainsaw_on.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]] and [[Bartender|Bartenders]].
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|usedfor = RIP AND TEAR.
  |strategy = Lock and load.
  |strategy = Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
  |description = An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish. <br> While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.
  }}
  }}
 
===Brainwashing Surgery Program===
====Ammo-12g Breaching====
{{anchor|Brainwashing_Surgery_Program}}
{{anchor|Ammo-12g_Breaching}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Breaching Drum Magazine
  |name = Brainwashing Surgery Program
  |image = BreachingBull.png
  |image = Disk.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |usedfor = Turning people into mindslaves through surgery.  
  |strategy = Lock and load.
  |strategy = Brainwash people, preferably authority figures, to fulfill your will.  
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
  |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
  }}
  }}
 
===Reagent Dartgun===
====Ammo-12g Bundle====
{{anchor|Reagent_Dartgun}}
{{anchor|Ammo-12g_Bundle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Drum Magazine Bundle
  |name = Reagent Dartgun
  |image = Duffle_syndie.png
  |image = Regeantdartgun.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
  |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
  |usedfor = Shooting chemicals without reloading syringes.
  |strategy = Lock and load.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
  |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.  
  |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
  }}
  }}
 
===Blast Cannon===
</div>
{{anchor|Blast Cannon}}
<hr>
{{Item
 
===C-20r Submachine Gun===
{{anchor|C-20r_Submachine_Gun}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = C-20r Submachine Gun
  |name = Blast Cannon
  |image = C20r.png
  |image = Loaded_blastcannon.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
  |usedfor = Killing people.
  |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
  |strategy = Load it with a TTV bomb and delete everything in a straight line.
  |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
  |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
  }}
  }}
 
===Concealed Weapon Bay===
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
{{anchor|Concealed Weapon Bay}}
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
{{Item
 
|bgcolor1 = #cccccc
====.45 Ammo====
|bgcolor2 = #cccccc
{{anchor|.45_Ammo}}
|name = Concealed Weapon Bay
{{Item
|image = Mecha_weapon_bay.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].
|usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]
|strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice.
|description =  
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows).
}}
===Syndicate Man Machine Interface===
{{anchor|Syndicate Man Machine Interface}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .45 Ammo
  |name = Syndicate Man Machine Interface
  |image = 45Mag.png
  |image = MMI.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].
  |usedfor = Loading a C-20r SMG.
  |usedfor = Borging.
  |strategy = Lock and load.
  |strategy = Use it to gain an emagged borg without emag.
  |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
  |description = the MMI will automatically [[#Emag|Emag]] any cyborg it's inserted in.
  }}
  }}
 
==Race Restricted==
====.45 Ammo Bundle====
===Ethereal Dance Grenade===
{{anchor|.45 Ammo Bundle}}
{{anchor|Ethereal Dance Grenade}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .45 Ammo Bundle
  |name = Ethereal Dance Grenade
  |image = Duffle_syndie.png
  |image = discogrenade.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]].
  |usedfor = Loading several C-20r SMGs.
  |usedfor = Sudden Dancing.
  |strategy = Lock and load.
  |strategy = No Benefit whatsoever except to flex on people.
  |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
  |description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.
  }}
  }}
 
===Plasmaman Chameleon Kit===
</div>
{{anchor|Plasmaman Chameleon Kit}}
<hr>
{{Item
 
===L6 Squad Automatic Weapon===
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = L6 SAW
  |name = Plasmaman Chameleon Kit
  |image = L6machinegun.png
  |image = syndibox.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]].
  |usedfor = Mowing people down.
  |usedfor = Disquising
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.
  |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
  |description = use to "blend in" if you can.
  }}
  }}
 
===Old Tribal Scroll===
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
{{anchor|Old Tribal Scroll}}
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
{{Item
 
====1.95x129mm Box Magazine====
{{anchor|1.95x129mm _Box_Magazine}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm
  |name = Old Tribal Scroll
  |image = A762.png
  |image = scroll.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]].
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |usedfor = Fighting people with your claws.
  |strategy = Lock and load.
  |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.
  |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
  |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.
  }}
  }}
 
===Extra-Bright Lantern===
====1.95x129mm (Hollow-Point) Box Magazine====
{{anchor|Extra-Bright Lantern}}
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
  |name = Extra-Bright Lantern
  |image = A762.png
  |image = Lantern.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]].
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|usedfor = LÄMP
  |strategy = Lock and load.
  |strategy = Use it to gain light.
  |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
  |description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.
  }}
  }}
 
==(Pointless) Badassery==
====1.95x129mm (Armor Penetrating) Box Magazine====
===Broken Chameleon Kit===
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
{{anchor|Broken Chameleon Kit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
  |name = Broken Chameleon Kit
  |image = A762.png
  |image = Changeling.gif
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |usedfor = Complimenting your Syndicate balloon.
  |strategy = Lock and load.
  |strategy = Put this on and demonstrate your robustness.
  |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
  |description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.
  }}
  }}
 
===Syndicate Playing Cards===
====1.95x129mm (Incendiary) Box Magazine====
{{anchor|Syndicate_Playing_Cards}}
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Incendiary) Box Magazine
  |name = Syndicate Playing Cards
  |image = A762.png
  |image = Syndi_cards.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |usedfor = Playing cards, cheap throwing stars.  
  |strategy = Lock and load.
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
  |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
  }}
  }}
 
===Syndicate Beer===
</div>
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand 'beer' designed to flush toxins out of your system. Warning: Do not consume more than one!}}
<hr>
===Syndicate Briefcase Full of Cash===
 
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
===Sniper Rifle===
{{Item
{{anchor|Sniper Rifle}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Sniper Rifle
  |name = Syndicate Briefcase Full of Cash
  |image = Sniper.png
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Killing people from far away.
  |usedfor = Trading. Roleplay.  
  |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
  |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.
  }}
  }}
 
===Syndicate Smokes===
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
{{anchor|Syndicate_Smokes}}
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
{{Item
 
====.50 Magazine====
{{anchor|.50 Magazine}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .50 Magazine
  |name = Syndicate Smokes
  |image = Sniper_ammo.png
  |image = Syngarettes.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |usedfor = Cool-looking regeneration.  
  |strategy = Lock and load.
  |strategy = Smoke them to inhale omnizine and heal over time.
  |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
  |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes.  
  }}
  }}
 
===Syndicate Balloon===
====.50 Soporific Magazine====
{{anchor|Syndicate_Balloon}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .50 Soporific Magazine
  |name = "Syndicate Balloon"
  |image = Sniper_ammo_sleep.png
  |image = Balloon.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |usedfor = Showing off.  
  |strategy = Lock and load.
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
  |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
  |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
  }}
  }}
===Box of DonkCo. Toys===
{{anchor|Box_of_donkco_toys}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of DonkCo. Toys
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Prank, honk!
|strategy = Distracts securities... or present them your funny toys.


====.50 Penetrator Magazine====
|description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you're going to present funny toys to your beloved child. Don't ask why the box is red.<br/>Contents:
{{anchor|.50 Penetrator Magazine}}
* 1x Fake emag
{{Item
* 1x Fake e-sword
* 1x Fake duel e-sword
* 1x fake cult sword
* 1x pair of fake syndicate suit
* 1x fake hot potato
* 1x fake batong
* 1x fake clockwork watch
* 2x fake clockwork corgs
* 1x obvious fake nuclear disk
* 1x red button
* 1x formblade
* 1x fake gun
* 4x fake pierced reality
* 1x fake singularity
* 1x fake eldritch book
* 1x fake gigas codex
* 1x fake His Grace (green toolbox)
* 1x fake handcuffs
* 1x fake talking AI
}}
='''Syndicate Incursion Team'''=
Items only available to [[Incursion|syndicate incursion members]].
==Bundles==
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = .50 Penetrator Magazine
  |name = Stolen Shuttle Creation Kit
  |image = Sniper_ammo.png
  |image = GrayCrate.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Incursion Uplink, costs 15 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |usedfor = Building a shuttle
  |strategy = Lock and load.
  |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.  
  |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
  |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.  
  }}
  }}
 
{{Item
</div>
  |bgcolor1 = #cccccc
<hr>
 
===Surplus Rifle===
{{anchor|Surplus Rifle}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Surplus Rifle
  |name = Medical Bundle
  |image = Surplus_rifle.png
  |image = GrayCrate.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Incursion Uplink, costs 12 telecrystals.
  |usedfor = Arming someone cheaply.
  |usedfor = Healing your team
  |strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
  |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.  
  |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
  |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.  
  }}
  }}
 
{{Item
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
 
====Surplus Rifle Clip====
{{anchor|Surplus Rifle Clip}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Surplus Rifle Clip
  |name = Hardsuit Bundle
  |image = Surplus_ammo.png
  |image = GrayCrate.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |foundin = Incursion Uplink, costs 18 telecrystals.
  |usedfor = Loading the Surplus Rifle.
  |usedfor = Going into space and looking cool.  
  |strategy = Lock and load.
  |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.  
  |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
  |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.  
  }}
  }}
 
='''Nuclear Strike Team'''=
</div>
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
<hr>
==Bundles and Telecrystals==
 
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
===M-90gl Carbine===
===Bioterror bundle===
{{anchor|M-90gl Carbine}}
{{anchor|Bioterror_bundle}}
  {{Item
{{Item
|bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
|name = Bioterror bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14.
|usedfor = Getting all you need to commit several war crimes.
|strategy = Start a biological disaster, and spread chaos among the crew.
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
}}
=== Bulldog bundle===
{{anchor|Bulldog_bundle}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = M-90gl Carbine
  |name = Bulldog bundle
  |image = brokenbottle.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2.
  |usedfor = Versatile crowd control.
  |usedfor = Getting a well rounded shotgun kit.
  |strategy = Combine it with an energy shield.
  |strategy = Shoot people with it.
  |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
  |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].  
  }}
  }}
 
===C-20r bundle===
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
{{anchor|C-20r_bundle}}
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">
{{Item
 
====5.56mm Toploader Magazine====
{{anchor|5.56mm Toploader Magazine}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 5.56mm Toploader Magazine
  |name = C-20r bundle
  |image = brokenbottle.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4.
  |usedfor = Loading the M-90gl Carbine.
  |usedfor = Getting a classic and reliable gun.
  |strategy = Lock and load.
  |strategy = Shoot people with it.
  |description = It's a magazine. Every time you call it a clip, god, kills a kitten.
  |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
  }}
  }}
 
===Cybernetic Implant Bundle===
====40mm HE Grenade====
{{anchor|Cybernetic Implant Bundle}}
{{anchor|40mm HE Grenade}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 40mm HE Grenade
  |name = Cybernetic Implant Bundle
  |image = brokenbottle.png
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals.
  |usedfor = Loading the M-90gl Carbine.
  |usedfor = Implanting your team.
  |strategy = Insert into the M-90gl Carbine. Do not throw.
  |strategy = Implant it in your team.
  |description = These grenades do not fit in regular grenade launchers.
  |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.
  }}
  }}
 
=== Medical bundle===
</div>
{{anchor|Medical_bundle}}
<hr>
{{Item
 
===Flamethrower===
{{anchor|Flamethrower}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Flamethrower
  |name = Medical bundle
  |image = Flamethrower.png
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
  |usedfor = Setting things on fire.
  |usedfor = Getting a rounded medical kit.
  |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
  |strategy = Become a combat medic to keep your team up and running.
  |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
  |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.  
  }}
  }}
 
=== Sniper bundle===
===Toy Submachine Gun===
{{anchor|Sniper_bundle}}
{{anchor|Toy Submachine Gun}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Donksoft SMG
  |name = Sniper bundle
  |image = Fake_c20r.png
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |usedfor = Getting all you need to start sniping.
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |strategy = Become a long-range sniper.
  |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
  |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie.
  }}
  }}
 
===Spetsnaz Pyro bundle===
===Toy Machine Gun===
{{anchor|Spetsnaz_Pyro_bundle}}
{{anchor|Toy Machine Gun}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Donksoft LMG
  |name = Spetsnaz Pyro bundle
  |image = Fake_SAW.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |usedfor = Getting all you need to watch the <s>world</s>station burn.
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.  
  |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
  |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a flamethrower, two plasma tanks, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a tactical medkit, and a [[#Stimpack|stimulant syringe]].
  }}
  }}


====Box of Riot Darts====
== Conspicuous and Dangerous Weapons==
{{anchor|Box of Riot Darts}}
===Bulldog Shotgun===
{{Item
{{anchor|Bulldog_Shotgun}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Box of Riot Darts
  |name = Bulldog Shotgun
  |image = Foambox_riot.png
  |image = Bulldog.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Loading toy weapons.
  |usedfor = Killing/Stunning people.
  |strategy = Lock and load.
  |strategy = A robust shotgun. Holds a wide selection of ammo types.
  |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}
 
====<span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo====
===84mm Rocket Propelled Grenade Launcher===
<div class="mw-collapsible mw-collapsed">
{{anchor|84mm Rocket Propelled Grenade Launcher}}
====Ammo-12g Stun Slug====
{{Item
{{anchor|Ammo-12g_Stun_Slug}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Rocket Propelled Grenade Launcher
  |name = Stun Slug Drum Magazine
  |image = Brokenbottle.png
  |image = StunSlug.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
  |usedfor = Blowing holes into mechs, walls and people.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
  |strategy = Lock and load.
  |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
  }}
  }}
 
====Ammo-12g Buckshot====
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
{{anchor|Ammo-12g_Buckshot}}
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
{{Item
 
====84mm HE Rocket====
{{anchor|84mm HE Rocket}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 84mm HE Rocket
  |name = Buckshot Drum Magazine
  |image = Brokenbottle.png
  |image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the RPG.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Land a direct hit to dismember and kill the unfortunate target.
  |strategy = Lock and load.
  |description = A low-yield anti-personnel HE rocket.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
  }}
  }}
 
====Ammo-12g Slugs====
====84mm HEDP Rocket====
{{anchor|Ammo-12g_Slugs}}
{{anchor|84mm HEDP Rocket}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 84mm HEDP Rocket
  |name = Slug Drum Magazine
  |image = Brokenbottle.png
  |image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Loading the RPG.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
  |strategy = Lock and load.
  |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
  }}
  }}
 
====Ammo-12g Dragon's Breath====
</div>
{{anchor|Ammo-12g_Dragon's_Breat}}
<hr>
{{Item
 
 
 
===Biohazardous Chemical Sprayer===
{{anchor|Biohazardous_Chemical_Sprayer}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Biohazardous Chemical Sprayer
  |name = Dragon's Breath Drum Magazine
  |image = Bio_chem_sprayer.png
  |image = DragonBreathBull.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Extreme Crowd Control.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Shoots dangerous poisons.
  |strategy = Lock and load.
  |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
  }}
  }}
 
====Ammo-12g Breaching====
 
{{anchor|Ammo-12g_Breaching}}
 
{{Item
== Grenades and Explosives ==
 
===Bioterror Foam Grenade===
{{anchor|Bioterror Foam Grenade}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Chemical Foam Grenade
  |name = Breaching Drum Magazine
  |image = Grenade.png
  |image = BreachingBull.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Crowd Control.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Emits extremely debilitating foam.
  |strategy = Lock and load.
  |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
  }}
  }}
 
==== Ammo-12g Bundle====
===Buzzkill Grenade Box===
{{anchor|Ammo-12g_Bundle}}
{{anchor|Buzzkill Grenade Box}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Buzzkill Grenade Box
  |name = Drum Magazine Bundle
  |image = Syndibox.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals.  
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
  |usedfor = Covering the station in BEEEEEES.
  |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
  |strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.  
  |strategy = Lock and load.
  |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
  |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.  
  }}
  }}
 
</div>
===Fungal Tuberculosis Grenade===
<hr>
{{anchor|Fungal Tuberculosis Grenade}}
=== C-20r Submachine Gun===
{{Item
{{anchor|C-20r_Submachine_Gun}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Fungal Tuberculosis Grenade
  |name = C-20r Submachine Gun
  |image = Box.png
  |image = C20r.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Biological Warfare.
  |usedfor = Killing people.
  |strategy = Spreads an extremely dangerous and infectious virus.
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
  |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
  |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
  }}
  }}
 
====<span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo====
===Grenadier's Belt===
<div class="mw-collapsible mw-collapsed">
{{anchor|Grenadier's Belt}}
====.45 Ammo====
{{Item
{{anchor|.45_Ammo}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Grenadier's Belt
  |name = .45 Ammo
  |image = Combat_belt.png
  |image = 45Mag.png
  |foundin = Ordered via syndicate uplink, costs 22 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Lobbing several kinds of grenades.
  |usedfor = Loading a C-20r SMG.
  |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
  |strategy = Lock and load.
  |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
  |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
  }}
  }}
 
====.45 Ammo Bundle====
===Syndicate Detonator===
{{anchor|.45 Ammo Bundle}}
{{anchor|Syndicate Detonator}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Detonator<br>"Big red button"
  |name = .45 Ammo Bundle
  |image = Big red button.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Detonating all syndicate bombs at once.
  |usedfor = Loading several C-20r SMGs.
  |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
  |strategy = Lock and load.
  |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
  |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
  }}
  }}
 
</div>
===Viscerator Delivery Grenade===
<hr>
{{anchor|Viscerator Delivery Grenade}}
=== L6 Squad Automatic Weapon===
{{Item
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Viscerator Grenade
  |name = L6 SAW
  |image = Delivery grenade.png
  |image = L6machinegun.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |usedfor = Crowd Control.
  |usedfor = Mowing people down.
  |strategy = Shoot several killdrones that will try to hack off people's limbs.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.
  |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
  |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}
 
====<span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo====
 
<div class="mw-collapsible mw-collapsed">
==Stealthy and Inconspicuous Weapons==
====1.95x129mm Box Magazine ====
 
{{anchor|1.95x129mm _Box_Magazine}}
===CQC Manual===
{{Item
{{anchor|CQC Manual}}
  |bgcolor1 = #cccccc
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = 'Old Manual'
  |name = Ammo-5.56x45mm
  |image = CQC_manual.png
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Remembering the basics of tactical Close-Quarters Combat.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
  |strategy = Lock and load.
  |description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill Cooks that can use in the bar and kitchen, except anywhere. <br>
  |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
Your punches do bonus damage, and your grabs will start as aggressive.
}}
You can combo attacks by switching intents while hitting. Possible Combos:
====1.95x129mm (Hollow-Point) Box Magazine ====
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
{{Item
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining to knock them out with a choke hold (40 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).  
}}
 
==Stealth and Camouflage Items==
 
===Stealthy No-Slip Chameleon Shoes===
{{anchor|Stealthy No-Slip Chameleon Shoes}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stealthy No-Slip Chameleon Shoes
  |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
  |image = Brshoe.png
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Not slipping.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
  |strategy = Lock and load.
  |description = Aside from the name, these work exactly the same as regular noslips.
  |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
  }}
  }}
 
====1.95x129mm (Armor Penetrating) Box Magazine====
 
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
==Space Suits and Hardsuits==
{{Item
 
===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Elite Syndicate Hardsuit
  |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
  |image = Elite_hardsuit.png
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |usedfor = Having better armor and fireproofing.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Wear it.
  |strategy = Lock and load.
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
  |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
  }}
  }}
 
====1.95x129mm (Incendiary) Box Magazine ====
===Shielded  Hardsuit===
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
{{anchor|Shielded  Hardsuit}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Shielded Hardsuit
  |name = Ammo-5.56x45mm (Incendiary) Box Magazine
  |image = Syndi_hardsuit.png
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Having better armor and fireproofing.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Wear it.
  |strategy = Lock and load.
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection.
  |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
  }}
  }}
 
</div>
==Devices and Tools==
<hr>
 
=== Sniper Rifle===
===Blood-Red Magboots===
{{anchor|Sniper Rifle}}
{{anchor|Blood-Red Magboots}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Blood-Red Magboots
  |name = Sniper Rifle
  |image = Syndi_magboots.png
  |image = Sniper.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
  |usedfor = Working without gravity.
  |usedfor = Killing people from far away.
  |strategy = Activate them if the gravity generator stops working.
  |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
  |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
  |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}
 
====<span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo====
===Assault Pod Targeting Device===
<div class="mw-collapsible mw-collapsed">
{{anchor|Assault Pod Targeting Device}}
====.50 Magazine====
{{Item
{{anchor|.50 Magazine}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Assault Pod Targeting Device
  |name = .50 Magazine
  |image = Gangtool_red.png
  |image = Sniper_ammo.png
  |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Dropping on the station with style.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = Use this to drop into a central area, giving less time to react to the crew.
  |strategy = Lock and load.
  |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
  |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
  }}
  }}
 
====.50 Soporific Magazine====
===Energy Shield===
{{Item
{{anchor|Energy_Shield}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Energy Shield
  |name = .50 Soporific Magazine
  |image = Eshield.png
  |image = Sniper_ammo_sleep.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Protecting yourself from energy weapons
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
  |strategy = Lock and load.
  |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
  |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
  }}
  }}
 
====.50 Penetrator Magazine ====
===Medbeam Gun===
{{anchor|.50 Penetrator Magazine}}
{{anchor|Medbeam Gun}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Medbeam Gun
  |name = .50 Penetrator Magazine
  |image = Medgun.png
  |image = Sniper_ammo.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Constant and free healing.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = Use it on a target to begin healing it.
  |strategy = Lock and load.
  |description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
  |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
  }}
  }}
 
</div>
===Syndicate Medical Supply Kit===
<hr>
{{anchor|Syndicate Medical Supply Kit}}
===Surplus Rifle===
{{anchor|Surplus Rifle}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Medical Supply Kit
  |name = Surplus Rifle
  |image = Syndicate Medical Supply Kit.png
  |image = Surplus_rifle.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Healing your fellow operatives.
  |usedfor = Arming someone cheaply.
  |strategy = Use this to keep your team alive.
  |strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
  |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
  |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.
  }}
  }}
 
====<span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo====
===Syndicate Sentience Potion===
<div class="mw-collapsible mw-collapsed">
{{anchor|Syndicate Sentience Potion}}
====Surplus Rifle Clip====
{{Item
{{anchor|Surplus Rifle Clip}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Sentience Potion
  |name = Surplus Rifle Clip
  |image = Intell_potion.png
  |image = Surplus_ammo.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Giving intelligence and a radio implant to an animal.
  |usedfor = Loading the Surplus Rifle.
  |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
  |strategy = Lock and load.
  |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
  |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
  }}
  }}
 
</div>
==Implants==
<hr>
 
===M-90gl Carbine===
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
{{anchor|M-90gl Carbine}}
 
{{Item
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = CNS Rebooter Implant
  |name = M-90gl Carbine
  |image = Brain_implant.png
  |image = M90_carbine.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |usedfor = Reducing stuns.
  |usedfor = Versatile crowd control.
  |strategy = Implant it in yourself.
  |strategy = Combine it with an energy shield.
  |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
  |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
  }}
  }}
 
====<span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo====
===CNS Rebooter Implant===
<div class="mw-collapsible mw-collapsed">
{{anchor|CNS Rebooter Implant}}
==== 5.56mm Toploader Magazine====
{{Item
{{anchor|5.56mm Toploader Magazine}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = CNS Rebooter Implant
  |name = 5.56mm Toploader Magazine
  |image = Brain_implant.png
  |image = 556Mag.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Reducing stuns.
  |usedfor = Loading the M-90gl Carbine.
  |strategy = Implant it in yourself.
  |strategy = Lock and load.
  |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
  |description = It's a magazine. Every time you call it a clip, god, kills a kitten.
  }}
  }}
 
====40mm HE Grenade ====
===Microbomb Implant===
{{anchor|40mm HE Grenade}}
{{anchor|Microbomb Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Microbomb Implant
  |name = 40mm HE Grenade
  |image = Injector.png
  |image = 40mmHE.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Exploding on death.
  |usedfor = Loading the M-90gl Carbine.
  |strategy = Use it when dying to prevent your items from being stolen.
  |strategy = Insert into the M-90gl Carbine. Do not throw.
  |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
  |description = These grenades do not fit in regular grenade launchers.
  }}
  }}
 
</div>
===Macrobomb Implant===
<hr>
{{anchor|Macrobomb Implant}}
===Flamethrower===
{{Item
{{anchor|Flamethrower}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Macrobomb Implant
  |name = Flamethrower
  |image = Injector.png
  |image = Flamethrower.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Exploding on death.
  |usedfor = Setting things on fire.
  |strategy = Use it when dying to prevent anyone close to your corpse from being alive.
  |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
  |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
  |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
  }}
  }}
 
===Toy Submachine Gun===
===Reviver Implant===
{{anchor|Toy Submachine Gun}}
{{anchor|Reviver Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Reviver Implant
  |name = Donksoft SMG
  |image = Chest_implant.png
  |image = Fake_c20r.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Recovering from crit.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |strategy = Implant it in yourself.
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |description = This implant will heal you once you fall into crit, then goes into cooldown.
  |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}
 
===Toy Machine Gun===
===Thermal Vision Implant===
{{anchor|Toy Machine Gun}}
{{anchor|Thermal Vision Implant}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Thermal Vision Implant
  |name = Donksoft LMG
  |image = Eye_implant.png
  |image = Fake_SAW.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Seeing living beings through walls.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |strategy = Implant it in yourself.
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
  |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}
 
====Box of Riot Darts====
===X-Ray Vision Implant===
{{anchor|Box of Riot Darts}}
{{anchor|X-Ray Vision Implant}}
{{Item
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}
 
==Support==
Mechs, cyborgs and new troops, for when you feel you're understaffed.
 
===Dark Gygax===
{{anchor|Dark Gygax}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dark Gygax
  |name = Box of Riot Darts
  |image = DarkGygax.png
  |image = Foambox_riot.png
  |foundin = Ordered via syndicate uplink, costs 80 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Heavy Fire Support.
  |usedfor = Loading toy weapons.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |strategy = Lock and load.
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
  |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.
  }}
  }}
 
=== 84mm Rocket Propelled Grenade Launcher===
===Dark Mauler===
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{anchor|Dark Mauler}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dark Mauler
  |name = Rocket Propelled Grenade Launcher
  |image = DarkMarauder.png
  |image = Rocketlauncher.png
  |foundin = Ordered via syndicate uplink, costs 140 telecrystals!
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Heavy Assault Platform.
  |usedfor = Blowing holes into mechs, walls and people.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
  |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
  |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
  |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
  }}
  }}
 
====<span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo====
===Syndicate Cyborg===
<div class="mw-collapsible mw-collapsed">
{{anchor|Syndicate Cyborg}}
====84mm HE Rocket====
{{Item
{{anchor|84mm HE Rocket}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Cyborg
  |name = 84mm HE Rocket
  |image = Syndieborg.png
  |image = 84mmHE.png
  |foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Robotic Support.
  |usedfor = Loading the RPG.
  |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.  
  |strategy = Land a direct hit to dismember and kill the unfortunate target.
  |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
  |description = A low-yield anti-personnel HE rocket.
* The assault module contains:
** A [[Security_items#Flash|flash]];
** An [[#Energy_Sword|energy sword]];
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer;
* The medical module contains:
** A [[Security_items#Flash|flash]];
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
** Medical Gauze;
** A defibrillator;
** A [[#Medbeam_Gun|Medbeam Gun]];
** A health analyzer;
** Surgery tools (The surgical saw can be toggled to be an energy sword);
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer.
 
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
  }}
  }}
 
====84mm HEDP Rocket====
===Reinforcements===
{{anchor|84mm HEDP Rocket}}
{{anchor|Reinforcements}}
{{Item
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Reinforcements
  |name = 84mm HEDP Rocket
  |image = Generic_nukesyndie.png
  |image = 84mmHEDP.png
  |foundin = Ordered via syndicate uplink, costs 25 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Support.
  |usedfor = Loading the RPG.
  |strategy = Increase your team size by adding another operative.  
  |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
  |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
  |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
}}
</div>
<hr>
 
 
===Biohazardous Chemical Sprayer===
{{anchor|Biohazardous_Chemical_Sprayer}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Biohazardous Chemical Sprayer
|image = Bio_chem_sprayer.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Extreme Crowd Control.
|strategy = Shoots dangerous poisons.
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
  }}
  }}




==(Pointless) Badassery==
==Grenades and Explosives==
 
===Bioterror Foam Grenade===
===Broken Chameleon Kit===
{{anchor|Bioterror Foam Grenade}}
{{anchor|Broken Chameleon Kit}}
{{Item
{{Item
|bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
|bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
|name = Chemical Foam Grenade
  |name = Broken Chameleon Kit
|image = Grenade.png
  |image = Changeling.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Crowd Control.
  |usedfor = Complimenting your Syndicate balloon.
|strategy = Emits extremely debilitating foam.
  |strategy = Put this on and demonstrate your robustness.
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
  |description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
}}
  }}
===Buzzkill Grenade Box===
 
{{anchor|Buzzkill Grenade Box}}
===Centcom Official Costume===
{{Item
{{anchor|Centcom Official Costume}}
|bgcolor1 = #cccccc
{{Item
|bgcolor2 = #cccccc
  |bgcolor1 = #cccccc
|name = Buzzkill Grenade Box
  |bgcolor2 = #cccccc
|image = Syndibox.png
  |name = Centcom Official Costume
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
  |image = Syndibox.png
|usedfor = Covering the station in BEEEEEES.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
  |usedfor = Playing them like a fiddle.
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
  |strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
}}
  |description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.
===Fungal Tuberculosis Grenade===
  }}
{{anchor|Fungal Tuberculosis Grenade}}
 
{{Item
===Clown Costume===
|bgcolor1 = #cccccc
{{anchor|Clown Costume}}
|bgcolor2 = #cccccc
  {{Item
|name = Fungal Tuberculosis Grenade
|image = Box.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Biological Warfare.
|strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.
}}
=== Grenadier's Belt===
{{anchor|Grenadier's Belt}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 24 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
}}
===Syndicate Detonator===
{{anchor|Syndicate Detonator}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Detonator<br>"Big red button"
|image = Big red button.png
|foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
|usedfor = Detonating all syndicate bombs at once.
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}
===Viscerator Delivery Grenade===
{{anchor|Viscerator Delivery Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
}}
 
 
==Stealthy and Inconspicuous Weapons==
===CQC Manual===
{{anchor|CQC Manual}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 'Old Manual'
|image = CQC_manual.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Remembering the basics of tactical Close-Quarters Combat.
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
|description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill as Cooks can use in the kitchen, except anywhere. <br>
Your punches do bonus damage, and your grabs will start as aggressive.
You can combo attacks by switching intents while hitting. Possible Combos:
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).
}}
 
==Stealth and Camouflage Items ==
=== Stealthy No-Slip Chameleon Shoes===
{{anchor|Stealthy No-Slip Chameleon Shoes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stealthy No-Slip Chameleon Shoes
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals
|usedfor = Not slipping.
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = Aside from the name, these work exactly the same as regular noslips.
}}
 
 
==Space Suits and Hardsuits==
===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it. Most useful if you plan on using a flamethrower or just need more armor.
|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.
}}
=== Shielded Hardsuit===
{{anchor|Shielded  Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Shielded Hardsuit (Blood-red Hardsuit)
|image = Syndi_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.
|description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.
}}
==Devices and Tools==
===Blood-Red Magboots===
{{anchor|Blood-Red Magboots}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Blood-Red Magboots
|image = Syndi_magboots.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
}}
===Assault Pod Targeting Device===
{{anchor|Assault Pod Targeting Device}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Assault Pod Targeting Device
|image = Gangtool_red.png
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|usedfor = Dropping on the station with style.
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}
===Energy Shield===
{{anchor|Energy_Shield}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}
===Medbeam Gun===
{{anchor|Medbeam Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Medbeam Gun
|image = Medgun.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
}}
===Syndicate Combat Medic Kit===
{{anchor|Syndicate Combat Medic Kit}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Combat Medic Kit
  |image = Syndicate Medical Supply Kit.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)
  |usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}
===Syndicate Sentience Potion===
{{anchor|Syndicate Sentience Potion}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Sentience Potion
|image = Intell_potion.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Giving intelligence and a radio implant to an animal.
  |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
}}
==Implants==
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}
===Microbomb Implant===
{{anchor|Microbomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Microbomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}
===Macrobomb Implant===
{{anchor|Macrobomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Macrobomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
  |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}
=== Reviver Implant===
{{anchor|Reviver Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reviver Implant
|image = Chest_implant.png
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Recovering from crit.
|strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}
===Thermal Vision Implant===
{{anchor|Thermal Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Vision Implant
|image = Robotic_eyes.png
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}
===X-Ray Vision Implant===
{{anchor|X-Ray Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Robotic_eyes.png
|foundin = Ordered via syndicate uplink, costs 9 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}
==Support ==
Mechs, cyborgs and new troops, for when you feel you're understaffed.
===Dark Gygax===
{{anchor|Dark Gygax}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Gygax
|image = DarkGygax.png
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Has thrusters for space-maneuverability.
}}
=== Dark Mauler===
{{anchor|Dark Mauler}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Mauler
|image = DarkMarauder.png
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
}}
===Syndicate Cyborg ===
{{anchor|Syndicate Cyborg}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Cyborg
|image = Syndieborg.png
|foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.<br>
* The assault module contains:
** A [[Security_items#Flash|flash]]
** An [[#Energy_Sword|energy sword]]
** A cyborg LMG that prints ammo from energy
** A grenade launcher
** An [[#Emag|emag]]
** A power connector (to charge from certain machines on the go)
** A crowbar
** A fire extinguisher
** A pinpointer
* The medical module contains:
** A [[Security_items#Flash|flash]]
** A [[#Medical_bundle|syndicate hypospray]] containing nanites
** Medical Gauze
** A defibrillator
** A [[#Medbeam_Gun|Medbeam Gun]]
** A health analyzer
** Surgery tools (The surgical saw can be toggled to be an energy sword)
** An [[#Emag|emag]]
** A power connector (to charge from certain machines on the go)
** A crowbar
** A fire extinguisher
** A pinpointer
*The saboteur module contains:
** A [[Security_items#Flash|flash]]
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]]
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]]
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]]
** Zipties
** Improved versions of basic tools
** Metal Synthesizer
** Glass Synthesizer
** Cable Synthesizer
** Iron Rods
** A Destination Tagger. (To go around the station quicker)
** An [[#Emag|emag]]
** A cyborg chameleon projector (To disguise as a normal engineering cyborg)
** A power connector (To charge from certain machines on the go)
** A crowbar
** A fire extinguisher
** A pinpointer
 
 
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
  }}
=== Reinforcements===
{{anchor|Reinforcements}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reinforcements
|image = Generic_nukesyndie.png
|foundin = Ordered via syndicate uplink, costs 24 telecrystals.
|usedfor = Support.
|strategy = Increase your team size by adding another operative.
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
}}
 
 
==(Pointless) Badassery==
===Centcom Official Costume===
{{anchor|Centcom Official Costume}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Centcom Official Costume
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Playing them like a fiddle.
  |strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
  |description = Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.
  }}
===Clown Costume===
{{anchor|Clown Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Costume
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
|strategy = Wearing this will be enough to terrify most crew members.
|description = Contains a complete [[Clown]] uniform.
  }}
===Popout Cake===
{{anchor|Popout Cake}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Clown Costume
  |name = Rigged towering cake
  |image = Duffle_syndie.png
  |image = Popout_cake.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
  |usedfor = Hosting a surprise birthday party for the Captain, with some special guests.
  |strategy = Wearing this will be enough to terrify most crew members.
  |strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!
  |description = Contains a complete [[Clown]] outfit.
  |description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang.
  }}
  }}
[[Category:Objects]]
[[Category:Objects]]
[[Category: Weapons]]
[[Category: Weapons]]

Latest revision as of 12:23, 14 November 2024

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Missing a few syndicate items. Missing glue and syndi shuttle capsule."



Syndicate Items

These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.

How to Get These Items

Syndicate Uplink
Syndicate Uplink
Found in: Syndicate operatives spawn with one
Used for: Ordering syndicate items by a traitor or syndicate operative.
Strategy: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
Description
This is where the traitor gets all his fancy items. It can be disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.
From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.
The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.

Discounts

Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)

Types of discounts:

  • Discount (60% chance): A simple discount, a percentage off the original price.
  • Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!
  • Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price!

Bundles and Telecrystals

Contract Kit

"Contract Kit"
"Contract Kit"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Completing kidnapping contracts for TC-rewards.
Strategy: A high risk, high reward choice for a traitor who wants a real challenge.
Description
15+ players only
The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, Signal Jammer, chameleon jumpsuit and mask, agent card, three randomly selected low cost items, and a unique, electrified baton. Can include items from nuke ops.

Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the ninja jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by Nanotrasen, taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID.

Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from.

Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location.

The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.

Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts.

Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:

  • Contractor Pinpointer - 1 Rep: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units.
  • Fulton Extraction Kit - 1 Rep: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.
  • Reinforcements - 2 Rep: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself.
  • Blackout - 3 Rep: Cuts station power for a short duration.

Contractor Baton

This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of knockdown and 70 stamina damage, which means it will stam-paralyze someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike other batons, this one works on cyborgs.

Syndicate Bundle A: Syndi-kit Tactical

"Bundle A"
"Bundle A"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.

[Show/hide] Possible Sets

Recon

Spy

Stealth

Guns

Screwed

Murder

Implant

Hacker

Sabotage

Sniper

Meta Ops

Syndicate Bundle B: Syndi-kit Special

"Bundle B"
"Bundle B"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.

[Show/hide] Possible Sets

Bond

Ninja

Dark Lord

White Whale, Holy Grail

Mad Scientist

Bee

  • Bee objective
  • Bee costume
  • Bee mask
  • Yellow fanny pack
  • 3x Buzzkill Grenades
  • Beesease reagent
  • Bee gun - A gun that fires bees. Can be filled with reagents.

Mr Freeze

Syndicate Surplus Crate

"Crate"
"Crate"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Taking a gamble or getting tons of items.
Strategy: This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
Description
20+ players only
It's a crate. It contains 50 telecrystals worth of completely random Syndicate items. This can be anything from an Emag to a Deck of Cards. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.

Syndicate Lootbox Crate

"Crate"
"Crate"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Throwing a D20 and multiplying the result by 5, unless you hit 20 which will multiply it by 10.
Strategy: This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
Description
30+ players only
It's a crate. It contains 5-200 telecrystals worth of completely random Syndicate items. This can be anything from an Emag to a Deck of Cards. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose.

1 Raw Telecrystal

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

5 Raw Telecrystals

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

20 Raw Telecrystals

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

Super Surplus Crate

"Crate"
"Crate"
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Teaming up with another traitor to gamble all your TC.
Strategy: The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
Description
30+ players only
This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?

Random Item

"???"
"???"
Found in: Ordered via syndicate uplink, costs a random amount of telecrystals.
Used for: Purchasing a random item.
Strategy: Buy something completely random.
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.

Conspicuous and Dangerous Weapons

Box of Throwing Weapons

Box of Throwing Weapons
Box of Throwing Weapons
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Murdering people by throwing things.
Strategy: Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
Contents Description
5x, 2x This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.
Reinforced bolas cause a 1 second knockdown and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal bolas.


Energy Sword

Energy Sword
Energy Sword
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Mass murder.
Strategy: This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off.
Description
This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.
Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the e-bow's knockdown. You have a decent chance of reflecting projectiles with it when turned on.

Most often found in the hands of Traitors and Nuke Ops, however Nanotrasen also likes to make use of them, mainly in Red Alert ERTs and Death Squads. You can also hit it with a multitool to make it a RAINBOW SWORD.

Double-bladed Energy Sword

Double-bladed Energy Sword
Double-bladed Energy Sword
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
Strategy: Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
Description
25+ players only
The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed Energy Sword, it must be turned on to be used properly, and can still be stored in your pocket when turned off.
The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.
This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.
It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.

Gloves of the North Star

"Gloves of the North Star"
"Gloves of the North Star"
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: ATATATATATA
Strategy: Buy this if you want to punch people really quickly.
Description
A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.

Holoparasites

Holoparasite injector kit
Holoparasite injector kit
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: ORAORAORAORAORA
Strategy: Has many strategic options depending on which type of Holoparasite you choose to summon.
Description
25+ players only
Contains a Holoparasite injector. When injected, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.

Powerfist

Power Fist
Power Fist
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: break some bones (if this were Baystation).
Strategy: This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
Description
This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.
To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist.

Setting one has force 20 and launches people 1 tile away.
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown.
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three.

Stechkin

Stechkin Pistol
Stechkin Pistol
Found in: Ordered via syndicate uplink, costs 7 telecrystals
Used for: Quick and concealable murder.
Strategy: Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
Description
A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.
Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses 10mm ammunition.

Revolver

.357 Revolver
.357 Revolver
Found in: Ordered via syndicate uplink, costs 12 telecrystals
Used for: Very quick and loud murder.
Strategy: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
Description
It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.
This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses .357 ammunition.

Toy Pistol with Riot Darts

Toy Gun with Riot Darts
Toy Gun with Riot Darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Hiding a stunning weapon in plain sight.
Strategy: This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.

Poisoned Knife

Poisoned Knife
Poisoned Knife
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit.
Strategy: Buy with poison kit, apply to target.
Description
A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage.

Stealthy and Inconspicuous Weapons

Dart Pistol

Dart Pistol
Dart Pistol
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Shooting chemicals. Useful with the Poison Kit.
Strategy: Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
Description
This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.

Dehydrated Space Carp

Dehydrated Space Carp
Dehydrated Space Carp
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Sudden carp invasions.
Strategy: Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.

Energy Dagger

Energy Dagger
Energy Dagger
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Last resort combat.
Strategy: Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
Description
It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.
It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot.

Karate Scroll

Karate Scroll
Karate Scroll
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Fighting people with your fists.
Strategy: This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos.
Description
You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage.

Possible Combos:

  • Calf Kick: Harm Grab Disarm. Paralyses one of your opponent's legs.
  • Jumping Knee: Harm Disarm Harm. Deals significant stamina damage and knocks your opponent down briefly.
  • Karate Chop: Grab Harm Disarm. Very briefly confuses your opponent and blurs their vision.
  • Floor Stomp: Harm Grab Harm. Deals brute and stamina damage if your opponent isn't standing up.

Martial Arts Scroll

Martial Arts Scroll
Martial Arts Scroll
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Fighting ranged attackers, killing people with your fists.
Strategy: This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger.
Description
20+ players only
You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.
You will also not be able to use any ranged weapon, as it would be dishonorable.

Your punches do 10 to 15 brute, and your grabs will start as aggressive. You can also combo attacks by switching intents while hitting. Possible Combos:

  • Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
  • Back Kick: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
  • Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
  • Head Kick: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
  • Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.

Gamma Bow

Gamma Bow
Gamma Bow
Found in: Ordered via syndicate uplink, costs 8 telecrystals
Used for: Irradiating people.
Strategy: Poison crewmates.
Description
This weapon is meant for killing. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.
Additionally this weapon does not provide any message that it has been fired just like E-bow. Strong when paired with a disabler or anything that kills stamina. It has no shot limit, but takes a while to charge each shot, roughly 25 seconds. Each shot delivers random toxins to 10u Polonium, 5u Fentanyl, 5u Toxin and 10u Radium, that disorient and irradite the target.


Mini Energy Crossbow

Miniature Energy Crossbow
Miniature Energy Crossbow
Found in: Ordered via syndicate uplink, costs 12 telecrystals
Used for: Stunning people.
Strategy: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
Description
This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.
Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to paralyze someone.

Boxed Origami Kit

Boxed Origami Kit
Boxed Origami Kit
Found in: Ordered via syndicate uplink, costs 6 telecrystals
Used for: Folding paper airplanes.
Strategy: Lets you fold any paper into sharp paper airplanes to hit people in the eyes with.
Description
The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be paralyzed for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at.

Poison Kit

Poison Kit
Poison Kit
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Murdering people silently.
Strategy: Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
Contents Description
This kit contains a bottle each of Polonium, Venom, Fentanyl, Formaldehyde, Cyanide, Histamine, Initropidil, Pancuronium, Sodium Thiopental, Coniine, Curare and Amanitin, with a free syringe to inject them with.

Romerol

Romerol
Romerol
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Creating a zombie infestation.
Strategy: Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
Contents Description
Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue. (This is old description that needs to be changed)

Note: only a person with a murderbone objective can purchase this.

Sleepy Pen

"Pen"
"Pen"
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Disabling people, making people look dead.
Strategy: This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
Description
This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u Chloral Hydrate, 15u Mute-Toxin, and 10u Tirizene, which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by.
The default chemicals inside are completely non-lethal, so if you want to kill with it you need something else. Not available to Nuke Ops.

Universal Suppressor

Suppressor
Suppressor
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Silencing weapons.
Strategy: Attach it to your Stechkin, or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
Description
A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.

Ammunition

.357 Speedloader

.357 Speedloader
.357 Speedloader
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
Used for: Ammo for the Revolver.
Strategy: Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
Description
This is ammo for the Revolver. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.
These can not be printed in a hacked autolathe anymore. Only ammunition can be printed and used to reload speedloaders or the gun one bullet at a time.

10mm Handgun Magazine

10mm Handgun Magazine
10mm Handgun Magazine
Found in: Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
Used for: Ammunition for the Stechkin.
Strategy: Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a tacticool reload, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
Description
This is ammo for the Stechkin. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.
Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes.

10mm Armor Piercing Magazine

10mm Armour Piercing Magazine
10mm Armour Piercing Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Armour piercing ammunition for the Stechkin.
Strategy: Order this when you want to kill someone armoured like security staff.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.

10mm Incendiary Magazine

10mm Incendiary Magazine
10mm Incendiary Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammunition for the Stechkin which sets the target on fire.
Strategy: Order this when you want to see someone burn.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target.

10mm Hollow Point Magazine

10mm Hollow Point Magazine
10mm Hollow Point Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Ammunition for the Stechkin which deals more damage against unarmoured targets.
Strategy: Order this when you want to kill someone who is likely unarmoured.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.

Box of Riot Darts

Ammo-riot darts
Ammo-riot darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammo for the foam force Toy Handgun.
Strategy: Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
Description
This is ammo for the Toy Gun. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot.

Grenades and Explosives

Airlock Charge

Airlock Charge
Airlock Charge
Found in: Ordered via Syndicate Uplink, costs 4 telecrystals.
Used for: Sabotaging Airlocks to Explode when Opened.
Strategy: Use on a door that only your target would use. Hope they open it.
Description
A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.

Composition C-4

C-4
C-4
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.
You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.

Bag of C-4 Explosives

Bag of C-4 Explosives
Bag of C-4 Explosives
Found in: Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
Used for: Blowing lots of stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 10 C4 charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar).

Bag of X-4 Explosives

Bag of X-4 Explosives
Bag of X-4 Explosives
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target.

EMP Kit

EMP Kit
EMP Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: The disabling of technology, such as cameras, radios, etc.
Strategy: Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer and EMP Flashlight are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
Contents Description
x6 These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.
The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.
If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from Flashes and Flashbangs. They also stun cyborgs for a good deal of time.

Exploding Rubber Duck

Exploding Rubber Duck
Exploding Rubber Duck
Found in: Ordered via syndicate uplink, costs 4 telecrystal.
Used for: Blowing stuff up.
Strategy: Buy it as Clown and use it as ghetto banana peel. Die inevitably.
Description
A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. Similar explosion to Syndicate Minibomb.

High-Yield Exploding Rubber Duck

High-Yield Exploding Rubber Duck
High-Yield Exploding Rubber Duck
Found in: Ordered via syndicate uplink, costs 10 telecrystal.
Used for: Blowing stuff up.
Strategy: BOOOOM!!!
Description
A seemingly innocent rubber duck. Click on floor tile to place. It arms with same speed as C-4 (3 seconds), and will violently explode when stepped on. This one is armed like X4 and explosion radius is similar to meth grenade.

Detomatix PDA Cartridge

Detomatix Cartridge
Detomatix Cartridge
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Making other's PDAs explode.
Strategy: Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
Description
A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).
Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.
Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades.
For syndicates, this cartridge has the blast door toggle function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.

Pizza Bomb

Pizza Bomb
Pizza Bomb
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Tasty bomb delivery.
Strategy: This pizza box contains a bomb inside, a bit stronger than a Syndicate Minibomb. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!

Slipocalypse Clusterbang

Slipocalypse Clusterbang
Slipocalypse Clusterbang
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Making a large area slippery with soap.
Strategy: Once used, it will split into several grenades, which in turn will spawn a bar of Syndicate Soap each.
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!

Syndicate Bomb

Syndicate Bomb
Syndicate Bomb
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Making really big holes.
Strategy: Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with C4 for a quick bang.
Description
The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.

The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.

Syndicate Minibomb

Syndicate Minibomb
Syndicate Minibomb
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Blowing shit up, making holes in the station.
Strategy: Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
Description
The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.

Explosive Flashbulb

Explosive Flashbulb
Explosive Flashbulb
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Blowing oblivious crew up.
Strategy: Use wirecutters on flash and install this thing.
Description
A flashbulb stuffed with explosives that when used by an oblivious security officers, will cause a violent explosion. Strenght similar to Water/pot mixture, except it actually kills the user (unless they have bomb damage reduction).

Stealth and Camouflage Items

Chameleon Kit

Chameleon Kit
Chameleon Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.

Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
Strategy: Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.

Description
Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.

The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.

No-Slip Chameleon Shoes

No-Slip Chameleon Shoes
No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Not slipping.

Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
Strategy: These can be bought separately from the chameleon kit if you don't need the rest.

Description
Similar to the Chameleon Kit these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice.

Agent ID Card

Agent Identification Card
Agent Identification Card
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Concealing your identity and avoiding security/the AI.


Like chameleon clothing, using a multitool on the Id Card will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
Strategy: Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a Chameleon Kit or at least a mask.

Description
This is a special ID card with multiple uses:
  • The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
  • Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
  • You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer!
  • Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
  • Forging for the first time will automatically assign your account ID to it.

Chameleon Projector

Chameleon Projector
Chameleon Projector
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Hiding as an item on the station.
Strategy: Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
Description
Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.
Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.
Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.

Camera Bug

Camera Bug
Camera Bug
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Spying through cameras.
Strategy: Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.
Description
When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.

Smuggler's Satchel

Smuggler's Satchel
Smuggler's Satchel
Found in: Ordered via syndicate uplink, costs 1 telecrystals, it can also be found randomly hidden on station with contraband inside.
Used for: Hiding items under floortiles.
Strategy: Use it to stash contraband or bombs under the crew's feet.
Description
This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.
Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.

Stimpack

Stimpack
Stimpack
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Speed and reducing stuns for a long time.
Strategy: Use it on yourself before a fight with security.
Description
This stimulant medipen comes loaded with 50u Stimulants, which will heavily increase your run speed, reduce stuns and give a small heal over time.

Syndicate Soap

"Soap"
"Soap"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Cleaning things, and slipping people on it.
Strategy: Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
Description
It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.

Mulligan

Mulligan
Mulligan
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Changing identity.
Strategy: Use it on yourself and find new clothes.
Description
This syringe comes loaded with a Mulligan Toxin that will randomize your appearance and identity, permanently.

EMP Flashlight

Flashlight
Flashlight
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
Strategy: Best used stealthily against technology. For the traitor who prefers a more delicate touch.
Description
Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.
Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.

Adaptive Cardboard Cutouts

Adaptive Cardboard Cutouts
Adaptive Cardboard Cutouts
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Making the crew believe in a nonexistant threat.
Strategy: Place them somewhere, and disguise them as anything.
Description
This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.

Decoy Nuclear Authentication Disk

Nuclear Authentication Disk
Nuclear Authentication Disk
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Fooling the crew into thinking that the nuclear authentication disk is safe.
Strategy: Leave it in the Captains Quarters and hope he doesn't examine it.
Description
It's just a normal disk. Visually it's identical to the real deal, and only the Captain or nuclear operatives can identify it.

Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.
Don't try to give this to us the Syndicate to complete your objective, they know better!

Chameleon Bangproof Headset

Chameleon Bangproof Headset
Chameleon Bangproof Headset
Found in: Ordered via syndicate uplink. Costs 2 telecrystals.
Used for: Providing yourself protection from flashbangs.


Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
Strategy: Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.

Description
A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.

Chameleon Flashproof Glasses

Chameleon Flashproof Glasses
Chameleon Flashproof Glasses
Found in: Ordered via syndicate uplink. Costs 2 telecrystals.
Used for: Stopping yourself from being flashed.

Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.
Strategy: Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.

Description
A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.

Chameleon Combat Gloves

Chameleon Combat Gloves
Chameleon Combat Gloves
Found in: Ordered via syndicate uplink. Costs 1 telecrystal.
Used for: Shock protection when hacking doors.
Strategy: Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.

Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.

Description
A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.

Space Suits and Hardsuits

Syndicate Space Suit

Syndicate Space Suit
Syndicate Space Suit
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Surviving space.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.

Syndicate Hardsuit

Syndicate Hardsuit (Blood-red Hardsuit)
Syndicate Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Surviving space, tactical armor.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.

Devices and Tools

Cryptographic Sequencer

Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
Strategy: Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly.
Description
Also called an Emag (electromagnetic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.
Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from Hacking something.

See here for further info about what things can be hacked/opened by swiping them with an Emag.

Fully Loaded Toolbox

"Suspicious Looking Toolbox"
"Suspicious Looking Toolbox"
Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
Used for: Obtaining tools and combat gloves.
Strategy: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
Contents Description

It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and combat gloves. It's also slightly more robust than a regular toolbox.

Hypnotic Flash

"Flash"
"Flash"
Found in: Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum.
Used for: Hypnotizing people into following absurd orders.
Strategy: This flash is capable of inflicting the Hypnotic Stupor on vulnerable people.
As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
Description
To be considered vulnerable, a player must not be implanted with a Mindshield Implant and either be hallucinating, sleeping, at extremely low sanity or suffering from the Dumbness trauma. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.

Syndicate Surgery Duffelbag

Syndicate Surgery Duffelbag
Syndicate Surgery Duffelbag
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Surgery.
Strategy: Use it to perform any kind of surgical crime.
Contents Description


Contains all the possible tools for surgery; in addition, the MMI inside will automatically Emag any cyborg it's inserted in.

Chest Rig

Chest Rig
Chest Rig
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Storing combat equipment.
Strategy: Use it to store many weapons when you intend to go loud.
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.

Syndicate Tome

Syndicate Tome
Syndicate Tome
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Healing and harming.
Strategy: Use it to heal other traitors you've teamed up with.
Description
A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.

Thermal Imaging Glasses

Thermal Imaging Glasses
Thermal Imaging Glasses
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Seeing people, creatures, and synthetics through walls.
Strategy: Used for tracking your targets and spotting threats or security ambushes.
Description
When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.

Binary Translator Key

Binary Translator Key
Binary Translator Key
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Communicating with the AI and Cyborgs.
Strategy: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.
Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).

Syndicate Encryption Key

Syndicate Encryption Key
Syndicate Encryption Key
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
Strategy: Eavesdrop on security. Communicate with other traitors for cooperative goodness.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.
This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.

Artificial Intelligence Detector

"Multitool"
"Multitool"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Knowing when the AI is watching you. Checking camera coverage and possible multicams.
Strategy: Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
Description
A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.
Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.

Hacked AI Upload Module

Hacked AI Law Upload Module
Hacked AI Law Upload Module
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Changing the AI's laws to what you want.
Strategy: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
Description
This is a more powerful version of the Freeform AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.
The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole they can find to kill you.


Power Sink

Power Sink
Power Sink
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Sucks up all the station power, causing a black-out.
Strategy: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
Description
This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate.
You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!

Power Beacon

"Ominous Beacon"
"Ominous Beacon"
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Attracting a loose singularity/tesla towards the beacon at a brisk leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
Strategy: Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
Description
Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.

Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.
A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.

Briefcase Launchpad

Briefcase Launchpad
Briefcase Launchpad
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Breaking into secure areas, theft, kidnapping, teleporting bombs.
Strategy: Set it up near a wall to a secure area, teleport over it, teleport back.
Description
A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.

To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.

Radioactive Microlaser

'Health Analyzer'
'Health Analyzer'
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Stealthily irradiating people.
Strategy: Use it on someone, wait for the radiations to kick in and knock them out.
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.
It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.

Signal Jammer

Signal Jammer
Signal Jammer
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Disrupting any nearby outgoing radio communication.
Strategy: Activate it before killing someone so they can't scream over radio.
Description
This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can't fit on a pocket.

Codespeak Manual

Codespeak Manual
Codespeak Manual
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
Strategy: Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.
This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.

F.R.A.M.E. PDA Cartridge

F.R.A.M.E Cartridge
F.R.A.M.E Cartridge
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Making someone elses PDA a fake Syndicate Uplink.
Strategy: Use it to frame someone as a traitor or to send them Telecrystals.
Description
It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.
You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.

Protocol CRAB-17 Phone

Protocol CRAB-17 Phone (The suspicious phone)
Protocol CRAB-17 Phone (The suspicious phone)
Found in: Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock.
Used for: Draining crew funds.
Strategy: Use it to force the crew to convert their money into cash or rush a spacecoin market.
Description
This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.

Experimental Syndicate Teleporter

Experimental Syndicate Teleporter
Experimental Syndicate Teleporter
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Teleporting into rooms you don't have access to.
Strategy: Use it to get around quickly and escape dangerous situations.
Description
A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die. The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds.

Mindslave Lasso

Bluespace Lasso
Bluespace Lasso
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Taming lower creatures and commanding them.
Strategy: Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden.
Description
An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it.

Implants

Adrenal Implant

Adrenal Implant
Adrenal Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Removing stuns, healing.
Strategy: Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
Description
20+ players only
An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.

Freedom Implant

Freedom Implant
Freedom Implant
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Escaping an arrest.
Strategy: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
Description
If you inject yourself with the implanter inside, you can instantly get out of Handcuffs 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.
Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.

Storage Implant

Storage Implant
Storage Implant
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Storing suspicious items.
Strategy: Use it to keep contraband, so it can't be discovered by a random search.
Description
If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without Surgery.

Radio Implant

Internal Syndicate Radio Implant
Internal Syndicate Radio Implant
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Covert communication.
Strategy: Chat with fellow syndicate members even after having your headset removed.
Description
This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.
EMP-proof, but can't be modified with encryption keys.

Stealth Implant

Stealth Implant
Stealth Implant
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Cardboard powered stealth action.
Strategy: Sneak around the station inside an invisible cardboard box.
Description
This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.

Uplink Implant

Uplink Implant
Uplink Implant
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Spawning syndicate items without using your hands or PDA.
Strategy: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get Permabrigged.
Description
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals.
Undetectable (except via surgery), and excellent for escaping confinement.

Role Restricted

Reverse Revolver

Reverse Revolver
Reverse Revolver
Found in: Ordered via syndicate uplink, costs 13 telecrystals. Only available to the Clown.
Used for: Shooting people or tricking them into killing themselves.
Strategy: shoot at people with it, have people shoot at you with it!
Description
This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.
People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.

Tae-clown-do shoes

Tae-clown-do shoes
Tae-clown-do shoes
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Clown.
Used for: Infinite Pies, Huge air horn pranks and stuffing people into pies.
Strategy: Pie your fellows, Honk them into oblivion and put them in your special pie. HONK!.
Description
A pair of shoes for the most elite agents of the honkmotherland.
They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn.

Clown Bomb

Clown Bomb
Clown Bomb
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to the Clown.
Used for: Mass pranking.
Strategy: Place this in a department that REALLY needs to cheer up.
Description
You know what's the only thing worse than a bomb?

A bomb that releases fifty clowns. It even honks instead of beeping.

Reverse Bear Trap

Reverse Bear Trap
Reverse Bear Trap
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Only available to the Clown.
Used for: Executing someone in a very spectacular, gruesome fashion.
Strategy: Attack someone with it and keep them still for 3 seconds.
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.

To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.

Clown Car

Clown Car
Clown Car
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Clown.
Used for: High-octane multi-seat pranking action.
Strategy: Run people over, stuff them in your trunk. Henk!
Description
The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!

Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.
Only clowns can drive this.

EZ clean bundle

EZ clean bundle
EZ clean bundle
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Janitor.
Used for: Cleaning every "stain" with maximum prejudice.
Strategy: It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
Description
This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.

His Grace

His Grace
His Grace
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Chaplain.
Used for: Caedite eos. Novit enim Dominus qui sunt eius.
Strategy: The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension.
Description
His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs.
It starts peckish, giving just a moderate damage buff.
Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground.
More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. GET-FOOD.
STARVING: NOW YOU DID IT. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-

DEATH: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.
At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.
ASCENSION: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
Note: only a person with a murderbone objective can purchase this.

Cult construction kit

Cult construction kit
Cult construction kit
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Chaplain.
Used for: Creating an army of servant constructs.
Strategy: Go to mourge and recover some souls from the bodies. Deploy your shell and make an artificier or two. print more soulstones and shells and recover more souls to make more constructs.
Description
Recovered from an abandoned Nar'sie cult lair two construct shells and a stash of empty soulstones was found.
These were purified to prevent occult contamination and have been put in a belt so they may be used as an accessible source of disposable minions.
The construct shells have been packaged into two beacons for rapid and portable deployment.

Haunted Magic Eightball

Haunted Magic Eightball
Haunted Magic Eightball
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to the Curator.
Used for: Communicating with Ghosts.
Strategy: Help your decision making by asking ghost players "yes or no" questions.
Description
Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item.

The twenty possible answers are the following:
"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" and "Very doubtful".

Wicker Doll

Wicker Doll
Wicker Doll
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Curator and Stage Magician.
Used for: Practicing voodoo magic.
Strategy: See through your target's eyes, make them confess to crimes or even attack other people nearby.
Description
To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects:
  • When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
  • When using a sharp item on it it will cause severe pain to the target, stunning it.
  • When using a bike horn on it it will HONK him, also dealing ear damage.
  • Setting the doll on fire will also set the target on fire.
  • When using the doll while targeting the head, it will make the target dizzy.
  • When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.
  • When using the doll while targeting a leg, it will move the target randomly by a step.
  • When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
  • When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.

After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.
To remove the linking item from a doll, use it while you're targeting the chest.

Prison Cube

Prison Cube
Prison Cube
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Curator.
Used for: Putting someone at the mercy of their coworkers' competence.
Strategy: Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes.
Description
The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that.

Ancient Jumpsuit

Ancient Jumpsuit
Ancient Jumpsuit
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to Assistants.
Used for: Show you are a seasoned greytider.
Strategy: Waste all of your credits to show how superior you are.
Description
An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.

Ancient Toolbox

Ancient Toolbox
Ancient Toolbox
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to Assistants.
Used for: Bashing heads in and everything tool-related.
Strategy: Bash people, bash windows, hacking doors, increase its damage with telecrystals.
Contents Description

A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with Insulated Gloves, to top it off it increases in brute the more telecrystals you have inside it! Does not come with a analyzer.

Modified Syringe Gun

Modified Syringe Gun
Modified Syringe Gun
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Instantly injecting someone with DNA from a distance.
Strategy: Shoot someone with a mutator with a bad disability.
Description
A syringe gun that fires DNA injectors instead of normal syringes.

Banana Cream Pie Cannon

Banana Cream Pie Cannon
Banana Cream Pie Cannon
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to the Clown.
Used for: Shooting pies into people's faces.
Strategy: Shoot people in the face with it and then finish them off by other means.
Description
A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.

Magillitis Serum Autoinjector

experimental autoinjector
experimental autoinjector
Found in: Ordered via syndicate uplink, costs 15 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Going apeshit.
Strategy: Use this on yourself and start smashing things.
Description
Contains a chemical that turns you into a fast, tough gorilla after a short while.

Box of Gorilla Cubes

Box of Gorilla Cubes
Box of Gorilla Cubes
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Spreading mayhem, raising a sentient gorilla army.
Strategy: These are similar to monkey cubes, but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
Description
A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.

Kinetic Accelerator Pressure Mod

Kinetic Accelerator Pressure Mod
Kinetic Accelerator Pressure Mod
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to the Shaft Miner. Only 2 in stock.
Used for: Making your Kinetic Accelerator a weapon for use on the station.
Strategy: Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.

Guide to Advanced Mimery Series

Guide to Advanced Mimery Series Part 1 & 2
Guide to Advanced Mimery Series Part 1 & 2
Found in: Ordered via syndicate uplink, costs 11 telecrystals. Only available to the Mime.
Used for: Shooting bullets out of your fingers. Making invisible 3x1 walls.
Strategy: Killing someone with your fingers or putting up a wall to escape your pursuers.
Contents Description
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.

Baguette blade bundle

Baguette blade bundle
Baguette blade bundle
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Mime.
Used for: Cutting people up stealthily.
Strategy: Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre.
Description
A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath.

Explosive Hot Potato

Explosive Hot Potato
Explosive Hot Potato
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Only available to Cooks, Botanists, the Clown and the Mime.
Used for: Causing mass panic and small explosions.
Strategy: Activate and hit someone to transfer it to them, and watch the madness!
Description
When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.

Energy chainsaw

Energy chainsaw
Energy chainsaw
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to Cooks, Botanists and Bartenders.
Used for: RIP AND TEAR.
Strategy: Activate and Use to communicate your desire for bloodshed. Remember to reactivate on pickup.
Description
An incredibly deadly modified chainsaw with plasma-based energy blades instead of metal and a slick black-and-red finish.
While it rips apart matter with extreme efficiency, it is heavy, large, and monstrously loud.

Brainwashing Surgery Program

Brainwashing Surgery Program
Brainwashing Surgery Program
Found in: Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum.
Used for: Turning people into mindslaves through surgery.
Strategy: Brainwash people, preferably authority figures, to fulfill your will.
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.

Reagent Dartgun

Reagent Dartgun
Reagent Dartgun
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Chemist and the Chief Medical Officer.
Used for: Shooting chemicals without reloading syringes.
Strategy: Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
Description
This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.

Blast Cannon

Blast Cannon
Blast Cannon
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to Scientists and the Research Director.
Used for: Firing your own immovable rod, sniping AIs from across Z-levels.
Strategy: Load it with a TTV bomb and delete everything in a straight line.
Description
This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.
Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.

Concealed Weapon Bay

Concealed Weapon Bay
Concealed Weapon Bay
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Only available to Roboticists and the Research Director.
Used for: Hiding a weapon in a non-combat Exosuit
Strategy: Use on a finished Exosuit. Then do the same with a mech-weapon of choice.
Description
The concealed weapon bay is an item that attaches to non-combat mechs such as Ripleys or Odysseuses and allows them to equip one mech weapon. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows).

Syndicate Man Machine Interface

Syndicate Man Machine Interface
Syndicate Man Machine Interface
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to Roboticists and the Research Director.
Used for: Borging.
Strategy: Use it to gain an emagged borg without emag.
Description
the MMI will automatically Emag any cyborg it's inserted in.

Race Restricted

Ethereal Dance Grenade

Ethereal Dance Grenade
Ethereal Dance Grenade
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Only available to Ethereals.
Used for: Sudden Dancing.
Strategy: No Benefit whatsoever except to flex on people.
Description
A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated.

Plasmaman Chameleon Kit

Plasmaman Chameleon Kit
Plasmaman Chameleon Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to Plasmamen.
Used for: Disquising
Strategy: Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections.
Description
use to "blend in" if you can.

Old Tribal Scroll

Old Tribal Scroll
Old Tribal Scroll
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to lizardmen.
Used for: Fighting people with your claws.
Strategy: This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos.
Description
You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading.

Extra-Bright Lantern

Extra-Bright Lantern
Extra-Bright Lantern
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to Moths.
Used for: LÄMP
Strategy: Use it to gain light.
Description
We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype.

(Pointless) Badassery

Broken Chameleon Kit

Broken Chameleon Kit
Broken Chameleon Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Complimenting your Syndicate balloon.
Strategy: Put this on and demonstrate your robustness.
Description
A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud.

Syndicate Playing Cards

Syndicate Playing Cards
Syndicate Playing Cards
Found in: Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance.
Used for: Playing cards, cheap throwing stars.
Strategy: Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
Description
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.

Syndicate Beer

Syndicate Beer
Syndicate Beer
Found in: Ordered via syndicate uplink. Costs 4 telecrystals.
Used for: Purging toxins.
Strategy: Drink them to get plastered and drain other toxins.
Description
Syndicate brand 'beer' designed to flush toxins out of your system. Warning: Do not consume more than one!

Syndicate Briefcase Full of Cash

Syndicate Briefcase Full of Cash
Syndicate Briefcase Full of Cash
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Trading. Roleplay.
Strategy: Use the cash to buy your objective, or export it with cargo to order crates.
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits.

Syndicate Smokes

Syndicate Smokes
Syndicate Smokes
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Cool-looking regeneration.
Strategy: Smoke them to inhale omnizine and heal over time.
Description
Strong flavor, dense smoke. Each cigarette is infused with 10u nicotine and 15u omnizine. Smoking one of these cigarettes takes about 2 minutes.

Syndicate Balloon

"Syndicate Balloon"
"Syndicate Balloon"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Showing off.
Strategy: Buy this if you feel you can do your objectives without the use of syndicate items.
Description
A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.

Box of DonkCo. Toys

Box of DonkCo. Toys
Box of DonkCo. Toys
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Prank, honk!
Strategy: Distracts securities... or present them your funny toys.
Description
A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you're going to present funny toys to your beloved child. Don't ask why the box is red.
Contents:
  • 1x Fake emag
  • 1x Fake e-sword
  • 1x Fake duel e-sword
  • 1x fake cult sword
  • 1x pair of fake syndicate suit
  • 1x fake hot potato
  • 1x fake batong
  • 1x fake clockwork watch
  • 2x fake clockwork corgs
  • 1x obvious fake nuclear disk
  • 1x red button
  • 1x formblade
  • 1x fake gun
  • 4x fake pierced reality
  • 1x fake singularity
  • 1x fake eldritch book
  • 1x fake gigas codex
  • 1x fake His Grace (green toolbox)
  • 1x fake handcuffs
  • 1x fake talking AI

Syndicate Incursion Team

Items only available to syndicate incursion members.

Bundles

Stolen Shuttle Creation Kit
Stolen Shuttle Creation Kit
Found in: Incursion Uplink, costs 15 telecrystals.
Used for: Building a shuttle
Strategy: Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.
Description
Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.
Medical Bundle
Medical Bundle
Found in: Incursion Uplink, costs 12 telecrystals.
Used for: Healing your team
Strategy: Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.
Description
A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.
Hardsuit Bundle
Hardsuit Bundle
Found in: Incursion Uplink, costs 18 telecrystals.
Used for: Going into space and looking cool.
Strategy: Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.
Description
A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.

Nuclear Strike Team

Items only available to syndicate operatives during Nuke.

Bundles and Telecrystals

Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.

Bioterror bundle

Bioterror bundle
Bioterror bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 14.
Used for: Getting all you need to commit several war crimes.
Strategy: Start a biological disaster, and spread chaos among the crew.
Description
For the madman: Contains a Bioterror spray, Bioterror Grenade, a Poison Kit, a Dart Pistol, a box of syringes, a Donksoft assault rifle, and some extra darts. Remember: Seal suit and equip internals before use.

Bulldog bundle

Bulldog bundle
Bulldog bundle
Found in: Ordered via syndicate uplink, costs 13 telecrystals, saving 2.
Used for: Getting a well rounded shotgun kit.
Strategy: Shoot people with it.
Description
Lean and mean: Optimised for people that want to get up close and personal. Contains the popular Bulldog Shotgun, a 12g stun drum, a 12g buckshot drum, and a pair of Thermal Imaging Goggles.

C-20r bundle

C-20r bundle
C-20r bundle
Found in: Ordered via syndicate uplink, costs 14 telecrystals, saving 4.
Used for: Getting a classic and reliable gun.
Strategy: Shoot people with it.
Description
Old faithful: The classic C-20r Submachine Gun, bundled with two magazines, and a Suppressor.

Cybernetic Implant Bundle

Cybernetic Implant Bundle
Cybernetic Implant Bundle
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Implanting your team.
Strategy: Implant it in your team.
Description
Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost.

Medical bundle

Medical bundle
Medical bundle
Found in: Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
Used for: Getting a rounded medical kit.
Strategy: Become a combat medic to keep your team up and running.
Description
The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with:

Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.

Sniper bundle

Sniper bundle
Sniper bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
Used for: Getting all you need to start sniping.
Strategy: Become a long-range sniper.
Description
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, 2 soporific magazine, a free surplus supressor, a pen(the regular kind), a folder, and a worn out suit and tie.

Spetsnaz Pyro bundle

Spetsnaz Pyro bundle
Spetsnaz Pyro bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
Used for: Getting all you need to watch the worldstation burn.
Strategy: Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
Description
For systematic suppression of carbon lifeforms in close range: Contains an elite fireproof hardsuit, a flamethrower, two plasma tanks, a pistol, two magazines, a bottle of flammable vodka, a tactical medkit, and a stimulant syringe.

Conspicuous and Dangerous Weapons

Bulldog Shotgun

Bulldog Shotgun
Bulldog Shotgun
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Killing/Stunning people.
Strategy: A robust shotgun. Holds a wide selection of ammo types.
Description
The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.
A Bulldog with stun shells and a Stechkin can make for a cheap alternative C20r SMG when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Bulldog Ammo

Ammo-12g Stun Slug

Stun Slug Drum Magazine
Stun Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.
A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.

Ammo-12g Buckshot

Buckshot Drum Magazine
Buckshot Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.
Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.

Ammo-12g Slugs

Slug Drum Magazine
Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.

Ammo-12g Dragon's Breath

Dragon's Breath Drum Magazine
Dragon's Breath Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.
A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.

Ammo-12g Breaching

Breaching Drum Magazine
Breaching Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.

Ammo-12g Bundle

Drum Magazine Bundle
Drum Magazine Bundle
Found in: Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
Used for: Loading Bulldogs.
Strategy: Lock and load.
Description
Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.

C-20r Submachine Gun

C-20r Submachine Gun
C-20r Submachine Gun
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Killing people.
Strategy: The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
Description
Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a Silencer. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] C-20r Ammo

.45 Ammo

.45 Ammo
.45 Ammo
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading a C-20r SMG.
Strategy: Lock and load.
Description
A 24-round .45 magazine for use in the C-20r submachine gun.

.45 Ammo Bundle

.45 Ammo Bundle
.45 Ammo Bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Loading several C-20r SMGs.
Strategy: Lock and load.
Description
Contains 9 C-20r SMG magazines, for a total of 216 shots.

L6 Squad Automatic Weapon

L6 SAW
L6 SAW
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Mowing people down.
Strategy: An expensive investment, designed for consistent and powerful fire support for assault teams. Pairs well with a suit with extra armor.
Description
Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.
Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] SAW Ammo

1.95x129mm Box Magazine

Ammo-5.56x45mm
Ammo-5.56x45mm
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.

1.95x129mm (Hollow-Point) Box Magazine

Ammo-5.56x45mm (Hollow-Point) Box Magazine
Ammo-5.56x45mm (Hollow-Point) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.

1.95x129mm (Armor Penetrating) Box Magazine

Ammo-5.56x45mm (Armor Penetrating) Box Magazine
Ammo-5.56x45mm (Armor Penetrating) Box Magazine
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.

1.95x129mm (Incendiary) Box Magazine

Ammo-5.56x45mm (Incendiary) Box Magazine
Ammo-5.56x45mm (Incendiary) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.

Sniper Rifle

Sniper Rifle
Sniper Rifle
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Killing people from far away.
Strategy: A long-range sniper rifle, useful for shooting down hallways or from space.
Description
The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.
Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Sniper Ammo

.50 Magazine

.50 Magazine
.50 Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.

.50 Soporific Magazine

.50 Soporific Magazine
.50 Soporific Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.

.50 Penetrator Magazine

.50 Penetrator Magazine
.50 Penetrator Magazine
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.

Surplus Rifle

Surplus Rifle
Surplus Rifle
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Arming someone cheaply.
Strategy: A cheap rifle. Better than nothing, if you've got a pair of spare TC. In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
Description
A Mosin Nagant bolt-action rifle, loaded with 5 7.62 bullets. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat.

[Show/hide] Surplus Rifle Ammo

Surplus Rifle Clip

Surplus Rifle Clip
Surplus Rifle Clip
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Loading the Surplus Rifle.
Strategy: Lock and load.
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.

M-90gl Carbine

M-90gl Carbine
M-90gl Carbine
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Versatile crowd control.
Strategy: Combine it with an energy shield.
Description
This carbine has a three-round burst setting as well as an underbarrel grenade launcher.
Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.

[Show/hide] M-90gl Carbine Ammo

5.56mm Toploader Magazine

5.56mm Toploader Magazine
5.56mm Toploader Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Lock and load.
Description
It's a magazine. Every time you call it a clip, god, kills a kitten.

40mm HE Grenade

40mm HE Grenade
40mm HE Grenade
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Insert into the M-90gl Carbine. Do not throw.
Description
These grenades do not fit in regular grenade launchers.

Flamethrower

Flamethrower
Flamethrower
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Setting things on fire.
Strategy: A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
Description
Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in Toxins or Engineering.

Toy Submachine Gun

Donksoft SMG
Donksoft SMG
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Toy Machine Gun

Donksoft LMG
Donksoft LMG
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Box of Riot Darts

Box of Riot Darts
Box of Riot Darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading toy weapons.
Strategy: Lock and load.
Description
Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.

84mm Rocket Propelled Grenade Launcher

Rocket Propelled Grenade Launcher
Rocket Propelled Grenade Launcher
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Blowing holes into mechs, walls and people.
Strategy: Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.

[Show/hide] Rocket Propelled Grenade Launcher Ammo

84mm HE Rocket

84mm HE Rocket
84mm HE Rocket
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading the RPG.
Strategy: Land a direct hit to dismember and kill the unfortunate target.
Description
A low-yield anti-personnel HE rocket.

84mm HEDP Rocket

84mm HEDP Rocket
84mm HEDP Rocket
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Loading the RPG.
Strategy: Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
Description
A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.


Biohazardous Chemical Sprayer

Biohazardous Chemical Sprayer
Biohazardous Chemical Sprayer
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Extreme Crowd Control.
Strategy: Shoots dangerous poisons.
Description
A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Grenades and Explosives

Bioterror Foam Grenade

Chemical Foam Grenade
Chemical Foam Grenade
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Crowd Control.
Strategy: Emits extremely debilitating foam.
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.

Buzzkill Grenade Box

Buzzkill Grenade Box
Buzzkill Grenade Box
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Covering the station in BEEEEEES.
Strategy: Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
Description
These grenades release ten bees that will indiscriminately attack anyone with random toxins.
Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.

Fungal Tuberculosis Grenade

Fungal Tuberculosis Grenade
Fungal Tuberculosis Grenade
Found in: Ordered via syndicate uplink, costs 14 telecrystals.
Used for: Biological Warfare.
Strategy: Spreads an extremely dangerous and infectious virus.
Description
A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.

Grenadier's Belt

Grenadier's Belt
Grenadier's Belt
Found in: Ordered via syndicate uplink, costs 24 telecrystals.
Used for: Lobbing several kinds of grenades.
Strategy: Contains a grenade for every situation. Avoid blowing yourself up with them.
Description
A belt containing a large amount of assorted grenades. TO be specific, it contains:
  • 1 Flashbang;
  • 4 Smoke Bombs;
  • 2 EMP Grenades;
  • 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
  • 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
  • 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
  • 1 Fluorosulfuric Acid Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
  • 2 Syndicate Minibombs;
  • Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.

Syndicate Detonator

Syndicate Detonator "Big red button"
Syndicate Detonator
"Big red button"
Found in: Ordered via syndicate uplink. It costs 1 telecrystals.
Used for: Detonating all syndicate bombs at once.
Strategy: Coordinating bomb blasts to destroy multiple objects simultaneously.
Description
The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.

Operatives start with a working detonator in their base, buying this is usually redundant.

Viscerator Delivery Grenade

Viscerator Grenade
Viscerator Grenade
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Crowd Control.
Strategy: Shoot several killdrones that will try to hack off people's limbs.
Description
This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.
The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.


Stealthy and Inconspicuous Weapons

CQC Manual

'Old Manual'
'Old Manual'
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Remembering the basics of tactical Close-Quarters Combat.
Strategy: Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
Description
Reading this single-use book will teach you the basics of CQC - a martial art.
You learn devastating combos and when throw is active, have a chance to block and counter attacks.
This is the same skill as Cooks can use in the kitchen, except anywhere.

Your punches do bonus damage, and your grabs will start as aggressive. You can combo attacks by switching intents while hitting. Possible Combos:

  • Slam: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
  • CQC Kick: Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
  • Restrain: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep).
  • Pressure: Disarm Grab. Deals 60 stamina damage.
  • Consecutive CQC: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).

Stealth and Camouflage Items

Stealthy No-Slip Chameleon Shoes

Stealthy No-Slip Chameleon Shoes
Stealthy No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 3 telecrystals
Used for: Not slipping.
Strategy: The nuke ops version of no-slips.
Description
Aside from the name, these work exactly the same as regular noslips.


Space Suits and Hardsuits

Elite Syndicate Hardsuit

Elite Syndicate Hardsuit
Elite Syndicate Hardsuit
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it. Most useful if you plan on using a flamethrower or just need more armor.
Description
Works like a Syndicate Hardsuit, but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.

Shielded Hardsuit

Shielded Hardsuit (Blood-red Hardsuit)
Shielded Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 30 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon.
Description
Looks like a normal Syndicate Hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN!
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.

Devices and Tools

Blood-Red Magboots

Blood-Red Magboots
Blood-Red Magboots
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Working without gravity.
Strategy: Activate them if the gravity generator stops working.
Description
A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.

Assault Pod Targeting Device

Assault Pod Targeting Device
Assault Pod Targeting Device
Found in: Ordered via syndicate uplink. It costs 30 telecrystals.
Used for: Dropping on the station with style.
Strategy: Use this to drop into a central area, giving less time to react to the crew.
Description
This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.

It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!

Energy Shield

Energy Shield
Energy Shield
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Protecting yourself from energy weapons
Strategy: This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory's riot shotguns will be effective in bypassing the energy shield.
While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.

Medbeam Gun

Medbeam Gun
Medbeam Gun
Found in: Ordered via syndicate uplink, costs 14 telecrystals.
Used for: Constant and free healing.
Strategy: Use it on a target to begin healing it.
Description
A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.

Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.

Syndicate Combat Medic Kit

Syndicate Combat Medic Kit
Syndicate Combat Medic Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only)
Used for: Healing your fellow operatives.
Strategy: Use this to keep your team alive.
Description
The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).

Syndicate Sentience Potion

Syndicate Sentience Potion
Syndicate Sentience Potion
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Giving intelligence and a radio implant to an animal.
Strategy: Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
Description
This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.
Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.

Implants

All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.

CNS Rebooter Implant

CNS Rebooter Implant
CNS Rebooter Implant
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Reducing stuns.
Strategy: Implant it in yourself.
Description
This implant will shorten any stun longer than 4 seconds to 4 seconds.

Microbomb Implant

Microbomb Implant
Microbomb Implant
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent your items from being stolen.
Description
Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.

Macrobomb Implant

Macrobomb Implant
Macrobomb Implant
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent anyone close to your corpse from being alive.
Description
A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.

Reviver Implant

Reviver Implant
Reviver Implant
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Recovering from crit.
Strategy: Implant it in yourself.
Description
This implant will heal you once you fall into crit, then goes into cooldown.

Thermal Vision Implant

Thermal Vision Implant
Thermal Vision Implant
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Seeing living beings through walls.
Strategy: Implant it in yourself.
Description
Like optical thermal goggles, but leaves your glasses slot free for other glasses.

X-Ray Vision Implant

X-Ray Vision Implant
X-Ray Vision Implant
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Seeing through walls.
Strategy: Implant it in yourself.
Description
Allows unrestricted vision through walls.

Support

Mechs, cyborgs and new troops, for when you feel you're understaffed.

Dark Gygax

Dark Gygax
Dark Gygax
Found in: Ordered via syndicate uplink, costs 80 telecrystals.
Used for: Heavy Fire Support.
Strategy: Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
Description
One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.
Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.
However, it is extremely vulnerable to ion guns, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.
It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.

Has thrusters for space-maneuverability.

Dark Mauler

Dark Mauler
Dark Mauler
Found in: Ordered via syndicate uplink, costs 140 telecrystals!
Used for: Heavy Assault Platform.
Strategy: For when you need to absolutely annihilate anything in your way, accept no substitute.
Description
The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.
Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless.
Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).

Syndicate Cyborg

Syndicate Cyborg
Syndicate Cyborg
Found in: Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module.
Used for: Robotic Support.
Strategy: Increase team size by adding a borg to the team, an unstunnable killing machine.
Description
A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.
  • The assault module contains:
    • A flash
    • An energy sword
    • A cyborg LMG that prints ammo from energy
    • A grenade launcher
    • An emag
    • A power connector (to charge from certain machines on the go)
    • A crowbar
    • A fire extinguisher
    • A pinpointer
  • The medical module contains:
    • A flash
    • A syndicate hypospray containing nanites
    • Medical Gauze
    • A defibrillator
    • A Medbeam Gun
    • A health analyzer
    • Surgery tools (The surgical saw can be toggled to be an energy sword)
    • An emag
    • A power connector (to charge from certain machines on the go)
    • A crowbar
    • A fire extinguisher
    • A pinpointer
  • The saboteur module contains:
    • A flash
    • Thermal Imaging Vision
    • A syndicate Rapid Construction Device (RCD)
    • A Rapid Piping Device (RPD)
    • Zipties
    • Improved versions of basic tools
    • Metal Synthesizer
    • Glass Synthesizer
    • Cable Synthesizer
    • Iron Rods
    • A Destination Tagger. (To go around the station quicker)
    • An emag
    • A cyborg chameleon projector (To disguise as a normal engineering cyborg)
    • A power connector (To charge from certain machines on the go)
    • A crowbar
    • A fire extinguisher
    • A pinpointer


The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.

Reinforcements

Reinforcements
Reinforcements
Found in: Ordered via syndicate uplink, costs 24 telecrystals.
Used for: Support.
Strategy: Increase your team size by adding another operative.
Description
Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.


(Pointless) Badassery

Centcom Official Costume

Centcom Official Costume
Centcom Official Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Playing them like a fiddle.
Strategy: Ask the crew to "inspect" their nuclear disk and weapons system.
Description
Contains a full CentCom Official uniform, headset and clipboard included. The headset comes without an encryption key. Do be aware that some Security personnel may attack you on sight for simply wearing this.

Clown Costume

Clown Costume
Clown Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: PRANKS GONE WRONG 3: NUCLEAR EDITION
Strategy: Wearing this will be enough to terrify most crew members.
Description
Contains a complete Clown uniform.

Popout Cake

Rigged towering cake
Rigged towering cake
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Hosting a surprise birthday party for the Captain, with some special guests.
Strategy: Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection!
Description
Contains a Popout Cake rigged with a flash bang.