Central Command: Difference between revisions

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{{NPA}}
{{Location
{{Location
  |headerbgcolor=purple
  |headerbgcolor=purple
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  |imagebgcolor=orange
  |imagebgcolor=orange
  |name=Central Command
  |name=Central Command
  |image=[[File:Central Command.jpg|thumb]]
  |image=Central Command.jpg
  |department=Central Command
  |department=Central Command
  |exits=[[Space]]
  |exits=[[Space]]
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  |contents= Bar, beach, sleepers, cell
  |contents= Bar, beach, sleepers, cell
  |clearance=Anyone
  |clearance=Anyone
  |description=Glory to CentCom!
  |description=Glory to Nanotrasen!
  |sec_level=Medium
  |sec_level=Medium
  |style=CentCom
  |style=Centcom
  |balance=--
  |balance=--
  |other=--
  |other=--
  }}
  }}
[[Nanotrasen]]'s massive and tightly-defended Corporate Headquarters.


This is the place where the [[Escape Shuttle]] finally ends up after having left the Space Station 13. Welcome back home.
This is the place where the [[Escape Shuttle]] finally ends up after having left Space Station 13. Welcome back home.
 


Only the docking and [[Holodeck|Thunderdome]] areas are explorable. Most doors are locked so only those with centcomm ID have access. However a cyborg or AI can open them.


The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.


The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as Centcom. Go figure.




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{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 13:50, 23 July 2021

Central Command Area
Central Command
Glory to Nanotrasen!
Obvious exits Space
Purpose The place where the rounds (usually) end
Access level
Noteworthy contents Bar, beach, sleepers, cell
Clearance Anyone
Security level Medium
Style Centcom
Balance Requirements
Other Notes
Locations on beestation


Nanotrasen's massive and tightly-defended Corporate Headquarters.

This is the place where the Escape Shuttle finally ends up after having left Space Station 13. Welcome back home.

Only the docking and Thunderdome areas are explorable. Most doors are locked so only those with centcomm ID have access. However a cyborg or AI can open them.

The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.

The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as Centcom. Go figure.























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