Arrivals

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Revision as of 09:54, 13 August 2013 by imported>Kingofkosmos
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General Area
Arrivals
The place where everyone arrives first during mid-shift.
Obvious exits Port Primary Hallway east, maintenance north, maintenance north-east, maintenance south-east, space, escape pods, vacant office, security post
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from CentCom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



All crew members that have just been shipped from central command are sent to the station to the Arrival Shuttle. The Shuttle itself is always attached to the station, yet somehow, new people just APPEAR in it automagically. The shuttle has a few sets of jumpsuits and shoes, as well as a Syndicate arcade machine. Enjoy your "stay" at Space Station 13!

Stationed in arrivals is the Security Checkpoint, although it is hardly ever manned. To the north are two conveniently placed Escape Pods, in case of emergency. All doors in arrivals do not require any access to open, including the external airlocks to space.

There are also two docking ports for other craft in the south arrivals area. Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope.


General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside