Escape Pods
General Area | |
Escape Pods in Arrivals | |
Escape wing has been bombed! Get to the pods! | |
Obvious exits | South to Port Primary Hallway from the Arrivals Pods, Security Office from the Security Pod and Engineering from the Engineering Pod |
Purpose | An alternative choice to evacuate the station |
Access level | Public |
Noteworthy contents | Two chairs and an intercom inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe |
Clearance | Everyone |
Security level | Low |
Style | Pod |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on beestation |
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
Other Pod Locations
There are four escape pods located on the station; two in Arrivals, one on either side of the arrival shuttle; one in Security, at the far northeast of the brig; and one in Engineering, to the east of the particle accelerator and southeast of the Chief Engineer's office, under Atmospherics.
For Evildoers
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
how do i shot pod
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to the Asteroid. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
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The escape pod in Perma
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The escape pod in Engineering
General Area | |
Escape Pod in Arrival | |
Escape wing has been bombed! Get to the pods! | |
Obvious exits | South to Port Primary Hallway from the Arrivals Pod, Brig from the Security Pod, Fitness from Dormitory Pod, west to Engineering from the Engineering Pod. |
Purpose | An alternative choice to evacuate the station |
Access level | Public |
Noteworthy contents | Two chairs and an intercom inside, emergency closet next to pod door, emergency space gear and pickaxe in a safe |
Clearance | Everyone |
Security level | Low |
Style | Pod |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on beestation |
The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle. Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
Other Pod Locations
There are four escape pods located on the station; one in Arrivals, to the north of the arrival shuttle; one at the north end of the Dormitories; one in Security, in the permanent housing section; and one in Engineering, accessible by the foyer.
For Evildoers
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
how do i shot pod
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to the Asteroid. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
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The escape shuttle in Dormitory
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The escape shuttle in Engineering
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The escape shuttle in Security. Notice the juxtaposition between life (the pod) and death (the execution room)
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