General items: Difference between revisions

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imported>Deantwo
(→‎Items: Edited links.)
imported>Kingofkosmos
(Having Storage Items and Containers-category in General Items was a little silly.)
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  |description = Comes in 8 colors. (?)
  |description = Comes in 8 colors. (?)
  }}
  }}


==Containers==
==Containers==
{{anchor|Mechanical Toolbox}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Mechanical Toolbox
|image = BlueToolbox.png
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room
|usedfor = Contains tools which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]]
|description = This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.
}}
{{anchor|Electrical Toolbox}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Electrical Toolbox
|image = Ytoolbox.png
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]]
|usedfor = Contains tools which you'll need when fixing or breaking electrical equipment
|strategy = The electrical toolbox is good to have when traitoring. Although you'll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]]
|description = The electrical toolbox's contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though.
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]].
}}
{{anchor|Emergency Toolbox}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Emergency Toolbox
|image = Redtoolbox.png
|foundin = emergency lockers and storage areas
|usedfor = Contains tools which are useful in emergencies
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar.
|contents = [[File:Flashlight.png|link=Flashlight]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]]
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency.
Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes.
}}
{{anchor|Box}}
{{anchor|Box}}
{{Item
{{Item
Line 225: Line 269:
  |foundin = [[Law Office]]
  |foundin = [[Law Office]]
  |usedfor = A briefcase is a bulky item that can hold up to seven tiny items.
  |usedfor = A briefcase is a bulky item that can hold up to seven tiny items.
  |strategy = ?
  |strategy = Stuff it with whatever and carry it around
  |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.
  |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.
  }}
  }}
{{anchor|Locker}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Locker
|image = Locker.png
|foundin = Nearly everywhere
|usedfor = Storing everything but the biggest things
|strategy = Open, fill with stuff, close, lock
|description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers.
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts.
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away.
[[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]]
}}
===[[File:Backpack.png|50px]][[File:Utilitybelt.png|50px]] [[Clothing and Accessories#Backwear|Clothing Items with Additional Storage Capabilities]]===


==Equipment==
==Equipment==

Revision as of 11:34, 16 October 2013

Items

Pen
Pen
Found in: In any PDA, Office desks
Used for: Changing your trajectory in space. Writing on paper.
Strategy: Aim for the eyes.
Description
You can write on paper with a pen, but also on robots and bookshelves. This is essential to the Librarian but not anyone else -- since they take up a whole pocket or backpack slot, most people throw them out immediately or shove them in their PDAs.

Paper
Paper
Found in: Paper Tray, Office desks
Used for: Request forms, Résumés.
Strategy: Make it look professional! A useful and very over looked feature of paperwork is the [sign] Signature command, as you can't fake someone else's signature.
Description
You write on it with a pen. Medical doctors want it for forms, quartermasters want it for forms, even the judges want it for forms. Librarians just want it for erotic literature. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the Chemists for it.

See also: Guide to paperwork

Hand Labeler
Hand Labeler
Found in: Chemistry, Art Storage, Toxins Lab, Conference Room, Cargo Loading Area
Used for: Used for labeling items for easier recognition.
Strategy: Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which.
Description
Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.

Camera
Camera
Found in: Art Storage, Library
Used for: Taking pictures.
Strategy: Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls.
Description
Can take 10 pictures before having to get a new roll of film. Pictures can then be attached to news reports created on a newscaster console.

Flashlight
Flashlight
Found in: Maintenance, Emergency Toolbox, Vendomat
Used for: Lighting up the darkness
Strategy: If you're using one of these, someone probably fucked up the power system.
Description
It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes. Also of note are Lanterns (three spawn in the Mining Dock), which are brighter than flashlights because Cargonia. Power goes off every round, so real pros just turn these on and leave them everywhere.

Timer
Timer
Found in: Primary Tool Storage, Chemistry, Conference Room, Vendomat
Used for: Used mostly for making bombs.
Strategy: ?
Description
A timer... it counts down... 3... 2... 1... boom?

Use a Screwdriver to toggle it between normal and attachment mode.

Proximity Sensor
Proximity Sensor
Found in: Primary Tool Storage, Robotics, Vendomat
Used for: Used mostly for making bombs or robots.
Strategy: ?
Description
This is used to detect people getting close.

Use a Screwdriver to toggle it between normal and attachment mode.

Remote Signaling Device
Remote Signaling Device
Found in: Primary Tool Storage, Research Division, Vendomat
Used for: Can be attached to Igniters and, a lot less commonly, wires on doors.
Strategy: Can be attached to wires on all anything with a panel and work like a remote Multitool. If used right, two of these can be used in place of an Multitool.
Description
Sends a pulse when it receives a signal with the right code and frequency.

Use a Screwdriver to toggle it between sending and receiving/attaching mode.

Igniter
Igniter
Found in: Primary Tool Storage, Chemistry, Vendomat
Used for: Used mostly for starting fires and making bombs.
Strategy: ?
Description
?

Use a Screwdriver to toggle it between normal and attachment mode.

Mop
Mop
Found in: Custodial Closet
Used for: Used to cleans the floor.
Strategy: Fits nicely in a backpack. Dip in a Mop Bucket to make it wet.
Description
The Janitor starts with one.

Space Cleaner
Space Cleaner
Found in: Custodial Closet, Medbay
Used for: A better cleaner than water. Doesn't cause people to slip. Spray to clean a single tile or to remove a cobweb. Can also be used to clean people's clothing.
Strategy: You can make more by combining 50% Ammonia with 50% Water. (See: Guide to chemistry)
Description
Not to be confused with the liquid created in Chemistry. This is in the end just a spray bottle, and can be filled with anything.

Bucket
Bucket
Found in: Custodial Closet
Used for: They can be used by several different jobs as part of their actual duties.
Strategy: Fill with water and splash on the floor and make everyone fall.
Description
A bucket holds liquid only, most commonly water. It holds up to 70 units.

Light Replacer
Light Replacer
Found in: Custodial Closet
Used for: Replacing broken light bulbs or making evil traps for people that can't see in the dark.
Strategy: Fill with light bulbs and just start replacing those broken lights!

Can be emagged to unlock mischievous features. (See: Traitor Janitor)

Description
An item which uses magnets to easily replace lights. Perfect for the lazy janitor!

Station Bounced Radio
Station Bounced Radio
Found in: Emergency Toolbox
Used for: Used for emergency communication, if when the telecommunications goes down.
Strategy: If the singularity is lose, it may very likely take out the telecommunications room. Other causes of telecommunications failures could be power lose or sabotage. So have one of these handy or find one quick if when it happen.
Description
The station bounced radio will function similarly to standard radio Headset if you put it in your pocket or in your hand; thus you can use the "say ;radio message" function as normal without turning on the microphone to broadcast. (Use :l (Left Hand) and :r (Right Hand) depending on the hand used to hold the radio. (?))

It is very simple: click it, set the station, and turn on the speaker to talk. It will pick up any sounds from surrounding areas.

Syndicate Hook Up:
Some radios are especially tuned to a clandestine network where unmentionable contraband may be obtained. It has an emergency detonation button that can do some serious damage.

Crayon
Crayon
Found in: Art Storage, Crayonboxs
Used for: Used for drawing cultist runes or coloring clothing items.
Strategy: Washing a pair of gloves with a crayon will change their color, allowing you to make fake Insulated Gloves.
Description
Comes in 8 colors. (?)


Containers

Mechanical Toolbox
Mechanical Toolbox
Found in: Engineering, Primary Tool Storage and many places around the station including tool storage and the locker room
Used for: Contains tools which are needed whenever you want to construct or deconstruct something
Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
Contents Description

This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.

Electrical Toolbox
Electrical Toolbox
Found in: Engineering, Primary Tool Storage, Tech storage
Used for: Contains tools which you'll need when fixing or breaking electrical equipment
Strategy: The electrical toolbox is good to have when traitoring. Although you'll likely also need a weldingtool and multitool to be an effective traitor
Contents Description
The electrical toolbox's contents are intended to help fix (and break) electrical equipment. Insulated gloves are a must when dealing with electricity though.

Yellow toolboxes have a small chance of containing a pair of insulated gloves.

Emergency Toolbox
Emergency Toolbox
Found in: emergency lockers and storage areas
Used for: Contains tools which are useful in emergencies
Strategy: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar.
Contents Description
The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency.

Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes.

Box
Box
Found in: Cargo Loading Area, Atmospherics Office, Everyone start out with an internals box.
Used for: The box is a container that can hold seven items and be stored inside of a backpack.
Strategy: Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee weapon.
Description
Can be folded flat for cardboard by clicking it in your hand when it's empty. It can only hold tiny items. Everyone start with one because it contains a breath mask and an oxygen tank, it is commonly referred to as your internals box.

Boxes can come in many forms, some can only have specific items in them.

Crayonbox
Crayonbox
Found in: Art Storage
Used for: Used for holding Crayons.
Strategy: Pick your favorite color and try and stay inside the lines.
Description
A box containing many Crayons of different colors.

Briefcase
Briefcase
Found in: Law Office
Used for: A briefcase is a bulky item that can hold up to seven tiny items.
Strategy: Stuff it with whatever and carry it around
Description
By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The lawyer and detective get one.

Locker
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Strategy: Open, fill with stuff, close, lock
Description
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away.

Clothing Items with Additional Storage Capabilities

Equipment

Paper Tray
Paper Tray
Found in: Office desks
Used for: Supplies you with all your paper needs.
Strategy: Take Paper and set your paper-cutting master plans in motion.
Description
Paper Paper Paper. Click it to take a piece of paper, drag it to your sprite to pick the whole thing up.

Mop Bucket
Mop Bucket
Found in: Custodial Closet
Used for: Wetting a Mop.
Strategy: Commonly filled with water, but You can create Space Cleaner (not to be confused with the Space Cleaner spray bottle) by combining 50% Ammonia with 50% Water. See also: Guide to chemistry
Description
A mop bucket holds liquid only, most commonly water. It holds up to 100 units. Has to be filled with a Bucket, Beaker or bottle.

Intercom
Intercom
Found in: One is found in every room.
Used for: The same as headsets and Station Bounced Radios, but mostly only if when you don't have access to either of those.
Strategy: When a crewman's headset is lost or comms are down and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large.
Description
Intercom wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use :i to operate these hands-free.

Water Tank
Water Tank
Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Custodial Closet, Xenobiology
Used for: Used to fill something with water.
Description
Has 1000 units of water at start.


Fuel Tank
Fuel Tank
Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Mining Station, Mining Dock
Used for: Refill welding tools with this.
Strategy: DO NOT click on this while the welder is still on. The results are very explosive.
Description
Starts with 1000 units of fuel.

Bookfinder
Bookfinder
Found in: Library
Used for: Used to find the books you want.
Strategy: No one uses these.
Description
No description

Furniture

Chair
Chair
Found in: Everywhere.
Used for: Chairs are for sitting down and making the place look nice.
Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off.
Description

Table
Table
Found in: Everywhere.
Used for: Tables are used to hold objects on.
Strategy: Put your stuff on it, but don't put your feet on it.
Description
They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Normal: Reinforced: Wooden:

Rack
Rack
Found in: Everywhere.
Used for: Used for equipment storage in the station.
Strategy: ?
Description
Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.