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{{Location
{{Speech
|headerbgcolor=lightblue
|name=Manfred Hayden, the Atmospheric Technician
|headerfontcolor=black
|text = Hey, you should probably read the [[Guide to Atmospherics]]!
|imagebgcolor=#ffff88
|image = [[File:Generic_atmos.png|right]]
|name=Atmospherics
}}
|image=Atmospherics.png|thumb
|department=Atmospherics
|exits=Hallway west, [[Maintenance|maintenance]] north, engineering break room west
|purpose=Handles the various gasses in the station
|access=
|contents=pipes, computers, ect
|clearance=[[Captain]], [[Atmospheric Technician]], [[Chief Engineer]]
|description=This is atmospherics, [[Atmospheric Technician]]s work here. This is where all air on station is stored and redistributed. Most systems are automatic, with only a few that need looking after.
|sec_level=--
|style=--
|balance=--
|other=--
}}


This is atmospherics, [[Atmospheric Technician]]s work here. This great city of pipes and gas, also known as Atmosia, <s>tries to</s> ensures that the station stays filled with breathable air. Here, you will find pipes, computers, more pipes, [[Atmospherics items|atmospheric equipment]], the Fireaxe, even more pipes, large gas reservoirs and canisters. All gasses on the station are stored here and later redistributed. Most systems, like the distribution of air to the station and the collection of waste gasses from the scrubber are automatic, with only a few that need looking after. However, these system are far from being optimized!
The only people that ''should'' be here are the [[Chief Engineer]], [[Atmospheric Technician]] or the [[Engineer]] on skeleton crew.
Yet, some [[Traitor|people]] do come here for other reasons, like to dump bodies, charge a [[Syndicate Items|bomb]]'s O₂ tank, plant a [[power sink]], get O₂ for [[Jet Pack|jet packs]], steal CO₂ canisters to manually flood the station, bunker down during a [[Revolutionary| revolution]], start a [[Blood Cult|cult]], build a computer forest, try to do [[Guide to Atmospherics|fusion]] or flood the station with harmful gasses.
In case you don't aspire to do anything like that, make sure to check out the [[Guide to Atmospherics]]!
<tabs>
<tab name= BoxStation>
[[File:Atmospherics.png|600px|thumb]]


===Yonder Atmosia===
===Yonder Atmosia===
The land of pipes and air, a peaceful place often left to its automatic work. Yet, some people do come here for other reasons:
The city of pipes and air, a peaceful place often left to its automatic work. You get here either through through the engineering foyer to the west or maintenance from the north. It is surrounded by space to the south and east. There is an airlock in the lower right corner which heads into cold, dead space. You can quickly get to the [[AI Satellite]] to the south with it, though. You will find the canister storage to the left of Atmospherics.
 
The [[Gas turbine|Turbine]] is seperated on this map from the rest of Atmospherics. You can reach it by going north into maintenance, then go east and travel further down south until you reach the turbine. Since it is not often visited, it makes for an ideal hideout for [[Blood Cult|certain]] [[Heretics|individuals]].
 


*Dump bodies.
</tab>
*Charge a [[Syndicate Items|bomb]]'s O2 tank.
<tab name="MetaStation">
*Plant a [[power sink]].
*Get O2 for [[Jet Pack|jet packs]].
*Steal CO2 canisters to manually flood the station.
*Bunker down in a revolution.
*Start a cult.
*Build a computer forest.
*Flood the station with harmful gasses.
*Set up the secondary [[Singularity Engine]].
[[category: Locations]]


===HOW TO BE A GOOD ATMOS TECH===
[[File:AtmosphericsMETA.png|600px|thumb]]
[[File:atmos.png]]


===Functionally similar to BoxStation===
While functionally similar to Box, it is worth noting that the [[Engineering]] Foyer up north separates the [[Supermatter]] from atmospherics, making atmospherics relatively safe from outside damage. You have a small canister storage in the north west corner, which also contains consoles for air alarms and such. In the upper right corner you will meet the part of Atmosia that actually supplies air to the station. Or, depending on [[Traitor|who]] [[Malfunctioning AI|you]] are, any other (harmful) gas of your choice.


Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye.
On this station, the turbine is located south west, where the black pipe is leading to. This is also the only other entrance next to the Foyer up north. The gas reservoirs to the east and south are located in space.
There are 4 major pipe "loops":
*The dark blue loop is the distribution loop. It sends air to all the vents on the station and is fed by the cyan and orange loops.
*The cyan air mix loop, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of atmospherics.
*The red/green loop, which retrieves the gas in the station via the air scrubbers (red) and passes them through a set of filters (green).
*The yellow loop, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank. It takes outputs from the N2-, 02-, CO2-, Plasma- and N20 tank.


This station also comes with a half built auxilliary gas chamber, reached through the airlock to the south east. Who build it and why is unknown. Only real atmosian masters actually know its possible uses, if any.


The air breathed by humans on SS13 is made out of oxygen and nitrogen. It is mixed on the south end of atmos. The gasses are pumped through the cyan tubes from their respective tanks ('''N2''', '''O2''') and are mixed in the air tank ('''Air'''). The breathable gas is then pumped through the cyan loop to the north of atmos, where it is then pumped into the blue loop and out to the station .


<center>
<gallery mode=packed Heights=400px>
File:AuxchamberMETA.png|What secrets does this place hold? Only the [[Admins|gods]] know...
</gallery>
</center>


The filtering loop basically runs the gasses through the filters along the green piping and injects all gasses not filtered into the mixing tank.


The tanks of the station's atmospherics network (unlike in the rest of the station) are in reality rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control computer, an on/off valve, and an output pump for each loop. Note that '''these rooms can be depleted''', especially if [[Traitor|someone]] makes a hole in a tank's external wall.
</tab>


To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop. The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.
<tab name="DeltaStation">
[[category: Locations]]


===ATMOS QUICK SETUP===
[[File:AtmosphericsDelta.png|600px|thumb]]


Properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it's a waste of space at best and an outright fire hazard at worst.
===Stuck between Engineering and a hard Crystal===
Delta's Atmospherics is, unlike in other stations, not seperated from Engineering but rather surrounded by it. One of only two ways to enter the Supermatter to the north is by heading through Atmospherics, the other one leading through maintenance to the east. To the south is the engineering foyer and the CE's office.


Here's how to do it the right way.
Atmospherics is quite big on this station, with a lot of room to fulfill all of your pipe dreams. In the middle of it you will find a small room with a suit storage unit, [[Atmospheric Technician|Atmospheric Technicians]] lockers and the fireaxe. The distro loop and waste input are in a seperate room to the south west. The waste loop flows in a counter-clockwise fashion through Atmosia.
[[File:AtmosDerp.png|thumb]]


*1) Go to every red circled pump and filter.  Make sure they're all on and set to max pressure (4500 kPa), so gas will actually be moved.
The turbine is in the upper left corner. You can directly feed it from atmos and thus, it can quickly be set up as an emergency generator in case [[Guide to malfunction|things go]] [[Traitor|wrong]] with the Supermatter. In the south east corner you will find the canister storage, aswell as consoles to monitor air and power alarms. You can also check the status of the [[Supermatter]] on the upper console.
*2) Go to the blue circled pump. '''There are four schools of thought''', '''a clever school''' that sets it to 300kPA (which allows unwrenching of pipes), '''a cautious school''' that sets it to 400-700 kPA (within human tolerance), '''a robust school''' that sets it to 4,500kPA (beyond human tolerance) and '''a genius school''' who sets it to 315 kPA (high enough that people can't mess with the distribution system, but low enough that it can be drained in decent time to make changes.)  Due to the volume of the distribution pipes themselves, it takes quite some time to fill the network past human tolerances and make pipes dangerous if broken. A good middle road is to use full pressure, wait for the pipes to fill to 300 or 400-700 kPA and then dial the pump down to match.
*3) (optional) Go to the red lockers pointed to by the red arrow, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit AND a hard hat to be resistant to weak fires. One will be useless without the other.
*4) (optional) Go grab the Fire Axe from the wall mount and hide it somewhere the [[Clown|chucklefucks]] won't get it and go killing.


Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can syphon it. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
</tab>


Just be sure to configure the air alarms around the station to filter N2O, CO2, and Plasma.
<tab name="KiloStation">
They default to CO2 only, the AI can easily help you with it.
Congratulations, you are now more competent than 90% of all Atmos techs.


===WHAT PIPE DO===
[[File:KiloAtmosfinal.png|600px|thumb]]


There are a few different pipes you can get from the dispenser. They all have their own thing going for 'em.
===A small department for a small station===
On this station, the cozy and compact department is arranged in a counter-clockwise manner. Starting in the top left with the nitrogen miner and ending at the bottom right with the waste input pipe and the distribution pipe. You can enter from the engineering foyer on the upper right, where the canister storage is located. Before you enter Atmosia proper, there is a small room with suit storages and the lockers for the [[Atmospheric Technician|Atmospheric Technicians]]. Or you can enter through maintenance in the upper left corner.


*'''Regular pipes''' - The station is infested with these thing and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Like on Pubby, the turbine is right next to atmospherics. It is accessed through the bottom left airlock. Right next to it there is an airlock through which you can head into [[Space]].
*'''Insulated pipes''' - Keeps the cold out if you're placing pipes out in space. (Regular pipes don't transfer outside heat at all from the environment, so these are pretty much regular pipes without the luxury of manifolds.)


'''Devices'''
The [[Supermatter]] chamber is situated directly to the right of the department. If it were to delam, which is something our [[Byond the impossible|competent engineers]] would never allow, expect damage to the distribution and waste loop as well as superficial damage on some gas reservoirs, mainly the mix chamber and plasma.
*Connector - Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
*Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
*Gas pump - The basic pumps you'll find all over atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
*Passive gate - Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
*Volume pump - A bit like the gas pump, but pumps via volume rather than going for pressure. 200 is its max output, but this is fairly significant. Faster than a gas pump (You can even fill canisters up past the standard 4500 kpa pressure!), so best used in systems where precise pressure isn't needed. (Such as anything to do with the waste loop.)
*Scrubber - Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
*Meter - Wanna know how much gas is in a pipe? Use these. (Helpful hint: In a room with the default 101.3kPa atmosphere pipes < 303.9 kPa pressure can be unwrenched.)
*Gas Filter - Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them if you will.
*Gas Mixer - Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.


'''Heat Exchange'''
</tab>
*Pipes - H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
*Junction - Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space ''somehow''!
*Heat Exchanger - These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)


===PIPE PROSPECTIN'===
<tab name="FlandStation">


Don't think that Atmospherics is your only place to mess about, nay good sirs and madams. The ENTIRE pipe system is your oyster!
[[File:FlandAtmospherics.png|600px|thumb]]


*Officially, Atmospherics has one other official room on the station, a small room in maintenance just north of the [[Fitness Room]] by the [[Courtroom]] and just south of the [[Security Office]]. This room can isolate the Security wings distribution system with its own feed of gas, canister of air mix included within! This room gets used exactly 0% of the time by anyone, but can be used for safe (Extremely deadly) applications for anyone with a canister of safe things (See: Face melting) to be put exclusively in the Security wing of the station.
===Now with EVEN MORE space!===
You can access Atmospherics through the north foyer, from the right or through maintenance in the lower left corner. The NT Station Engineering Division came up with the grand innovation of not putting the gas reservoirs in space, but rather building them into the station. As such, any breach will lead to Atmospherics being flooded. The turbine is situated east accross a hallway (just follow the black pipe).  


*The [[Incinerator]] provides a good off-site burn room if you don't want to set atmospherics on fire yourself. Just be careful, all sorts of [[Traitor|rep]][[Changeling|reh]][[Cult|ens]][[Clown|ible]] people like to hang out there.
The distro output is located in the North-East, which can quickly be accessed from all sides. This differentiates it from other stations, where the distro output is usually isolated from the rest of Atmospherics to make it harder to access for [[Clown|unwanted]] guests. The Waste input comes from the red pipe to the west and flows through Atmospherics in a clockwise fashion.


*The [[Construction Area]] is a oft disused little haven that's just asking for some pipes, it even comes with an Air alarm that controls nothing that you don't build yourself! This place provides a great blank canvas for any sort of atmospheric experimentation outside of Atmosia. However, it's a little far from any distro pipes... Except the vent in [[Tech Storage]]...
South of Atmospherics you will find vast maintenance tunnels. These can be used for a [[Alien|variety]] of [[Blob|reasons]] and [[Blood Cult|people]].


*The [[Vacant Office]] is also a prime location for Atmospherics, though there already is a vent system in place as well as plenty of annoying desks to dismantle, it can be a place to practice your pipe wizardry.
<br/>
<br/>


*By [[Arrivals]] and also the airlocks leading to the [[Toxins Test Chamber]] in the maintenance tunnels are two large cans of emergency air mix that can be put into the system with the turn of a valve. These have never been used in the history of ever, unless by accident.
<center>
<gallery mode=packed Heights=400px>
File:Turbine FlandStation.png|The turbine room. Very useful as as power source or for burning [[Clown|stuff]]!
</gallery>
</center>


Finally, the entirety of the maintenance system itself is a giant playground of pipes. Spend a shift or three with your T-ray on exploring the vast pipe systems. You may even find junction points that you can close off to exclusively flood a department of your choice with a lethal gas! Science always drawing your ire for its constant alarms? Robotics refusing to build you a mech? Botany... Uhh... Throwing tomatoes at you?
</tab>


Remember, you are the sole reason for the station living. It doesn't take many pipe wrenchings for you to doom the entire station to plasma-y death. So be responsible with your experiments. When in doubt, adminhelp what you're going to do. After all, it's a lot less convenient to Atmospherics it up when you're job banned, so don't make that mistake!! However...
<tab name= "CorgStation">


===HOW TO BE A TRAITOROUS BASTARD===
[[File:AtmosphericsCorg.png|600px|thumb]]
Or: How to get the AI killed; How to call the shuttle as atmos tech.


*1) Open valves connected to harmful gas you want to add to the station.
===Lonely at the top===
*2) Set pumps to the distribution loop to maximum pressure output (4500kPa)
*3) Set filters to not filter harmful gasses you want to add to the station OR set the waste in pump to 0kPa (but leave it on to confuse the crew)
*4) Open valve from custom mix chamber
*5) Turn on pump leading to distribution loop
*6) Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches. (Alternatively turn off pressure checks on atmos alarms vents)
*7) If you need to kill someone for your objective, and you want to be more proactive, the Fire Axe mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station.


To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and atmos techs more time to notice what you've done and shut it off before it takes effect.
Corg's Atmospherics are found north of engineering, with only the AI satellite being more northern. It is quite isolated from the rest of the station, being surrounded by space from everywhere but the south. This makes it a good place for [[Blood Cult|discrete]] [[Heretics|actions]]. The waste loop enters Atmospherics from the right and flows to the left. The distro loop is on the far right, under the turbine. To the south of Atmosia is the canister storage and a [[Thermo-Electric Generator]]. You can either power it with a burn chamber or combine it with the [[Supermatter]]. Experiment!


</tab>


A faster process for achieving the same result is to do the following:
<tab name= "RadStation">


*1) Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.
[[File:AtmosphericsRad.png|600px|thumb]]
*2) Open the valves for your deathgas mixture of choice.
*3) Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).


This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.
===Limitless Possibilities===


Crafty atmos traitors will want to cut cameras, replace pumps with pipes, and use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it.
You can enter Atmosia from the left through the engineering foyer. You will be greeted by a [[Thermo-Electric Generator]] and a big, empty hall. This can be used to really let you get creative and come up with new ways of powering the TEG or to do other projects. To the far right is the turbine and canister storage. Maybe you can even come up with a way of combining both systems to make even more power!


An extremely fast method that involves a clever use of the waste system is the following:
The distro and waste loop are found in the lower right section, with the waste loop following a counter-clockwise direction. At the lower end of Atmospherics you can head into [[Space]] through an airlock. Interestingly enough, atmospherics also has a engineering protolathe to the north, giving engineering a secondary one in case the first one breaks.


*1) Reconfigure the piping to connect the waste system directly into the pure pipes.
</tab>
*2) Find a place with a waste pipe next to a distro pipe, then configure them so that they can united later.
*3) Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.
*4) Set as many air alarams as you can to have every vent at Internal 0.
*5) When ready, go back to your distro/waste pipe spot and unite them.
*6) Listen to screams over the radio.


Especially crafty atmos traitors will want to make a hole in the station's oxygen and air tanks, venting the entire round's supply of oxygen into space.
</tabs>
[[Category:locations]] [[Category:Guides]]

Latest revision as of 01:45, 28 January 2024

 
Manfred Hayden, the Atmospheric Technician says:
"Hey, you should probably read the Guide to Atmospherics!"


This is atmospherics, Atmospheric Technicians work here. This great city of pipes and gas, also known as Atmosia, tries to ensures that the station stays filled with breathable air. Here, you will find pipes, computers, more pipes, atmospheric equipment, the Fireaxe, even more pipes, large gas reservoirs and canisters. All gasses on the station are stored here and later redistributed. Most systems, like the distribution of air to the station and the collection of waste gasses from the scrubber are automatic, with only a few that need looking after. However, these system are far from being optimized!

The only people that should be here are the Chief Engineer, Atmospheric Technician or the Engineer on skeleton crew.

Yet, some people do come here for other reasons, like to dump bodies, charge a bomb's O₂ tank, plant a power sink, get O₂ for jet packs, steal CO₂ canisters to manually flood the station, bunker down during a revolution, start a cult, build a computer forest, try to do fusion or flood the station with harmful gasses.

In case you don't aspire to do anything like that, make sure to check out the Guide to Atmospherics!

Yonder Atmosia

The city of pipes and air, a peaceful place often left to its automatic work. You get here either through through the engineering foyer to the west or maintenance from the north. It is surrounded by space to the south and east. There is an airlock in the lower right corner which heads into cold, dead space. You can quickly get to the AI Satellite to the south with it, though. You will find the canister storage to the left of Atmospherics.

The Turbine is seperated on this map from the rest of Atmospherics. You can reach it by going north into maintenance, then go east and travel further down south until you reach the turbine. Since it is not often visited, it makes for an ideal hideout for certain individuals.


Functionally similar to BoxStation

While functionally similar to Box, it is worth noting that the Engineering Foyer up north separates the Supermatter from atmospherics, making atmospherics relatively safe from outside damage. You have a small canister storage in the north west corner, which also contains consoles for air alarms and such. In the upper right corner you will meet the part of Atmosia that actually supplies air to the station. Or, depending on who you are, any other (harmful) gas of your choice.

On this station, the turbine is located south west, where the black pipe is leading to. This is also the only other entrance next to the Foyer up north. The gas reservoirs to the east and south are located in space.

This station also comes with a half built auxilliary gas chamber, reached through the airlock to the south east. Who build it and why is unknown. Only real atmosian masters actually know its possible uses, if any.



Stuck between Engineering and a hard Crystal

Delta's Atmospherics is, unlike in other stations, not seperated from Engineering but rather surrounded by it. One of only two ways to enter the Supermatter to the north is by heading through Atmospherics, the other one leading through maintenance to the east. To the south is the engineering foyer and the CE's office.

Atmospherics is quite big on this station, with a lot of room to fulfill all of your pipe dreams. In the middle of it you will find a small room with a suit storage unit, Atmospheric Technicians lockers and the fireaxe. The distro loop and waste input are in a seperate room to the south west. The waste loop flows in a counter-clockwise fashion through Atmosia.

The turbine is in the upper left corner. You can directly feed it from atmos and thus, it can quickly be set up as an emergency generator in case things go wrong with the Supermatter. In the south east corner you will find the canister storage, aswell as consoles to monitor air and power alarms. You can also check the status of the Supermatter on the upper console.

A small department for a small station

On this station, the cozy and compact department is arranged in a counter-clockwise manner. Starting in the top left with the nitrogen miner and ending at the bottom right with the waste input pipe and the distribution pipe. You can enter from the engineering foyer on the upper right, where the canister storage is located. Before you enter Atmosia proper, there is a small room with suit storages and the lockers for the Atmospheric Technicians. Or you can enter through maintenance in the upper left corner.

Like on Pubby, the turbine is right next to atmospherics. It is accessed through the bottom left airlock. Right next to it there is an airlock through which you can head into Space.

The Supermatter chamber is situated directly to the right of the department. If it were to delam, which is something our competent engineers would never allow, expect damage to the distribution and waste loop as well as superficial damage on some gas reservoirs, mainly the mix chamber and plasma.

Now with EVEN MORE space!

You can access Atmospherics through the north foyer, from the right or through maintenance in the lower left corner. The NT Station Engineering Division came up with the grand innovation of not putting the gas reservoirs in space, but rather building them into the station. As such, any breach will lead to Atmospherics being flooded. The turbine is situated east accross a hallway (just follow the black pipe).

The distro output is located in the North-East, which can quickly be accessed from all sides. This differentiates it from other stations, where the distro output is usually isolated from the rest of Atmospherics to make it harder to access for unwanted guests. The Waste input comes from the red pipe to the west and flows through Atmospherics in a clockwise fashion.

South of Atmospherics you will find vast maintenance tunnels. These can be used for a variety of reasons and people.



Lonely at the top

Corg's Atmospherics are found north of engineering, with only the AI satellite being more northern. It is quite isolated from the rest of the station, being surrounded by space from everywhere but the south. This makes it a good place for discrete actions. The waste loop enters Atmospherics from the right and flows to the left. The distro loop is on the far right, under the turbine. To the south of Atmosia is the canister storage and a Thermo-Electric Generator. You can either power it with a burn chamber or combine it with the Supermatter. Experiment!

Limitless Possibilities

You can enter Atmosia from the left through the engineering foyer. You will be greeted by a Thermo-Electric Generator and a big, empty hall. This can be used to really let you get creative and come up with new ways of powering the TEG or to do other projects. To the far right is the turbine and canister storage. Maybe you can even come up with a way of combining both systems to make even more power!

The distro and waste loop are found in the lower right section, with the waste loop following a counter-clockwise direction. At the lower end of Atmospherics you can head into Space through an airlock. Interestingly enough, atmospherics also has a engineering protolathe to the north, giving engineering a secondary one in case the first one breaks.