Engineering items: Difference between revisions
imported>Coconutwarrior97 m (→Tools: Updated RCD image.) |
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|usedfor = Laying electrical wires, building things that use electricity | |usedfor = Laying electrical wires, building things that use electricity | ||
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | ||
|description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power | |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. | ||
By | By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. | ||
}} | }} | ||
{{anchor|Power Cell}} | {{anchor|Power Cell}} | ||
{{anchor|High-Capacity Power Cell}} | {{anchor|High-Capacity Power Cell}} | ||
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|bgcolor2 = #ccccee | |bgcolor2 = #ccccee | ||
|name = Power Cell | |name = Power Cell | ||
|image = | |image = Power cell updated.png | ||
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s | ||
|usedfor = Building things that use electricity | |usedfor = Building things that use electricity | ||
|strategy = Used to power APCs, cyborgs and various electrical equipment. | |strategy = Used to power APCs, cyborgs and various electrical equipment. | ||
|description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties: | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties: | ||
* [[File: | * [[File:Power cell updated.png]] Standard (1 kW) | ||
* [[File: | * [[File:High power cell updated.png]] High-Capacity (10 kW) | ||
* [[File: | * [[File:Super power cell updated.png]] Super-Capacity (20 kW) | ||
* [[File: | * [[File:Hyper power cell updated.png]] Hyper-Capacity (30 kW) | ||
* [[File: | * [[File:Bluespace power cell updated.png]] Bluespace (40kW) | ||
}} | }} | ||
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|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. | |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. | ||
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings. | |||
*Build Floors (2 Ammo) | *Build Floors (2 Ammo) | ||
*Build a Wall (16 Ammo) | *Build a Wall (16 Ammo) | ||
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*Deconstruct a window(8 Ammo) | *Deconstruct a window(8 Ammo) | ||
*Deconstruct an airlock(32 Ammo) | *Deconstruct an airlock(32 Ammo) | ||
<br> | |||
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. | |||
It also can robust the shit out people. Or AIs, if needed. | |||
<br> | |||
*'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create: | |||
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]] | |||
**Computer frames | |||
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br> | |||
''' | *'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually. | ||
}} | }} | ||
{{anchor|RPD}} | {{anchor|RPD}} | ||
{{ItemUsedFor | {{ItemUsedFor | ||
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'''Alt-click the RPD to toggle autowrenching on and off.''' | '''Alt-click the RPD to toggle autowrenching on and off.''' | ||
}} | }} | ||
{{anchor|Crowbar}} | {{anchor|Crowbar}} | ||
{{Item | {{Item | ||
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|name = Screwdriver | |name = Screwdriver | ||
|image = Screwdriver tool.png | |image = Screwdriver tool.png | ||
|foundin = | |foundin = Nearly everywhere | ||
|usedfor = Construction and deconstruction | |usedfor = Construction and deconstruction | ||
|strategy = Almost every machine requires a screwdriver to build it or take it apart. | |strategy = Almost every machine requires a screwdriver to build it or take it apart. | ||
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|name = Wirecutters | |name = Wirecutters | ||
|image = Wirecutters.png | |image = Wirecutters.png | ||
|foundin = | |foundin = Nearly everywhere | ||
|usedfor = Removing wires | |usedfor = Removing wires | ||
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | ||
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|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. | |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. | ||
}} | }} | ||
{{anchor|Welding Tool}} | {{anchor|Welding Tool}} | ||
{{Item | {{Item | ||
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|name = Welding Tool | |name = Welding Tool | ||
|image = Welder.png | |image = Welder.png | ||
|foundin = | |foundin = Nearly everywhere | ||
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | ||
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | ||
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|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. | |description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. | ||
}} | }} | ||
{{anchor|Multitool}} | {{anchor|Multitool}} | ||
{{Item | {{Item | ||
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|description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. | |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. | ||
}} | }} | ||
{{anchor|Analyzer}} | {{anchor|Analyzer}} | ||
{{Item | {{Item | ||
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Otherwise, made practically worthless by the [[PDA]] Air Scanner. | Otherwise, made practically worthless by the [[PDA]] Air Scanner. | ||
}} | }} | ||
{{anchor|T-Ray Scanner}} | {{anchor|T-Ray Scanner}} | ||
{{Item | {{Item | ||
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|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | ||
}} | }} | ||
{{anchor|Rapid Pipe Cleaner Layer}} | |||
{{anchor|Rapid | |||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Rapid | |name = Rapid Pipe Cleaner Layer | ||
|image = Rcl.png | |image = Rcl.png | ||
|foundin = [[Engineering]], [[Chief Engineer's Office]] | |foundin = [[Engineering]], [[Chief Engineer's Office]] | ||
|usedfor = Laying | |usedfor = Laying cosmetic pipe cleaners | ||
|strategy = Wield it with both your hands, walk slowly | |strategy = Wield it with both your hands, walk slowly | ||
|description = The Rapid | |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. | ||
}} | }} | ||
{{anchor|Airlock Painter}} | {{anchor|Airlock Painter}} | ||
{{Item | {{Item | ||
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|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | |description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | ||
}} | }} | ||
{{anchor|Emergency Welding Tool}} | {{anchor|Emergency Welding Tool}} | ||
{{Item | {{Item | ||
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|description = Functions identically to a normal welding tool, but only has 10 units of fuel. | |description = Functions identically to a normal welding tool, but only has 10 units of fuel. | ||
}} | }} | ||
{{anchor|Inducer}} | {{anchor|Inducer}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Inducer | |name = Inducer | ||
|image = [[File:Inducer.png|64px]][[File: | |image = [[File:Inducer science.png|64px]][[File:Inducer engi.png|64px]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe | |foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe | ||
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|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it. | |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it. | ||
}} | }} | ||
{{anchor|Jaws of Life}} | {{anchor|Jaws of Life}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Jaws of Life | |name = Jaws of Life | ||
|image = [[File: | |image = [[File:Jaws of life updated.png|64px]][[File:Jaws of life pry updated.png|64px]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe | ||
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|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. | |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. | ||
}} | }} | ||
{{anchor|Hand Drill}} | {{anchor|Hand Drill}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Hand Drill | |name = Hand Drill | ||
|image = [[File: | |image = [[File:Hand drill screw.png|64px]][[File:Hand drill bolt.png|64px]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe | ||
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|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. | |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. | ||
}} | }} | ||
{{anchor|Experimental Welding Tool}} | {{anchor|Experimental Welding Tool}} | ||
{{Item | {{Item | ||
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|description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention. | |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention. | ||
}} | }} | ||
{{anchor|Geiger Counter}} | {{anchor|Geiger Counter}} | ||
{{Item | {{Item | ||
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|image = HardHat.png | |image = HardHat.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Welding Helmet]] | |name=[[Welding Helmet]] | ||
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|image = WeldingHelmet.png | |image = WeldingHelmet.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | ||
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|image = MGlasses.png | |image = MGlasses.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Engineering Scanner Goggles]] | |name=[[Engineering Scanner Goggles]] | ||
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|image = EngiScanners.png | |image = EngiScanners.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hazard Vest]] | |name=[[Hazard Vest]] | ||
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|image = Hazard.png | |image = Hazard.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Insulated Gloves]] | |name=[[Insulated Gloves]] | ||
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|image = IGloves.png | |image = IGloves.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Tool Belt]] | |name=[[Tool Belt]] | ||
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|image = utilitybelt.png | |image = utilitybelt.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hardsuit Helmet]] | |name=[[Hardsuit Helmet]] | ||
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|image = RigHelmet.png | |image = RigHelmet.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hardsuit]] | |name=[[Hardsuit]] | ||
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|image = RIG.png | |image = RIG.png | ||
}} | }} | ||
=Equipment= | =Equipment= | ||
{{Item | {{Item | ||
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|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | ||
}} | }} | ||
{{anchor|SMES Cell}} | {{anchor|SMES Cell}} | ||
{{Item | {{Item | ||
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|foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] | |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] | ||
|usedfor = Storing and distributing power | |usedfor = Storing and distributing power | ||
|strategy = Set an input ( | |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | ||
|description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | ||
'''Remember:''' Wire connected to the floor terminal = power input. Wire | '''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br> | ||
Left lights represent how much of the SMES is loaded.<br> | Left lights represent how much of the SMES is loaded.<br> | ||
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | ||
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[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] | [[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] | ||
}} | }} | ||
{{anchor|APC}} | {{anchor|APC}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = APC<br>''Area Power Controller'' | |name = APC<br>''Area Power Controller'' | ||
|image = | |image = ModernAPC.png | ||
|foundin = Every room with power | |foundin = Every room with power | ||
|usedfor = Controlling the power for a sector on the station. | |usedfor = Controlling the power for a sector on the station. | ||
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#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover. | #[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover. | ||
#[[File:Hud-hands.gif]] Take the battery out with a free hand. | #[[File:Hud-hands.gif]] Take the battery out with a free hand. | ||
#[[File: | #[[File:Power cell updated.png|link=#Power_Cell]] place in the new battery. | ||
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar. | #[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar. | ||
# Re-engage the cover lock. | # Re-engage the cover lock. | ||
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | ||
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br> | |||
[[Guide_to_construction#APC|Guide to building an APC.]] | [[Guide_to_construction#APC|Guide to building an APC.]] | ||
[[Hacking#APC|Guide to hacking an APC.]] | [[Hacking#APC|Guide to hacking an APC.]] | ||
}} | }} | ||
{{anchor|Cell Charger}} | {{anchor|Cell Charger}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Cell Charger | |name = Cell Charger | ||
|image = | |image = Cell charger.png | ||
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = Recharging power cells | |usedfor = Recharging power cells | ||
|strategy = Place power cells into these to charge them up | |strategy = Place power cells into these to charge them up | ||
|description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File: | |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Power cell updated.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. | ||
}} | }} | ||
{{anchor|PACMAN Generator}} | {{anchor|PACMAN Generator}} | ||
{{anchor|P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|P.A.C.M.A.N.-Type Portable Generator}} | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = Mostly used to jump start the [[Engine]] | |strategy = Mostly used to jump start the [[Engine]] | ||
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed | |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|SUPERPACMAN Generator}} | {{anchor|SUPERPACMAN Generator}} | ||
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = If you really need to use that uranium for power. | |strategy = If you really need to use that uranium for power. | ||
|description = Needs uranium as fuel and be secured on an exposed | |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|MRSPACMAN Generator}} | {{anchor|MRSPACMAN Generator}} | ||
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}} | ||
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|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = Because diamonds are not manly. | |strategy = Because diamonds are not manly. | ||
|description = Needs diamonds as fuel and be secured on an exposed | |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|Emitter}} | {{anchor|Emitter}} | ||
{{Item | {{Item | ||
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Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | ||
}} | }} | ||
{{anchor|Field Generator}} | {{anchor|Field Generator}} | ||
{{Item | {{Item | ||
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|description = A large thermal battery that projects a high amount of energy when powered. | |description = A large thermal battery that projects a high amount of energy when powered. | ||
}} | }} | ||
{{anchor|Gravitational Singularity Generator}} | {{anchor|Gravitational Singularity Generator}} | ||
{{Item | {{Item | ||
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|description = An odd device which produces a Gravitational Singularity when set up. | |description = An odd device which produces a Gravitational Singularity when set up. | ||
}} | }} | ||
{{anchor|Tesla Generator}} | {{anchor|Tesla Generator}} | ||
{{Item | {{Item | ||
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|description = An odd device which produces a Tesla when set up. | |description = An odd device which produces a Tesla when set up. | ||
}} | }} | ||
{{anchor|Particle Accelerator}} | {{anchor|Particle Accelerator}} | ||
{{Item | {{Item | ||
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[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | [[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | ||
}} | }} | ||
{{anchor|Radiation Collector}} | {{anchor|Radiation Collector}} | ||
{{Item | {{Item | ||
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|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. | |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. | ||
}} | }} | ||
{{anchor|Anti-Breach Shielding Projector}} | {{anchor|Anti-Breach Shielding Projector}} | ||
{{Item | {{Item | ||
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|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield. | |description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield. | ||
}} | }} | ||
{{anchor|Shield Generator}} | {{anchor|Shield Generator}} | ||
{{Item | {{Item | ||
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|usedfor = To seal in/out aliens and such | |usedfor = To seal in/out aliens and such | ||
|strategy = Wrench it in place | |strategy = Wrench it in place | ||
|description = Creates a barrier between two Shield Generators. | |description = Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between. | ||
}} | }} | ||
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|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | ||
}} | }} | ||
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | {{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | ||
{{Item | {{Item | ||
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|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | |image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[ | |foundin = [[Atmospherics]] | ||
|usedfor = Creating power through a contained small fire | |usedfor = Creating power through a contained small fire | ||
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | ||
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|image = [[File:Thermo-Electric_Generator.png]] | |image = [[File:Thermo-Electric_Generator.png]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[ | |foundin = [[CorgStation]], [[PubbyStation]] | ||
|usedfor = Creating power through a contained huge inferno | |usedfor = Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes. | ||
|strategy = | |strategy = How much power you can generate depends on your understanding of Atmospherics. A robust engineer can push it's power output beyond 1 TERAwatt. | ||
|description = [[Thermo-Electric Generator|See here how to set it up.]] | |description = [[Thermo-Electric Generator|See here how to set it up.]] | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 13:56, 24 April 2022
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Equipment
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