Guide to construction: Difference between revisions
imported>Angust (→Cloth: Cloth can be used to repair clothes.) |
m (→Security Camera: Removed the mention of X ray upgrade since it was removed by this pr https://github.com/BeeStation/BeeStation-Hornet/pull/7385) |
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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | ||
== Basic Tools == | == Basic Tools == | ||
Before you can begin any construction or deconstruction you need to gather a few useful tools. | Before you can begin any construction or deconstruction you need to gather a few useful tools. | ||
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|image = Wrench.png | |image = Wrench.png | ||
}} | }} | ||
== Materials == | == Materials == | ||
{{anchor|Materials}} | {{anchor|Materials}} | ||
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Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
=== Glass, Reinforced Glass === | |||
=== Glass | |||
{{anchor|Glass}}{{anchor|Reinforced Glass}} | {{anchor|Glass}}{{anchor|Reinforced Glass}} | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Glass | |name = Glass, Reinforced Glass | ||
|image = Glass.png | |image = Glass.png | ||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. Radiation-Proof glass is made using Uranium. | ||
|usedfor = Constructing windows and other things | |usedfor = Constructing windows and other things | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | ||
}} | }} | ||
=== Uranium (for Radiation-Proof Glass) === | |||
{{anchor|Radiation-Proof Glass}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Uranium | |||
|image = uraniumdone.png | |||
|foundin = [[Shaft Miner]]s have the ability to smelt more from Uranium Ore. | |||
|usedfor = Constructing Radiation-Proof Windows | |||
|strategy = Hold in active hand and activate to start building | |||
|description = | |||
<br>[[File:uraniumdone.png|64px]]'''Radiation-Proof Glass:''' | |||
<br>Things you can make by having Uranium Sheets in your hand and activating it: | |||
::*[[#One directional|One Directional Rad-Proof Glass panel]] (5 sheets) | |||
::*[[#Full|Full Rad-Proof Glass panel]] (10 sheets) | |||
}} | |||
=== Plasteel === | === Plasteel === | ||
{{anchor|Plasteel}} | {{anchor|Plasteel}} | ||
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Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace. | Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
=== Rods === | === Rods === | ||
{{anchor|Rod}} | {{anchor|Rod}} | ||
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Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | ||
}} | }} | ||
=== Planks === | === Planks === | ||
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | {{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | ||
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Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | ||
}} | }} | ||
===Leather=== | ===Leather=== | ||
{{anchor|Leather}} | {{anchor|Leather}} | ||
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*Chemistry bag (4 rolls) | *Chemistry bag (4 rolls) | ||
*Bio bag (4 rolls) | *Bio bag (4 rolls) | ||
*Construction bag (4 rolls) | |||
*Sheet Snatcher (6 rolls) | |||
*2x improvised gauzes (1 roll) | *2x improvised gauzes (1 roll) | ||
*Rag (1 roll) | *Rag (1 roll) | ||
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Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | ||
}} | }} | ||
===Plastic=== | ===Plastic=== | ||
{{anchor|Plastic}} | {{anchor|Plastic}} | ||
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Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. | Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. | ||
}} | }} | ||
=== Wax === | |||
{{Anchor|Wax}} | |||
{{Item|name=Wax|foundin=Can be found around Apids.|usedfor=Making wax floor tiles|strategy=Hold in active hand and use to craft things|description='''Things you can make by having Wax in your hand and activating it:''' | |||
*4x Wax Floor Tiles (1 wax block) | |||
<br>'''How to produce Wax:''' | |||
Open the crafting menu as an Apid, and make a [[Guide_to_food_and_drinks#Honeycomb|honeycomb]] out of 50 sugar. When empty, use in-hand to break into 2 pieces of wax. <br>|bgcolor1=#FFEE88|bgcolor2=#FFDD66|image=Wax.png}} | |||
== Constructions == | == Constructions == | ||
{{anchor|Constructions}} | {{anchor|Constructions}} | ||
=== Lattice === | === Lattice === | ||
The basic base for all types of construction, this is placed directly in space. | The basic base for all types of construction, this is placed directly in space. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice | !rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice | ||
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[[File:Wirecutters.png|Wirecutters]] | [[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
==== Catwalk ==== | ==== Catwalk ==== | ||
::Just like a lattice, except you can place wires on it. | ::Just like a lattice, except you can place wires on it. | ||
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! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x1 | |[[File:Rods.png|Rods]]x1 on lattice (x2 on plating) | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use the rods on a lattice. | Use the rods on a lattice or plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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[[File:Wirecutters.png|Wirecutters]] | [[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
==== Plating ==== | ==== Plating ==== | ||
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | ::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | ||
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[[File:Welder.png|Welder]] | [[File:Welder.png|Welder]] | ||
|} | |} | ||
===== Steel Floor ===== | ===== Steel Floor ===== | ||
{{anchor|Floor}} | {{anchor|Floor}} | ||
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[[File:Crowbar.png|Crowbar]] | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
===== Wood Floor ===== | ===== Wood Floor ===== | ||
::::This is a fancy floor, used in the library and similar places. | ::::This is a fancy floor, used in the library and similar places. | ||
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[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]] | [[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
===== Reinforced Floor ===== | ===== Reinforced Floor ===== | ||
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | ::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | ||
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! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File: | |[[File:Metal.png|Metal]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use | Use iron sheet on a plating. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
===== Carpeted Floor ===== | ===== Carpeted Floor ===== | ||
{{anchor|Carpet Tile}}{{anchor|Carpet}} | {{anchor|Carpet Tile}}{{anchor|Carpet}} | ||
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[[File:Crowbar.png|Crowbar]] | [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
===== Light Floor ===== | ===== Light Floor ===== | ||
{{anchor|Light Floor}} | {{anchor|Light Floor}} | ||
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[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]] | [[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
=== Walls === | === Walls === | ||
==== Normal Wall ==== | ==== Normal Wall ==== | ||
{{anchor|Wall}} | {{anchor|Wall}} | ||
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* Keeping people in. | * Keeping people in. | ||
* Keeping people from going places. | * Keeping people from going places. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall | !rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall | ||
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[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== Reinforced Wall ==== | ==== Reinforced Wall ==== | ||
{{anchor|Rwall}}{{anchor|Reinforced Wall}} | {{anchor|Rwall}}{{anchor|Reinforced Wall}} | ||
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: | ||
* Keeping people in and out of high security areas. | * Keeping people in and out of high security areas. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall | !rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall | ||
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[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== Normal/Reinforced Hidden Door ==== | ==== Normal/Reinforced Hidden Door ==== | ||
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | {{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}} | ||
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* An almost undetectable escape route. | * An almost undetectable escape route. | ||
* Otherwise, same as a regular wall. | * Otherwise, same as a regular wall. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door | !rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door | ||
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# Use wrench on the girder and wait a few seconds for it to dislodge. | # Use wrench on the girder and wait a few seconds for it to dislodge. | ||
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder. | # Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder. | ||
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder. | ||
|- | |- | ||
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]] | ||
|} | |} | ||
=== Normal/Reinforced/Rad-Proof Windows === | |||
=== Normal/Reinforced Windows === | {{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}{{anchor|Radiation-Proof Window}} | ||
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}} | |||
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: | Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: | ||
{{anchor|Full}} | {{anchor|Full}} | ||
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{{anchor|One directional}} | {{anchor|One directional}} | ||
* One Direction: Stops movement only from the way it faces. | * One Direction: Stops movement only from the way it faces. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows | !rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows<br>[[File:Glass_rad_one.png|64px|One Directional Depleted-Uranium Glass]] [[File:Glass_rad.png|64px|Full Depleted-Uranium Glass Wall]]<br>Depleted Uranium/Rad-Proof Windows | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full) | |[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)<br>or<br>[[File:uraniumdone.png|Depleted-Uranium Glass]]x5/x10 (single/full) | ||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | # Click the <font color="blue">'''glass/reinforced glass/uranium'''</font> in hand. | ||
# Select Full or One Direction from the menu. | # Select Full or One Direction from the menu. | ||
# Drag where you want it. | # Drag where you want it. | ||
# | # Alt-click to rotate to the direction you want if one-directional. | ||
# Screwdriver it in place. | # Screwdriver it in place. | ||
# ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | # ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font> and <font color="green">Depleted-Uranium/Radproof windows</font>):<br> | |||
# '''Screwdriver''' to unscrew the window from the floor. | # '''Screwdriver''' to unscrew the window from the floor. | ||
# '''Wrench''' to deconstruct the window. | # '''Wrench''' to deconstruct the window. | ||
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br> | |||
Hitting | <font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | ||
# '''Welder''' to heat one way screws (18 seconds, harm intent required) | |||
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1) | |||
# '''Crowbar''' to pop out panel (5 seconds) | |||
# '''Wirecutters''' to cut connecting bars (3 seconds) | |||
# '''Wrench''' to unbolt frame (5 seconds) | |||
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | |||
<br> | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File: | [[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
=== Wall Mountings === | === Wall Mountings === | ||
====[[APC]]==== | ====[[APC]]==== | ||
[[APC|Info about Area Power Controllers can be found here.]] | [[APC|Info about Area Power Controllers can be found here.]] | ||
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! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File: | |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:High power cell updated.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | ||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
# Use the frame on the wall you want the APC on | # Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. | ||
# Add a Power Control Module. | # Add a Power Control Module. | ||
# Remove any floor tile in front of it. | # Remove any floor tile in front of it. | ||
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# Add the power cell. | # Add the power cell. | ||
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. | # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]] | ||
|} | |} | ||
==== [[Air Alarm]] ==== | ==== [[Air Alarm]] ==== | ||
[[Air Alarm|Info about Air Alarms can be found here.]] | [[Air Alarm|Info about Air Alarms can be found here.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm | ||
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== [[Fire Alarm]] ==== | ==== [[Fire Alarm]] ==== | ||
[[Fire Alarm|Info about Fire Alarms can be found here.]] | [[Fire Alarm|Info about Fire Alarms can be found here.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm | !rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm | ||
Line 826: | Line 819: | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Security Camera ==== | ==== Security Camera ==== | ||
{{anchor|Security Cameras}} | {{anchor|Security Cameras}} | ||
Line 833: | Line 825: | ||
Camera upgrades: | Camera upgrades: | ||
* Solid Plasma for EMP-proofing. | * Solid Plasma for EMP-proofing. | ||
* Proximity Sensor for motion alarm. | * Proximity Sensor for motion alarm. | ||
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]] | [[Hacking#Security_Cameras|See here how to hack a Security Camera.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera | !rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera | ||
Line 849: | Line 838: | ||
# Weld it to the wall. | # Weld it to the wall. | ||
# Add wire. | # Add wire. | ||
# OPTIONAL: Add any additional upgrades (plasma | # OPTIONAL: Add any additional upgrades (plasma or prox sensor). | ||
# Screwdriver the camera to complete it. | # Screwdriver the camera to complete it. | ||
# Set camera network (default is SS13). | # Set camera network (default is SS13). | ||
Line 866: | Line 855: | ||
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | [[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Light Fixture ==== | ==== Light Fixture ==== | ||
{{anchor|Light Fixtures}} | {{anchor|Light Fixtures}} | ||
Provides light for the people. Bulb fixture is much dimmer than the tube-one. | Provides light for the people. Bulb fixture is much dimmer than the tube-one. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | !rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | ||
Line 896: | Line 883: | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
=== Other === | === Other === | ||
==== Grille ==== | ==== Grille ==== | ||
{{anchor|Grilles}} | {{anchor|Grilles}} | ||
Line 904: | Line 889: | ||
* Keeping people in or out. | * Keeping people in or out. | ||
* Securing an area with electrified grilles. | * Securing an area with electrified grilles. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille | !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille | ||
Line 926: | Line 910: | ||
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] | [[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== Barricade ==== | ==== Barricade ==== | ||
{{anchor|Wooden Barricade}} | {{anchor|Wooden Barricade}} | ||
The poor man's barrier, not nearly as strong or cool looking. Useful for: | The poor man's barrier, not nearly as strong or cool looking. Useful for: | ||
* Keeping people in or out, for a short while. | * Keeping people in or out, for a short while. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade | !rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade | ||
Line 960: | Line 942: | ||
[[File:Planks.png|Planks]] | [[File:Planks.png|Planks]] | ||
|} | |} | ||
==== Windoor (Window-door) ==== | ==== Windoor (Window-door) ==== | ||
{{anchor|Window-door}}{{anchor|Windoor}} | {{anchor|Window-door}}{{anchor|Windoor}} | ||
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. | Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | ||
Line 999: | Line 979: | ||
{{anchor|Button}} | {{anchor|Button}} | ||
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. | This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button | ||
Line 1,026: | Line 1,005: | ||
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== Firelock ==== | ==== Firelock ==== | ||
{{anchor|Firelock}} | {{anchor|Firelock}} | ||
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock | !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock | ||
Line 1,061: | Line 1,038: | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== Reflector ==== | ==== Reflector ==== | ||
{{anchor|Reflector}} | {{anchor|Reflector}} | ||
Line 1,068: | Line 1,044: | ||
* Use a '''screwdriver''' to lock or unlock its rotation. | * Use a '''screwdriver''' to lock or unlock its rotation. | ||
* '''Alt-click''' it to rotate its angle. | * '''Alt-click''' it to rotate its angle. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] | !rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]] | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make a reflector frame. | # Use the metal and make a reflector frame. | ||
Line 1,092: | Line 1,067: | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Airlock ==== | ==== Airlock ==== | ||
{{anchor|Airlock}} | {{anchor|Airlock}} | ||
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock | !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock | ||
Line 1,130: | Line 1,103: | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] | ||
|} | |} | ||
==== Turret ==== | ==== Turret ==== | ||
{{anchor|Turrets}} | {{anchor|Turrets}} | ||
Line 1,141: | Line 1,113: | ||
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. | ** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. | ||
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. | ** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret | !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret | ||
Line 1,177: | Line 1,148: | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== AI Core ==== | ==== AI Core ==== | ||
The [[AI]]'s house. | The [[AI]]'s house. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core | !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core | ||
Line 1,212: | Line 1,181: | ||
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | ||
|} | |} | ||
==== [[Solars|Solar Panels and Trackers]] ==== | ==== [[Solars|Solar Panels and Trackers]] ==== | ||
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} | ||
You can [[Solars|generate power]] with these things. | You can [[Solars|generate power]] with these things. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker | !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker | ||
Line 1,240: | Line 1,207: | ||
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Disposal Pipes and Machinery ==== | ==== Disposal Pipes and Machinery ==== | ||
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | ||
The disposal system of the station. | The disposal system of the station. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery | !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery | ||
Line 1,265: | Line 1,230: | ||
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. | ||
# '''Wrench''' to detach it from the plating. | # '''Wrench''' to detach it from the plating. | ||
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | :Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | ||
|- | |- | ||
Line 1,271: | Line 1,235: | ||
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | ([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== [[Computers]] ==== | ==== [[Computers]] ==== | ||
{{anchor|Computer}} | {{anchor|Computer}} | ||
[[Computers]] can have various uses. | [[Computers]] can have various uses. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer | !rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer | ||
Line 1,306: | Line 1,268: | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
==== [[Modular Computers|Modular Consoles]] ==== | ==== [[Modular Computers|Modular Consoles]] ==== | ||
{{anchor|Modular_Console}} | {{anchor|Modular_Console}} | ||
[[Modular Computers|Modular Consoles]] are very flexible devices. | [[Modular Computers|Modular Consoles]] are very flexible devices. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console | !rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console | ||
Line 1,329: | Line 1,289: | ||
# '''Screwdriver''' to remove components. | # '''Screwdriver''' to remove components. | ||
# '''Wrench''' to deconstruct the empty console. | # '''Wrench''' to deconstruct the empty console. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> | ||
|} | |} | ||
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | ==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | ||
{{anchor|Machine}} | {{anchor|Machine}} | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 1,344: | Line 1,302: | ||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# | # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | ||
# Add | # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | ||
# | # [[File:Wrench.png]]'''Wrench''' it (sometimes optional). | ||
# Add | # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | ||
# '''Examine''' the machine frame and it will tell you what items you need now. | |||
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,362: | Line 1,322: | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> | ||
|} | |} | ||
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] | For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] | ||
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | ==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | ||
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | ||
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
==== Mineral Door ==== | ==== Mineral Door ==== | ||
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | {{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | ||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened. | The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | !rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | ||
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[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | ||
|} | |} | ||
==== Blast Door/Shutters/Glass Shutters/Rad-Proof Shutters ==== | |||
{{anchor|Door}} | |||
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | |||
! rowspan="2" style="background-color:#cce6ff;" |[[File:Shutter.png|Door]] [[File:Radshutter.png|Door]] [[File:Glassshutter.png|Door]] [[File:Blastdoor.png|Door]]<br />Shutters/Blast Doors | |||
! style="background-color:#99ccff; width:20%" |Requires to build | |||
! style="background-color:#99ccff" |How to build | |||
|- | |||
|'''Shutters:''' | |||
[[File:Metal_r.png|Plasteel]]x5 | |||
[[File:CableCoils.png|Cable pieces]]x5 | |||
[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | |||
''For Glass Variant'' | |||
[[File:Glass_r.png|Reinforced Glass]]x2 | |||
''For Radproof Variant:'' | |||
[[File:uraniumdone.png|32x32px]]x2 | |||
'''Blast doors:''' | |||
[[File:Metal_r.png|Plasteel]]x15 | |||
[[File:CableCoils.png|Cable pieces]]x15 | |||
[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | |||
| style="vertical-align: top; padding: 10px;" | | |||
# Stand where you would like to build the shutter or blast door. | |||
# Open the crafting menu (Hammer button in bottom right of HUD), select the Structures tab, select the Shutter/Blast Door you want to build, be sure you have the tools required. | |||
#Set the Shutter/Blast Door controller's number with a multitool. | |||
#Add a matching "Blast Door Controller" (printable at an autolathe) in a button casing to make the shutters to work (don't forget to set it up with a multitool). | |||
|- | |||
! colspan="3" style="background-color:#99ccff" |How to deconstruct | |||
|- | |||
! colspan="1" style="background-color:#99ccff; width:20%" |Tools | |||
| colspan="3" rowspan="2" | | |||
# '''Open''' the blast door | |||
# '''Screwdriver''' to open the panel | |||
#'''Crowbar''' to remove all components. | |||
# '''Wirecutters''' to remove the wires. | |||
#'''Welder''' to disassemble the frame. | |||
|- | |||
| colspan="1" style="text-align: center;" | | |||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Welder.png|Welder]] | |||
|} | |||
==== Conveyor Belt ==== | ==== Conveyor Belt ==== | ||
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | ||
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[[File:Wrench.png|Wrench]]<br> | [[File:Wrench.png|Wrench]]<br> | ||
|} | |} | ||
=== Furniture === | === Furniture === | ||
==== Chairs ==== | ==== Chairs ==== | ||
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}} | {{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}} | ||
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair | !rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair | ||
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[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Tables/Reinforced Table ==== | ==== Tables/Reinforced Table ==== | ||
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}} | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}} | ||
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
#Be on any other intent than help | |||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | # ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | ||
# '''Wrench''' to disassemble it | # '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]] | ([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Lockers ==== | ==== Lockers ==== | ||
{{anchor|Locker}} | {{anchor|Locker}} | ||
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Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] | Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker | !rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker | ||
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[[File:welder.png|Welder]] | [[File:welder.png|Welder]] | ||
|} | |} | ||
==== Rack ==== | ==== Rack ==== | ||
{{anchor|Racks}} | {{anchor|Racks}} | ||
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack | !rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a '''wrench''' to dismantle it to some Rack Parts. | #Be on any other intent than help. | ||
#Use a '''wrench''' to dismantle it to some Rack Parts. | |||
#Use a '''wrench''' on the Rack Parts to disassemble them into metal. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Beds ==== | ==== Beds ==== | ||
{{anchor|Bed}} | {{anchor|Bed}} | ||
Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients. | |||
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed | !rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed | ||
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[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Bookcase ==== | ==== Bookcase ==== | ||
Holds any number of books inside. | Holds any number of books inside. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase | !rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Remove any books. | |||
# '''Crowbar''' out the shelf. | # '''Crowbar''' out the shelf. | ||
# Unsecure the frame with a '''wrench'''. | # Unsecure the frame with a '''wrench'''. | ||
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[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Noose ==== | |||
{{anchor|Noose}} | |||
Nooses are for hanging mobs that can breathe, they currently aren't found in any areas and must be created by hand. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#ddddff;'|[[File:Noose.png|64px|Noose]]<br>Noose | |||
! style='background-color:#ccccee; width:20%'|Requires to build | |||
! style='background-color:#ccccee'|How to build | |||
|- | |||
|[[File:CableCoils.png|CableCoils]]x30 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Stand on a chair | |||
# Activate Cable Coil in hand. | |||
# Choose Noose from the list. | |||
|- | |||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Use '''wirecutters''' to cut the Noose down, this results in 25 Cable Coil not 30. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wirecutters.png|Wirecutters]] | |||
|} | |||
==== Drying Rack ==== | ==== Drying Rack ==== | ||
Dries herbs for smoking, meat into jerky and grapes into raisins. | Dries herbs for smoking, meat into jerky and grapes into raisins. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack | !rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack | ||
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[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | [[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | ||
|} | |} | ||
== Power Wires == | == Power Wires == | ||
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas. | Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas. | ||
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. | * Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. | ||
* [[Insulated gloves]] negate any electrical shocks to the player. | * [[Insulated gloves]] negate any electrical shocks to the player. | ||
=== How Do I Wire? === | === How Do I Wire? === | ||
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. | <s>After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.</s> that's /tg/ talk right there, we still use the wire art cables here at bee | ||
====Wire Art==== | ====Wire Art==== | ||
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]]. | <s>The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner".</s> See the [[Guide_to_wire_art|Guide to wire art]]. | ||
=== Connecting [[Machines|Machines]] === | === Connecting [[Machines|Machines]] === | ||
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. | Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. | ||
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*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | *[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | ||
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | *An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | ||
=== Wire-net Reset === | === Wire-net Reset === | ||
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | ||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | ||
== Pipes == | == Pipes == | ||
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]]. | Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]]. | ||
To use a Pipe Dispenser, follow these steps: | To use a Pipe Dispenser, follow these steps: | ||
Line 1,652: | Line 1,657: | ||
#You have a pipe to play with now. | #You have a pipe to play with now. | ||
#Wrench Dispenser to make it mobile once more. | #Wrench Dispenser to make it mobile once more. | ||
=== Placing and Removing Pipes === | === Placing and Removing Pipes === | ||
==== [[File:disposal_pipe.png|64px]] Disposal Pipes==== | ==== [[File:disposal_pipe.png|64px]] Disposal Pipes==== | ||
#Rotate the pipe to the direction you wish the pipe to be in. | #Rotate the pipe to the direction you wish the pipe to be in. | ||
#Wrench the pipe to the ground. | #Wrench the pipe to the ground. | ||
#Use a lit welder to fuse the pipe to the ground. | #Use a lit welder to fuse the pipe to the ground. | ||
==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | ==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | ||
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). | #Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). | ||
#Wrench into place. | #Wrench into place. | ||
#Turn on the pipe, if necessary. | #Turn on the pipe, if necessary. | ||
==== How to Remove a Pipe ==== | ==== How to Remove a Pipe ==== | ||
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | ||
#Brace for any junk that might blast out of the pipe. | #Brace for any junk that might blast out of the pipe. | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 10:42, 17 March 2023
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
Metal
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Glass, Reinforced Glass
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Uranium (for Radiation-Proof Glass)
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Plasteel
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Rods
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Floor Tiles
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Planks
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Leather
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Cloth
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Plastic
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Cardboard
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Wax
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
- Just like a lattice, except you can place wires on it.
Plating
- The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
PlatingRequires to build How to build x1 Use a floor tile on a lattice.
How to deconstruct Tools Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
How to repair Tools Use a welder on broken plating to repair it.
Steel Floor
- This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Wood Floor
- This is a fancy floor, used in the library and similar places.
Wood FloorRequires to build How to build x1 Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct Tools Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
Reinforced Floor
- This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Carpeted Floor
- This is a carpeted floor, used to make your office look fancy.
Light Floor
- A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced/Rad-Proof Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
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x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
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x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
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Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core
The AI's house.
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
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x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Computers
Computers can have various uses.
Modular Consoles
Modular Consoles are very flexible devices.
Machines
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
Blast Door/Shutters/Glass Shutters/Rad-Proof Shutters
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
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An Autolathe, with enough metal and glass. |
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How to deconstruct | |||
Tools |
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Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
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How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Noose
Nooses are for hanging mobs that can breathe, they currently aren't found in any areas and must be created by hand.
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
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x10 |
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How to deconstruct | |||
Tools |
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Power Wires
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them. that's /tg/ talk right there, we still use the wire art cables here at bee
Wire Art
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.