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| |usedfor = Subjugating criminals. | | |usedfor = Subjugating criminals. |
| |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. |
| |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | | |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and even stun people if they have enough stamina damage and if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. |
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| Flashes can be used to stun [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. All Cyborgs also have flashes built into them, take this into note if you need to fight one. | | Flashes can be used to stun [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. All Cyborgs also have flashes built into them, take this into note if you need to fight one. |
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| |usedfor = Beating your staff when they feel like not taking orders. | | |usedfor = Beating your staff when they feel like not taking orders. |
| |strategy = Apply it in your hand to extend it, apply to underling. | | |strategy = Apply it in your hand to extend it, apply to underling. |
| |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. | | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon that can be concealed when folded. When targeting a leg, it causes 3 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the arms, it causes 50 [[Health#Stamina|stamina]] damage. Has a 0.4 second cooldown between non-harm hits. Every Head gets one. |
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| '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. | | '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. |
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| |usedfor = Subjugating criminals. | | |usedfor = Subjugating criminals. |
| |strategy = Apply to criminal scum. | | |strategy = Apply to criminal scum. |
| |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. | | |description = Works similarly to the [[#Telebaton|telebaton]]. It's also always extended, does 55 stamina damage to the head/chest, and deals brute damage. |
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| '''Damage''' = 0. Like the telebaton, it cannot harmbaton. | | '''Damage''' = 12 |
| }} | | }} |
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| |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | | |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. |
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| Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 70 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. | | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 75 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. Stamcrits lasts 5 seconds. Can be reset if you hit them again. |
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| '''Damage''' = 10 brute damage on harm intent. | | '''Damage''' = 8 brute damage on harm intent. |
| }} | | }} |
| {{anchor|Disabler}} | | {{anchor|Disabler}} |
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| |usedfor = Disabling criminal scum. | | |usedfor = Disabling criminal scum. |
| |strategy = Shoot people with it. | | |strategy = Shoot people with it. |
| |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 5 (assuming no armor which is unlikely) shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. |
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| Often unused due to it <strike>being a shitty cuck weapon</strike> not having a <strike>shitcurity</strike> kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. | | Often unused due to it <strike>being a shitty cuck weapon</strike> not having a <strike>shitcurity</strike> kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. |
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| '''Damage''' = 10 brute on melee and 20 burn on shot. | | '''Damage''' = 10 brute on melee and 20 burn on shot. |
| }} | | }} |
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| {{anchor|Energy Gun}} | | {{anchor|Energy Gun}} |
| {{Item | | {{Item |
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| |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. | | |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. |
| }} | | }} |
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| {{anchor|Auto Rifle}} | | {{anchor|Auto Rifle}} |
| {{Item | | {{Item |
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| '''Damage''' = 20 brute on shot, 10 damage on melee | | '''Damage''' = 20 brute on shot, 10 damage on melee |
| }} | | }} |
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| {{anchor|Riot Shotgun}} | | {{anchor|Riot Shotgun}} |
| {{Item | | {{Item |