Guide to construction: Difference between revisions

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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
== Basic Tools ==
== Basic Tools ==
 
Before you can begin any construction or deconstruction you need to gather a few useful tools.  
Before you can begin any construction or deconstruction you need to gather a few useful tools.


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
 
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = [[Crowbar]]
|name = [[Crowbar]]
|image = Crowbar.png
|image = Crowbar.png
}}
}}
{{Item
 
|bgcolor1 = #FFEE88
{{Item
|bgcolor2 = #FFDD66
|bgcolor1 = #FFEE88
|name = [[Screwdriver]]
|bgcolor2 = #FFDD66
|image = Screwdriver tool.png
|name = [[Screwdriver]]
}}
|image = Screwdriver tool.png
{{Item
}}
|bgcolor1 = #FFEE88
 
|bgcolor2 = #FFDD66
{{Item
|name = [[Engineering items#Welding Tool|Welder]]
|bgcolor1 = #FFEE88
|image = Welder.png
|bgcolor2 = #FFDD66
}}
|name = [[Welder]]
{{Item
|image = Welder.png
|bgcolor1 = #FFEE88
}}
|bgcolor2 = #FFDD66
 
|name = [[Wirecutters]]
{{Item
|image = Wirecutters.png
|bgcolor1 = #FFEE88
}}
|bgcolor2 = #FFDD66
{{Item
|name = [[Wirecutters]]
|bgcolor1 = #FFEE88
|image = Wirecutters.png
|bgcolor2 = #FFDD66
}}
|name = [[Wrench]]
 
|image = Wrench.png
{{Item
}}
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Wrench]]
|image = Wrench.png
}}
 
== Materials ==
== Materials ==
{{anchor|Materials}}
To build anything, you need materials.<br>
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


To build anything, you need materials.


=== Metal ===
=== Metal ===
{{anchor|Metal}}
{{anchor|Metal}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Metal
|name = Metal
|image = Metal.png
|image = Metal.png
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]]. <br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
|usedfor = Constructing various things from supportive elements to decorations
|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description = List of things you can make with having Metal in your hand and activating it:
|description = '''Things you can make by having Metal in your hand and activating it:'''
*[[#Chairs|Stool]] (1 metal)
*[[#Chairs|Stool]] (1 sheet)
*[[#Chairs|Chair]] (1 metal)
*[[#Chairs|Bar Stool]] (1 sheet)
*[[#Chairs|Comfy Chair]] (1 metal)
*[[#Chairs|Chair]] (1 sheet)
*[[#Chairs|Office Chair]] (1 metal)
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)
*[[#Beds|Bed]] (2 metal)
*[[#Chairs|Comfy Chair]] (2 sheets)
*[[#Tables|Table parts]] (2 metal)  
*[[#Beds|Bed]] (2 sheets)
*[[#Rack|Rack parts]] (1 metal)
*[[#Rack|Rack parts]] (1 sheets)
*[[#Lockers|Closet]] (2 metal)
*[[#Lockers|Closet]] (2 sheets)
*[[Canister]]s (10 metal)
*[[Canister]]s (10 sheets)
*[[#Floor tile|4x Floor tiles]] (1 metal)
*[[#Floor tile|4x Floor tiles]] (1 sheet)
*[[#Rods|2x Metal rods]] (1 metal)
*[[#Rods|2x Metal rods]] (1 sheet)
*[[#Computers|Computer frame]] (5 metal)
*[[#Wall|Wall girders]] (2 sheets)  
*[[#Wall|Wall girders]] (2 metal)  
*[[#Computers|Computer frame]] (5 sheets)
*[[#Airlock|Airlock assembly]] (4 metal)
*[[#Modular console|Modular console]] (10 sheets)
*[[#Machine|Machine frame]] (5 metal)
*[[#Machine|Machine frame]] (5 sheets)
*[[#Turret|Turret frame]] (5 metal)
*[[#Airlock|Airlock assembly]] (4 sheets)
*[[#APC|APC frame]] (2 metal)
*[[#Firelock|Firelock frame]] (3 sheets)  
*[[Grenade|Grenade Casing]] (1 metal)
*[[#Turret|Turret frame]] (5 sheets)
*Iron Door (20 metal)
*Meatspike frame (5 sheets)
*[[#Reflector|Reflector frame]] (5 sheets)
*[[Grenade|Grenade Casing]] (1 sheet)
*[[##Light_Fixture|Light fixture frame]] (2 sheets)
*[[##Light_Fixture|Small light fixture frame]] (1 sheet)  
*[[#APC|APC frame]] (2 sheets)
*[[##Air_Alarm|Air alarm frame]] (2 sheets)
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)
*[[#Button|Button frame]] (1 sheet)  
*[[#Door|Iron Door]] (20 sheets)
*Floodlight frame (5 sheets)


Things you can do with it in your hand:
<br>'''Other things you can do with Metal:'''
*Finish wall girders into walls.
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
*Repair broken walls.
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
*Add armor to turret frames.
*Finish wall girders into walls. (2 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe.
*Repair broken walls. (1 sheet)
}}
*Add armor to turret frames. (5 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>See [[#Constructions|Constructions]].


How to produce Metal:
<br>'''How to produce Metal:'''


Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
 
}}
=== Glass and Reinforced Glass ===
=== Glass, Reinforced Glass ===
 
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Glass and Reinforced Glass
|name = Glass, Reinforced Glass
|image = Glass.png
|image = Glass.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. Radiation-Proof glass is made using Uranium.
|usedfor = Constructing windows and other things
|usedfor = Constructing windows and other things
|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description = Here's the list of things you can make with having glass/reinforced glass in your hand:
|description =  
*[[File:Glass.png|50px]] Glass:
[[File:Glass.png|64px]]'''Glass:'''
**[[#One directional|One Directional Glass panel]]
<br>Things you can make by having Glass in your hand and activating it:
**[[#Full|Full Glass panel]] (2 sheets)
::*[[#One directional|One Directional Glass panel]]
**Glass Lenses to grenade casings.
::*[[#Full|Full Glass panel]] (2 sheets)
**Refill a Circuit Imprinter, Autolathe or Protolathe.
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
*[[File:Glass_r.png|50px]]Reinforced Glass:
<br>Other things you can do with Glass:
**[[#One directional|One Directional Reinforced Glass panel]]
::*Glass Lenses to grenade casings.
**[[#Full|Full Glass panel]] (2 sheets)
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
**Part of AI Core assembling.
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
**Add windows into [[#Airlock|Airlocks]].
<br>Things you can make by having Reinforced Glass in your hand and activating it:
}}
::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
::*Windoor frame (5 sheets)
<br>Other things you can do with Reinforced Glass:
::*Part of AI Core assembling
::*Add windows into [[#Airlock|Airlocks]]
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:
<br>'''How to produce Glass:'''


Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.


How to produce Reinforced Glass:
<br>'''How to produce Reinforced Glass:'''
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]
|}
 
  Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
 
=== Plasteel (Reinforced Metal) ===


Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}
=== Uranium (for Radiation-Proof Glass) ===
{{anchor|Radiation-Proof Glass}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Uranium
|image = uraniumdone.png
|foundin = [[Shaft Miner]]s have the ability to smelt more from Uranium Ore.
|usedfor = Constructing Radiation-Proof Windows
|strategy = Hold in active hand and activate to start building
|description =
<br>[[File:uraniumdone.png|64px]]'''Radiation-Proof Glass:'''
<br>Things you can make by having Uranium Sheets in your hand and activating it:
::*[[#One directional|One Directional Rad-Proof Glass panel]] (5 sheets)
::*[[#Full|Full Rad-Proof Glass panel]] (10 sheets)
}}
=== Plasteel ===
{{anchor|Plasteel}}
{{anchor|Plasteel}}
{{Item
{{Item
|bgcolor1 = #FFEE88j
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Plasteel/Reinforced Metal
|name = Plasteel/Reinforced Metal
|image = Metal_r.png
|image = Metal_r.png
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores.
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.
|usedfor = Reinforcing walls, mechs, building an AI Core
|usedfor = Reinforcing walls, mechs, building an AI Core
|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
 
List of things you can make having plasteel in your hand and activating it:
*[[#AI Core|AI core]] (4 metal)
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]]
}}


How to produce Plasteel:
'''Things you can make by having Plasteel in your hand and activating it:'''
*[[#AI Core|AI core]] (4 sheets)
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
<br>'''Other things you can do with Plasteel:'''
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
<br>See [[#Constructions|Constructions]].


Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.
<br>'''How to produce Plasteel:'''


Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.
}}
=== Rods ===
=== Rods ===
{{anchor|Rod}}
{{anchor|Rod}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Rods
|name = Rods
|image = rods.png
|image = rods.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]]. <br>More can be made from Metal sheets.
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
|usedfor = Constructing grilles and reinforcing
|usedfor = Constructing grilles and reinforcing
|strategy = Hold in active hand and use it on things
|strategy = Hold in active hand and use it on things
|description = Here's the list of things you can make with having rods in your active hand:
|description = '''Things you can make by having rods in your hand and activating them:'''
*[[#Grille|Grille]] (By clicking in your hand)
* [[#Grille|Grille]] (by clicking in your hand)
*[[#Lattice|Lattice]] (For floors, by clicking on the tile)
* Make a scooter frame
*Reinforcing [[#Tables|tables]]
 
*Reinforcing floors (By clicking on the tile)
<br>'''Other things you can do with rods:'''
*Reinforcing normal glass into reinforced glass. (Have rods in hand while clicking glass sheet)
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
*Can be turned back into metal sheets by being welded with a [[Welding Tool]]
* Reinforcing plating (by clicking on the plating)
}}
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
* Put a handle on a skateboard and turn it into a scooter
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]
<br>See [[#Constructions|Constructions]]
 
<br>'''How to produce Rods:'''


How to produce Rods:
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).
{| style="background-color:#EEEEEE" width="300"
}}
!Requires
|-
|1 x [[File:Metal.png|Metal]]
|}


  Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)


=== Floor Tiles ===
=== Floor Tiles ===
 
{{anchor|Floor Tile}}
{{anchor|Floor Tiles}}{{anchor|Floor Tile}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Floor Tiles
|name = Floor Tiles
|image = Floor Tiles.png
|image = Floor Tiles.png
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy = Hold in active hand and use it on lattices or a floor without plating
|strategy =  
|description =
|description = Tiles used to construct floors.
* Used in making [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
<br>'''Things you can do with Floor Tiles:'''
}}
* Use on lattice to build plating.
* Use on plating to build steel floor.
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.
<br>See [[#Constructions|Constructions]].


How to produce Floor Tiles:
<br>'''How to produce Floor Tiles:'''
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Metal.png|Metal]]
|}


  Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)


  Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
}}
=== Planks ===
=== Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{Item
{{Item
Line 211: Line 231:
  |name = Planks
  |name = Planks
  |image = Planks.png
  |image = Planks.png
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing <br>tables or growing [[Guide_to_hydroponics#Plants|Tower Caps]] and cutting them up with a hatchet.
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
  |usedfor = Constructing various things from sandals and coffins to decorations
  |usedfor = Constructing various wooden things
  |strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
  |description = List of things you get when activated in hand:
  |description = '''Things you can make by having Planks in your hand and activating them:'''
*Wooden Sandals (1 plank)
*Wooden Sandals (1 plank)
*[[#Tables|Table]] parts (2 planks)
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
*Wood floor tile 4x (1 plank)
*Wooden table frame (2 planks)  
*Wooden chair (3 planks)
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
*Wooden barricade (5 planks)
*Rolling pin (2 planks)  
*Wooden door (10 planks)
*Wooden [[#Chair|chair]] (3 planks)
*Coffin (5 planks)
*Winged wooden [[#Chair|chair]] (3 planks)  
*[[#Bookcase|Bookcase]] (5 planks)
*Wooden [[#Barricade|barricade]] (5 planks)
}}
*Wooden [[#Door|door]] (10 planks)
*[[#Locker|Coffin]] (5 planks)
*[[#Bookcase|Bookcase]] (4 planks)
*[[#Drying Rack|Drying Rack]] (10 planks)
*Dog bed (10 planks)
*Dresser (10 planks)
*Picture frame (1 plank)
*[[#Display Case|Display case chassis]] (5 planks)
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
*[[Beekeeping|Apiary]] (40 planks)
*Tiki mask (2 planks)
*[[Beekeeping|Honey frame]] (5 planks)
*Wooden bucket (3 planks)
*Rake (5 planks)
*Ore box (4 planks)
*Wooden crate (6 planks)
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
*Loom (10 planks)
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
*Firebrand (2 planks)
*Pew (3 planks)
<br>'''How to produce Planks:'''
 
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
===Leather===
{{anchor|Leather}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Leather
|image = Sheet_leather1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making leather products such as toolbelts and bandoliers
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Leather in your hand and activating it:'''
*Wallet (1 piece)
*Muzzle (2 pieces)
*Botany gloves (3 pieces)
*Toolbelt (4 pieces)
*Leather satchel (5 pieces)
*Bandolier (5 pieces)
*Leather jacket (7 pieces)
*Leather overcoat (10 pieces)
 
<br>'''How to produce Leather:'''
 
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
or create leather through tanning:
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]
 
}}


== [[File:Lattice.png]] Lattice ==


{{anchor|Lattice}}
=== Cloth ===
{| style="background-color:#EEEEEE" width="300"
{{anchor|Cloth}}
!Requires
{{Item
|-
|bgcolor1 = #FFEE88
|1 x [[File:Rods.png|Rods]]
|bgcolor2 = #FFDD66
|}
|name = Cloth
The basic base for all types of construction, this is placed directly in space.
|image = Sheet_cloth1.png
Place by having rods in your hand, and clicking on a empty space tile.
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Crafting certain textiles and repairing damaged clothes
|strategy = Hold in active hand and use it to craft things.  
|description = Use on clothes damaged by fire or acid to repair them. <br>
'''Things you can make by having Cloth in your hand and activating it:'''
*Grey jumpsuit (3 rolls)
*Black shoes (2 rolls)
*Backpack (4 rolls)
*Duffel bag (6 rolls)
*Plant bag (4 rolls)
*Book bag (4 rolls)
*Mining satchel (4 rolls)
*Chemistry bag (4 rolls)
*Bio bag (4 rolls)
*Construction bag (4 rolls)
*Sheet Snatcher (6 rolls)
*2x improvised gauzes (1 roll)
*Rag (1 roll)
*Bedsheet (3 rolls)
*Empty sandbag (4 rolls)
*Fingerless gloves (1 roll)
*Black gloves (3 rolls)
*Blindfold (2 rolls)


<font size="3">'''Lattice deconstruction:'''</font size>
<br>'''How to produce Cloth:'''


'''INFO NEEDED
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
}}
===Plastic===
{{anchor|Plastic}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Plastic
|image = Sheet_plastic1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Plastic in your hand and activating it:'''
*Plastic flaps (5 sheets)
*Water bottle (1 sheet)
*Large water bottle (3 sheets)
*Wet floor sign (2 sheets)


=== [[File:Plating.png]] Plating ===
<br>'''Other things you can do with Plastic:'''
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


{{anchor|Plating}}
<br>'''How to produce Plastic:'''
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Floor_Tiles.png|Floor tile]]
|}
The basic floor which you put things like wires and pipes upon. 'All' floor is built ontop of this.
Place by having the floor tile in your hand, and click on a lattice.


<font size="3">'''Plating deconstruction:'''</font size>
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
}}


'''INFO NEEDED


==== [[File:Floor.png]] Steel Floor ====
===Cardboard===
{{anchor|Cardboard}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Cardboard
|image = Sheet_cardboard1.png
|foundin = Can sometimes be found in [[Maintenance]].
|usedfor = Making a few items
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
*Box (1 cardboard sheet)
*Light tubes (1 cardboard sheet)
*Light bulbs (1 cardboard sheet)
*Mouse traps (1 cardboard sheet)
*Cardborg suit (3 cardboard sheets)
*Cardborg helmet (1 cardboard sheet)
*Pizza box (1 cardboard sheet)
*Folder (1 cardboard sheet)
*Large box (4 cardboard sheets)
*Cardboard cutout (5 cardboard sheets)
*Fancy boxes (many types) (1 cardboard sheet)


{{anchor|Steel Floor}}{{anchor|Floor}}
<br>'''How to produce Cardboard:'''
{| style="background-color:#EEEEEE" width="200"
!Requires
|-
|1 x [[File:Floor Tiles.png|Floor tile]]
|}
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why
there's none of these in maintenance tunnels.
Place by having the floor tile in your hand, and click on a Plating-tile.


'''NEEDS INFO HOW WOODEN FLOOR TILES, CARPETS ETC. WORK
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].
}}
=== Wax  ===
{{Anchor|Wax}}
{{Item|name=Wax|foundin=Can be found around Apids.|usedfor=Making wax floor tiles|strategy=Hold in active hand and use to craft things|description='''Things you can make by having Wax in your hand and activating it:'''
*4x Wax Floor Tiles (1 wax block)


<font size="3">'''Steel Floor deconstruction:'''</font size>
<br>'''How to produce Wax:'''


{| style="background-color:#EEEEEE" width="200"
Open the crafting menu as an Apid, and make a [[Guide_to_food_and_drinks#Honeycomb|honeycomb]] out of 50 sugar. When empty, use in-hand to break into 2 pieces of wax. <br>|bgcolor1=#FFEE88|bgcolor2=#FFDD66|image=Wax.png}}
!Requires
== Constructions ==
{{anchor|Constructions}}
=== Lattice ===
The basic base for all types of construction, this is placed directly in space.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
Use the rod on an empty space tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the lattice into one rod.
|-
|-
|[[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}
|}
==== Catwalk ====
::Just like a lattice, except you can place wires on it.


  For all floors, use a crowbar on a floor tile to remove it
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)
|style="vertical-align: top; padding: 10px;"|
Use the rods on a lattice or plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}
==== Plating ====
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.


==== [[File:LightFloor.gif]] Light Floor ====
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.


{{anchor|Light Floor}}
Can be deconstructed with an [[RCD]].
{| style="background-color:#EEEEEE" width="300"
|-
!Requires
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|-
!colspan="3" style="background-color:#FFDD66"|How to repair
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''welder''' on broken plating to repair it.
|-
|-
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:CableCoils.png|Wire Coil]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
|}
|}
===== Steel Floor =====
{{anchor|Floor}}
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.


  ''Assuming there already is a plating''
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  Use the wire on glass
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
  Use the metal on the tile you get
! style='background-color:#FFDD66; width:20%'|Requires to build
  Place the light tile on the plating
! style='background-color:#FFDD66'|How to build
|-
|[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
===== Wood Floor =====
::::This is a fancy floor, used in the library and similar places.


<font size="3">'''Light Floor deconstruction:'''</font size>
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Wood Tile.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
Alternately:<br>
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
|}
=====  Reinforced Floor =====
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.


  You can further dismantle the light floor tile:
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
Use a crowbar on the light tile to remove the metal.
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
Use wirecutters on the resulting tile to separate wires from glass.
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
Use iron sheet on a plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two rods.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
===== Carpeted Floor =====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
::::This is a carpeted floor, used to make your office look fancy.


== Walls ==
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
=== Normal Wall ===
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety.
|-
|[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
Use a carpet floor on a plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
===== Light Floor =====
{{anchor|Light Floor}}
::::A fancy, more futuristic floor that lights up its surroundings.


::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
# Use the metal on the tile you get.
# ''(Deconstruct the floor to plating, if needed.)''
# Place the light tile on a plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
=== Walls ===
==== Normal Wall ====
{{anchor|Wall}}
{{anchor|Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:wall.png]] '''Wall'''
|[[File:Metal.png]]x4
|rowspan="2" style="vertical-align: top; padding: 10px;"|
* Keeping people out.
* Keeping people out.
* Keeping people in.
* Keeping people in.
* Keeping people from going places.
* Keeping people from going places.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|colspan="2" style="padding: 10px;"|
|[[File:Metal.png|Metal]]x4
* Stand where you want the wall.
|style="vertical-align: top; padding: 10px;"|
* Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Stand where you want the wall.
* Choose 'Build wall girders' from the list.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
* Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
# Choose 'Build wall girders' from the list.
|}
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
 
|-
<font size="3">'''Wall deconstruction:'''</font size>
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
{| style="background-color:#EEEEEE" width="400"
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!Requires
|rowspan="2" colspan="3"|
# '''Weld''' off the plating.
# Use a '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble the girder.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] (Or [[File:Crowbar.png|Crowbar]])
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
 
==== Reinforced Wall ====
  Weld off the plating.
  Wrench the girders apart.
  (Alternately, you can use a crowbar to dislodge the girder and drag it out of the way)
 
=== Reinforced Wall ===
 
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door.
 
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
! style='background-color:#FFDD66; width:30%'|Object
* Keeping people in and out of high security areas.
! style='background-color:#FFDD66; width:30%'|Requires
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:#FFDD66'|Uses
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:R_wall.png]] '''Reinforced Wall'''
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
* Keeping people in and out of high security areas.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
|-
|colspan="2" style="padding: 10px;"|
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
* Stand where you want the reinforced wall.
|rowspan="2" colspan="3"|
* Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# '''Wirecutters''' to cut the outer grille.
* Choose 'Build wall girders' form the list.
# '''Screwdriver''' to remove the support lines.
* Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# '''Weld''' through the metal cover.
* Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
# '''Crowbar''' to pry off the cover.
|}
# '''Wrench''' to loosen the support rods.
 
# '''Weld''' through the support rods.
<font size="3">'''Reinforced Wall deconstruction:'''</font size>
# '''Crowbar''' to pry off the outer sheath.
 
# '''Screwdriver''' to unsecure the support struts.
{| style="background-color:#EEEEEE" width="400"
# '''Wirecutters''' to remove the support struts.
!Requires
# '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble it.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
==== Normal/Reinforced Hidden Door ====
  Wirecutters.
  Screwdriver.
  Welder.
  Crowbar.
  Wrench.
  Welder.
  Crowbar.
  Screwdriver.
  Wirecutters.
  Wrench.
 
=== Normal/Reinforced Hidden Door ===
 
With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door'''
|[[File:Metal.png]]x4 or <br>[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
Also known as "Fake Walls" or "Hidden Walls".
* Click to open.
* Click to open.
* An almost undetectable escape route.
* An almost undetectable escape route.
* Not airtight, leaks gases through.
* Otherwise, same as a regular wall.
* Otherwise, same as a regular wall.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|colspan="2" style="padding: 10px;"|
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
# Stand where you want the door.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
# Choose 'Build wall girder' from the list.
# Use crowbar on the girder and wait a few seconds for it to dislodge.
# Use wrench on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
|}
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
 
|-
To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
<font size="3">'''Hidden Door (Normal or Reinforced) deconstruction:'''</font size>
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
{| style="background-color:#EEEEEE" width="400"
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
!Requires
# '''Weld''' to dismantle the false wall.
# '''Screwdriver''' again to disassemble the girder.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
|}
|}
 
=== Normal/Reinforced/Rad-Proof Windows ===
  Screwdriver.
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}{{anchor|Radiation-Proof Window}}
  Welder.
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
  Wrench.
{{anchor|Full}}
 
== Normal/Reinforced Windows ==
 
Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while One Direction is thinner, but not any weaker, and allows the square it is on to be entered from any direction, except the direction it's facing.
 
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:Glass_panel.png]] [[File:Glass_wall.png]] '''Windows'''<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Reinforced Windows'''
|[[File:Glass.png]]x2 or<br>[[File:Glass_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
* One Direction: Stops movement only from the way it faces.
* One Direction: Stops movement only from the way it faces.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows<br>[[File:Glass_rad_one.png|64px|One Directional Depleted-Uranium Glass]] [[File:Glass_rad.png|64px|Full Depleted-Uranium Glass Wall]]<br>Depleted Uranium/Rad-Proof Windows
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)<br>or<br>[[File:uraniumdone.png|Depleted-Uranium Glass]]x5/x10 (single/full)
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass/uranium'''</font> in hand.
# Select Full or One Direction from the menu.
# Drag where you want it.
# Alt-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Crowbar (Pop pane in).
# Screwdriver (Secure pane).
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
|-
|colspan="2" style="padding: 10px;"|
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
* Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
|rowspan="2" colspan="3"|
* Select Full or One Direction from the menu.
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font> and <font color="green">Depleted-Uranium/Radproof windows</font>):<br>
* Drag where you want it.
# '''Screwdriver''' to unscrew the window from the floor.
* Right-click to rotate to the direction you want if one-directional.
# '''Wrench''' to deconstruct the window.
* Screwdriver it in place.
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>
* ''Continue if <font color="blue">'''reinforced glass'''</font>:''
<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
* Crowbar (Pop pane in).
# '''Welder''' to heat one way screws (18 seconds, harm intent required)
* Screwdriver (Secure pane).
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)
# '''Crowbar''' to pop out panel (5 seconds)
# '''Wirecutters''' to cut connecting bars (3 seconds)
# '''Wrench''' to unbolt frame (5 seconds)
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
<br>
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
=== Wall Mountings ===
====[[APC]]====
[[APC|Info about Area Power Controllers can be found here.]]


<font size="3">'''Window/Reinforced Window deconstruction:'''</font size>
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| style="background-color:#EEEEEE" width="400"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
!Requires
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:High power cell updated.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
# Add a Power Control Module.
# Remove any floor tile in front of it.
# Add cable coil. This creates a terminal on the floor.
# Wire the power network into a powered wire under the terminal, for external power.
# Screwdriver the APC electronics into place.
# Add the power cell.
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Crowbar''' to open the cover.
# Remove power cell by '''hand'''.
# '''Screwdriver''' to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC.
# '''Wirecutters''' on APC to remove cable and terminal from floor.
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Welder''' to remove from wall.
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}
|}
 
====  [[Air Alarm]] ====
  Screwdriver to unscrew the window from the floor.
[[Air Alarm|Info about Air Alarms can be found here.]]
  ''If normal glass:'' Wrench to deconstruct the window.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  ''If reinforced glass:'' Crowbar to pop the glass out.
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
  Screwdriver to unscrew the frame from the floor.
! style='background-color:#99ccff; width:20%'|Requires to build
  Wrench to deconstruct the window.
! style='background-color:#99ccff'|How to build
 
|-
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
| style="vertical-align: top; padding: 10px;"|
== Wall Mountings ==
# Use the metal and make an Air Alarm frame.
 
# Use the frame on the wall you want it on.
=== [[File:APC.png]] APC ===
# Put in the Air Alarm Electronics.
 
# Wire it with 5 cable pieces.
{{anchor|APC}}
# Screwdriver to close.
{| style="background-color:#EEEEEE" width="400"
|-
!Requires
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Cut all wires except the syphon wire using '''wirecutters'''.
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== [[Fire Alarm]] ====
  Use the <font color='gray'>'''metal'''</font> and make an APC frame.
[[Fire Alarm|Info about Fire Alarms can be found here.]]
  Use the frame on the wall you want the APC on.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  Fit it with the cable coil.
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
  Fit it with the Power Control Module.
! style='background-color:#99ccff; width:20%'|Requires to build
  Screwdriver the electronics into place.
! style='background-color:#99ccff'|How to build
  Add the power cell.
|-
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]].
# Use the metal and make an Fire Alarm frame.
 
# Use the frame on the wall you want it on.
<font size="3">'''APC deconstruction:'''</font size>
# Put in the Fire Alarm Electronics.
 
# Wire it with 5 cable pieces.
{| style="background-color:#EEEEEE" width="400"
# Screwdriver to close.
!Requires
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Cut all the wires using '''wirecutters'''.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Welder.png|Welder]], [[File:Id regular.png|Authorized ID]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
==== Security Camera ====
{{anchor|Security Cameras}}
Electric eyes of the AI or for camera monitors to look through.


  Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover),
Camera upgrades:
  try using a fire extinguisher to smash off the cover, allowing access to the battery.
* Solid Plasma for EMP-proofing.
  Remove power cell by hand.
* Proximity Sensor for motion alarm.
  Screwdriver to unsecure electronics.
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
  Crowbar to lift floor tile in front of APC
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  Wirecutters to remove cables.
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
  Crowbar to remove Power Control Board.
! style='background-color:#99ccff; width:20%'|Requires to build
  Welder to remover from wall.
! style='background-color:#99ccff'|How to build
  Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
 
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
=== [[File:AirAlarm.png]] Air Alarm ===
|style="vertical-align: top; padding: 10px;"|
 
# Use the autolathe to print a Camera Assembly.
{{anchor|Air Alarm}}
# Attach the Camera Assembly to a wall.  
{| style="background-color:#EEEEEE" width="400"
# Weld it to the wall.
!Requires
# Add wire.
# OPTIONAL: Add any additional upgrades (plasma or prox sensor).
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
# Use your '''wirecutter''' to cut all the wires.
# Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to unattach it from the wall.
# '''Crowbar''' the camera assembly to remove any upgrades.
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== Light Fixture ====
  Use the metal and make an Air Alarm frame.
{{anchor|Light Fixtures}}
  Use the frame on the wall you want it on.
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
  Put in the Air Alarm Electronics.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  Wire it with 5 cable pieces.
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
  Screwdriver to close.
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
<font size="3">'''Air Alarm deconstruction:'''</font size>
|-
 
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
{| style="background-color:#EEEEEE" width="400"
|style="vertical-align: top; padding: 10px;"|
!Requires
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
# Add wires.
# Screwdriver.
# Add light tube (or light bulb for small fixtures).
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|}
 
Open cover with screwdriver.
Cut all the wires using wirecutters.
Cut the remaining wires with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.
 
=== [[File:FireAlarm.png]] Fire Alarm ===
 
{{anchor|Fire Alarm}}
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|}
|rowspan="2" colspan="3"|
 
# Turn off the light if needed and remove the light tube or bulb from the fixture.
  Use the metal and make an Air Alarm frame.
# '''Screwdriver''' the light fixture to expose the wires.
  Use the frame on the wall you want it on.
# '''Wirecutters''' to cut the wires.
  Put in the Fire Alarm Electronics.
# '''Wrench''' the fixture frame to deconstruct it.
  Wire it with 5 cable pieces.
  Screwdriver to close.
 
<font size="3">'''Fire Alarm deconstruction:'''</font size>
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
=== Other ===
Open cover with screwdriver.
==== Grille ====
Cut the wires with wirecutters.
{{anchor|Grilles}}
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.
 
== Other ==
 
=== [[File:Grille.png]] Grille ===
 
{{anchor|Grille}}{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
 
* Keeping people in or out.
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
* Securing an area with electrified grilles.
! style='background-color:#FFDD66; width:30%'|Object
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:30%'|Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#FFDD66'|Uses
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Grille.png]] '''Grille'''
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|[[File:Rods.png]]x2
|rowspan="2" colspan="3"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
* Use '''wirecutters''' to neatly cut the grille, or
*Keeping people in or out.
* ...Use a '''screwdriver''' to unfasten and drag it away, or
*Securing an area with electrified grilles.
* ...'''Smash''' it down.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="1" style="text-align: center;"|
* Stand where you would like the grille to be placed.
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
* Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|}
|}
 
==== Barricade ====
<font size="3">'''Grille deconstruction:'''</font size>
{{anchor|Wooden Barricade}}
 
The poor man's barrier, not nearly as strong or cool looking. Useful for:
{| style="background-color:#EEEEEE" width="400"
* Keeping people in or out, for a short while.
!Requires
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
|-
|colspan="1" style="text-align: center;"|
Anything
|-
!colspan="3" style="background-color:#99ccff"|How to repair
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wooden planks''' to repair.
|-
|-
|[[File:Wirecutters.png|Wirecutters]]<br>or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|colspan="1" style="text-align: center;"|
[[File:Planks.png|Planks]]
|}
|}
 
==== Windoor (Window-door) ====
  Use wirecutters to neatly cut the grille, or
  Use screwdriver to unfasten and drag it away, or
  Kick/smash it down.
 
=== [[File:windoor.png]] Window-door (Windoor) ===
 
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
{| style="background-color:#EEEEEE" width="300"
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
!Requires
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
# Wrench.
# Plasteel (Optional: To create a secure windoor).
# Cable.
# Airlock Electronics.
# Crowbar.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open the windoor.
# '''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
# Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


  Click the <font color="blue">'''reinforced glass'''</font> pane.
  Click the "Windoor" button.
  Wrench.
  Plasteel (Optional: To create a secure windoor).
  Cable.
  Airlock Electronics.
  Crowbar.


<font size="3">'''Windoor deconstruction:'''</font size>
==== Button ====
 
{{anchor|Button}}
'''INFO NEEDED
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
=== [[File:Airlock.gif]] Airlock (Door) ===
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
 
! style='background-color:#99ccff; width:20%'|Requires to build
{{anchor|Airlock}}{{anchor|Door}}
! style='background-color:#99ccff'|How to build
{| style="background-color:#EEEEEE"
|-
!Requires
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
# Use the Button Frame on a wall.
# Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
# Screwdriver the Button Frame to close it.
|-
|-
|4 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Airlock electronics]], [[File:Id_regular.png|ID]]
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
!Optional
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
# Remove the airlock electronics.
# '''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|1x [[File:Glass_r.png|Reinforced glass]], [[File:Pen.png|Pen]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
{|
==== Firelock ====
|[[File:Metal.png|Metal]]||Use the metal and make an Airlock Assembly
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Wrench.png|Wrench]]||Wrench it in place
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
# Add the Firelock Electronics Board to the firelock frame.
# Add Wires.
# Crowbar.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
# Wrench to bolt it and finish.
|-
|-
|[[File:Pen.png|Pen]]||Use pen to name the Airlock (OPTIONAL)
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Glass_r.png|Reinforced glass]]||Add reinforced glass to make a glass airlock (OPTIONAL)
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ('''Crowbar''' the firelock shut.)
# '''Weld''' the firelock shut.
# '''Screw''' the access panel open.
# '''Wrench''' the firelock to unbolt it.
# '''Crowbar''' to pry the wire cover off.
# '''Wirecut''' the wires out.
# '''Crowbar''' the electronics out.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|[[File:CableCoils.png|Wire coil]]||Add wires
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
==== Reflector ====
{{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Id_regular.png|ID]]<br>[[File:Circuitboard.png|Airlock electronics]]||Unlock the airlock electronic board with an ID
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor.
|-
|-
|[[File:Circuitboard.png|Airlock electronics]]||Use the airlock electronic board and set the access level
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Circuitboard.png|Airlock electronics]]||Add the airlock electronic board to the airlock frame.
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver to finish
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== Airlock ====
<font size="3">'''Airlock deconstruction:'''</font size>
{{anchor|Airlock}}
 
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
# Wrench it in place.
# ''(Optional)'' Use Pen to name the airlock.
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
# Add Wires.
# Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Multitool.png|Multitool]]
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|}
|rowspan="2" colspan="3"|
 
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
  Screwdriver the door.
# '''Weld''' the door shut. (Must be in ''harm'' intent).
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]]
# '''Screwdriver''' the door.
  (Doorbolts must be up for this to work.)
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
  Weld the door shut.
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  Crowbar the electronics out (if the door is electrified, this won't work for some reason).
# '''Wirecut''' the wires out.
  Wirecut the wires out.
# Unsecure it with a '''wrench'''.
  Unsecure it with a wrench.
# '''Weld''' it to deconstruct to metal plates.
  Weld it to deconstruct to metal plates.
 
=== [[File:Computer_Solar.png]] Computers ===
 
{{anchor|Computer}}
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:CableCoils.png|Wire coil]] (5 pieces), [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
|}
 
==== Turret ====
  Use the <font color='gray'>'''metal'''</font> to open the construction panel.
{{anchor|Turrets}}
  Choose Computer frame.
To ensure no one trespasses an area. Its options are (first option is the default setting):
  Wrench it inplace.
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
  Insert the Circuitboard of your selection.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
  Screwdriver.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
  Wires.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
  <font color='blue'>'''Glass'''</font>.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
  Screwdriver to finish.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
 
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
<font size="3">'''Computer deconstruction:'''</font size>
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|}
|style="vertical-align: top; padding: 10px;"|
 
# Build a turret frame from <font color='gray'>'''metal'''</font>.
  Screwdriver to detach the screen.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
  Crowbar to pry off the screen.
# Use metal on the turret frame to build the cover.
  Wirecutters to cut the cables.
# Use a wrench on the frame to bolt the cover.
  Screwdriver to detach the circuit lid.
# Add the gun.
  Crowbar to pry out the circuitboard.
# Add the prox sensor.
  Wrench to detach the frame.
# Use a screwdriver to secure it all.
  Welder to disassemble the frame.
# Use more <font color='gray'>'''metal'''</font> on the frame.
 
# Finally use a welder to secure the second layer of metal.
=== [[File:Autolathe.png]] Machines ===
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
{{anchor|Machine}}
Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
 
<font size="3">'''Machine deconstruction:'''</font size>
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]]
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|}
 
  Screwdriver to open the cover.
  Crowbar to pry out the circuit.
  Wirecutters to remove the wires.
  Wrench to disassemble the frame.
 
Usually returns all or most components used in construction. Some components may become broken.
 
=== [[File:Security_Camera.gif]] Security Camera ===
 
{{anchor|Security Cameras}}
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|1 x Camera Assembly, 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]], [[File:Screwdriver_tool.png|Screwdriver]]
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|}
|rowspan="2" colspan="3"|
 
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
  Place the camera assembly on the tile where'd you like the camera to be.
# '''Crowbar''' to pry off exterior armor.
  Wrench it into position.
# '''Screwdriver''' to open the internal access hatch.
  Weld it to the wall.
# Remove Proximity sensor by '''hand'''.
  (Optional) Add any additional upgrades.
# Remove gun by '''hand'''.
  Add wire.
# '''Wrench''' to remove turret's metal armor bolts.
  Screwdriver the camera to complete it.
# '''Weld''' to remove turret's interior metal armor.
  Set camera network (default is SS13).
# '''Wrench''' to unfasten external bolts.
  Set camera direction.
# '''Crowbar''' to dismantle the turret frame.
 
Camera upgrades:
* Solid plasma for EMP-proofing.
* Carrot for X-Ray.
* Proximity sensor for Motion Alarm.
 
<font size="3">'''Security Camera deconstruction:'''</font size>
 
{| style="background-color:#EEEEEE"
!Requires
|-
|-
|[[File:Crowbar.png|Crowbar]] [[File:Screwdriver_tool.png|Screwdriver]] [[File:Welder.png|Welder]] [[File:Wirecutters.png|Wirecutters]] [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
{|
==== AI Core ====
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver the camera to open the back panel.
The [[AI]]'s house.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Wirecutters.png|Wirecutters]]||Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Wrench into place.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
|-
|-
|[[File:Welder.png|Welder]]||Use your welder to unweld the camera from the wall.
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Wrench.png|Wrench]]||Wrench the camera to unattach it from the wall.
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
# '''Crowbar''' to remove brain.
# '''Wirecutters''' to remove cables.
# '''Screwdriver''' to unfasten the circuit board.
# '''Wrench''' to unfasten the frame.
# '''Welder''' to deconstruct assembly.
|-
|-
|[[File:Crowbar.png|Crowbar]]||Crowbar the camera assembly to remove any upgrades.
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
 
==== [[Solars|Solar Panels and Trackers]] ====
=== [[File:Turret.PNG]] Turret ===
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
 
You can [[Solars|generate power]] with these things.
{{anchor|Turrets}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| style="background-color:#EEEEEE" width="450"
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
!requires
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|-
|7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x [[File:Taser.png|any energy-based gun]] (any energy-based gun) , 1 x [[File:Prox_Sensor.png|Proximity Sensor]]
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== Disposal Pipes and Machinery ====
  Build a turret frame from <font color='gray'>'''metal'''</font>.
  Use a wrench to secure the turret frame(it can be moved around before being secured).
  Use metal on the turret frame to build the cover.
  Use a wrench on the frame to bolt the cover.
  Add the gun.
  Add the prox sensor.
  Use a screwdriver to secure it all.
  Use more <font color='gray'>'''metal'''</font> on the frame.
  Finally use a welder to secure the second layer of metal.
 
=== [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs ===
 
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
=== [[File:disposal_pipe.png|Disposal Pipe]] [[File:disposal_bin.png|Disposal Bin]] [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipes and Machinery ===
 
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{| style="background-color:#EEEEEE" width="300"
The disposal system of the station.
!Requires
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
# Weld pipe.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|-
|1 x [[File:disposal_pipe.png|Disposal Pipe]] or [[File:disposal_bin.png|Disposal Bin]] or [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====  [[Computers]] ====
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
{{anchor|Computer}}
  Crowbar the floor tile, if exists, to access plating.
[[Computers]] can have various uses.
  Move pipe over plating, rotate and flip using the right-click menu.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  Wrench pipe.
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
  Weld pipe.
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
<font size="3">'''Disposal Pipe deconstruction:'''</font size>
|-
 
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
{| style="background-color:#EEEEEE" width="300"
|style="vertical-align: top; padding: 10px;"|
!Requires
# Use the metal and make a Computer Frame.
# Wrench it inplace.
# Insert the Circuitboard of your selection.
# Screwdriver.
# Wires.
# Glass.
# Screwdriver to finish.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|}
|rowspan="2" colspan="3"|
 
# '''Screwdriver''' to detach the screen.
  Welder on pipe to remove its joints.
# '''Crowbar''' to pry off the screen.
  Wrench to detach it from the plating.
# '''Wirecutters''' to cut the cables.
 
# '''Screwdriver''' to detach the circuit lid.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
# '''Crowbar''' to pry out the circuitboard.
 
# '''Wrench''' to detach the frame.
<font size="3">'''Disposal Machinery deconstruction:'''</font size>
# '''Welder''' to disassemble the frame.
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
  If Disposal Bin, turn off the pump.
===[[Modular Computers|Modular Consoles]] ====
  Screwdriver to remove power connection.
{{anchor|Modular_Console}}
  Welder on machine to remove its joints.
[[Modular Computers|Modular Consoles]] are very flexible devices.
  Wrench to detach it from the plating.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
=== [[File:AI.gif]] AI Core ===
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|}
|style="vertical-align: top; padding: 10px;"|
 
# Use the metal and make a Modular Console.
  [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font>  
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  Wrench into place
# install a network card to access the NET and download more programs.
  [[File:1AICore.png]]Add Circuit board.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
  [[File:2AICore.png]]Screwdriver.
  [[File:3AICore.png]]Add wires.
  [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI).
  [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>.
  Screwdriver.
 
=== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===
 
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{| style="background-color:#EEEEEE"
!Requires
|-
|-
|[[File:solar_assembly.png|Solar Assembly]], [[File:Wrench.png|Wrench]], 2 x [[File:Glass.png|Glass]] or 2 x [[File:Glass_r.png|Reinforced Glass]]
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
!Optional
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
# '''Wrench''' to deconstruct the empty console.
|-
|-
|[[File:Circuitboard.png|Tracker Electronics]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
{|
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
|[[File:solar_assembly.png|Solar Assembly]]||Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
{{anchor|Machine}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Wrench.png|Wrench]]||Wrench the solar assembly into place.
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|style="vertical-align: top; padding: 10px;"|
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# '''Examine''' the machine frame and it will tell you what items you need now.
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
|-
|-
|(OPTIONAL) [[File:Circuitboard.png|Tracker Electronics]]||Add the electronics if you want to create a solar tracker.
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Glass.png|Glass]]<br>[[File:Glass_r.png|Reinforced Glass]]||Finish the construction by placing glass, or reinforced glass, into the assembly frame.
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
|-
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
 
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
<font size="3">'''Solar Panel and Tracker deconstruction:'''</font size>
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
 
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
{| style="background-color:#EEEEEE" width="300"
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
!Requires
==== Mineral Door ====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|The mineral (or wood) of your choice x20
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
# Use the metal and make a Door.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
# '''Welder''' to disassemble the frame.
|-
|-
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
 
==== Blast Door/Shutters/Glass Shutters/Rad-Proof Shutters ====
  Take out the panel with a crowbar.
{{anchor|Door}}
  ''If you are deconstructing a tracker:'' Take out the electronics with your crowbar.
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  Unwrench the leftover assembly from it's place and you will be able to move it.
! rowspan="2" style="background-color:#cce6ff;" |[[File:Shutter.png|Door]] [[File:Radshutter.png|Door]] [[File:Glassshutter.png|Door]] [[File:Blastdoor.png|Door]]<br />Shutters/Blast Doors
 
! style="background-color:#99ccff; width:20%" |Requires to build
=== [[File:lightfixture.png]] Light Fixture ===
! style="background-color:#99ccff" |How to build
 
{{anchor|Light Fixtures}}
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], 1x [[File:Light_Tube.png|Light Tube]] or [[File:Light_Bulb.png|Light Bulb]] Light Tube/Bulb,[[File:Screwdriver_tool.png|Screwdriver]]
|'''Shutters:'''
|}
[[File:Metal_r.png|Plasteel]]x5


  Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
[[File:CableCoils.png|Cable pieces]]x5
  Place frame on wall.
  Add wires.
  Screwdriver.
  Add light tube (or light bulb for small fixtures).


=== Recharge Station ===
[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
{{anchor|Recharging Station}}
'''INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?


<font size="3">'''Recharge Station deconstruction:'''</font size>
''For Glass Variant''


{| style="background-color:#EEEEEE" width="400"
[[File:Glass_r.png|Reinforced Glass]]x2
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]
|}


  Unlock the charger with an ID.
''For Radproof Variant:''
  Screwdriver to open the cover.
  Wrench to dislodge the internal plating.
  Wirecutters to remove the wires.
  Crowbar to remove the components.


Usually returns all or most components used in construction. Some components may become broken.
[[File:uraniumdone.png|32x32px]]x2


== Furniture ==
'''Blast doors:'''


=== Chairs ===
[[File:Metal_r.png|Plasteel]]x15


{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}
[[File:CableCoils.png|Cable pieces]]x15
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Chair
|image = chair.png
|foundin = Everywhere
|usedfor = Chairs are for sitting down and making the place look nice
|strategy = The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
|description =A not-so-comfy chair. A simpler version of this is the [[file:stool.png]] stool.
}}


{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
! style='background-color:#FFDD66; width:30%'|Object
| style="vertical-align: top; padding: 10px;" |
! style='background-color:#FFDD66; width:30%'|Requires
# Stand where you would like to build the shutter or blast door.
! style='background-color:#FFDD66'|Uses
# Open the crafting menu (Hammer button in bottom right of HUD), select the Structures tab, select the Shutter/Blast Door you want to build, be sure you have the tools required.
#Set the Shutter/Blast Door controller's number with a multitool.
#Add a matching "Blast Door Controller" (printable at an autolathe) in a button casing to make the shutters to work (don't forget to set it up with a multitool).
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
|[[File:Chair.png]] [[File:Stool.png]] [[File:Comfy_Chair.png]] [[File:Office_Chair.png]] '''Chair/Stool/Comfy Chair/Office Chair'''
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|[[File:Metal.png]]x1
| colspan="3" rowspan="2" |
|rowspan="2" style="vertical-align: top; padding: 10px;"|
# '''Open''' the blast door
*Decoration
# '''Screwdriver''' to open the panel
*Electric Chair
#'''Crowbar''' to remove all components.
*Chair Cuffing
# '''Wirecutters''' to remove the wires.
*Buckling in
#'''Welder''' to disassemble the frame.
|-
|-
|colspan="2" style="padding: 10px;"|
| colspan="1" style="text-align: center;" |
* Stand where you want the chair.
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Welder.png|Welder]]
* Pick up some metal.
* Click the metal in hand.
* Select chair from menu.
|}
|}
 
==== Conveyor Belt ====
<font size="3">'''Chair deconstruction:'''</font size>
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| style="background-color:#EEEEEE" width="400"
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
!Requires
[[File:ConveyorBelt.png]]
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|An Autolathe, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
# Place the lever somewhere by clicking the floor with it.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
|-
|-
|[[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
|}
|}
 
=== Furniture ===
  Wrench it to transform it back into a metal sheet.
==== Chairs ====
 
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
=== Tables/Reinforced Table ===
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
{{Item
! style='background-color:#ccccee; width:20%'|Requires to build
|bgcolor1 = #f8eed3
! style='background-color:#ccccee'|How to build
|bgcolor2 = #f2dca6
|-
|name = Table
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|image = table.png
|style="vertical-align: top; padding: 10px;"|
|foundin = Everywhere
# Stand where you want the chair.
|usedfor = Tables are used to hold objects on
# Pick up some metal or planks.
|strategy = Put your stuff on it, but don't put your feet on it
# Click it in hand.
|description = They come in two types, standard and reinforced. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables.<br>
# Select Chair from menu.
Reinforced version: [[file:r-table.png|Reinforced Table]] Wooden: [[file:Woodtable.png|Wooden Table]]
|-
}}
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|-
|[[File:table.png]]'''Table''' or [[File:woodtable.png]] '''Wooden Table'''
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|[[File:Metal.png]]x2 or [[File:planks.png]]x2
|rowspan="2" colspan="3"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
'''Wrench''' a chair to transform it back into the starting material.
*Decoration.
*Tabling.
*Ghetto [[Surgery]].
*Placing items on.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="1" style="text-align: center;"|
* Pick up some metal (or planks)
[[File:Wrench.png|Wrench]]
* Click the metal (or planks) in hand.
* Select table parts from menu.
* Use the table parts on themselves, on the tile you want to make the table.
|}
|}
 
==== Tables/Reinforced Table ====
<font size="3">'''Table deconstruction:'''</font size>
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
 
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Wrench.png|Wrench]]
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
|}
|style="vertical-align: top; padding: 10px;"|
 
# Pick up some rods (or wooden planks, if you want to make a poker table).
  Wrench to disassemble the table.
# Stand on the tile where you want the table.
 
# Activate them in your hand.
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
# Select table frame from menu.
! style='background-color:#FFDD66; width:30%'|Object
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|-
|[[File:r-table.png]]'''Reinforced Table'''
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|[[File:Metal.png]]x2 [[File:Rods.png]]x4
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*A table with added security
|-
|-
|colspan="2" style="padding: 10px;"|
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
* Follow the instructions above to create metal table parts
|rowspan="2" colspan="3"|
* Use rods on table parts
#Be on any other intent than help
* Use the table parts on themselves on the tile you want to make the table.
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
|}
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it
 
<font size="3">'''Reinforced Table deconstruction:'''</font size>
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== Lockers ====
  Welder to weaken the table.
  Wrench to disassemble it.
 
=== Lockers ===
 
{{anchor|Locker}}
{{anchor|Locker}}
{{Item
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Locker
|image = Locker.png
|foundin = Nearly everywhere
|usedfor = Storing everything but the biggest things
|strategy = Open, fill with stuff, close, lock
|description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers.


Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.


If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.


[[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]][[File:L2locker.png]][[File:L3locker.png]][[File:L4locker.png]]
Coffins count as lockers.
}}


<font size="3">'''Locker deconstruction:'''</font size>
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{|style="background-color:#EEEEEE" width="300"
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
!Requires
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the locker.
# Activate metal in hand.
# Choose Locker from the list.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open the locker.
# Weld the locker with a '''welder''' to disassemble it into metal.
|-
|-
|[[File:welder.png|Welder]]
|colspan="1" style="text-align: center;"|
[[File:welder.png|Welder]]
|}
|}
 
==== Rack ====
  Open the locker.
  Weld the locker.
 
=== Rack ===
 
{{anchor|Racks}}
{{anchor|Racks}}
{{Item
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
|bgcolor1 = #f8eed3
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
|bgcolor2 = #f2dca6
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
|name = Rack
! style='background-color:#ccccee; width:20%'|Requires to build
|image = rack.png
! style='background-color:#ccccee'|How to build
|foundin = [[Armory]], [[Engineering]], [[Atmospherics]], [[E.V.A.]], [[Mining Outpost]] and a few other places
|-
|usedfor = Used for equipment storage in the station
|[[File:Metal.png|Metal]]x1
|strategy = Place things on it for show
|style="vertical-align: top; padding: 10px;"|
|description = Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
# Activate metal in hand.
  }}
# Choose Rack from the list.
 
# Stand where you want the rack.
=== Beds ===
# Activate Rack Parts in hand.
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
#Be on any other intent than help.
#Use a '''wrench''' to dismantle it to some Rack Parts.
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
==== Beds ====
{{anchor|Bed}}
{{anchor|Bed}}
{{Item
Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Bed
|image = Bed.png
|foundin = [[Dormitory]], [[Prison Wing]], [[Brig]], [[Medbay]], [[Mining Outpost]] and a few other places
|usedfor = Sleeping on or buckling people to stay in place
|strategy = Go on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
|description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. <br>The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png]] Roller Bed.
}}


=== [[File:Bookcase.png]] Bookcase ===
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| style="background-color:#EEEEEE" width="300"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
!Requires
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the bed.
# Activate metal in hand.
# Choose Bed from the list.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two sheets of metal.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
==== Bookcase ====
Holds any number of books inside.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
|style="vertical-align: top; padding: 10px;"|
# Construct a frame with 4 wooden planks.
# Wrench the frame into place.
# Add a plank to the frame to make a shelf.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# Remove any books.
# '''Crowbar''' out the shelf.
# Unsecure the frame with a '''wrench'''.
# Break apart the frame with a '''crowbar'''.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
==== Noose ====
{{anchor|Noose}}
Nooses are for hanging mobs that can breathe, they currently aren't found in any areas and must be created by hand.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Noose.png|64px|Noose]]<br>Noose
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:CableCoils.png|CableCoils]]x30
|style="vertical-align: top; padding: 10px;"|
# Stand on a chair
# Activate Cable Coil in hand.
# Choose Noose from the list.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the Noose down, this results in 25 Cable Coil not 30.
|-
|-
|5 x [[File:Planks.png]], [[File:Wrench.png|Wrench]],
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}
|}


  Construct a frame with 4 wooden planks.
  Wrench the frame into place.
  Add a plank to the frame to make a shelf.


<font size="3">'''Bookcase deconstruction:'''</font size>
==== Drying Rack ====
 
Dries herbs for smoking, meat into jerky and grapes into raisins.
{| style="background-color:#EEEEEE" width="300"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Planks.png|Planks]]x10<br>
|style="vertical-align: top; padding: 10px;"|
# Use the planks in hand.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' to unsecure the rack.
# '''Screwdriver''' to disassemble it.
|-
|-
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]],
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
|}
  Crowbar out the shelf.
  Unsecure the frame with a wrench.
  Break apart the frame with a crowbar.
== Power Wires ==
== Power Wires ==
 
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
 
* [[Insulated gloves]] negate any electrical shocks to the player.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*[[Insulated gloves]] negate any electrical shocks to the player.
 
Let's say you have the following situation to fix:
 
=== How Do I Wire? ===
=== How Do I Wire? ===
<s>After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.</s> that's /tg/ talk right there, we still use the wire art cables here at bee
====Wire Art====
<s>The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner".</s> See the [[Guide_to_wire_art|Guide to wire art]].
=== Connecting [[Machines|Machines]] ===
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.


Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Wires will always face inwards to you, sort of like this:
 
[[File:Wire laying1.PNG]]
 
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.
 
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
 
[[File:Wire laying2.PNG]]
 
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
 
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
 
==== Knot Wiring ====
 
Let's say you have a situation that you need to fix:
 
[[File:Wiring situation.png]]
 
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
 
Fixing this is simple:
 
[[File:wire_1_1.PNG]] -> [[File:wire_1_2.PNG]] -> [[File:wire_1_3.PNG]]. Done.
 
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
 
[[File:wire_2_1.PNG]] + [[File:wire_2_2.PNG]] = [[File:wire_2_3.PNG]]
 
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
 
==== Smooth Wiring ====
 
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
 
To fix this situation with smooth wire you'll have to follow the steps:
 
[[File:Wire_1_1.PNG]] -> [[File:Wire_3_2.PNG]] -> [[File:Wire_3_3.PNG]] -> [[File:Wire_3_4.PNG]]. Done.
 
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).


This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.


'''Special cases''' :
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
=== Wire-net Reset ===
=== Wire-net Reset ===
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.


Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
== Pipes ==
== Pipes ==
 
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
Pipes are only constructed from [[Pipe Dispensers]] in [[Atmospherics]].
To use a Pipe Dispenser, follow these steps:
To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
#Put Dispenser in a powered area.
Line 1,185: Line 1,657:
#You have a pipe to play with now.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
#Wrench Dispenser to make it mobile once more.
=== Placing and Removing Pipes ===
=== Placing and Removing Pipes ===
 
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====
==== [[File:disposal_pipe.png]] Disposal Pipes====
 
#Rotate the pipe to the direction you wish the pipe to be in.
#Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
#Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
 
==== [[File:Gaspipe.png|64px]] Gas Pipes ====
==== [[File:Gaspipe.png]] Gas Pipes ====
 
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Wrench into place.
#Turn on the pipe, if necessary.
#Turn on the pipe, if necessary.
==== How to Remove a Pipe ====
==== How to Remove a Pipe ====
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.
#Brace for any junk that might blast out of the pipe.
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 10:42, 17 March 2023

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

Crowbar
Crowbar
Screwdriver
Screwdriver
Welder
Welder
Wirecutters
Wirecutters
Wrench
Wrench

Materials

To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal

Metal
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass, Reinforced Glass

Glass, Reinforced Glass
Glass, Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more. Radiation-Proof glass is made using Uranium.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Glass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass

Uranium (for Radiation-Proof Glass)

Uranium
Uranium
Found in: Shaft Miners have the ability to smelt more from Uranium Ore.
Used for: Constructing Radiation-Proof Windows
Strategy: Hold in active hand and activate to start building
Description

Radiation-Proof Glass:


Things you can make by having Uranium Sheets in your hand and activating it:

Plasteel

Plasteel/Reinforced Metal
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.

Rods

Rods
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).


Floor Tiles

Floor Tiles
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

Planks

Planks
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

Leather

Leather
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time.


Cloth

Cloth
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Strategy: Hold in active hand and use it to craft things.
Description
Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • Construction bag (4 rolls)
  • Sheet Snatcher (6 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

Plastic

Plastic
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab


Cardboard

Cardboard
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.

Wax

Wax
Wax
Found in: Can be found around Apids.
Used for: Making wax floor tiles
Strategy: Hold in active hand and use to craft things
Description
Things you can make by having Wax in your hand and activating it:
  • 4x Wax Floor Tiles (1 wax block)


How to produce Wax:

Open the crafting menu as an Apid, and make a honeycomb out of 50 sugar. When empty, use in-hand to break into 2 pieces of wax.

Constructions

Lattice

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

Wirecutters

Catwalk

Just like a lattice, except you can place wires on it.
Catwalk
Catwalk
Requires to build How to build
Rodsx1 on lattice (x2 on plating)

Use the rods on a lattice or plating.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

Wirecutters

Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating
Plating
Requires to build How to build
Floor tilex1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

Crowbar

How to repair
Tools

Use a welder on broken plating to repair it.

Welder

Steel Floor

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

Screwdriver or Crowbar

Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor
Reinforced Floor
Requires to build How to build
Metalx1

Use iron sheet on a plating.

How to deconstruct
Tools

Use a wrench to dismantle it to two rods.

Wrench

Carpeted Floor

This is a carpeted floor, used to make your office look fancy.
Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1

Use a carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

Crowbar

Light Floor

A fancy, more futuristic floor that lights up its surroundings.
Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

Welder
Wrench
Screwdriver

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

Screwdriver
Welder

Normal/Reinforced/Rad-Proof Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
One Directional Depleted-Uranium Glass Full Depleted-Uranium Glass Wall
Depleted Uranium/Rad-Proof Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
or
Depleted-Uranium Glassx5/x10 (single/full)
  1. Click the glass/reinforced glass/uranium in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Alt-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools

Normal window (including plasmaglass and Depleted-Uranium/Radproof windows):

  1. Screwdriver to unscrew the window from the floor.
  2. Wrench to deconstruct the window.

Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity.
Reinforced window (including reinforced plasmaglass):

  1. Welder to heat one way screws (18 seconds, harm intent required)
  2. Screwdriver to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)
  3. Crowbar to pop out panel (5 seconds)
  4. Wirecutters to cut connecting bars (3 seconds)
  5. Wrench to unbolt frame (5 seconds)

Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.

Welder
Screwdriver
Crowbar
Wirecutters
Wrench

Wall Mountings

APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
  3. Add a Power Control Module.
  4. Remove any floor tile in front of it.
  5. Add cable coil. This creates a terminal on the floor.
  6. Wire the power network into a powered wire under the terminal, for external power.
  7. Screwdriver the APC electronics into place.
  8. Add the power cell.
  9. Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Crowbar to open the cover.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC.
  6. Wirecutters on APC to remove cable and terminal from floor.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.
  9. Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.

Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID

Air Alarm

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires.
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.

Anything

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder


Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
  1. Use the metal and make a Firelock Assembly.
  2. Add the Firelock Electronics Board to the firelock frame.
  3. Add Wires.
  4. Crowbar.
  5. (OPTIONAL) Add Reinforced Metal to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx5 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (Optional) Use Pen to name the airlock.
  4. (Optional) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must be in harm intent).
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar to pry off exterior armor.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

Welder
Wrench
Screwdriver
Crowbar

AI Core

The AI's house.


AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  8. AI Core building phase 6 Add reinforced glass.
  9. Screwdriver.
How to deconstruct
Tools
  1. Crowbar to remove glass panel.
  2. Crowbar to remove brain.
  3. Wirecutters to remove cables.
  4. Screwdriver to unfasten the circuit board.
  5. Wrench to unfasten the frame.
  6. Welder to deconstruct assembly.

Crowbar
Wirecutters
Screwdriver
Wrench
Welder

Solar Panels and Trackers

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles

Modular Consoles are very flexible devices.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machines

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Build a machine frame from your 5 metal sheets.
  2. Add wires.
  3. Wrench it (sometimes optional).
  4. Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. When all the parts are added, screwdriver the machine frame to finish it.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver


Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Blast Door/Shutters/Glass Shutters/Rad-Proof Shutters

Door Door Door Door
Shutters/Blast Doors
Requires to build How to build
Shutters:

Plasteelx5

Cable piecesx5

Airlock ElectronicsAirlock Electronics x1

For Glass Variant

Reinforced Glassx2

For Radproof Variant:

x2

Blast doors:

Plasteelx15

Cable piecesx15

Airlock ElectronicsAirlock Electronics x1

  1. Stand where you would like to build the shutter or blast door.
  2. Open the crafting menu (Hammer button in bottom right of HUD), select the Structures tab, select the Shutter/Blast Door you want to build, be sure you have the tools required.
  3. Set the Shutter/Blast Door controller's number with a multitool.
  4. Add a matching "Blast Door Controller" (printable at an autolathe) in a button casing to make the shutters to work (don't forget to set it up with a multitool).
How to deconstruct
Tools
  1. Open the blast door
  2. Screwdriver to open the panel
  3. Crowbar to remove all components.
  4. Wirecutters to remove the wires.
  5. Welder to disassemble the frame.

Screwdriver


Welder

Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.

Conveyor Belt and Conveyor Belt Switch

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a Wrench).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

Wrench

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table
Reinforced Table
Reinforced Table
Requires to build How to build
Rodsx2 or Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Carpetx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
How to deconstruct
Tools
  1. Be on any other intent than help
  2. (If a Reinforced Table: Welder first to weaken the table.)
  3. Wrench to disassemble it or screwdriver to partly disassemble it

(Welder)
Wrench

Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Jumpsuit LockerEmergency LockerMedical LockerSecurity LockerFire Saftey LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

Welder

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Be on any other intent than help.
  2. Use a wrench to dismantle it to some Rack Parts.
  3. Use a wrench on the Rack Parts to disassemble them into metal.

Wrench

Beds

Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Remove any books.
  2. Crowbar out the shelf.
  3. Unsecure the frame with a wrench.
  4. Break apart the frame with a crowbar.

Crowbar
Wrench

Noose

Nooses are for hanging mobs that can breathe, they currently aren't found in any areas and must be created by hand.

Noose
Noose
Requires to build How to build
CableCoilsx30
  1. Stand on a chair
  2. Activate Cable Coil in hand.
  3. Choose Noose from the list.
How to deconstruct
Tools

Use wirecutters to cut the Noose down, this results in 25 Cable Coil not 30.

Wirecutters


Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.

Drying rack
Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench

Power Wires

Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?

After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them. that's /tg/ talk right there, we still use the wire art cables here at bee

Wire Art

The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.

Connecting Machines

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.

With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.

Please note those machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
  • An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.