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| Using these you can rename existing areas into whatever you want, and create new areas that can have [[APC]]s and [[Air Alarm]]s in them. | | Using these you can rename existing areas into whatever you want, and create new areas that can have [[APC]]s and [[Air Alarm]]s in them. You can also view the wire coloring scheme for Nanotransen made devices. |
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Revision as of 21:22, 10 October 2016
These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft or even Syndicate Collaboration, given sufficient evidence.
Captain's Antique Laser Gun
Description
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This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).
This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
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Hand Teleporter
Hand Teleporter
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Found in: Teleporter Room, Captains Office Used for: Teleporting About
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Description
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This is a miniaturized counterpart to the larger one in the Teleporter Room. It can be found on a table in the Teleporter room. The Captain also has one in his quarters.
Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Abandoned Satellite).
If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).
Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.
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Rapid Construction Device (RCD)
Rapid Construction Device (RCD)
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Found in: EVA Used for: Making and destroying walls, doors, and floors.
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Description
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An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Enemy agents want this new device for their own infiltration and station building exploits.
This little bugger can be set (by clicking in active hand) to do a number of things:
- Build Floors (1 Ammo used)
- Build a Wall (3 Ammo used)
- Build an airlock (10 Ammo)
- Take apart a floor tile (3 Ammo)
- Take apart a Wall (5 Ammo) (Does not work on reinforced walls)
- Take apart an Airlock (10 Ammo)
Can be loaded with Compressed Matter Cartridges, one Cartridge holds 10 units and 30 units is max loaded. Be forewarned that using an RCD causes it to emit sparks, which can cause fires.
It also can robust the shit out people. Or AIs, if needed.
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Captain's Jetpack
Captain's Jetpack
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Found in: Captain's Quarters Used for: Propelling yourself in space, usable as oxygen supply
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Description
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The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks.
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A Functional AI
A Functional AI
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Found in: Intellicards can be found in EVA, AIs are found in the AI core. Used for:
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Description
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An InteliCard must be used to take the AI from its chamber. InteliCards can be found on the Bridge and Tech Storage. Research and Development can also produce more, assuming they have the prerequisite research levels.
Be careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.
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Advanced Magboots
Advanced Magboots
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Found in: Chief Engineer's Office Used for: Not getting stuck when the gravity goes out.
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Description
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These magboots work similarly to normal magboots. The only difference is that they don't slow down the wearer as much.
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Station Blueprints
Station Blueprints
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Found in: Chief Engineer's Locker Used for: Naming every room PRIMARY FART STORAGE
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Description
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These are the plans to make every part of the station, including the gravitational singularity engine.
Using these you can rename existing areas into whatever you want, and create new areas that can have APCs and Air Alarms in them. You can also view the wire coloring scheme for Nanotransen made devices.
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Secret Documents
Secret Documents
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Found in: The Vault, carried by certain Syndicate Agents. Used for: ???
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Description
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Containing sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. Nanotrasen keeps some of theirs in SS13's Vault, however the Syndicate will also accept secret documents from rival Syndicate factions.
Syndicate agents will also occasionally carry some Syndicate documents that Nanotrasen would love to get their hands on. Centcom rewards enemy document deliveries with a large sum of cargo points.
Just remember that it's the papers inside that's valuable, not the folder that carries it.
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Plutonium Core
Plutonium Core
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Found in: Vault Used for: The blowing up of shit.
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Description
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The payload of the station's on-board nuke. Highly radioactive.
Every Nanotrasen station is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentComm or the Captain nukes the station to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for their own nuclear purposes. They've even provided you with a special box to store the thing.
The nuke is located in the Vault. To deconstruct the nuke, follow these steps:
- Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
- Crowbar to pry off the front panel
- Welding tool, to cut into the warhead
- Crowbar to expose the core
- Nuke core container, to store the core, unless you like dying of radiation
IF YOU'RE STEALING THE CORE, DISABLE THE VAULT CAMERAS. THE AI WILL CUCK YOU FOR BREAKFAST.
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28 Moles of Plasma (Full Tank)
28 Moles of Plasma (Full Tank)
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Found in: Atmos, Engineering, Science Used for: Carrying plasma.
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Description
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Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research.
As Plasma is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage Plasma Tanks.
These tanks are obtained from a Tank Storage Unit found in Toxins research, Engineering, Atmospherics, or ordered at the Cargo Bay. They must be filled (>1000 kPa) with Plasma Gas to successfully complete the "Steal a full plasma tank" Traitor objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.
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Unused Slime Extract
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Found in: Xenobiology Used for: Slime magic
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Description
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Slimes are new rare alien lifeforms that NanoTrasen managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.
Slime Extract need to be extracted from baby Slimes, typically held in Xenobiology. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!
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Medal of Captaincy
Medal of Captaincy
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Found in: The Captain's jumpsuit, Captain's
Quarters Used for: Validating your claim as captain
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Description
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Nothing is more disgraceful than a Captain losing their symbol of command.
And because enemy agents love to discredit and shame NanoTrasen, the theft of station command medals are on the rise for just this reason.
There are two Medals of Captaincy on each station, Captain starts with one attached to his jumpsuit and second can be found in the medal box in his office.
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Hypospray
Hypospray
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Found in: Chief Medical Officer's locker Used for: Injecting people with chemicals
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Description
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An experimental high-end chemical injector which allows for instant injections into any organism. Given to the station's Chief Medical Officer to field test, who is usually very protective of it.
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Nuclear Authentication Disk
Nuclear Authentication Disk
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Found in: Captain's Quarters Used for: Blowing up the station
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Description
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GET DAT FUKKEN DISK
This disk contains the codes needed to unlock the syndicate nuke used in Nuke and Blob to destroy the entire station. The disk is also protected from teleportation, and its carrier will be blocked from entering any teleportation portal.
If you are the Captain, for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in your office. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.
Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.
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Ablative Armor Vest
Ablative Armor Vest
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Found in: Armory, Cargo Bay Used for: Deflecting energy weaponry
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Description
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An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these vests could be used to bolster Syndicate research and military efforts.
One of these is given to station security in the Armory, but more can be ordered from Cargo Bay in experimental gear crates.
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Reactive Teleport Armor
Reactive Teleport Armor
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Found in: RD's Office Used for: Warping into space
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Description
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Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use. Can be found in the Research Director's Office.
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Other Sensitive Items
These items, although not actively sought out by syndicate agents, should still be considered sensitive and their possession worthy of scrutiny.
Corgi Meat
Ian is the station's most beloved pet. Its brutal murder would strike a terrible blow to morale in a show of Syndicate force. A piece of meat from the corgi may be requested by Syndicate operators as evidence.
Corgi meat can be extracted by gibbing or putting the unfortunate canine through a wash cycle in the Locker Room If you are unrobust, you can also order a corgi from Cargo.
Laser Pointer
Can be pointed at people's eyes to blind the unprotected. Why anyone would want this is anyone's guess. The Research Director, the Lawyer and the Librarian start the shift with one.
A locator device developed by NanoTrasen to keep track of top-priority sensitive items. The capture of one of these devices could compromise NanoTrasen security to a large extent, and may even be a precursor to more direct attacks by the Syndicate.
One is given to the Captain in his office, and it is tuned to the Nuclear Authentication Disk's signal.
A special weapon that automatically recharges its batteries. Can be obtained by researching.
A cutting-edge mining drill. Can be obtained by researching or finding it out on the Mining Outpost.
Can carry any object, regardless of size. Can be obtained by researching.
Cutting edge in portable power storage technology. Can be obtained by researching.
Valuable mineral. Can be obtained by mining.
Valuable mineral. Can be obtained by mining and partly from the Vault.
Valuable mineral. Can be obtained by mining.