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NanoTrasen's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space. While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items. Modifiers such as elevated sentencing can still apply if appropriate to the situation.
Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
High Risk Items
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.
|Captain's Antique Laser Gun||This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).
This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
|X-01 MultiPhase Energy Gun||A Unique weapon held only by the Head of Security. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.|
|Portable Teleportation Devices||Any and all portable teleportation devices, including but not limited to the hand teleporter.|
|A functional AI unit||A functional AI unit, held either in an intellicard or whole with case.|
|Plutonium Core||The payload of the station's on-board nuke. Highly radioactive.|
|Supermatter Sliver||A shard from the station's Supermatter Engine. Highly dangerous to most materials upon touch.|
|Nuclear Authentication Disk||This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.|
|Reactive Teleport Armor||Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.|
Inherently dangerous equipment
These items are typically profiled by being inherently dangerous when used in their intended fashion.
|Krav Maga Gloves||Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.|
|More than 30 moles of plasma||Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.|
|Energy swords||Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams|
|Stechkin Pistols||These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.|
|Throwing stars||Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.|
|.357 revolver||This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.|
|Explosive Devices||Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.|
|Unused slime extracts with dangerous or severe effects||Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.|
|Flamethrowers||With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.|
|Electromagnetic Pulse (EMP) devices||Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.|
|Unauthorized implants which have a sole purpose of injuring others||Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.|
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction||This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.|
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.