Security items: Difference between revisions
(Correcting Baton info.) |
m (Minor grammar edits) |
||
Line 6: | Line 6: | ||
|name = Flash | |name = Flash | ||
|image = Flash.gif | |image = Flash.gif | ||
|foundin = Lockers at [[Security Office]] | |foundin = Lockers at [[Security Office]], [[Security Posts]], Most head offices, [[Robotics]], [[Bridge]], [[Tech Storage]] | ||
|usedfor = Subjugating criminals. | |usedfor = Subjugating criminals. | ||
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | ||
Line 25: | Line 25: | ||
|name = Telescopic Baton | |name = Telescopic Baton | ||
|image = Telescopic Baton.png | |image = Telescopic Baton.png | ||
|foundin = Heads' backpacks | |foundin = Department Heads' backpacks, <strike>Revs hands</strike> | ||
|usedfor = | |usedfor = Beating your staff when they feel like not taking orders. | ||
|strategy = Apply it in your hand to extend it, apply to | |strategy = Apply it in your hand to extend it, apply to underling. | ||
|description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. | ||
'''Damage''' = 0. You cannot harmbaton with this weapon. | '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. | ||
}} | }} | ||
Line 41: | Line 41: | ||
|foundin = Detective gets one | |foundin = Detective gets one | ||
|usedfor = Subjugating criminals. | |usedfor = Subjugating criminals. | ||
|strategy = Apply to | |strategy = Apply to criminal scum. | ||
|description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. | |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. | ||
Line 55: | Line 55: | ||
|image = StunBaton.gif | |image = StunBaton.gif | ||
|foundin = Lockers at [[Security Office]], spawns in security officers' backpacks | |foundin = Lockers at [[Security Office]], spawns in security officers' backpacks | ||
|usedfor = | |usedfor = <strike>Brutally assaulting</strike> stunning criminals. | ||
|strategy = | |strategy = Apply to criminal scum. | ||
|description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | ||
Line 72: | Line 72: | ||
|image = ModernDisabler.png | |image = ModernDisabler.png | ||
|foundin = On Security Officers, armory, disabler crate | |foundin = On Security Officers, armory, disabler crate | ||
|usedfor = Disabling | |usedfor = Disabling criminal scum. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
|description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | ||
Line 121: | Line 121: | ||
|foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | ||
|usedfor = Apprehending the criminal. | |usedfor = Apprehending the criminal. | ||
|strategy = Apply | |strategy = Apply to criminal. | ||
|description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[ | |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[Clown|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | ||
}} | }} | ||
Line 186: | Line 186: | ||
|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = Distributed by the [[Warden]] (or [[Quartermaster]]), this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[ | |description = Distributed by the [[Warden]] (or [[Quartermaster]]), this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[Security Officer]] or military head of staff. | ||
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | ||
Line 201: | Line 201: | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker | |foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker | ||
|usedfor = Subjugating | |usedfor = Subjugating and/or murdering threats. | ||
|strategy = Toggle the mode you want and fire at | |strategy = Toggle the mode you want and fire at criminal scum. | ||
|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
Line 216: | Line 216: | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]] | |foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]] | ||
|usedfor = Subjugating | |usedfor = Subjugating and/or murdering threats. | ||
|strategy = Toggle the mode you want and fire at the | |strategy = Toggle the mode you want and fire at <strike>the Captain</strike> criminal scum. | ||
|description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] | |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. | ||
}} | }} | ||
Line 232: | Line 232: | ||
|description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | ||
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about an imminent attack, such as [[Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | ||
'''Damage''' = 20 brute on shot, 10 damage on melee | '''Damage''' = 20 brute on shot, 10 damage on melee |
Revision as of 06:18, 16 July 2020
Non-Lethal Weapons
|
|
|
|
|
|
|
|
|
|
|
Lethal Weapons
|
|
|
|
|
|
|
Ammunition
|
|
|
|
RnD Gear
See the Research Items page.
Armor for Protection
|
|
|
|
|
|
|
|
NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
|
|
|
|
|
|
|
|
|
|
|
|
|
Machines
|
Security Robots
The Robotic side of the security force.
|
|