imported>Thundercoot |
imported>Denton |
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| |description = Refills the plasmaman jumpsuit's autoextinguisher. | | |description = Refills the plasmaman jumpsuit's autoextinguisher. |
| }} | | }} |
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| | ==Implants== |
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| | In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract. |
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| {{anchor|Welding Shield Implant}} | | {{anchor|Welding Shield Implant}} |
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| |usedfor = Allowing use of internals. | | |usedfor = Allowing use of internals. |
| |strategy = Implant it via surgery, on the '''mouth.''' | | |strategy = Implant it via surgery, on the '''mouth.''' |
| |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. | | |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. |
| }} | | }} |
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| |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. | | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. |
| |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | | |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. |
| | }} |
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| | {{anchor|Surgical Arm Implant}} |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Surgical Arm Implant |
| | |image = Toolset_arm_implant.png |
| | |foundin = Protolathe |
| | |usedfor = Having surgical tools always at hand. |
| | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. |
| | |description = This implant will allow the user to extend and retract any surgical tool from their arm. |
| }} | | }} |
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| |usedfor = Having the Security HUD. | | |usedfor = Having the Security HUD. |
| |strategy = Implant it via surgery, on the '''eyes.''' | | |strategy = Implant it via surgery, on the '''eyes.''' |
| |description = This implant will show job icons and mindshield implants above crewmembers. | | |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. |
| }} | | }} |
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| {{anchor|X-Ray Implant}} | | {{anchor|Luminescent Eyes}} |
| {{Item | | {{Item |
| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = X-Ray Implant | | |name = Luminescent Eyes |
| |image = Eye_implant.png | | |image = Eye_implant.png |
| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = Seeing over walls. | | |usedfor = Being the glowy eyed special snowflake you always dreamed of. |
| |strategy = Implant it via surgery, on the '''eyes.''' | | |strategy = Implant it via surgery, on the '''eyes.''' |
| |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | | |description = This implant lets your eyes emit a cone of bright light. You can even change the color! |
| }}
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| {{anchor|Thermals Implant}}
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| {{Item
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| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Thermals Implant
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| |image = Eye_implant.png
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| |foundin = Protolathe
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| |usedfor = Seeing living beings over walls.
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| |strategy = Implant it via surgery, on the '''eyes.'''
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| |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
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| }} | | }} |
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| |usedfor = Not dropping items. | | |usedfor = Not dropping items. |
| |strategy = Implant it via surgery, on the '''head.''' | | |strategy = Implant it via surgery, on the '''head.''' |
| |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. | | |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. |
| }} | | }} |
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| |usedfor = Limiting stuns. | | |usedfor = Limiting stuns. |
| |strategy = Implant it via surgery, on the '''head.''' | | |strategy = Implant it via surgery, on the '''head.''' |
| |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of two seconds. | | |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. |
| }} | | }} |
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| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = Preventing starvation, replacing stomach. | | |usedfor = Preventing starvation, replacing stomach. |
| |strategy = Implant it via surgery, on the '''chest.''' Remove user's stomach and replace with implant. | | |strategy = Implant it via surgery, on the '''chest.''' |
| |description = This implant will give enough nutrition to the user to prevent falling below the starving level. | | |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. |
| }} | | }} |
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| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = Staying well fed, replacing stomach. | | |usedfor = Staying well fed, replacing stomach. |
| |strategy = Implant it via surgery, on the '''chest.''' Remove user's stomach and replace with implant. | | |strategy = Implant it via surgery, on the '''chest.''' |
| |description = This implant will give enough nutrition to the user to prevent hunger and keep a good metabolism. | | |description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. |
| }} | | }} |
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| |usedfor = Staying alive. | | |usedfor = Staying alive. |
| |strategy = Implant it via surgery, on the '''chest.''' | | |strategy = Implant it via surgery, on the '''chest.''' |
| |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. | | |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. |
| }} | | }} |
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| |usedfor = Storing implants. | | |usedfor = Storing implants. |
| |strategy = Put an implant in it. | | |strategy = Put an implant in it. |
| |description = This case can store injectable implants from loaded implanters. | | |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields). |
| }}
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| {{anchor|Adrenal Implant Case}}
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| {{Item
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| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Adrenal Implant Case
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| |image = Adrenal_implant.png
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| |foundin = Protolathe
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| |usedfor = Canceling stuns.
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| |strategy = Implant it with an implanter, use it when stunned.
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| |description = This implant is a copy of the one in the traitor uplink; on use, it will wake the user up from any stun, and reduce further stuns while slightly healing the user over time. Has 3 uses.
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| }}
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| {{anchor|Freedom Implant Case}}
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| {{Item
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| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Freedom Implant Case
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| |image = Freedom_implant.png
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| |foundin = Protolathe
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| |usedfor = Breaking free of cuffs.
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| |strategy = Implant it with an implanter, use it when cuffed.
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| |description = This implant is a copy of the one in the traitor uplink; on use, it will destroy any restraint that is blocking the user. Has 4 uses.
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| }} | | }} |
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| {{anchor|Sad Trombone Implant Case}} | | {{anchor|Sad Trombone Implant Case}} |