Research items: Difference between revisions
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|reason = The imagery on this page is not up-to-date, resulting in inaccurate depictions and unfilled entries. | |reason = The imagery on this page is not up-to-date, resulting in inaccurate depictions and unfilled entries. | ||
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=Stock Parts= | =Stock Parts= | ||
{{anchor|Capacitor}} | {{anchor|Capacitor}} | ||
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|description = A basic capacitor used in the construction of a variety of devices. | |description = A basic capacitor used in the construction of a variety of devices. | ||
}} | }} | ||
{{anchor|Advanced Capacitor}} | {{anchor|Advanced Capacitor}} | ||
{{Item | {{Item | ||
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|description = An advanced capacitor used in the construction of a variety of devices. | |description = An advanced capacitor used in the construction of a variety of devices. | ||
}} | }} | ||
{{anchor|Super Capacitor}} | {{anchor|Super Capacitor}} | ||
{{Item | {{Item | ||
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|description = A super-high capacity capacitor used in the construction of a variety of devices. | |description = A super-high capacity capacitor used in the construction of a variety of devices. | ||
}} | }} | ||
{{anchor|Quadratic Capacitor}} | {{anchor|Quadratic Capacitor}} | ||
{{Item | {{Item | ||
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|description = An extremely high capacity capacitor used in the construction of a variety of devices. | |description = An extremely high capacity capacitor used in the construction of a variety of devices. | ||
}} | }} | ||
{{anchor|Scanning Module}} | {{anchor|Scanning Module}} | ||
{{Item | {{Item | ||
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|description = A compact scanning module used in the construction of certain devices. | |description = A compact scanning module used in the construction of certain devices. | ||
}} | }} | ||
{{anchor|Advanced Scanning Module}} | {{anchor|Advanced Scanning Module}} | ||
{{Item | {{Item | ||
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|description = A compact, high resolution scanning module used in the construction of certain devices. | |description = A compact, high resolution scanning module used in the construction of certain devices. | ||
}} | }} | ||
{{anchor|Phasic Scanning Module}} | {{anchor|Phasic Scanning Module}} | ||
{{Item | {{Item | ||
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|description = A compact, high resolution phasic scanning module used in the construction of certain devices. | |description = A compact, high resolution phasic scanning module used in the construction of certain devices. | ||
}} | }} | ||
{{anchor|Triphasic Scanning Module}} | {{anchor|Triphasic Scanning Module}} | ||
{{Item | {{Item | ||
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|description = A compact, high resolution triphasic scanning module used in the construction of certain devices. | |description = A compact, high resolution triphasic scanning module used in the construction of certain devices. | ||
}} | }} | ||
{{anchor|Micro Manipulator}} | {{anchor|Micro Manipulator}} | ||
{{Item | {{Item | ||
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|description = A tiny manipulator used in the construction of certain devices. <br>A better manipulator inside of a machine increases its speed. | |description = A tiny manipulator used in the construction of certain devices. <br>A better manipulator inside of a machine increases its speed. | ||
}} | }} | ||
{{anchor|Nano Manipulator}} | {{anchor|Nano Manipulator}} | ||
{{Item | {{Item | ||
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|description = A tiny, advanced manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | |description = A tiny, advanced manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | ||
}} | }} | ||
{{anchor|Pico Manipulator}} | {{anchor|Pico Manipulator}} | ||
{{Item | {{Item | ||
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|description = A tiny, very precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | |description = A tiny, very precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | ||
}} | }} | ||
{{anchor|Femto Manipulator}} | {{anchor|Femto Manipulator}} | ||
{{Item | {{Item | ||
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|description = A tiny, extremely precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | |description = A tiny, extremely precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed. | ||
}} | }} | ||
{{anchor|Micro-Laser}} | {{anchor|Micro-Laser}} | ||
{{Item | {{Item | ||
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|description = A tiny laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | |description = A tiny laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | ||
}} | }} | ||
{{anchor|High-Power Micro-Laser}} | {{anchor|High-Power Micro-Laser}} | ||
{{Item | {{Item | ||
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|description = A tiny, high power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | |description = A tiny, high power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | ||
}} | }} | ||
{{anchor|Ultra-High-Power Micro-Laser}} | {{anchor|Ultra-High-Power Micro-Laser}} | ||
{{Item | {{Item | ||
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|description = A tiny, ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | |description = A tiny, ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | ||
}} | }} | ||
{{anchor|Quad-Ultra Micro-Laser}} | {{anchor|Quad-Ultra Micro-Laser}} | ||
{{Item | {{Item | ||
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|description = A tiny, quad-ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | |description = A tiny, quad-ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency. | ||
}} | }} | ||
{{anchor|Matter Bin}} | {{anchor|Matter Bin}} | ||
{{Item | {{Item | ||
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|description = A container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | |description = A container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | ||
}} | }} | ||
{{anchor|Advanced Matter Bin}} | {{anchor|Advanced Matter Bin}} | ||
{{Item | {{Item | ||
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|description = A large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | |description = A large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | ||
}} | }} | ||
{{anchor|Super Matter Bin}} | {{anchor|Super Matter Bin}} | ||
{{Item | {{Item | ||
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|description = A very large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | |description = A very large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | ||
}} | }} | ||
{{anchor|Bluespace Matter Bin}} | {{anchor|Bluespace Matter Bin}} | ||
{{Item | {{Item | ||
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|description = A bluespace container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | |description = A bluespace container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space. | ||
}} | }} | ||
{{anchor|Subspace Treatment Disk}} | {{anchor|Subspace Treatment Disk}} | ||
{{Item | {{Item | ||
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|description = A compact micro-machine capable of stretching out hyper-compressed radio waves. | |description = A compact micro-machine capable of stretching out hyper-compressed radio waves. | ||
}} | }} | ||
{{anchor|Subspace Ansible}} | {{anchor|Subspace Ansible}} | ||
{{Item | {{Item | ||
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|description = A compact module capable of sensing extradimensional activity. | |description = A compact module capable of sensing extradimensional activity. | ||
}} | }} | ||
{{anchor|Hyperwave Filter}} | {{anchor|Hyperwave Filter}} | ||
{{Item | {{Item | ||
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|description = A tiny device capable of filtering and converting super-intense radio waves. | |description = A tiny device capable of filtering and converting super-intense radio waves. | ||
}} | }} | ||
{{anchor|Subspace Amplifier}} | {{anchor|Subspace Amplifier}} | ||
{{Item | {{Item | ||
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|description = A compact micro-machine capable of amplifying weak subspace transmissions. | |description = A compact micro-machine capable of amplifying weak subspace transmissions. | ||
}} | }} | ||
{{anchor|Subspace Wavelength Analyzer}} | {{anchor|Subspace Wavelength Analyzer}} | ||
{{Item | {{Item | ||
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|description = A sophisticated analyzer capable of analyzing cryptic subspace wavelengths. | |description = A sophisticated analyzer capable of analyzing cryptic subspace wavelengths. | ||
}} | }} | ||
{{anchor|Ansible Crystal}} | {{anchor|Ansible Crystal}} | ||
{{Item | {{Item | ||
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|description = A crystal made from pure glass used to transmit laser databursts to subspace. | |description = A crystal made from pure glass used to transmit laser databursts to subspace. | ||
}} | }} | ||
{{anchor|Subspace Transmitter}} | {{anchor|Subspace Transmitter}} | ||
{{Item | {{Item | ||
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|description = A large piece of equipment used to open a window into the subspace dimension. | |description = A large piece of equipment used to open a window into the subspace dimension. | ||
}} | }} | ||
{{anchor|Alien Alloy}} | {{anchor|Alien Alloy}} | ||
{{Item | {{Item | ||
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|description = This is the same material abductor ships are made of. Pimp out science with these! | |description = This is the same material abductor ships are made of. Pimp out science with these! | ||
}} | }} | ||
=Mining Designs= | =Mining Designs= | ||
{{anchor|Upgraded Resonator}} | {{anchor|Upgraded Resonator}} | ||
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|description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | ||
}} | }} | ||
{{anchor|Sonic Jackhammer}} | {{anchor|Sonic Jackhammer}} | ||
{{Item | {{Item | ||
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|description = Cracks rocks with sonic blasts. | |description = Cracks rocks with sonic blasts. | ||
}} | }} | ||
{{anchor|Mining Drill}} | {{anchor|Mining Drill}} | ||
{{Item | {{Item | ||
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|description = My drill is.. My soul! | |description = My drill is.. My soul! | ||
}} | }} | ||
{{anchor|Diamond Mining Drill}} | {{anchor|Diamond Mining Drill}} | ||
{{Item | {{Item | ||
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|description = Your drill is the drill that will pierce the Heavens! | |description = Your drill is the drill that will pierce the Heavens! | ||
}} | }} | ||
{{anchor|Plasma Cutter}} | {{anchor|Plasma Cutter}} | ||
{{Item | {{Item | ||
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|usedfor = Mining, unwelding walls. | |usedfor = Mining, unwelding walls. | ||
|strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | |strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | ||
|description = A rock cutter that uses bursts of hot plasma. | |description = A rock cutter that uses bursts of hot plasma. Used to mine stuff or act as an improvised welding tool. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
{{anchor|Advanced Plasma Cutter}} | {{anchor|Advanced Plasma Cutter}} | ||
{{Item | {{Item | ||
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|description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | |description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
{{anchor|Modkits}} | {{anchor|Modkits}} | ||
{{anchor|Modkit_Range}} | {{anchor|Modkit_Range}} | ||
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|description = Upgrading a Kinetic Accelerator with this will increase its range by 1. | |description = Upgrading a Kinetic Accelerator with this will increase its range by 1. | ||
}} | }} | ||
{{anchor|Modkit_Damage}} | {{anchor|Modkit_Damage}} | ||
{{Item | {{Item | ||
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|description = Upgrading a Kinetic Accelerator with this will increase its damage by 10. | |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10. | ||
}} | }} | ||
{{anchor|Modkit_Cooldown}} | {{anchor|Modkit_Cooldown}} | ||
{{Item | {{Item | ||
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|description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds. | |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds. | ||
}} | }} | ||
{{anchor|Modkit_Aoe}} | {{anchor|Modkit_Aoe}} | ||
{{Item | {{Item | ||
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|description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs. | |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs. | ||
}} | }} | ||
{{anchor|Modkit_Trigger}} | {{anchor|Modkit_Trigger}} | ||
{{Item | {{Item | ||
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|description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it. | |description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it. | ||
}} | }} | ||
=Medical Designs= | =Medical Designs= | ||
{{anchor|Man-Machine Interface}} | {{anchor|Man-Machine Interface}} | ||
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|description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | ||
}} | }} | ||
{{anchor|Positronic Brain}} | {{anchor|Positronic Brain}} | ||
{{Item | {{Item | ||
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|description = This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores. | |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores. | ||
}} | }} | ||
{{anchor|Health Analyzer}} | {{anchor|Health Analyzer}} | ||
{{Item | {{Item | ||
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|description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes. | |description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes. | ||
}} | }} | ||
{{anchor|Advanced Health Analyzer}} | {{anchor|Advanced Health Analyzer}} | ||
{{Item | {{Item | ||
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|description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | ||
}} | }} | ||
{{anchor|Advanced Mass Spectrometer}} | {{anchor|Advanced Mass Spectrometer}} | ||
{{Item | {{Item | ||
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|description = This device will read blood samples and inform you of which reagents are contained inside, plus their amount. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | |description = This device will read blood samples and inform you of which reagents are contained inside, plus their amount. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | ||
}} | }} | ||
{{anchor|Bluespace Beaker}} | {{anchor|Bluespace Beaker}} | ||
{{Item | {{Item | ||
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|description = A Bluespace-enhanced beaker which can store 300u of any reagent. | |description = A Bluespace-enhanced beaker which can store 300u of any reagent. | ||
}} | }} | ||
{{anchor|Cryostasis Beaker}} | {{anchor|Cryostasis Beaker}} | ||
{{Item | {{Item | ||
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|description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | ||
}} | }} | ||
{{anchor|Bluespace Syringe}} | {{anchor|Bluespace Syringe}} | ||
{{Item | {{Item | ||
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|description = A Bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. | |description = A Bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. | ||
}} | }} | ||
{{anchor|Cryo Syringe}} | {{anchor|Cryo Syringe}} | ||
{{Item | {{Item | ||
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|usedfor = Injecting reactive chemical mixes. | |usedfor = Injecting reactive chemical mixes. | ||
|strategy = Put it on a syringe gun. | |strategy = Put it on a syringe gun. | ||
|description = A modified syringe, whose contents will | |description = A modified syringe, whose contents will be kept at a temperature of 20k. Holds 20u of chemicals. | ||
}} | }} | ||
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|description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | ||
}} | }} | ||
{{anchor|Bluespace Bodybag}} | {{anchor|Bluespace Bodybag}} | ||
{{Item | {{Item | ||
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'''To fold it, click-drag the bodybag onto your sprite.''' | '''To fold it, click-drag the bodybag onto your sprite.''' | ||
}} | }} | ||
{{anchor|Plasmaman Jumpsuit Refill}} | {{anchor|Plasmaman Jumpsuit Refill}} | ||
{{Item | {{Item | ||
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|description = Refills the plasmaman jumpsuit's auto-extinguisher. | |description = Refills the plasmaman jumpsuit's auto-extinguisher. | ||
}} | }} | ||
==Implants== | ==Implants== | ||
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract. | In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract. | ||
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|description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness. | |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness. | ||
}} | }} | ||
{{anchor|Breathing Tube Implant}} | {{anchor|Breathing Tube Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. | |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. | ||
}} | }} | ||
{{anchor|Toolset Arm Implant}} | {{anchor|Toolset Arm Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | ||
}} | }} | ||
{{anchor|Surgical Arm Implant}} | {{anchor|Surgical Arm Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to extend and retract any surgical tool from their arm. | |description = This implant will allow the user to extend and retract any surgical tool from their arm. | ||
}} | }} | ||
{{anchor|Janitorial Arm Implant}} | {{anchor|Janitorial Arm Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to extend and retract any tool from its hand. ( Needs complementary information ) | |description = This implant will allow the user to extend and retract any tool from its hand. ( Needs complementary information ) | ||
}} | }} | ||
{{anchor|Botanist Arm Implant}} | {{anchor|Botanist Arm Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to extend and retract any tool from its hand. ( Needs complementary information ) | |description = This implant will allow the user to extend and retract any tool from its hand. ( Needs complementary information ) | ||
}} | }} | ||
{{anchor|Medical HUD Implant}} | {{anchor|Medical HUD Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will show Health bars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. | |description = This implant will show Health bars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. | ||
}} | }} | ||
{{anchor|Security HUD Implant}} | {{anchor|Security HUD Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will show job icons, arrest status and Mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean. | |description = This implant will show job icons, arrest status and Mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean. | ||
}} | }} | ||
{{anchor|X-Ray Implant}} | {{anchor|X-Ray Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | ||
}} | }} | ||
{{anchor|Thermals Implant}} | {{anchor|Thermals Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. | |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. | ||
}} | }} | ||
{{anchor|Luminescent Eyes}} | {{anchor|Luminescent Eyes}} | ||
{{Item | {{Item | ||
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|description = This implant lets your eyes emit a cone of bright light. You can even change the color! | |description = This implant lets your eyes emit a cone of bright light. You can even change the color! | ||
}} | }} | ||
{{anchor|Anti-Drop Implant}} | {{anchor|Anti-Drop Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. | |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. | ||
}} | }} | ||
{{anchor|CNS Rebooter Implant}} | {{anchor|CNS Rebooter Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. | |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. | ||
}} | }} | ||
{{anchor|Surgical Serverlink Brain Implant}} | {{anchor|Surgical Serverlink Brain Implant}} | ||
{{Item | {{Item | ||
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|description = A brain implant with a bluespace technology that lets you perform an advanced surgery through your station research server. | |description = A brain implant with a bluespace technology that lets you perform an advanced surgery through your station research server. | ||
}} | }} | ||
{{anchor|Nutriment Pump Implant}} | {{anchor|Nutriment Pump Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. | |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. | ||
}} | }} | ||
{{anchor|Nutriment Pump Implant PLUS}} | {{anchor|Nutriment Pump Implant PLUS}} | ||
{{Item | {{Item | ||
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|description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. | |description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. | ||
}} | }} | ||
{{anchor|Reviver Implant}} | {{anchor|Reviver Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. | |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. | ||
}} | }} | ||
{{anchor|Thrusters Set Implant}} | {{anchor|Thrusters Set Implant}} | ||
{{Item | {{Item | ||
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|description = This implant will work like a normal jetpack, but it will take air from the environment if there is any, and cannot stabilize. | |description = This implant will work like a normal jetpack, but it will take air from the environment if there is any, and cannot stabilize. | ||
}} | }} | ||
{{anchor|Implanter}} | {{anchor|Implanter}} | ||
{{Item | {{Item | ||
Line 863: | Line 793: | ||
|description = This can load any implant that is stored on an implant case, such as Mindshield implants, tracking implants, traitor implants, and so on. | |description = This can load any implant that is stored on an implant case, such as Mindshield implants, tracking implants, traitor implants, and so on. | ||
}} | }} | ||
{{anchor|Implant Case}} | {{anchor|Implant Case}} | ||
{{Item | {{Item | ||
Line 875: | Line 804: | ||
|description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example Mindshields). | |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example Mindshields). | ||
}} | }} | ||
{{anchor|Sad Trombone Implant Case}} | {{anchor|Sad Trombone Implant Case}} | ||
{{Item | {{Item | ||
Line 887: | Line 815: | ||
|description = This implant makes the sad trombone sound when the user dies. Clowns start with this. | |description = This implant makes the sad trombone sound when the user dies. Clowns start with this. | ||
}} | }} | ||
=Electronics= | =Electronics= | ||
{{anchor|Component Design Disk}} | {{anchor|Component Design Disk}} | ||
Line 900: | Line 827: | ||
|description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs. | |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs. | ||
}} | }} | ||
{{anchor|Technology Disk}} | {{anchor|Technology Disk}} | ||
{{Item | {{Item | ||
Line 912: | Line 838: | ||
|description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs. | |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs. | ||
}} | }} | ||
{{anchor|Plant Data Disk}} | {{anchor|Plant Data Disk}} | ||
{{Item | {{Item | ||
Line 924: | Line 849: | ||
|description = A disk for storing plant data, that can be applied to other plants. | |description = A disk for storing plant data, that can be applied to other plants. | ||
}} | }} | ||
{{anchor|IntelliCard AI Transportation System}} | {{anchor|IntelliCard AI Transportation System}} | ||
{{anchor|IntelliCard}}{{anchor|InteliCard}} | {{anchor|IntelliCard}}{{anchor|InteliCard}} | ||
Line 938: | Line 862: | ||
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | [[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | ||
}} | }} | ||
{{anchor|Personal AI Device}} | {{anchor|Personal AI Device}} | ||
{{anchor|pAI}} | {{anchor|pAI}} | ||
Line 951: | Line 874: | ||
|description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players. | |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players. | ||
}} | }} | ||
=Bluespace Designs= | =Bluespace Designs= | ||
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}} | {{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}} | ||
{{Item | {{Item | ||
Line 965: | Line 886: | ||
|description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. | |description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. | ||
}} | }} | ||
{{anchor|Mining Satchel of Holding}} | {{anchor|Mining Satchel of Holding}} | ||
{{Item | {{Item | ||
Line 975: | Line 895: | ||
|usedfor = Holding large quantities of raw ore. | |usedfor = Holding large quantities of raw ore. | ||
|strategy = Use it to bypass the need for ore boxes. | |strategy = Use it to bypass the need for ore boxes. | ||
|description = Works like a normal mining satchel, but | |description = Works like a normal mining satchel, but collects ores around you and has no ore limit. | ||
}} | }} | ||
{{anchor|Tracking Beacon}} | {{anchor|Tracking Beacon}} | ||
{{Item | {{Item | ||
Line 989: | Line 908: | ||
|description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications. | |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications. | ||
}} | }} | ||
{{anchor|Global Positioning System}} | {{anchor|Global Positioning System}} | ||
{{anchor|GPS}} | {{anchor|GPS}} | ||
Line 1,003: | Line 921: | ||
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. | The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. | ||
}} | }} | ||
{{anchor|Bluespace Crystal}} | {{anchor|Bluespace Crystal}} | ||
{{Item | {{Item | ||
Line 1,015: | Line 932: | ||
|description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create Bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. | |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create Bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. | ||
}} | }} | ||
{{anchor|Quantum Spin Inverter}} | {{anchor|Quantum Spin Inverter}} | ||
{{Item | {{Item | ||
Line 1,026: | Line 942: | ||
|strategy = Hide its connected twin in a safe spot for a quick getaway. | |strategy = Hide its connected twin in a safe spot for a quick getaway. | ||
|description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used in-hand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored. | |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used in-hand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored. | ||
}} | |||
{{anchor|Bluespace Anchor}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Bluespace Anchor | |||
|image = Quantum_Spin_Inverter.png | |||
|foundin = RnD Protolathe | |||
|usedfor = Preventing teleportation | |||
|strategy = Set it down to prevent people from teleporting away in a 8 tile radius. | |||
|description = The bluespace anchor is an experimental, high-powered bluespace flux stabiliser that will prevent nearby teleporations. Every time it prevents a teleportation, it will consume a large amount of power (3500) and shock anyone directly adjacent to it. It takes 4 seconds to deploy when in hand, and takes 8 seconds to pick back up again. It doesn't affect wormholes or the free channel. | |||
}} | }} | ||
=Equipment= | =Equipment= | ||
{{anchor|Welding Gas Mask}} | {{anchor|Welding Gas Mask}} | ||
{{Item | {{Item | ||
Line 1,041: | Line 967: | ||
|description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. | ||
}} | }} | ||
{{anchor|Health Scanner HUD}} | {{anchor|Health Scanner HUD}} | ||
{{Item | {{Item | ||
Line 1,053: | Line 978: | ||
|description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. | |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. | ||
}} | }} | ||
{{anchor|Security HUD}} | {{anchor|Security HUD}} | ||
{{Item | {{Item | ||
Line 1,065: | Line 989: | ||
|description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. | |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. | ||
}} | }} | ||
{{anchor|Diagnostic HUD}} | {{anchor|Diagnostic HUD}} | ||
{{Item | {{Item | ||
Line 1,077: | Line 1,000: | ||
|description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. | |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. | ||
}} | }} | ||
{{anchor|Meson Scanners}} | {{anchor|Meson Scanners}} | ||
{{Item | {{Item | ||
Line 1,089: | Line 1,011: | ||
|description = Wearing these will let you see walls and floors outside of your line of sight. | |description = Wearing these will let you see walls and floors outside of your line of sight. | ||
}} | }} | ||
{{anchor|Science Goggles}} | {{anchor|Science Goggles}} | ||
{{Item | {{Item | ||
Line 1,101: | Line 1,022: | ||
|description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chemicals inside containers. Can be used to create Beer Goggles. | |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chemicals inside containers. Can be used to create Beer Goggles. | ||
}} | }} | ||
{{anchor|Optical T-Ray Scanners}} | {{anchor|Optical T-Ray Scanners}} | ||
{{Item | {{Item | ||
Line 1,113: | Line 1,033: | ||
|description = These glasses will pulse T-Rays, showing you what's under floor tiles. | |description = These glasses will pulse T-Rays, showing you what's under floor tiles. | ||
}} | }} | ||
{{anchor|Engineering Scanner Goggles}} | {{anchor|Engineering Scanner Goggles}} | ||
{{Item | {{Item | ||
Line 1,125: | Line 1,044: | ||
|description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes. | |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes. | ||
}} | }} | ||
{{anchor|Night Vision Health Scanner HUD}} | {{anchor|Night Vision Health Scanner HUD}} | ||
{{Item | {{Item | ||
Line 1,137: | Line 1,055: | ||
|description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness. | |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness. | ||
}} | }} | ||
{{anchor|Night Vision Security HUD}} | {{anchor|Night Vision Security HUD}} | ||
{{Item | {{Item | ||
Line 1,149: | Line 1,066: | ||
|description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a Mindshield implant. It can also see through darkness. | |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a Mindshield implant. It can also see through darkness. | ||
}} | }} | ||
{{anchor|Night Vision Diagnostic HUD}} | {{anchor|Night Vision Diagnostic HUD}} | ||
{{Item | {{Item | ||
Line 1,161: | Line 1,077: | ||
|description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness. | |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness. | ||
}} | }} | ||
{{anchor|Night Vision Meson Scanners}} | {{anchor|Night Vision Meson Scanners}} | ||
{{Item | {{Item | ||
Line 1,173: | Line 1,088: | ||
|description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness. | |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness. | ||
}} | }} | ||
{{anchor|Portable Seed Extractor}} | {{anchor|Portable Seed Extractor}} | ||
{{Item | {{Item | ||
Line 1,185: | Line 1,099: | ||
|description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | ||
}} | }} | ||
{{anchor|Magnetic Boots}} | {{anchor|Magnetic Boots}} | ||
{{Item | {{Item | ||
Line 1,197: | Line 1,110: | ||
|description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind. | |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind. | ||
}} | }} | ||
{{anchor|Advanced Mop}} | {{anchor|Advanced Mop}} | ||
{{Item | {{Item | ||
Line 1,209: | Line 1,121: | ||
|description = An upgraded version of the janitor's mop, it is faster and holds more water. Can be activated in-hand to generate its own water for free. | |description = An upgraded version of the janitor's mop, it is faster and holds more water. Can be activated in-hand to generate its own water for free. | ||
}} | }} | ||
{{anchor|Trashbag of Holding}} | {{anchor|Trashbag of Holding}} | ||
{{Item | {{Item | ||
Line 1,221: | Line 1,132: | ||
|description = An upgraded version of the janitor's trash bag, holds much more trash. | |description = An upgraded version of the janitor's trash bag, holds much more trash. | ||
}} | }} | ||
{{anchor|Floor Buffer Upgrade}} | {{anchor|Floor Buffer Upgrade}} | ||
{{Item | {{Item | ||
Line 1,233: | Line 1,143: | ||
|description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | ||
}} | }} | ||
{{anchor|Holographic Sign Projector}} | {{anchor|Holographic Sign Projector}} | ||
{{Item | {{Item | ||
Line 1,245: | Line 1,154: | ||
|description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors. | |description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors. | ||
}} | }} | ||
{{anchor|Experimental Welding Tool}} | {{anchor|Experimental Welding Tool}} | ||
{{Item | {{Item | ||
Line 1,257: | Line 1,165: | ||
|description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | ||
}} | }} | ||
=Weapons= | =Weapons= | ||
Line 1,272: | Line 1,179: | ||
|description = A region-locked pin that will only fire the gun if you're in the test range. | |description = A region-locked pin that will only fire the gun if you're in the test range. | ||
}} | }} | ||
{{anchor|Mindshield Firing Pin}} | {{anchor|Mindshield Firing Pin}} | ||
{{Item | {{Item | ||
Line 1,284: | Line 1,190: | ||
|description = A special pin that will check for a Mindshield implant before firing. | |description = A special pin that will check for a Mindshield implant before firing. | ||
}} | }} | ||
{{anchor|Large Grenade Casing}} | {{anchor|Large Grenade Casing}} | ||
{{Item | {{Item | ||
Line 1,296: | Line 1,201: | ||
|description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades. | |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades. | ||
}} | }} | ||
{{anchor|Advanced Release Grenade}} | {{anchor|Advanced Release Grenade}} | ||
{{Item | {{Item | ||
Line 1,308: | Line 1,212: | ||
|description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | ||
}} | }} | ||
{{anchor|Pyro Grenade}} | {{anchor|Pyro Grenade}} | ||
{{Item | {{Item | ||
Line 1,320: | Line 1,223: | ||
|description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature. | |description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature. | ||
}} | }} | ||
{{anchor|Cryo Grenade}} | {{anchor|Cryo Grenade}} | ||
{{Item | {{Item | ||
Line 1,332: | Line 1,234: | ||
|description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen. | |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen. | ||
}} | }} | ||
{{anchor|Floral Somatoray}} | {{anchor|Floral Somatoray}} | ||
{{Item | {{Item | ||
Line 1,344: | Line 1,245: | ||
|description = Yield mode increases the yield of plants and seed packages hit by it. Also feeds Podpeople!<br> Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. | |description = Yield mode increases the yield of plants and seed packages hit by it. Also feeds Podpeople!<br> Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. | ||
}} | }} | ||
{{anchor|Advanced Energy Gun}} | {{anchor|Advanced Energy Gun}} | ||
{{Item | {{Item | ||
Line 1,356: | Line 1,256: | ||
|description = This gun can switch to taser, disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit with EMP. | |description = This gun can switch to taser, disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit with EMP. | ||
}} | }} | ||
{{anchor|Tesla Revolver}} | {{anchor|Tesla Revolver}} | ||
{{Item | {{Item | ||
Line 1,368: | Line 1,267: | ||
|description = This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with [[Nanites]] or interrupt a heart attack. Insulated gloves and Hardsuits will prevent shocks. | |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with [[Nanites]] or interrupt a heart attack. Insulated gloves and Hardsuits will prevent shocks. | ||
}} | }} | ||
{{anchor|Rapid Syringe Gun}} | {{anchor|Rapid Syringe Gun}} | ||
{{Item | {{Item | ||
Line 1,380: | Line 1,278: | ||
|description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. | |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. | ||
}} | }} | ||
{{anchor|Temperature Gun}} | {{anchor|Temperature Gun}} | ||
{{Item | {{Item | ||
Line 1,392: | Line 1,289: | ||
|description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits. | |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits. | ||
}} | }} | ||
{{anchor|Decloner}} | {{anchor|Decloner}} | ||
{{Item | {{Item | ||
Line 1,404: | Line 1,300: | ||
|description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | ||
}} | }} | ||
{{anchor|Energy Crossbow}} | {{anchor|Energy Crossbow}} | ||
{{Item | {{Item | ||
Line 1,416: | Line 1,311: | ||
|description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot. | |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot. | ||
}} | }} | ||
{{anchor|Ion Carbine}} | {{anchor|Ion Carbine}} | ||
{{Item | {{Item | ||
Line 1,428: | Line 1,322: | ||
|description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers. | |description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers. | ||
}} | }} | ||
{{anchor|Bluespace Wormhole Projector}} | {{anchor|Bluespace Wormhole Projector}} | ||
{{Item | {{Item | ||
Line 1,440: | Line 1,333: | ||
|description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. | |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. | ||
}} | }} | ||
{{anchor|One-point Bluespace-Gravitational Manipulator}} | {{anchor|One-point Bluespace-Gravitational Manipulator}} | ||
{{Item | {{Item | ||
Line 1,452: | Line 1,344: | ||
|description = This gun has three modes: pull, push or chaos. Push will push things away from the langing point, pull will do the opposite, and chaos will pull and push things randomly. | |description = This gun has three modes: pull, push or chaos. Push will push things away from the langing point, pull will do the opposite, and chaos will pull and push things randomly. | ||
}} | }} | ||
{{anchor|X-Ray Gun}} | {{anchor|X-Ray Gun}} | ||
{{Item | {{Item | ||
Line 1,464: | Line 1,355: | ||
|description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | ||
}} | }} | ||
{{anchor|Beam Marksman Rifle}} | {{anchor|Beam Marksman Rifle}} | ||
{{Item | {{Item | ||
Line 1,476: | Line 1,366: | ||
|description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures. | |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures. | ||
}} | }} | ||
{{anchor|Stun Shell}} | {{anchor|Stun Shell}} | ||
{{Item | {{Item | ||
Line 1,488: | Line 1,377: | ||
|description = This shell works like a taser shot, stunning the first target hit for a few seconds. | |description = This shell works like a taser shot, stunning the first target hit for a few seconds. | ||
}} | }} | ||
{{anchor|Cryostasis Shotgun Dart}} | {{anchor|Cryostasis Shotgun Dart}} | ||
{{Item | {{Item | ||
Line 1,500: | Line 1,388: | ||
|description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target. | |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target. | ||
}} | }} | ||
{{anchor|Unloaded Technological Shell}} | {{anchor|Unloaded Technological Shell}} | ||
{{Item | {{Item | ||
Line 1,514: | Line 1,401: | ||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | ||
*'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry# | *'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulfuric_Acid|sulfuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]]. | ||
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal. | *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal. | ||
*'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser. | *'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser. | ||
}} | }} | ||
=Machinery= | =Machinery= | ||
{{anchor|Slime Management Console}} | {{anchor|Slime Management Console}} | ||
{{Item | {{Item | ||
Line 1,532: | Line 1,417: | ||
|description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area. | |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area. | ||
}} | }} | ||
{{anchor|Slime Processor}} | {{anchor|Slime Processor}} | ||
{{Item | {{Item | ||
Line 1,544: | Line 1,428: | ||
|description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology. | |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology. | ||
}} | }} | ||
{{anchor|Monkey Recycling Machine}} | {{anchor|Monkey Recycling Machine}} | ||
{{Item | {{Item | ||
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|description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though. | |description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though. | ||
}} | }} | ||
{{anchor|Teleporter Station}} | {{anchor|Teleporter Station}} | ||
{{Item | {{Item | ||
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'''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. | '''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. | ||
}} | }} | ||
{{anchor|Quantum Pad}} | {{anchor|Quantum Pad}} | ||
{{Item | {{Item | ||
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|description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. | |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. | ||
}} | }} | ||
{{anchor|Protolathe}} | {{anchor|Protolathe}} | ||
{{Item | {{Item | ||
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[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]] | [[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]] | ||
}} | }} | ||
{{anchor|Circuit Imprinter}} | {{anchor|Circuit Imprinter}} | ||
{{Item | {{Item | ||
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|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing circuit boards. | |usedfor = Manufacturing circuit boards. | ||
|strategy = Fill it with [[ | |strategy = Fill it with [[Sulfuric Acid]] and select the circuit board you want to print. | ||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | ||
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | [[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | ||
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[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]] | [[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]] | ||
}} | }} | ||
{{anchor|Exosuit Fabricator}} | {{anchor|Exosuit Fabricator}} | ||
{{Item | {{Item | ||
Line 1,628: | Line 1,506: | ||
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]] | [[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]] | ||
}} | }} | ||
=Other= | =Other= | ||
{{anchor|Slime Core}} | {{anchor|Slime Core}} | ||
{{anchor|Slime Extract}} | {{anchor|Slime Extract}} | ||
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[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects. | [[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects. | ||
}} | }} | ||
{{anchor|Slime Scanner}} | {{anchor|Slime Scanner}} | ||
{{Item | {{Item | ||
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|description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance. | |description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance. | ||
}} | }} | ||
{{anchor|Monkey Cube}} | {{anchor|Monkey Cube}} | ||
{{Item | {{Item | ||
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Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | ||
}} | }} | ||
{{anchor|Tank Transfer Valve}} | {{anchor|Tank Transfer Valve}} | ||
{{Item | {{Item | ||
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A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 08:01, 29 September 2024
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Stock Parts
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Mining Designs
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Medical Designs
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Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
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Electronics
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Bluespace Designs
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Equipment
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Weapons
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Machinery
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Other
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