|
|
(One intermediate revision by one other user not shown) |
Line 28: |
Line 28: |
| |usedfor = Beating your staff when they feel like not taking orders. | | |usedfor = Beating your staff when they feel like not taking orders. |
| |strategy = Apply it in your hand to extend it, apply to underling. | | |strategy = Apply it in your hand to extend it, apply to underling. |
| |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. | | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon that can be concealed when folded. When targeting a leg, it causes 3 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the arms, it causes 50 [[Health#Stamina|stamina]] damage. Has a 0.4 second cooldown between non-harm hits. Every Head gets one. |
|
| |
|
| '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. | | '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. |
Line 41: |
Line 41: |
| |usedfor = Subjugating criminals. | | |usedfor = Subjugating criminals. |
| |strategy = Apply to criminal scum. | | |strategy = Apply to criminal scum. |
| |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. | | |description = Works similarly to the [[#Telebaton|telebaton]]. It's also always extended, does 55 stamina damage to the head/chest, and deals brute damage. |
|
| |
|
| '''Damage''' = 0. Like the telebaton, it cannot harmbaton. | | '''Damage''' = 12 |
| }} | | }} |
|
| |
|
Line 58: |
Line 58: |
| |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | | |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. |
|
| |
|
| Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 70 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. | | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 75 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. Stamcrits lasts 5 seconds. Can be reset if you hit them again. |
|
| |
|
| <br/> | | <br/> |