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| |usedfor = Beating your staff when they feel like not taking orders. | | |usedfor = Beating your staff when they feel like not taking orders. |
| |strategy = Apply it in your hand to extend it, apply to underling. | | |strategy = Apply it in your hand to extend it, apply to underling. |
| |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When targeting a leg, it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the head or chest, it causes 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. | | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon that can be concealed when folded. When targeting a leg, it causes 3 seconds of [[Status_Effects#Knockdown|knockdown]]. When targeting the arms, it causes 50 [[Health#Stamina|stamina]] damage. Has a 0.4 second cooldown between non-harm hits. Every Head gets one. |
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| '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. | | '''Damage''' = 0. You <strike>sadly</strike> cannot harmbaton with this weapon. |
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| |usedfor = Subjugating criminals. | | |usedfor = Subjugating criminals. |
| |strategy = Apply to criminal scum. | | |strategy = Apply to criminal scum. |
| |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. | | |description = Works similarly to the [[#Telebaton|telebaton]]. It's also always extended, does 55 stamina damage to the head/chest, and deals brute damage. |
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| '''Damage''' = 0. Like the telebaton, it cannot harmbaton. | | '''Damage''' = 12 |
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| |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | | |description = Your primary melee weapon. Standard Protocol is to wear it on your Belt slot or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. |
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| Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 70 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. | | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, hitting someone with it will result in 75 stamina damage. Harm intent will cause you to also smash the victim, bruising the target. You'll generally be using it on a non-harm intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. You can recharge it in a [[Security_items#Recharger|recharger]]. Stamcrits lasts 5 seconds. Can be reset if you hit them again. |
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| '''Damage''' = 10 brute damage on harm intent. | | '''Damage''' = 8 brute damage on harm intent. |
| }} | | }} |
| {{anchor|Disabler}} | | {{anchor|Disabler}} |
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| |usedfor = Disabling criminal scum. | | |usedfor = Disabling criminal scum. |
| |strategy = Shoot people with it. | | |strategy = Shoot people with it. |
| |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 5 (assuming no armor which is unlikely) shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. |
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| Often unused due to it <strike>being a shitty cuck weapon</strike> not having a <strike>shitcurity</strike> kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. | | Often unused due to it <strike>being a shitty cuck weapon</strike> not having a <strike>shitcurity</strike> kill mode, many a [[Security Officer]] has wasted the entire clip, with all shots missing and the ones that due hit not being enough to bring down the criminal, if you ever use it try to aim your shots. |