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Show new changes starting from 18:13, 15 May 2024
   
 
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15 May 2024

N    11:51  User:PowerfulBacon/PriorityDirectives‎‎ 2 changes history +1,948 [PowerfulBacon‎ (2×)]
     
11:51 (cur | prev) 0 PowerfulBacon talk contribs
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11:51 (cur | prev) +1,948 PowerfulBacon talk contribs (Created page with "= Ideas = - Deploy Beacon - Steal Stash Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area. Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions. - Capture Data: Plant bugs around the station and capture messages....")
     11:21  User:PowerfulBacon‎‎ 2 changes history +43 [PowerfulBacon‎ (2×)]
     
11:21 (cur | prev) +10 PowerfulBacon talk contribs (→‎Design Proposals)
     
09:54 (cur | prev) +33 PowerfulBacon talk contribs
N    11:17  User:PowerfulBacon/Factions diffhist +1,850 PowerfulBacon talk contribs (Created page with "Factions provide some flavour to the world and a way for players to get back into the round. = Mechanics = There are a variety of mechanics surrounding factions, listed in the subsections below. == Reputation == Each faction has a different reputation factor with the station. Reputation can be gained by completing missions for different factions, or by completing their priority cargo orders. By completing missions or supplying cargo, you increase the capability of...")

14 May 2024

     22:36  User:PowerfulBacon‎‎ 4 changes history +366 [PowerfulBacon‎ (4×)]
     
22:36 (cur | prev) +1 PowerfulBacon talk contribs (→‎Design Proposals) Tag: Visual edit
     
22:36 (cur | prev) +32 PowerfulBacon talk contribs
     
19:00 (cur | prev) +59 PowerfulBacon talk contribs
     
07:44 (cur | prev) +274 PowerfulBacon talk contribs
N    22:08  User:PowerfulBacon/Exosuits diffhist +6,061 PowerfulBacon talk contribs (Created page with "= Modular Exosuits = Exosuits are an advanced form of armour that robotics can produce, that can be upgraded modularly. Exosuits have some properties that make them unique to regular hardsuits: * Modular exosuits can be modified with different specialist equipment * Exosuits cannot be removed without outside help * Exosuits require power == Exosuit Frames == Exosuit frames define the base properties of the exosuit. Armour of exosuits not only protects the user, but a...")

7 May 2024

     20:16  Rules‎‎ 2 changes history +557 [PowerfulBacon‎; Llol111‎]
     
20:16 (cur | prev) −16 PowerfulBacon talk contribs Tag: Visual edit
     
19:58 (cur | prev) +573 Llol111 talk contribs (→‎13 Antagonist Conduct) Tag: Visual edit