Guide to Combat: Difference between revisions

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imported>Kosmos
m (Colors and unbolded ammo.)
imported>Kosmos
m (Made all pics doublesize. Looks kinda nice.)
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![[File:Brokenbottle.png]]
![[File:Brokenbottle.png|50px]]
!{{anchor|Broken Bottle}}Broken Bottle
!{{anchor|Broken Bottle}}Broken Bottle
|15 Brute
|15 Brute
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|-


![[File:Butcherknife.png]]
![[File:Butcherknife.png|50px]]
!{{anchor|Butcher's Knife}}Butcher's Knife
!{{anchor|Butcher's Knife}}Butcher's Knife
|15 Brute
|15 Brute
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|-
|-


![[File:Saw.png]]
![[File:Saw.png|50px]]
!{{anchor|Circular Saw}}Circular Saw
!{{anchor|Circular Saw}}Circular Saw
|15 Brute
|15 Brute
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|-
|-


![[File:Cultblade.png]]
![[File:Cultblade.png|50px]]
!{{anchor|Cult Blade}}Cult Blade
!{{anchor|Cult Blade}}Cult Blade
|30 Brute
|30 Brute
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|-


![[File:Deathnettle.png]]
![[File:Deathnettle.png|50px]]
!{{anchor|Death Nettle}}Death nettle
!{{anchor|Death Nettle}}Death nettle
|Damage depends on potency, up to 35(?) Brute
|Damage depends on potency, up to 35(?) Brute
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|-


![[File:Sword.gif]]
![[File:Sword.gif|50px]]
!{{anchor|Energy Sword}}Energy Sword
!{{anchor|Energy Sword}}Energy Sword
|3 Brute Off<br>30 Brute On
|3 Brute Off<br>30 Brute On
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|-
|-


![[File:DualSaber.gif]]
![[File:DualSaber.gif|50px]]
!{{anchor|Dual Saber}}Dual Saber
!{{anchor|Dual Saber}}Dual Saber
|3 Brute Off<br>34 Brute On
|3 Brute Off<br>34 Brute On
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|-
|-


![[File:Extinguisher.png]]
![[File:Extinguisher.png|50px]]
!{{anchor|Fire Extinguisher}}Fire Extinguisher
!{{anchor|Fire Extinguisher}}Fire Extinguisher
|10 Brute
|10 Brute
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|-
|-


![[File:Fireaxe.png]]
![[File:Fireaxe.png|50px]]
!{{anchor|Fire Axe}}Fire Axe
!{{anchor|Fire Axe}}Fire Axe
|5 Onehand<br>24 Twohand
|5 Onehand<br>24 Twohand
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|-
|-


![[File:Hatchet.png]]
![[File:Hatchet.png|50px]]
!{{anchor|Hatchet}}Hatchet
!{{anchor|Hatchet}}Hatchet
|12 Brute
|12 Brute
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|-
|-


![[File:Knife.png]]
![[File:Knife.png|50px]]
!{{anchor|Kitchen Knife}}Kitchen Knife
!{{anchor|Kitchen Knife}}Kitchen Knife
|10 Brute
|10 Brute
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|-
|-


![[File:Nullrod.png]]
![[File:Nullrod.png|50px]]
!{{anchor|Null Rod}}Null Rod
!{{anchor|Null Rod}}Null Rod
|15 Brute
|15 Brute
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|-
|-


![[File:Pickaxe.png]]
![[File:Pickaxe.png|50px]]
!{{anchor|Pickaxe}}Pickaxe
!{{anchor|Pickaxe}}Pickaxe
|15 Brute
|15 Brute
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|-
|-


![[File:Scalpel.png]]
![[File:Scalpel.png|50px]]
!{{anchor|Scalpel}}Scalpel
!{{anchor|Scalpel}}Scalpel
|10 Brute
|10 Brute
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|-
|-


![[File:Shard.png]]
![[File:Shard.png|50px]]
!{{anchor|Glass Shard}}Glass Shard
!{{anchor|Glass Shard}}Glass Shard
|5 Brute
|5 Brute
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|-
|-


![[File:StunBaton.gif]]
![[File:StunBaton.gif|50px]]
!{{anchor|Stun Baton}}Stun Baton
!{{anchor|Stun Baton}}Stun Baton
|10 Brute
|10 Brute
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|-
|-


![[File:Screwdriver_tool.png]]
![[File:Screwdriver_tool.png|50px]]
!{{anchor|Screwdriver}}Screwdriver
!{{anchor|Screwdriver}}Screwdriver
|5 Brute
|5 Brute
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|-
|-


![[File:Drill.png]]
![[File:Drill.png|50px]]
!{{anchor|Surgical Drill}}Surgical Drill
!{{anchor|Surgical Drill}}Surgical Drill
|15 Brute
|15 Brute
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|-
|-


![[File:BlueToolbox.png]]
![[File:BlueToolbox.png|50px]]
!{{anchor|Toolbox}}Toolbox
!{{anchor|Toolbox}}Toolbox
|10 Brute
|10 Brute
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! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
|-
![[File:Advegun.png]]
![[File:Advegun.png|50px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png]] Energy
|[[File:Powercell.png|50px]]<br>Energy
|10 (recharges over time)
|10 (recharges over time)
|20 Burn/Stun target
|20 Burn/Stun target
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units.
|-
|-
![[File:Antique laser.png]]
![[File:Antique laser.png|50px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 (recharges over time)
|10 (recharges over time)
|20 Burn
|20 Burn
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
|-
![[File:C20r.png]]
![[File:C20r.png|50px]]
!{{anchor|C20r SMG}}C20r SMG
!{{anchor|C20r SMG}}C20r SMG
|[[File:12mmMag.png]] 12mm
|[[File:12mmMag.png|50px]]<br>12mm
|20 Rounds
|20 Rounds
|20 Brute + Knockdown
|20 Brute + Knockdown
|Can only be found in Nuke rounds, or with Summon guns. It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
|Can only be found in Nuke rounds, or with Summon guns. It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
|-
|-
![[File:Combatshotgun.png]]
![[File:Combatshotgun.png|50px]]
!{{anchor|Combat Shotgun}}Combat Shotgun
!{{anchor|Combat Shotgun}}Combat Shotgun
|[[File:Shotgunshells.png]] 12 Gauge Shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge Shells
|8 Shells
|8 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat. Found in ballistic crates and from Summon guns.
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat. Found in ballistic crates and from Summon guns.
|-
|-
![[File:Deagle.gif]]
![[File:Deagle.gif|50px]]
!{{anchor|Desert Eagle}}Desert Eagle
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:Ammo 50.png]] .50
|[[File:Ammo 50.png|50px]]<br>.50
|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|Comes in three tasteful variants. Normal, gold and camo gold. Used to be possessed by Nuclear Agents, but is now Summon guns exclusive. Hope for the gold gun.
|Comes in three tasteful variants. Normal, gold and camo gold. Used to be possessed by Nuclear Agents, but is now Summon guns exclusive. Hope for the gold gun.
|-
|-
![[File:Doubleshotgun.png]] [[File:Doubleshotgunsawnoff.png]]
![[File:Doubleshotgun.png|50px]] [[File:Doubleshotgunsawnoff.png|50px]]
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
|[[File:Shotgunshells.png]] 12 Gauge shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|2 Shells
|2 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|-
|-
![[File:Ebow.png]]
![[File:Ebow.png|50px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png]] Energy
|[[File:Powercell.png|50px]]<br>Energy
|6 Bolts (recharges by itself)
|6 Bolts (recharges by itself)
|10 Toxin + stun
|10 Toxin + stun
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun.
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun.
|-
|-
![[File:Energy_Gun.gif]]
![[File:Energy_Gun.gif|50px]]
!{{anchor|Energy Gun}}Energy Gun
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers/Electrodes
|10 Lasers/Electrodes
|20 Burn <br>Stun
|20 Burn <br>Stun
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder). Found in the armory, from energy weapon crates and from Summon guns.
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder). Found in the armory, from energy weapon crates and from Summon guns.
|-
|-
![[File:Gyrogun.png]]
![[File:Gyrogun.png|50px]]
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
|[[File:Ammo 75.png]] .75
|[[File:Ammo 75.png|50px]]<br>.75
|8 Rounds
|8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>3x3 gib range on dead people <br>explosion (-1, 0, 2)
|74 Brute from direct hit <br>24 from a tile away <br>3x3 gib range on dead people <br>explosion (-1, 0, 2)
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. Sadly it is Summon guns exclusive.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. Sadly it is Summon guns exclusive.
|-
|-
![[File:Ionrifle.png]]
![[File:Ionrifle.png|50px]]
!{{anchor|Ion Rifle}}Ion Rifle
!{{anchor|Ion Rifle}}Ion Rifle
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Ion Pulses
|10 Ion Pulses
|20 Brute to silicon mobs <br>nothing to any others <br>3x3 EMP
|20 Brute to silicon mobs <br>nothing to any others <br>3x3 EMP
|Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content. Found on the Nuclear Agent's shuttle.
|Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content. Found on the Nuclear Agent's shuttle.
|-
|-
![[File:L6machinegun.png]]
![[File:L6machinegun.png|50px]]
!{{anchor|L6 SAW}}L6 SAW
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png]] .762
|[[File:A762.png|50px]]<br>.762
|50 Rounds
|50 Rounds
|60 Brute
|60 Brute
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down. Shame it's nuke ops and summon guns only.
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down. Shame it's nuke ops and summon guns only.
|-
|-
![[File:Laser Cannon.png]]
![[File:Laser Cannon.png|50px]]
!{{anchor|Laser Cannon}}Laser Cannon
!{{anchor|Laser Cannon}}Laser Cannon
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|10 Lasers
|40 Burn
|40 Burn
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|-
|-
![[File:Laser gun.png]]
![[File:Laser gun.png|50px]]
!{{anchor|Laser Gun}}Laser Gun
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|10 Lasers
|20 Burn
|20 Burn
|Found in the armory, weapons crates and from summon guns. No real reason to use it over the energy gun as it is lethal ONLY.
|Found in the armory, weapons crates and from summon guns. No real reason to use it over the energy gun as it is lethal ONLY.
|-
|-
![[File:Mateba.png]]  
![[File:Mateba.png|50px]]  
!{{anchor|Mateba}}Mateba
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png]] .357
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|All in all the syndicate revolver, but for death squad officers. Also from Summon guns.
|All in all the syndicate revolver, but for death squad officers. Also from Summon guns.
|-
|-
![[File:Revolver.png]]  
![[File:Revolver.png|50px]]  
!{{anchor|Revolver}}Revolver
!{{anchor|Revolver}}Revolver
|[[File:Ammo 357.png]] .357
|[[File:Ammo 357.png|50px]]<br>.357
|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|Available to all Syndicate agents, or from Summon guns. Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
|Available to all Syndicate agents, or from Summon guns. Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
|-
|-
![[File:Detectivegun.png]]
![[File:Detectivegun.png|50px]]
!{{anchor|Revolver}}Revolver
!{{anchor|Revolver}}Revolver
|[[File:Ammo 38.png]] .38
|[[File:Ammo 38.png|50px]]<br>.38
|6 Rounds
|6 Rounds
|10 Brute + Knockdown
|10 Brute + Knockdown
|Starts in the Detective's locker or from Summon guns. Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|Starts in the Detective's locker or from Summon guns. Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|-
|-
![[File:Rapidsyringegun.png]]
![[File:Rapidsyringegun.png|50px]]
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Syringe.png]] Syringes
|[[File:Syringe.png|50px]]<br>Syringes
|4 Syringes
|4 Syringes
|Depends on contents of syringe
|Depends on contents of syringe
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over four people at once!
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over four people at once!
|-
|-
![[File:Retrolaser.png]]
![[File:Retrolaser.png|50px]]
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|10 Lasers
|20 Burn
|20 Burn
|Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it.
|Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it.
|-
|-
![[File:SMG.png]]
![[File:SMG.png|50px]]
!{{anchor|Submachine Gun}}Submachine Gun
!{{anchor|Submachine Gun}}Submachine Gun
|[[File:Ammo 9mm.png]] 9mm
|[[File:Ammo 9mm.png|50px]]<br>9mm
|18 Shells
|18 Shells
|25 Brute
|25 Brute
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
|-
|-
![[File:Shotgun.png]]
![[File:Shotgun.png|50px]]
!{{anchor|Shotgun}}Shotgun
!{{anchor|Shotgun}}Shotgun
|[[File:Shotgunshells.png]] 12 Gauge shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|4 Shells
|4 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells.
|A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells.
|-
|-
![[File:Stetchkin.png]]
![[File:Stetchkin.png|50px]]
!{{anchor|Syringe Gun}}Stetchkin Pistol
!{{anchor|Syringe Gun}}Stetchkin Pistol
|[[File:Ammo 9mm.png]] 10mm
|[[File:Ammo 9mm.png|50px]]<br>10mm
|8 rounds
|8 rounds
|25 Brute
|25 Brute
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better.  
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better.  
|-
|-
![[File:Sgun.png]]
![[File:Sgun.png|50px]]
!{{anchor|Syringe Gun}}Syringe Gun
!{{anchor|Syringe Gun}}Syringe Gun
|[[File:Syringe.png]] Syringes
|[[File:Syringe.png|50px]]<br>Syringes
|1 Syringe
|1 Syringe
|Depends on contents of syringe
|Depends on contents of syringe
|In fact, this is very robust. Think of it as a ranged hypospray. Two are found in Medbay.
|In fact, this is very robust. Think of it as a ranged hypospray. Two are found in Medbay.
|-
|-
![[File:Taser.png]]
![[File:Taser.png|50px]]
!{{anchor|Taser}}Taser
!{{anchor|Taser}}Taser
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|5 Electrodes
|5 Electrodes
|Stun target
|Stun target
|Found in security and in weapon crates. If you're trying to kill someone, stun, then beat the living daylights out of them. Also found from summon guns.
|Found in security and in weapon crates. If you're trying to kill someone, stun, then beat the living daylights out of them. Also found from summon guns.
|-
|-
![[File:Tempgun.png]]
![[File:Tempgun.png|50px]]
!{{anchor|Temperature Gun}}Temperature Gun
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|5 Freeze Beams
|5 Freeze Beams
|Heats/Cools target dependant upon the setting.
|Heats/Cools target dependant upon the setting.
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read:laser cannon).
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read:laser cannon).
|-
|-
![[File:Xraygun.png]]
![[File:Xraygun.png|50px]]
!{{anchor|X-Ray Gun}}X-Ray Gun
!{{anchor|X-Ray Gun}}X-Ray Gun
|[[File:Recharger.gif]] Energy
|[[File:Recharger.gif|50px]]<br>Energy
|20 Lasers
|20 Lasers
|15 Burn + 30 Irradiate
|15 Burn + 30 Irradiate
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways.
|-
|-
![[File:Projectile gun.png]]
![[File:Projectile gun.png|50px]]
!{{anchor|Projectile Gun}}Projectile Gun
!{{anchor|Projectile Gun}}Projectile Gun
|[[File:Ammo 9mm.png]] 10mm
|[[File:Ammo 9mm.png|50px]]<br>10mm
|???
|???
|???
|???
|Now comes in flavors like GUN. Uses 10mm ammo, for some reason.
|Now comes in flavors like GUN. Uses 10mm ammo, for some reason.
|-
|-
![[File:Chem sprayer.png]]
![[File:Chem sprayer.png|50px]]
!{{anchor|Chem Sprayer}}Chem Sprayer
!{{anchor|Chem Sprayer}}Chem Sprayer
|Chemicals
|Chemicals
Line 328: Line 328:
|A utility used to spray large amounts of reagents in a given area.
|A utility used to spray large amounts of reagents in a given area.
|-
|-
![[File:Uzi.png]]
![[File:Uzi.png|50px]]
!{{anchor|Uzi}}Uzi
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png]] .45
|[[File:Ammo 50.png|50px]]<br>.45
|???
|???
|???
|???
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|-
|-
![[File:Tommy gun.png]]
![[File:Tommy gun.png|50px]]
!{{anchor|Tommy Gun}}Tommy Gun
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png]] 9mm
|[[File:Ammo 9mm.png|50px]]<br>9mm
|???
|???
|???
|???
|A genuine Chicago Typewriter.
|A genuine Chicago Typewriter.
|-
|-
![[File:Revolver.png]]
![[File:Revolver.png|50px]]
!{{anchor|Russian Revolver}}Russian Revolver
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png]] .357
|[[File:Ammo 357.png|50px]]<br>.357
|???
|???
|???
|???
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|-
|-
![[File:Silenced pistol.png]]
![[File:Silenced pistol.png|50px]]
!{{anchor|Silenced Pistol}}Silenced Pistol
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:Ammo 50.png]] .45
|[[File:Ammo 50.png|50px]]<br>.45
|???
|???
|???
|???
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! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes
! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes
|-
|-
|[[File:CaptArmor.png]]
|[[File:CaptArmor.png|50px]]
|'''Captain's Armor
|'''Captain's Armor
|[[Captain's Quarters]]
|[[Captain's Quarters]]
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|The Captain will usually wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.  
|The Captain will usually wear this.  It's also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.  
|-
|-
|[[File:RIG.png]]
|[[File:RIG.png|50px]]
|'''[[Hardsuit|Engineering Hardsuit]]
|'''[[Hardsuit|Engineering Hardsuit]]
|[[Engineering]]
|[[Engineering]]
Line 390: Line 390:
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
|[[File:Atmospherics_Hardsuit.png]]
|[[File:Atmospherics_Hardsuit.png|50px]]
|'''[[Hardsuit|Atmo Hardsuit]]
|'''[[Hardsuit|Atmo Hardsuit]]
|[[Atmospherics]]
|[[Atmospherics]]
Line 397: Line 397:
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
|[[File:Mining_Hardsuit.png]]
|[[File:Mining_Hardsuit.png|50px]]
|'''[[Hardsuit|Mining Hardsuit]]
|'''[[Hardsuit|Mining Hardsuit]]
|[[Mining]]
|[[Mining]]
Line 404: Line 404:
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
|[[File:AdvRIG.png]]
|[[File:AdvRIG.png|50px]]
|'''[[Hardsuit|CE Hardsuit]]
|'''[[Hardsuit|CE Hardsuit]]
|[[Chief Engineer]]
|[[Chief Engineer]]
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|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
|[[File:Security Hardsuit.png]]
|[[File:Security Hardsuit.png|50px]]
|'''[[Hardsuit|Security Hardsuit]]
|'''[[Hardsuit|Security Hardsuit]]
|[[E.V.A.]]
|[[E.V.A.]]
Line 425: Line 425:
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It's also a [[High-risk items|traitor objective]].
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It's also a [[High-risk items|traitor objective]].
|-
|-
|[[File:Bulletproofvest.png]]
|[[File:Bulletproofvest.png|50px]]
|'''[[Bulletproof Vest]]
|'''[[Bulletproof Vest]]
|[[Armory]]
|[[Armory]]
Line 432: Line 432:
|Rarely used, because lasers are the main weapon of choice for those who can get them.
|Rarely used, because lasers are the main weapon of choice for those who can get them.
|-
|-
|[[File:Armor.png]]
|[[File:Armor.png|50px]]
|'''[[Body Armor]]
|'''[[Body Armor]]
|[[Captain]], [[HoS]], [[HoP]], [[Security]]
|[[Captain]], [[HoS]], [[HoP]], [[Security]]
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|Captain usually will usually wear his space armor instead.  Also sometimes found on [[Ian]].
|Captain usually will usually wear his space armor instead.  Also sometimes found on [[Ian]].
|-
|-
|[[File:Swatarmor.png]]
|[[File:Swatarmor.png|50px]]
|'''Riot Suit
|'''Riot Suit
|[[Armory]]
|[[Armory]]
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|It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly
|It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly
|-
|-
|[[File:Armoredcoat.png]]
|[[File:Armoredcoat.png|50px]]
|'''Armored Coat
|'''Armored Coat
|[[HoS]]
|[[HoS]]
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|Wear this as your rightful trophy if you manage to outrobust him.
|Wear this as your rightful trophy if you manage to outrobust him.
|-
|-
|[[File:Bomb-suit.png]]
|[[File:Bomb-suit.png|50px]]
|'''[[Bomb-suit|Bomb Suit]]
|'''[[Bomb-suit|Bomb Suit]]
|[[Toxins Lab]], [[Armory]]
|[[Toxins Lab]], [[Armory]]
Line 472: Line 472:
|-
|-


|[[File:StunBaton.gif]]
|[[File:StunBaton.gif|50px]]
|'''[[Stun Baton]]
|'''[[Stun Baton]]
|[[Security]]
|[[Security]]
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|-
|-


|[[File:Flash.gif]]
|[[File:Flash.gif|50px]]
|'''[[Flash]]
|'''[[Flash]]
|[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
|[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
Line 486: Line 486:
|-
|-


|[[File:Taser.png]]
|[[File:Taser.png|50px]]
|'''[[Taser]]
|'''[[Taser]]
|[[Security]]
|[[Security]]
Line 493: Line 493:
|-
|-


|[[File:Energy_Gun.gif]]
|[[File:Energy_Gun.gif|50px]]
|'''E-Gun
|'''E-Gun
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]
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|-
|-


|[[File:Disarm.png]]
|[[File:Disarm.png|50px]]
|'''[[Intent|Disarm Intent]]
|'''[[Intent|Disarm Intent]]
|Have arms
|Have arms
Line 507: Line 507:
|-
|-


|[[File:Hspray.png]]
|[[File:Hspray.png|50px]]
|'''[[Chloral Hydrate]]
|'''[[Chloral Hydrate]]
|[[Chemistry]]
|[[Chemistry]]
Line 514: Line 514:
|-
|-


|[[File:Flashbang.gif]]
|[[File:Flashbang.gif|50px]]
|'''[[Flashbang]]
|'''[[Flashbang]]
|[[Security]]
|[[Security]]
Line 521: Line 521:
|-
|-


|[[File:Laser Pointer.png]]
|[[File:Laser Pointer.png|50px]]
|'''[[High-risk_items#Laser_Pointer|Laser Pointer]]
|'''[[High-risk_items#Laser_Pointer|Laser Pointer]]
|[[Lawyer]], [[Librarian]], [[Research Director]]
|[[Lawyer]], [[Librarian]], [[Research Director]]
|
|[[Sunglasses]] or Spacesuit Helmet
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|-
|-


|[[File:Hud-target.gif]]
|[[File:Hud-target.gif|50px]]
|'''Knockout
|'''Knockout
|Have arms
|Have arms
Line 535: Line 535:
|-
|-


|[[File:Disabler.png]]
|[[File:Disabler.png|50px]]
|'''Disabler
|'''Disabler
|Through Disabler Crate from Cargo.
|Through Disabler Crate from Cargo.
Line 542: Line 542:
|-
|-


|[[File:Stun Revolver.png]]
|[[File:Stun Revolver.png|50px]]
|'''Stun Revolver
|'''Stun Revolver
|Through research
|Through research
Line 560: Line 560:
|-
|-


|[[File:RiotS.png]]
|[[File:RiotS.png|50px]]
|'''Riot Shield
|'''Riot Shield
|[[Armory]]
|[[Armory]]
Line 567: Line 567:
|-
|-


|[[File:Eshield.png]]
|[[File:Eshield.png|50px]]
|'''Energy Combat Shield
|'''Energy Combat Shield
|[[Nuke ops]]
|[[Nuke ops]]
Line 574: Line 574:
|-
|-


|[[File:Reactivearmor.png]]
|[[File:Reactivearmor.png|50px]]
|'''[[Reactive Teleport Armor]]
|'''[[Reactive Teleport Armor]]
|[[Research Director's Office]]
|[[Research Director's Office]]
Line 581: Line 581:
|-
|-


|[[File:Sword.gif]]
|[[File:Sword.gif|50px]]
|'''[[Energy Sword]]
|'''[[Energy Sword]]
|[[Syndicate Items|Syndicate Uplinks]]
|[[Syndicate Items|Syndicate Uplinks]]

Revision as of 12:00, 6 June 2014

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Needs info about guns added to "???" parts."



This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it's robust enough. This is in alphabetical order:

Offense

Melee Weapons

Icon Item Damage Notes
Broken Bottle 15 Brute Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
Butcher's Knife 15 Brute Somewhat hard to get. You have to hack the Dinnerware vending machine. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.
Circular Saw 15 Brute One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
Cult Blade 30 Brute Those who aren't Cultist suffer from wielding this blade...MENTALLY. Aside from being very robust, it is really Cult exclusive. Expect a wave of batons when Security sees you holding this.
Death nettle Damage depends on potency, up to 35(?) Brute A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
Energy Sword 3 Brute Off
30 Brute On
Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. However, it can sometimes deflect laser and stun shots back the way they came! Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT
Dual Saber 3 Brute Off
34 Brute On
Has to be held with two hands while on. While not much stronger in terms of damage compared to the Energy Sword, when wielded it gives a guaranteed chance to deflect lasers and stun shots back to their shooter. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT
Fire Extinguisher 10 Brute Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray.
Fire Axe 5 Onehand
24 Twohand
Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken.
Hatchet 12 Brute Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
Kitchen Knife 10 Brute Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to. Works as a ghetto scalpel in surgery.
Null Rod 15 Brute Similar to the Circular Saw, but there's only of them, and the Chaplain tends to keep it on him. It can destroy runes, and the Chaplain cannot be converted while holding it. Can be stored in the suit storage of any of the Chaplains outfits.
Pickaxe 15 Brute Again, very robust, but it's very big, yet your jumpsuit's belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP.
Scalpel 10 Brute Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
Glass Shard 5 Brute Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
Stun Baton 10 Brute Very robust if you know how to use it properly. Only heads of staff and the security force can get these easily.
Screwdriver 5 Brute Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
Surgical Drill 15 Brute Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
Toolbox 10 Brute Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.

Ranged Weapons

Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.

Icon Item Ammo Capacity Damage & Effects Notes
Advanced Energy Gun
Energy
10 (recharges over time) 20 Burn/Stun target Using advanced wizardry SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units.
Antique Laser Gun
Energy
10 (recharges over time) 20 Burn The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. They just don't make guns like they used to.
C20r SMG
12mm
20 Rounds 20 Brute + Knockdown Can only be found in Nuke rounds, or with Summon guns. It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
Combat Shotgun
12 Gauge Shells
8 Shells 60 Brute with slugs
10 Brute + Knockdown with beanbag
Nothing with blank
Stuns target with stun
5 Toxin with dart
The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat. Found in ballistic crates and from Summon guns.
Desert Eagle File:Ammo 50.png
.50
7 Rounds 60 Brute Comes in three tasteful variants. Normal, gold and camo gold. Used to be possessed by Nuclear Agents, but is now Summon guns exclusive. Hope for the gold gun.
Double-Barrelled Shotgun
12 Gauge shells
2 Shells 60 Brute with slugs
10 Brute + Knockdown with beanbag
Nothing with blank
Stuns target with stun
5 Toxin with dart
Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
Energy Crossbow
Energy
6 Bolts (recharges by itself) 10 Toxin + stun The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun.
Energy Gun
Energy
10 Lasers/Electrodes 20 Burn
Stun
Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder). Found in the armory, from energy weapon crates and from Summon guns.
Gyrojet Pistol
.75
8 Rounds 74 Brute from direct hit
24 from a tile away
3x3 gib range on dead people
explosion (-1, 0, 2)
Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. Sadly it is Summon guns exclusive.
Ion Rifle
Energy
10 Ion Pulses 20 Brute to silicon mobs
nothing to any others
3x3 EMP
Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content. Found on the Nuclear Agent's shuttle.
L6 SAW
.762
50 Rounds 60 Brute Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down. Shame it's nuke ops and summon guns only.
Laser Cannon
Energy
10 Lasers 40 Burn Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
Laser Gun
Energy
10 Lasers 20 Burn Found in the armory, weapons crates and from summon guns. No real reason to use it over the energy gun as it is lethal ONLY.
Mateba
.357
7 Rounds 60 Brute All in all the syndicate revolver, but for death squad officers. Also from Summon guns.
Revolver
.357
7 Rounds 60 Brute Available to all Syndicate agents, or from Summon guns. Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
Revolver
.38
6 Rounds 10 Brute + Knockdown Starts in the Detective's locker or from Summon guns. Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
Rapid Syringe Gun
Syringes
4 Syringes Depends on contents of syringe See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives you the power to fuck over four people at once!
Retro Laser
Energy
10 Lasers 20 Burn Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it.
Submachine Gun
9mm
18 Shells 25 Brute An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
Shotgun
12 Gauge shells
4 Shells 60 Brute with slugs
10 Brute + Knockdown with beanbag
Nothing with blank
Stuns target with stun
5 Toxin with dart
A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells.
Stetchkin Pistol
10mm
8 rounds 25 Brute The nuke op's weapon of choice, unless they spend telecrystals on something better.
Syringe Gun
Syringes
1 Syringe Depends on contents of syringe In fact, this is very robust. Think of it as a ranged hypospray. Two are found in Medbay.
Taser
Energy
5 Electrodes Stun target Found in security and in weapon crates. If you're trying to kill someone, stun, then beat the living daylights out of them. Also found from summon guns.
Temperature Gun
Energy
5 Freeze Beams Heats/Cools target dependant upon the setting. Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read:laser cannon).
X-Ray Gun
Energy
20 Lasers 15 Burn + 30 Irradiate This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways.
Projectile Gun
10mm
??? ??? Now comes in flavors like GUN. Uses 10mm ammo, for some reason.
Chem Sprayer Chemicals 600 units Depends on the chemical A utility used to spray large amounts of reagents in a given area.
Uzi File:Ammo 50.png
.45
??? ??? A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
Tommy Gun
9mm
??? ??? A genuine Chicago Typewriter.
Russian Revolver
.357
??? ??? A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
Silenced Pistol File:Ammo 50.png
.45
??? ??? A small, quiet, easily concealable gun. Uses .45 rounds."

Defense

To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.


Armor

Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.

Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see "Your armor has protected your X." when your armor blocks damage. "Your armor absorbs the blow!" appears to also indicate full protection. The defense values are indicated by an armor's percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will always block 50% of all melee damage to the chest.

Armor only protects the region that it covers on your body. No armor protects your entire body.

Icon Item How to acquire Protection Defense values % Notes
Captain's Armor Captain's Quarters Offers moderate protection from most sources. melee = 65
bullet = 50
laser = 50
energy = 25
bomb = 50
bio = 100
rad = 50
The Captain will usually wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted.
Engineering Hardsuit Engineering Gives low protection from melee attacks and explosions. melee = 10
bullet = 5
laser = 10
energy = 5
bomb = 10
bio = 100
rad = 75
See here for information on the different styles.
Atmo Hardsuit Atmospherics Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. melee = 10
bullet = 5
laser = 10
energy = 5
bomb = 10
bio = 100
See here for information on the different styles.
Mining Hardsuit Mining Gives quite good protection from melee attacks and explosions. melee = 40
bullet = 5
laser = 10
energy = 5
bomb = 50
bio = 100
rad = 50
See here for information on the different styles.
CE Hardsuit Chief Engineer Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. melee = 40
bullet = 5
laser = 10
energy = 5
bomb = 50
bio = 100
rad = 90
See here for information on the different styles.
Security Hardsuit E.V.A. Gives slightly increased protection against all damage sources. melee = 30
bullet = 15
laser = 30
energy = 10
bomb = 10
bio = 100
rad = 50
See here for information on the different styles.
Ablative Armor Vest Armory Gvives excellent protection against Laser and Energy attack's and can even deflect them. melee = 10
bullet = 10
laser = 80
energy = 50
It will sometimes deflect energy projectiles, which includes Taser shots! It's also a traitor objective.
Bulletproof Vest Armory Makes the wearer very resilient to bullets at the cost of any other damage. melee = 10
bullet = 80
laser = 10
energy = 10
Rarely used, because lasers are the main weapon of choice for those who can get them.
Body Armor Captain, HoS, HoP, Security Protects moderately against melee and lasers, which are common things to be harmed by. melee = 50
bullet = 15
laser = 50
energy = 10
bomb = 25
Captain usually will usually wear his space armor instead. Also sometimes found on Ian.
Riot Suit Armory This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding assistants everywhere. Gives complete protection to the entire body. melee = 80
bullet = 10
laser = 10
energy = 10
It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly
Armored Coat HoS The most protective armor available on the station, and the HoS starts with it. Gives complete protection to most of the body. melee = 65
bullet = 30
laser = 50
energy = 10
bomb = 25
Wear this as your rightful trophy if you manage to outrobust him.
Bomb Suit Toxins Lab, Armory Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. melee = 40
laser = 20
energy = 10
bomb = 100
A suit designed for safety when handling explosives.

Stuns and Incapacitation

Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).

Icon Item How to acquire Counter Notes
Stun Baton Security Hulk Not being security, and having this out, is likely to land you in the brig.
Flash Security, Heads, Bridge, Sec Checkpoint, Tech Storage Sunglasses, Welding Helmet Cyborgs are vulnerable to this method of stunning.
Taser Security Hulk, Ablative Armor Vest A ranged stun, which sets Sec apart from everyone else. Has five charges.
E-Gun Captain, HoS, HoP, Armory Hulk, Ablative Armor Vest Like a Taser, but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
Disarm Intent Have arms Dangerous to do You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon.
Chloral Hydrate Chemistry Coffee Typically used with a syringe gun, Hypospray, or Smoke Grenade. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units).
Flashbang Security Sunglasses + Earmuffs Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
Laser Pointer Lawyer, Librarian, Research Director Sunglasses or Spacesuit Helmet Has a chance of blinding people and cyborgs, like a Flash; a fully upgraded laser pointer has a 100% chance.
Knockout Have arms Helmets might protect you When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
Disabler Through Disabler Crate from Cargo. ??? A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal.
Stun Revolver Through research ??? A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger.

Damage Prevention

A few items, when used, can completely block damage.

Icon Item How to acquire Protection Notes
Riot Shield Armory Blocks melee and projectile attacks to the chest. Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.
Energy Combat Shield Nuke ops Blocks most melee and ranged projectiles This will also block Tasers, making Nuclear Operatives very hard to kill, unless they're surrounded.
Reactive Teleport Armor Research Director's Office Teleports you randomly if you're hit. It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.
Energy Sword Syndicate Uplinks Blocks most projectiles Needs to be turned on to work. You're still vulnerable to melee attacks with this.