The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
The current, and next selected, map information are located in the 'Status' tab.
In Rotation Maps
These maps are currently in rotation, and can be selected and played on.
BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector.
Notes
The map has been used consistently on /tg/station since 2010.
The station is heavily central on the starboard wing -- all the action happens there.
There are several small crevices to perform distasteful acts.
Maintenance is designed to provide an outer shell to most of the station.
All locations information on this wiki is sourced from Box station.
MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
Notes
It is geared towards higher populations than BoxStation.
Key areas are more evenly spread to reduce local overcrowding.
It feels much more open, attacks in public are harder to get away with.
It has a large maintenance system covering most of the station, useful for stealthier tactics.
There are in-game maps and direction signposts on the walls of the station to help you find your way.
The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
Feedback is welcomein this thread on the tgstation forums.
DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.
Notes
This map is best suited for 50+ players.
An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
Donutstation is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department.
Notes
This map is best suited for medium/high population.
A large circular design with a supermatter engine isolated in the middle as a separate satellite.
Telecomms and AI are on separate satellites on the southern half of the station.
Feedback is welcomedin this thread on the tgstation forums.
Kilostation is a rather new map, being brought to Beestation fairly recently. Although rather small, the maintenance sections are rather expansive and varied, with things ranging from a mad, saw-wielding cat surgeon to a full on space bear. The station itself is primarily built on an asteroid, with the AI sat and an auxiliary solar built on separate asteroids. The escape pods, for the most part, are hidden in maint, so you may need to use a map to find them.
Notes
The central hallway provides access to most departments, with security and engineering being on their own separate halls.
Due to it's rather small nature, it is used predominantly for low population rounds.
The upload chamber is connected to both the bridge and the main hall.
Suggestions for improving the map are appreciated and should be sent to the beestation discord.
Not in rotation but still important
These maps either aid in maintaining the game or will be added in the future.