Guide to construction
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If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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Glass and Reinforced Glass
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Plasteel (Reinforced Metal)
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Rods
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Floor Tiles
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Planks
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Object | Requires to build | How to build | |
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Lattice | x1 |
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How to deconstruct | |||
Tools |
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Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Object | Requires to build | How to build | |
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Plating | x1 |
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How to deconstruct | |||
Tools |
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Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Object | Requires to build | How to build | |
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Steel Floor | x1 |
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How to deconstruct | |||
Tools |
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Wood Floor
This is a fancy floor, used in the library and similar places.
Object | Requires to build | How to build | |
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Wood Floor | Wood tilex1 |
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How to deconstruct | |||
Tools |
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Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Object | Requires to build | How to build | |
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Reinforced Floor | x2 |
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How to deconstruct | |||
Tools |
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Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Object | Requires to build | How to build | |
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Carpeted Floor | x1 |
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How to deconstruct | |||
Tools |
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Light Floor
A fancy, futuristic, floor that lights up its surroundings!
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
Object | Requires to build | How to build | |
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APC | x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Window-door (Windoor)
Like a door, but more minimalistic.
Object | Requires to build | How to build | |
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Windoor Window-door | x5 x2 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock (Door)
This is an airlock - it locks air. Everyone just calls them doors.
Object | Requires to build | How to build | |
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Airlock | x4 x1 Airlock Electronics x1 x1 OPTIONAL: x1 x1 |
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How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
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Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for x-ray.
- Proximity Sensor for motion alarm.
Turret
To ensure no one trespasses an area, can also be set to different modes. NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
Object | Requires to build | How to build | |
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Turret Turret | x7 Any energy-based gun x1 x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
AI Core
The AI's house.
Object | Requires to build | How to build | |
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AI Core | x4 x2 x1 x1 Optional: x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
You can generate power with things.
Computers
Computers can have various uses.
Machines
Their construction is detailed in the machine construction guide.
Machine deconstruction:
Requires |
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, , , |
- Screwdriver to open the cover.
- Crowbar to pry out the circuit.
- Wirecutters to remove the wires.
- Wrench to disassemble the frame.
Usually returns all or most components used in construction. Some components may become broken.
File:Lightfixture.png Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Requires |
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2 x , 1x , 1x or Light Tube/Bulb, |
- Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
- Place frame on wall.
- Add wires.
- Screwdriver.
- Add light tube (or light bulb for small fixtures).
Light Fixture deconstruction:
INFO NEEDED
Recharge Station
INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?
Recharge Station deconstruction:
Requires |
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, , , , |
Unlock the charger with an ID. Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components.
Usually returns all or most components used in construction. Some components may become broken.
Disposal Pipes and Machinery
Requires |
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1 x or or Disposal Pipe/Machine, , , |
- Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
- Crowbar the floor tile, if exists, to access plating.
- Move pipe over plating, rotate and flip using the right-click menu.
- Wrench pipe.
- Weld pipe.
Disposal Pipe deconstruction:
Requires |
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Welder on pipe to remove its joints. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
Disposal Machinery deconstruction:
Requires |
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, , |
If Disposal Bin, turn off the pump. Screwdriver to remove power connection. Welder on machine to remove its joints. Wrench to detach it from the plating.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.
Lockers
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Locker deconstruction:
Requires |
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Open the locker. Weld the locker with a Welder to disassemble it into metal.
Rack
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Rack deconstruction:
Requires |
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NEEDS INFO ADDED |
NEEDS INFO ADDED
Beds
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Bed deconstruction:
Requires |
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NEEDS INFO ADDED |
NEEDS INFO ADDED
Bookcase
Holds any number of books inside.
Requires |
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5 x , , |
Construct a frame with 4 wooden planks.
Wrench the frame into place.
Add a plank to the frame to make a shelf.
Bookcase deconstruction:
Requires |
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Crowbar out the shelf. Unsecure the frame with a Wrench. Break apart the frame with a Crowbar.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.