Guides: Difference between revisions
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*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]] | *[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]] | ||
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]] | *[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]] | ||
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]] | |||
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]] | *[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]] | ||
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]] | *[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]] |
Revision as of 19:00, 20 April 2014
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
- Tutorial
- The Rules
- Keyboard Shortcuts
- Guide to HUD Icons
- Job Selection and Assignment
- Terminology
- Frequently Asked Questions
- Guide to Avoiding Bans
Medical Guides
Guides for keeping the crew alive.
- Guide to Medicine
- Guide to Chemistry
- Guide to Grenade Construction
- Guide to Genetics
- Guide to Infections
- Guide to Surgery
Engineering Guides
Guides for constructing, repairing and keeping the the station hospitable.
- Guide to Construction
- Guide to Machine Construction
- Guide to the Solars
- Guide to the Singularity Engine
- Guide to Atmospherics
- Guide to Telecommunications
Science Guides
Guides on how to SCIENCE!
- Guide to Research and Development
- Guide to Robotics
- Guide to Toxins
- Guide to Xenobiology
- Guide to Telescience
Security Guides
These guides will help you keep peace on the station.
- Space Law
- Standard Operating Procedure
- Guide to Security
- Guide to Defense
- Guide to Shitcurity (What NOT to do)
- Guide to Fighting a Cult
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- Guide to Robust Things
- Guide to Hacking
- How to be a No Good Dirty Traitor
- Syndicate Items
- Guide to Illicit Access
- Guide to Revolution
- The Devil's Guide for Cult Magic
- Top Secret: Nuclear Operative's Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and contribution guides
Guides to help you improve the game, wiki and such.
- Guide to Contributing to the Game
- Setting up Git (TG13 Source Control)
- Guide to working with /tg/station as an upstream repository
- Downloading the Source Code
- Understanding SS13 Code
- SS13 for Experienced Programmers
- Text Formatting
- More dev guides
Other guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Silicon Policy
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- Guide to food and drinks
- Guide to hydroponics
- Guide to plants
- Guide to Playing Music
- NTSL (Nanotrasen Scripting Language)
- The Five Points of Human Resources Management
- Guide to paperwork
- Random events
- List of Supply Crates
- Makeshift weapons
- Starter guide to admin tools
While you're here, be sure to check out the category page as it may contain some things that aren't listed here.