Guide to construction: Difference between revisions
imported>Kingofkosmos (→Computers: removed extra ].) |
imported>Kingofkosmos (Tweaks here and there, put width back on.) |
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|name = Metal | |name = Metal | ||
|image = Metal.png | |image = Metal.png | ||
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]]. <br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. | |foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. | ||
|usedfor = Constructing various things from supportive elements to decorations | |usedfor = Constructing various things from supportive elements to decorations | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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|name = Glass and Reinforced Glass | |name = Glass and Reinforced Glass | ||
|image = Glass.png | |image = Glass.png | ||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | ||
|usedfor = Constructing windows and other things | |usedfor = Constructing windows and other things | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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|name = Plasteel/Reinforced Metal | |name = Plasteel/Reinforced Metal | ||
|image = Metal_r.png | |image = Metal_r.png | ||
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive. | |foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive. | ||
|usedfor = Reinforcing walls, mechs, building an AI Core | |usedfor = Reinforcing walls, mechs, building an AI Core | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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|name = Rods | |name = Rods | ||
|image = rods.png | |image = rods.png | ||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]]. <br>More can be made from Metal sheets. | |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets. | ||
|usedfor = Constructing grilles and reinforcing | |usedfor = Constructing grilles and reinforcing | ||
|strategy = Hold in active hand and use it on things | |strategy = Hold in active hand and use it on things | ||
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The basic base for all types of construction, this is placed directly in space. | The basic base for all types of construction, this is placed directly in space. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|50px|Lattice]]<br>'''Lattice''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x1 | |[[File:Rods.png|Rods]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|50px|Plating]]<br>'''Plating''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Floor_Tiles.png|Floor tile]]x1 | |[[File:Floor_Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|50px|Steel Floor]]<br>'''Steel Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Floor Tiles.png|Floor tile]]x1 | |[[File:Floor Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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This is a fancy floor, used in the library and similar places. | This is a fancy floor, used in the library and similar places. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|50px|Wood Floor]]<br>'''Wood Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Wood Tile.png|Wood tile]]x1 | |[[File:Wood Tile.png|Wood tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | This is a reinforced floor, used in science and similar areas for better protection against fire or explosions. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|50px|Reinforced Floor]]<br>'''Reinforced Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2 | |[[File:Rods.png|Rods]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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This is a carpeted floor, used to make your office look fancy. | This is a carpeted floor, used to make your office look fancy. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|50px|Carpeted Floor]]<br>'''Carpeted Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Carpet Tile.png|Carpet]]x1 | |[[File:Carpet Tile.png|Carpet]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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A fancy, more futuristic floor that lights up its surroundings. | A fancy, more futuristic floor that lights up its surroundings. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|50px|Disco fever!]]<br>'''Light Floor''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5 | |[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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* Keeping people from going places. | * Keeping people from going places. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|50px|so bland]]<br>'''Wall''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x4 | |[[File:Metal.png|Metal]]x4 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# [[File:Welder.png|Welder]] '''Weld''' off the plating. | # [[File:Welder.png|Welder]]<br>'''Weld''' off the plating. | ||
# [[File:Wrench.png|Wrench]] '''Wrench''' the girders apart. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the girders apart. | ||
Alternately | Alternately | ||
# [[File:Welder.png|Welder]] '''Weld''' off the plating. | # [[File:Welder.png|Welder]]<br>'''Weld''' off the plating. | ||
# [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' to dislodge the girder and drag it out of the way. | # [[File:Crowbar.png|Crowbar]] Use a '''Crowbar''' to dislodge the girder and drag it out of the way. | ||
|- | |- | ||
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* Keeping people in and out of high security areas. | * Keeping people in and out of high security areas. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|50px|such reinforce]]<br>'''Reinforced Wall''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | |[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
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* Otherwise, same as a regular wall. | * Otherwise, same as a regular wall. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|50px|Surprise, motherfucker!]]<br>'''Hidden Door'''<br>[[File:False_Wall_r.gif|50px|wow]]<br>'''Reinforced Hidden Door''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | |[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2 | ||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
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* One Direction: Stops movement only from the way it faces. | * One Direction: Stops movement only from the way it faces. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|50px|One Directional Glass]] [[File:Glass_wall.png|50px|Full Glass Wall]]<br>'''Windows'''<br>[[File:Glass_panel_r.png|50px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|50px|Full Reinforced Glass Wall]]<br>'''Reinforced Windows''' | ||
! style='background-color:#FFDD66; width:20%'|Requires to build | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
|[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2 | |[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2 | ||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
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[[APC|Info about Area Power Controllers can be found here.]] | [[APC|Info about Area Power Controllers can be found here.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|50px|Area Power Controller]]<br>'''APC''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | |||
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1 <br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | |||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
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# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off. | # Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | # Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
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[[APC|Info about Air Alarms can be found here.]] | [[APC|Info about Air Alarms can be found here.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|50px|Air Alarm]]<br>'''Air Alarm''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Air Alarm frame. | # Use the metal and make an Air Alarm frame. | ||
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# Screwdriver to close. | # Screwdriver to close. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with screwdriver. | # Open cover with screwdriver. | ||
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[[Fire Alarm|Info about Fire Alarms can be found here.]] | [[Fire Alarm|Info about Fire Alarms can be found here.]] | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|50px|Fire Alarm]]<br>'''Fire Alarm''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Fire Alarm frame. | # Use the metal and make an Fire Alarm frame. | ||
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# Screwdriver to close. | # Screwdriver to close. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with screwdriver. | # Open cover with screwdriver. | ||
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* Proximity Sensor for motion alarm. | * Proximity Sensor for motion alarm. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|50px|I see you.]]<br>'''Security Camera''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|[[File:Metal.png|Metal]]x5 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Welder.png|Welder]] <br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make a Camera Assembly. | # Use the metal and make a Camera Assembly. | ||
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# Set camera direction. | # Set camera direction. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the camera to open the back panel. | # [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the camera to open the back panel. | ||
# [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | # [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional). | ||
# [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall. | # [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall. | ||
# [[File:Wrench.png|Wrench]] '''Wrench''' the camera to unattach it from the wall. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the camera to unattach it from the wall. | ||
# [[File:Crowbar.png|Crowbar]] '''Crowbar''' the camera assembly to remove any upgrades. | # [[File:Crowbar.png|Crowbar]]<br>'''Crowbar''' the camera assembly to remove any upgrades. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 682: | Line 667: | ||
Provides light for the people. Bulb fixture is much dimmer than the tube-one. | Provides light for the people. Bulb fixture is much dimmer than the tube-one. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:lightfixture.png|50px|Light Fixture]]<br>'''Light Fixture''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Light_Tube.png|Light Tube]]x1 or <br>[[File:Light_Bulb.png|Light Bulb]]x1 <br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | ||
Line 696: | Line 680: | ||
# Add light tube (or light bulb for small fixtures). | # Add light tube (or light bulb for small fixtures). | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Turn off the light if needed and remove the light tube or bulb from the fixture. | # Turn off the light if needed and remove the light tube or bulb from the fixture. | ||
# [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the light fixture to expose the wires. | # [[File:Screwdriver_tool.png|Screwdriver]]<br>'''Screwdriver''' the light fixture to expose the wires. | ||
# [[File:Wirecutters.png|Wirecutters]] '''Wirecutters''' to cut the wires. | # [[File:Wirecutters.png|Wirecutters]]<br>'''Wirecutters''' to cut the wires. | ||
# [[File:Wrench.png|Wrench]] '''Wrench''' the fixture frame to deconstruct it. | # [[File:Wrench.png|Wrench]]<br>'''Wrench''' the fixture frame to deconstruct it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 717: | Line 701: | ||
* Securing an area with electrified grilles. | * Securing an area with electrified grilles. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|50px|Grille]]<br>'''Grille''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2 | |[[File:Rods.png|Rods]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 728: | Line 711: | ||
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
* Use '''Wirecutters''' to neatly cut the grille, or | * Use '''Wirecutters''' to neatly cut the grille, or | ||
Line 744: | Line 727: | ||
Like a door, but more minimalistic. | Like a door, but more minimalistic. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.png|50px|Windoor]]<br>'''Window-door''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1 | |||
|[[File:Glass_r.png|Reinforced glass]]x5 <br>[[File:Metal_r.png|Reinforced metal]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''reinforced glass'''</font> pane. | # Click the <font color="blue">'''reinforced glass'''</font> pane. | ||
Line 760: | Line 742: | ||
# Crowbar. | # Crowbar. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''INFO NEEDED | '''INFO NEEDED | ||
Line 774: | Line 756: | ||
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|50px|Swish]]<br>'''Airlock''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x4<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]x1<br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:Pen.png|Pen]]x1 | |||
|[[File:Metal.png|Metal]]x4 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1 <br>[[File:Id_regular.png|ID]]x1 <br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1 <br>[[File:Pen.png|Pen]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | # [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly. | ||
Line 792: | Line 773: | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish. | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | ||
Line 814: | Line 795: | ||
To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|50px|Turret]]<br>'''Turret''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Taser.png|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 | |||
|[[File:Metal.png|Metal]]x7 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Welder.png|Welder]] <br>[[File:Taser.png|Any energy-based gun]] Any energy-based gun x1 <br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Build a turret frame from <font color='gray'>'''metal'''</font>. | # Build a turret frame from <font color='gray'>'''metal'''</font>. | ||
Line 833: | Line 813: | ||
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components) | (only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components) | ||
Line 854: | Line 834: | ||
The AI's house. | The AI's house. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|50px]]<br>'''AI Core''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal_r.png|Reinforced metal]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 | |||
|[[File:Metal_r.png|Reinforced metal]]x4 <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|AI Circuitboard]]x1 <br>Optional:<br>[[File:Brain.png|Human brain]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:0AICore.png|AI Core building phase 1]]Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. | # [[File:0AICore.png|AI Core building phase 1]]Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>. | ||
Line 871: | Line 850: | ||
# Screwdriver. | # Screwdriver. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''NEEDS INFO | '''NEEDS INFO | ||
Line 885: | Line 864: | ||
You can generate power with things. | You can generate power with things. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|50px|Solar Panel]]<br>'''Solar Panel'''<br>[[File:solar_tracker.png|50px|Solar Tracker]]<br>'''Solar Tracker''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | |||
|[[File:solar_assembly.png|Solar Assembly]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Glass.png|Glass]]x2 or <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. | # [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. | ||
Line 898: | Line 876: | ||
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Take out the panel with a '''Crowbar'''. | # Take out the panel with a '''Crowbar'''. | ||
Line 914: | Line 892: | ||
The disposal system of the station. | The disposal system of the station. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|50px|Disposal Bin]]<br>[[File:disposal_outlet.png|50px|Disposal Outlet]]<br>'''Disposal Pipes and Machinery''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | |||
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or <br>[[File:disposal_bin.png|Disposal Bin]]x1 or <br>[[File:disposal_outlet.png|Disposal Outlet]]x1 <br>[[File:Welder.png|Welder]] <br>[[File:Wrench.png|Wrench]] <br>[[File:Crowbar.png|Crowbar]] | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | # Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | ||
Line 928: | Line 905: | ||
# Weld pipe. | # Weld pipe. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# (''If Disposal Bin, first turn off the pump.'' | # (''If Disposal Bin, first turn off the pump.'' | ||
Line 940: | Line 917: | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
([[File:Screwdriver_tool.png|Screwdriver]]) <br>[[File:Welder.png|Welder]] <br>[[File:Wrench.png|Wrench]] | ([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
Line 947: | Line 924: | ||
[[Computers]] can have various uses. | [[Computers]] can have various uses. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|50px|Some computer]]<br>'''Computer''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 | |||
|[[File:Metal.png|Metal]]x5 <br>[[File:Glass.png|Glass]]x2 <br>[[File:CableCoils.png|Cable pieces]]x5 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|Circuitboard]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make a Computer Frame. | # Use the metal and make a Computer Frame. | ||
Line 963: | Line 939: | ||
# Screwdriver to finish. | # Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' to detach the screen. | # '''Screwdriver''' to detach the screen. | ||
Line 989: | Line 965: | ||
==== Door ==== | ==== Door ==== | ||
{{anchor|Door}} | {{anchor|Door}} | ||
The actual doors of the game. Nobody ever uses these poor | The actual doors of the game. Nobody ever uses these poor things and they don't even block gases. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:#cce6ff; | !rowspan="2" style='background-color:#cce6ff;'|[[File:Irondoor.gif|50px|Door]]<br>'''Iron Door''' | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x20 | |[[File:Metal.png|Metal]]x20 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,002: | Line 977: | ||
# Use the metal and make a Door. | # Use the metal and make a Door. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''INFO NEEDED | '''INFO NEEDED | ||
Line 1,018: | Line 993: | ||
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|50px|Chair]]<br>'''Chair'''<br>[[File:Stool.png|50px|Stool]]<br>'''Stool'''<br>[[File:Comfy_Chair.png|50px|Comfy Chair]]<br>'''Comfy Chair'''<br>[[File:Office_Chair.png|50px|Office Chair]]<br>'''Office Chair'''<br>[[File:Wooden_Chair.png|50px|Wooden Chair]]<br>'''Wooden Chair''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x3<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | |[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x3<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,031: | Line 1,005: | ||
# Select Chair from menu. | # Select Chair from menu. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' a chair to transform it back into a metal sheet. | # '''Wrench''' a chair to transform it back into a metal sheet. | ||
Line 1,045: | Line 1,019: | ||
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|50px|Table]]<br>'''Table'''<br>[[File:woodtable.png|50px|Wooden Table]]<br>'''Wooden Table'''<br>[[file:Poker_Table.png|50px|Poker Table]]<br>'''Poker Table'''<br>[[file:r-table.png|50px|Reinforced Table]]<br>'''Reinforced Table''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>or<br>[[File:planks.png|Planks]]x2<br>or<br>[[File:planks.png|Metal]]x2<br>[[File:Grass_tile.png|Grass Tile]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>[[File:Rods.png|Rods]]x2 | |[[File:Metal.png|Metal]]x2<br>or<br>[[File:planks.png|Planks]]x2<br>or<br>[[File:planks.png|Metal]]x2<br>[[File:Grass_tile.png|Grass Tile]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>[[File:Rods.png|Rods]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,060: | Line 1,033: | ||
# Activate the table parts in hand. | # Activate the table parts in hand. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | # ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | ||
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Different types of lockers: [[File:Emergencylocker.png|50px|Emergency Locker]][[File:Jumpsuitlocker.png|50px|Jumpsuit Locker]][[File:Medicallocker.png|50px|Medical Locker]][[File:L2locker.png|50px|L2 Locker]][[File:L3locker.png|50px|L3 Locker]][[File:L4locker.png|50px|L4 Locker]][[File:Coffin.png|50px|Coffin]] | Different types of lockers: [[File:Emergencylocker.png|50px|Emergency Locker]][[File:Jumpsuitlocker.png|50px|Jumpsuit Locker]][[File:Medicallocker.png|50px|Medical Locker]][[File:L2locker.png|50px|L2 Locker]][[File:L3locker.png|50px|L3 Locker]][[File:L4locker.png|50px|L4 Locker]][[File:Coffin.png|50px|Coffin]] | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|50px|Locker]]<br>'''Locker''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 | |[[File:Metal.png|Metal]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,095: | Line 1,067: | ||
# Choose Locker from the list. | # Choose Locker from the list. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open the locker. | # Open the locker. | ||
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Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|50px|Rack]]<br>'''Rack''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1 | |[[File:Metal.png|Metal]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,123: | Line 1,094: | ||
# Activate Rack Parts in hand. | # Activate Rack Parts in hand. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use a '''Wrench''' to dismantle it to some Rack Parts. | # Use a '''Wrench''' to dismantle it to some Rack Parts. | ||
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You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|50px|Bed]]<br>'''Bed''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 | |[[File:Metal.png|Metal]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Line 1,151: | Line 1,121: | ||
# Choose Bed from the list. | # Choose Bed from the list. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use a '''Wrench''' to dismantle it to two sheets of metal. | # Use a '''Wrench''' to dismantle it to two sheets of metal. | ||
Line 1,164: | Line 1,134: | ||
Holds any number of books inside. | Holds any number of books inside. | ||
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
! style='background-color:# | !rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|50px|Bookcase]]<br>'''Bookcase''' | ||
! style='background-color:# | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | |||
|[[File:Planks.png|Planks]]x5 <br>[[File:Wrench.png|Wrench]] | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Construct a frame with 4 wooden planks. | # Construct a frame with 4 wooden planks. | ||
Line 1,176: | Line 1,145: | ||
# Add a plank to the frame to make a shelf. | # Add a plank to the frame to make a shelf. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' out the shelf. | # '''Crowbar''' out the shelf. | ||
Line 1,185: | Line 1,154: | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:crowbar.png|Crowbar]] <br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
Revision as of 08:14, 9 April 2014
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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Glass and Reinforced Glass
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Plasteel (Reinforced Metal)
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Rods
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Floor Tiles
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Planks
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Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
How to repair | |||
Tools | |||
Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
| ||
How to deconstruct | |||
Tools |
Alternately | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x2 | |||
How to deconstruct | |||
Tools | |||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 | |||
How to deconstruct | |||
Tools | |||
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Light Floor |
Requires to build | How to build | |
---|---|---|---|
x1 x1 x5 |
Assuming there already is a plating: | ||
How to deconstruct | |||
Tools | |||
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Wall |
Requires to build | How to build | |
---|---|---|---|
x4 | |||
How to deconstruct | |||
Tools |
Alternately | ||
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Reinforced Wall |
Requires to build | How to build | |
---|---|---|---|
x2 x2 | |||
How to deconstruct | |||
Tools | |||
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for x-ray.
- Proximity Sensor for motion alarm.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture Light Fixture |
Requires to build | How to build | |
---|---|---|---|
x2 x1 x1 or x1 |
| ||
How to deconstruct | |||
Tools | |||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Window-door (Windoor)
Like a door, but more minimalistic.
Windoor Window-door |
Requires to build | How to build | |
---|---|---|---|
x5 x2 x1 Airlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 x1 Airlock Electronics x1 x1 OPTIONAL: x1 x1 |
| ||
How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
| ||
Turret
To ensure no one trespasses an area, can also be set to different modes. NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
AI Core
The AI's house.
AI Core |
Requires to build | How to build | |
---|---|---|---|
x4 x2 x1 x1 Optional: x1 |
|||
How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
You can generate power with things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Computers
Computers can have various uses.
Machines
Their construction and deconstruction is detailed in the machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Door
The actual doors of the game. Nobody ever uses these poor things and they don't even block gases. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond.
Iron Door |
Requires to build | How to build | |
---|---|---|---|
x20 |
| ||
How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
| ||
How to deconstruct | |||
Tools |
| ||
Bookcase
Holds any number of books inside.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.