Engineering items: Difference between revisions

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=Equipment=
=Equipment=
{{anchor|Cell Charger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Cell Charger
|image = cellcharger.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Recharging power cells
|strategy = Place power cells into these to charge them up
|description = These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
}}
{{anchor|SMES Cell}}
{{anchor|SMES Cell}}
{{Item
{{Item
Line 161: Line 149:
  |usedfor = Storing and distributing power
  |usedfor = Storing and distributing power
  |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
  |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
  |description =  Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
  |description =  Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
  }}
  }}


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  }}
  }}


{{anchor|APC}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = APC
|image = APC2.gif
|foundin = Every room with power
|usedfor = Controlling the power for a sector on the station.
|strategy = Have engineering access, swipe your ID on it to unlock it and choose your action.
|description = Actions available on the APC:
<b>Main Breaker: On/Off</b> - Toggles power to the room
<br><b>Equipment: Auto/On/Off</b> - Toggles power to computers, doors, and other electronic equipment.
<br><b>Lighting: Auto/On/Off</b> - Toggles power to lighting in the area.
<br><b>Environmental: Auto/On/Off</b> - Toggles power to the ventilation in the area, as well as the Air Alarm.
<br><b>Cover Lock: Engaged/Disengaged:</b> Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: <b>Equipment, Lighting, Environment.</b>
'''''Replacing the APC's Battery'''''
----
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
#Swipe your ID and unlock the interface.
#Open the panel and disengage the cover lock.
#Use a crowbar on the APC to open the cover.
#Take the battery out with a free hand and then place in the new one.
#Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.
}}
{{anchor|Cell Charger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Cell Charger
|image = cellcharger.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Recharging power cells
|strategy = Place power cells into these to charge them up
|description = These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
}}


[[Category:Objects]]
[[Category:Objects]]

Revision as of 10:47, 8 October 2013

Items

Cable Coil
Cable Coil
Found in: Nearly everywhere
Used for: Laying electrical wires, building things that use electricity
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.

By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.

Power Cell
Power Cell
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Building things that use electricity
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description
Comes in four varieties:
  • Standard (1 kW)
  • High-capacity (10 kW)
  • Super-capacity (20 kW)
  • Hyper-capacity (30 kW)

Plasma Tank
Plasma Tank
Found in: Tank dispensers
Used for: Used for the Singularity Engine and bomb making.
Strategy: Handle with care.
Description
Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.

Tools

Crowbar
Crowbar
Found in: Nearly everywhere
Used for: Opening airlocks, breaking things.
Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

Screwdriver
Screwdriver
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Description
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.

Wrench
Wrench
Found in: Nearly everywhere
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool
Welding Tool
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.

Multitool
Multitool
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics
Used for: Hacking
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description
Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer
Analyzer
Found in: Toolboxes
Used for: Scanning the air
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Made practically worthless by the PDA air scanner.

T-ray Scanner
T-ray Scanner
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Equipment

SMES Cell
SMES Cell
Found in: Engineering, Solars, AI Chamber, Mining Station
Used for: Storing and distributing power
Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description
Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.

Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.

Tank Storage Unit
Tank Storage Unit
Found in: Engineering, Atmospherics, Mining Station, E.V.A., Toxins
Used for: Distributing air and plasma to those who need it
Strategy: Just choose what you need
Description
Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).

APC
APC
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have engineering access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:

Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.


Replacing the APC's Battery


To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe your ID and unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand and then place in the new one.
  5. Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.

Cell Charger
Cell Charger
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up
Description
These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.