Guides: Difference between revisions
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*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]] | *[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]] | ||
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]] | *[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]] | ||
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to | *[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]] | ||
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]] | *[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]] | ||
*[[File:hudrd.png||Link=HUD]] [[HUD|Guide to HUD Icons]] | *[[File:hudrd.png||Link=HUD]] [[HUD|Guide to HUD Icons]] |
Revision as of 21:27, 1 March 2014
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
- Tutorial
- The Rules
- Guide to Avoiding Bans
- Keyboard Shortcuts
- Guide to HUD Icons
- Job Selection and Assignment
- Terminology
- Frequently Asked Questions
Medical Guides
Guides for keeping the crew alive.
- Guide to Medicine
- Guide to Chemistry
- Guide to Grenade Construction
- Guide to Genetics
- Guide to Infections
- Guide to Surgery
Engineering Guides
Guides for constructing, repairing and keeping the the station hospitable.
- Guide to Engineering
- Guide to Construction
- Guide to Machine Construction
- Guide to the Solars
- Guide to the Singularity Engine
- Guide to Atmospherics
- Advanced Guide to Atmospherics
- Guide to Telecommunications
Science Guides
Guides on how to SCIENCE!
- Guide to Research and Development
- Guide to Robotics
- Guide to Toxins
- Guide to Xenobiology
- Guide to Telescience
Security Guides
These guides will help you keep peace on the station.
- Space Law
- Standard Operating Procedure
- Guide to Security
- Guide to Defense
- Guide to Shitcurity (What NOT to do!)
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- Guide to Robust Things
- Guide to Hacking
- How to be a No Good Dirty Traitor
- Illicit Access (Gaining access to areas above your clearance)
- Guide to Revolution
- The Devil's Guide for Cult Magic
- Top Secret: Nuclear Agent Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and Contribution Guides
TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
- Guide to Contributing to the Game
- Setting up Git (TG13 Source Control)
- Guide to working with /tg/station as an upstream repository
- Downloading the Source Code
- Understanding SS13 Code
- SS13 for Experienced Programmers
- Text Formatting
- More dev guides
Other guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Silicon Policy
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- Guide to Food and Drinks
- Guide to Hydroponics
- File:Code.gif NTSL (Nanotrasen Scripting Language)
- Guide to Paperwork
- Random Events
- List of Supply Crates
- Makeshift Weapons
While you're here, be sure to check out the category page as it may contain some things that aren't listed here.