Guide to hydroponics: Difference between revisions

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==Flower Power==
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]


[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. [[Botanist]]s grow plants, obviously.
== Basics ==
Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!


==Plants==
[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!


Here is a chart with the types of plants you can grow, in case you forgot.
=== Your tools ===


{| class="wikitable sortable" style="width:100%" border="1" align="center" cellspacing="0" cellpadding="2"
Hydroponics area is divided into two rooms. The big area to the north is where you'll spend most of your time. It has trays where you grow plants, two vending machines, one with seeds and the other with everything else. There is also a seed extractor and a biogenerator. The small area to the south has three lockers, crate with some tools, and some more equipment on the table.
! scope="col" style='background-color:#BEF781;'|Name
[[File:HydroponicsTraysRow.PNG|left|thumb|These are some pots. You grow stuff in them.]]
! scope="col" style='background-color:#BEF781;'|Type
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
! scope="col" class="unsortable" style='background-color:#BEF781;'|Notes
! scope="col" style='background-color:#BEF781;'|Mutates into
! scope="col" style='background-color:#BEF781;'|Available from
|-
!Ambrosia Deus
|Regular
|[[File:Ambrosiadeusseed.png]]
|[[File:Ambrosiadeusplant.png]]
|[[File:Ambrosiadeus.png]]
|The elite's choice. Contains Space Drugs, [[Bicaridine]], Synaptizine and [[Hyperzine]].
!/
||
*Mutate Ambrosia Vulgaris
|-
!Ambrosia Vulgaris
|Regular
|[[File:Ambrosiavulgarisseed.png]]
|[[File:Ambrosiavulgarisplant.png]]
|[[File:Ambrosiavulgaris.png]]
|Contains Space Drugs, Bicaridine, [[Kelotane]] and toxins. (Space weed)
!Ambrosia Deus
||
*[[MegaSeed Servitor]]
|-
!Apple
|Regular
|[[File:appleseed.png]]
|[[File:Appletree.png]]
|[[File:apple.png]]
|A piece of Eden.
!Gold Apple
||
*[[MegaSeed Servitor]]
|-
!Banana
|Regular
|[[File:Bananaseed.png]]
|[[File:Bananatree.png]]
|[[File:Banana.png]]
|Once eaten, gives a slippery peel.
!/
||
*[[MegaSeed Servitor]]
*[[Exotic Seeds Crate]]
|-
!Berry
|Regular
|[[File:Berryseed.png]]
|[[File:BerryTree.png]]
|[[File:Berry.png]]
|Can be mashed into jam.
!Poison Berry, Glow Berry
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Blood Tomato
|Regular
|[[File:bloodtomatoseed.png]]
|[[File:Bloodtomatoplant.png]]
|[[File:Bloodtomato.png]]
|They are so red... and indeed have Blood in them.
!/
||
*Mutate Tomato
|-
!Blue Space Tomato
|Regular
|[[File:Bluespacetomatoseed.png]]
|[[File:Bluespacetomatoplant.png]]
|[[File:Bluespacetomato.png]]
|Occasionally teleports thrower/target to a random location. Experts baffled.
!/
||
*Mutate Blue Tomato
|-
!Blue Tomato
|Regular
|[[File:bluetomatoseed.png]]
|[[File:Bluetomatoplant.png]]
|[[File:Bluetomato.png]]
|Slippery...
!Blue Space Tomato
||
*Mutate Tomato
|-
!Cabbage
|Regular
|[[File:Cabbageseed.png]]
|[[File:Cabbageplant.png]]
|[[File:Cabbage.png]]
|Ewwww...
!/
||
*[[MegaSeed Servitor]]
|-
!Carrot
|Regular
|[[File:carrotseed.png]]
|[[File:carrotplant.png]]
|[[File:carrot.png]]
|Good for your eyes!
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Cash Tree
|Regular
|[[File:Cashseed.png]]
|[[File:Cashtree.png]]
|[[File:Spacecash.png]]
|It prints money!
!/
||
*Mutate Lemon
|-
!Cherry
|Regular
|[[File:Cherryseed.png]]
|[[File:Cherrytree.png]]
|[[File:Cherry.png]]
|For pies and jelly. They can't be used as earrings ; a shame.
! /
|-
!Chili
|Regular
|[[File:Chiliseed.png]]
|[[File:ChiliTree.png]]
|[[File:Chili.png]]
|Very Spicy!
!Ice Pepper, Chillighost
||
*[[MegaSeed Servitor]]
|-
!Chillighost
|Regular
|[[File:Chillighostseed.png]]
|[[File:Chillighosttree.png]]
|[[File:Chillyghost.png]]
| said to be the hottest chili in the galaxy.
!/
||
*Mutate Chili
|-
!Cocoa Pod
|Regular
|[[File:Cocoapodseed.png]]
|[[File:Cocoapodtree.png]]
|[[File:Cocoapod.png]]
|Give it to the chef to fill station with happiness.
!/
||
*[[MegaSeed Servitor]]
|-
!Coffee Arabica
|Regular
|[[File:Coffeearabicaseed.png]]
|[[File:CoffeearabicaTree.png]]
|[[File:Coffeearabica.png]]
|Dry them out to make coffee.
!Coffee Robusta
||
*[[MegaSeed Servitor]]
|-
!Coffee Robusta
|Regular
|[[File:Coffeerobustaseed.png]]
|[[File:CoffeerobustaTree.png]]
|[[File:Coffeerobusta.png]]
|Dry them out to make coffee.
!/
||
*Mutate Coffee Arabica
|-
!Corn
|Regular
|[[File:Cornseed.png]]
|[[File:CornPlant.png]]
|[[File:Corn.png]]
|Use a hatchet on a bare cob to make a pipe for that sweet Ambrosia! May have more nefarious applications as well...
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Death Berries
|Regular
|[[File:deathberryseed.png]]
|[[File:Deathberrytree.png]]
|[[File:Deathberrypile.png]]
|EXTREMELY poisonous berries.
!/
||
*Mutate Berries
|-
!Death Nettle
|Weed
|[[File:Deathnettleseed.png]]
|[[File:Deathnettleplant.png]]
|[[File:Deathnettle.png]]
|A red nettle that knocks people down with massive damage. <strike>Highly illegal</strike> Contains Polytrinic acid
!/
||
*Mutate Nettle
|-
!Eggplant
|Regular
|[[File:Eggplantseed.png]]
|[[File:Eggplantplant.png]]
|[[File:Eggplant.png]]
|Not too special.
!Eggy
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
*[[Exotic Seeds Crate]]
|-
!Eggy
|Regular
|[[File:Eggyseed.png]]
|[[File:Eggyplant.png]]
|[[File:Begg.png]]
| At least, eggs which don't come covered in chicken shit.
!/
||
*Mutate Eggplant
|-
!Gatfruit
|Regular
|[[File:Gatfruitseed.png]]
|[[File:Gatfruittree.png]]
|[[File:Gatfruit.png]]
|A mysterious plant rumored to grow .357 revolvers.
!/
|-
!Glow Berries
|Regular
|[[File:glowberryseed.png]]
|[[File:Glowberrytree.png]]
|[[File:Glowberrypile.png]]
|Berries that glows in the dark. Might not be wise to consume, they grow radium.
!/
||
*Mutate Berry
|-
!Gold Apple
|Regular
|[[File:Goldappleseed.png]]
|[[File:Goldappletree.png]]
|[[File:Goldapple.png]]
|Divine, and probably edible. A steady source of gold.
!/
||
*Mutate Apple
|-
!Grapes
|Regular
|[[File:Grapesseed.png]]
|[[File:Grapeplant.png]]
|[[File:Grapes.png]]
|Very grapy
!Green Grapes
||
*[[MegaSeed Servitor]]
|-
!Grass
|Regular
|[[File:Grassseed.png]]
|[[File:Growngrass.png]]
|[[File:grass.png]]
|Instrumental in turning the station into your own groovy love jungle.
!/
||
*[[MegaSeed Servitor]]
|-
!Green Grapes
|Regular
|[[File:Greengrapesseed.png]]
|[[File:Greengrapeplant.png]]
|[[File:Greengrapes.png]]
|These grapes can cure burns! WOOO!
!/
||
*Mutate Grapes
|-
!Harebell
|Weed
|[[File:Harebellseed.png]]
|[[File:Harebellplant.png]]
|[[File:Harebell.png]]
| So useless only your bio generator will be happy to get some.
! /
|-
!Ice Pepper
|Regular
|[[File:Icepepperseed.png]]
|[[File:Icepepperplant.png]]
|[[File:Icepepper.png]]
|Instead of being hot, those mutated Chilis are cold (?). Chef can use them.
!/
||
*Mutate Chili
|-
!Killer Tomato
|Regular
|[[File:Killertomatoseed.png]]
|[[File:Killertomatoplant.png]]
|[[File:Killertomato.png]]
|Not very deadly though. Use it on itself and you too can have a pet like one of the Heads!
!/
||
*Mutate Tomato
|-
!Koibeans
|Regular
|[[File:Koibeanseed.png]]
|
|[[File:Koibeans.png]]
|Contains carpotoxin!
!/
||
*Mutate Soibeans
|-
!Kudzu
|Weed
|[[File:Kudzuseed.png]]
|[[File:Kudzuplant.png]]
|[[File:Kudzu.png]]
|It grows and never stops. The [[Critters#Neutral|goat]] can eat it more quickly than it spreads.
!/
|-
!Lemon
|Regular
|[[File:lemonseed.png]]
|[[File:Lemontree.png]]
|[[File:lemon.png]]
|Ugh... sour... Give these to the [[Bartender]].
!Cash Tree
||
*[[MegaSeed Servitor]]
|-
!Lime
|Regular
|[[File:Limeseed.png]]
|[[File:Limetree.png]]
|[[File:lime.png]]
|A very sour fruit. Another fruit used in cocktails.
!/
||
*[[MegaSeed Servitor]]
|-
!Moonflower
|Regular
|[[File:Moonflowerseed.png]]
|[[File:Moonflowerplant.png]]
|[[File:Moonflower.png]]
|Contains naturally-produced moonshine!
!/
|-
!Nettle
|Weed
|[[File:Nettleseed.png]]
|[[File:Nettleplant.png]]
|[[File:Nettle.png]]
|Take with botanical gloves, whip intruders. Contains Sulfuric acid
!Death Nettle
||
*[[MegaSeed Servitor]] (Hacked)
*[[Exotic Seeds Crate]]
|-
!Novaflower
|Regular
|[[File:Novaflowerseed.png]]
|[[File:Novaflowerplant.png]]
|[[File:Novaflower.png]]
|A burning flower, to be handled with gloves. Contains capsaicin.
!/
|-
!Orange
|Regular
|[[File:orangeseed.png]]
|[[File:Orangetree.png]]
|[[File:orange.png]]
|Sweet and sour!
!/
||
*[[MegaSeed Servitor]]
|-
!Poison Berries
|Regular
|[[File:poisonberryseed.png]]
|[[File:Poisonberrytree.png]]
|[[File:poisonberries.png]]
| Very poisonous berries.
! Death Berries
|-
!Poppy
|Regular
|[[File:Poppyseed.png]]
|[[File:Poppyplant.png]]
|[[File:Poppy.png]]
|Looks relaxing. Contains [[Bicaridine]].
!/
||
*[[MegaSeed Servitor]]
|-
!Potato
|Regular
|[[File:potatoseed.png]]
|[[File:potatoplant.png]]
|[[File:potato.png]]
|Caroline.
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Pumpkin
|Regular
|[[File:Pumpkinseed.png]]
|[[File:Pumpkinplant.png]]
|[[File:Pumpkin.png]]
|Carve this into a scary face or a hat!
!/
||
*[[MegaSeed Servitor]]
|-
!Replica Pod
|Regular
|[[File:Replicapodseed.png]]
|[[File:Replicapodplant.png]]
|
|Nature's own way to defy God. Check the Pod People section to learn more.
!/
||
*[[MegaSeed Servitor]]
*[[Exotic Seeds Crate]]
|-
!Soybeans
|Regular
|[[File:Soybeanseeds.png]]
|[[File:Soybeansplant.png]]
|[[File:Soybeans.png]]
|Vegetarian delights!
!Koibeans
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Space Tobacco
|Regular
|[[File:Spacetobaccoseed.png]]
|[[File:SpacetobaccoTree.png]]
|[[File:Spacetobacco.png]]
|Dry them out to make some space-smokes.
!/
||
*Mutate Tobacco
|-
!Starthistle
|Weed
|
|[[File:Weedsplant.png]]
|
| You can't harvest from this you disgrace to space-gaia. Only plant worth eradicating anytime.
! /
|-
!Sugarcane
|Regular
|[[File:Sugarcaneseed.png]]
|[[File:Sugarcaneplant.png]]
|[[File:sugarcane.png]]
|Come and get the sugar from the cane!
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Sunflower
|Regular
|[[File:Sunflowerseed.png]]
|[[File:Sunflowerplant.png]]
|[[File:Sunflower.png]]
|It's like being home again.
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Tea Aspera
|Regular
|[[File:Teaasperaseed.png]]
|[[File:TeaasperaTree.png]]
|[[File:Teaaspera.png]]
|These aromatic tips of the tea plant can be dried to make tea.
!Tea Astra
||
*[[MegaSeed Servitor]]
|-
!Tea Astra
|Regular
|[[File:Teaastraseed.png]]
|[[File:TeaastraTree.png]]
|[[File:Teaastra.png]]
|These aromatic tips of the tea plant can be dried to make tea.
!/
||
*Mutate Tea Aspera
|-
!Tobacco
|Regular
|[[File:Tobaccoseed.png]]
|[[File:TobaccoTree.png]]
|[[File:Tobacco.png]]
|Dry them out to make some smokes.
!Space Tobacco
||
*[[MegaSeed Servitor]]
|-
!Tomato
|Regular
|[[File:Tomatoseeds.png]]
|[[File:Tomatoplant.png]]
|[[File:Tomato.png]]
|Staple in making ketchup and expressing yourself to the clown.
!Blue Tomato, Blood Tomato, Killer Tomato
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Watermelon
|Regular
|[[File:Watermelonseed.png]]
|[[File:Watermelonplant.png]]
|[[File:watermelon.png]]
|Filled with watery goodness and regular boring biomass.
!/
||
*[[MegaSeed Servitor]]
|-
!Wheat
|Regular
|[[File:Wheatseeds.png]]
|[[File:Wheatplant.png]]
|[[File:Wheat.png]]
|Grind into flour!
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Whitebeet
|Regular
|[[File:Whitebeetseed.png]]
|[[File:Whitebeetplant.png]]
|[[File:whitebeet.png]]
|Unbeetable
!/
||
*[[MegaSeed Servitor]]
|-
!Amanita
|Mushroom
|[[File:Amanitaseeds.png]]
|[[File:Amanitaplant.png]]
|[[File:Amanita.png]]
|Contains amatoxin and psilocybin
!Destroying Angel
||
*[[MegaSeed Servitor]] (Hacked)
*[[Exotic Seeds Crate]]
|-
!Chanterelle
|Mushroom
|[[File:chanterelleseed.png]]
|[[File:chanterelleplant.png]]
|[[File:chanterelle.png]]
|Not as tasty as Plump Helmets.
!/
||
*[[MegaSeed Servitor]]
*[[Seeds Crate]]
|-
!Destroying Angel
|Mushroom
|[[File:Angleseeds.png]]
|[[File:Angleplant.png]]
|[[File:Angle.png]]
|Kills you dead, with poison.
!/
||
*Mutate Amanita
|-
!Glowshroom
|Mushroom
|[[File:Glowshroomseed.png]]
|[[File:Glowshroomplant.png]]
|[[File:Glowshroom.png]]
|Shroomy glowberries. Contains radium.
!/
||
*[[MegaSeed Servitor]] (Hacked)
|-
!Liberty Cap
|Mushroom
|[[File:libertycapseed.png]]
|[[File:libertycapplant.png]]
|[[File:libertycap.png]]
|Full of psilocybin!
!/
||
*[[MegaSeed Servitor]] (Hacked)
*[[Exotic Seeds Crate]]
|-
!Plump Helmet
|Mushroom
|[[File:plumphelmetseed.png]]
|[[File:plumphelmetplant.png]]
|[[File:plumphelmet.png]]
|Tasty!
!Walking Mushroom
||
*[[MegaSeed Servitor]] (Hacked)
*[[Exotic Seeds Crate]]
|-
!Reishi
|Mushroom
|[[File:Reishiseeds.png]]
|[[File:Reishiplant.png]]
|[[File:Reishi.png]]
|A mushroom with muscle-relaxing toxins.
!/
||
*[[MegaSeed Servitor]] (Hacked)
*[[Exotic Seeds Crate]]
|-
!Towercap
|Mushroom
|[[File:Towercapseed.png]]
|[[File:Towercapplant.png]]
|[[File:Towercap.png]]
|Cut trunks with the hatchet to make wooden planks.
!/
||
*[[MegaSeed Servitor]]
|-
!Walking Mushroom
|Mushroom
|[[File:Walkingmushroomseed.png]]
|[[File:Walkingmushroomplant.png]]
|[[File:Walkingmushroom.png]]
|This is just <strike>creepy</strike> adorable. Breed more than one and set up <s>illegal</s> mushroom fighting rings!
!/
||
*Mutate Plump Helmet
|}


==Growing The Aforementioned Plants==
Plants require nutriment and water to grow. They are also bothered by pests and weeds. To check the plant, click on the tray. It will show you the levels of water and nutriment, and if there's too much pests/weeds. You will get a message like this:


[[File:HydroponicsTraysRow.PNG|thumb|These are some pots. You grow stuff in them.]]
Hydroponics Tray has Potato Plant planted.<br>
[[File:Nettletray.PNG|thumb|This is a Nettle. Nettles are your friends.]]
The plant looks unhealthy.<br>
Water: 78/100<br>
Nutrient: 6/10<br>
Hydroponics Tray is filled with weeds!<br>
Hydroponics Tray is filled with tiny worms!


First, locate the hydroponics trays, sometimes referred to as "planting pots".
In addition to that, each tray has lights that tell you when a plant is not okay. From left to right:
this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:


* Green: Ready to harvest.
* Red: Low health.
* Red: Weeds/pests/toxins.
* Brown: Low nutriment.
* Blue: Low water.


'''This pot has [plant] planted.'''
Now that we know how to tell what a plant needs, it's time to plant some and then grab our tools. Take '''wheat''', '''potato''' and '''grass''' seeds from the MegaSeed Servitor, and plant them in different pots. Next, gather some equipment.


'''Water: 75/100'''
* Bucket: Set transfer amount to 70 (right-click), fill it in the sink, pour it on the tray. Simple.
** Alternately, toss your backpack away and get a backpack water tank. It holds much more water. Click the icon in the top left corner to extent the nozzle, then use it like a bucket.
* Mini-hoe: Removes the weeds from the tray. Keep in mind that weeds grow in empty pots, too, which may be good or bad.
* Plant analyzer: Shows detailed stats of a plant. Will be useful later. You should have it on you already when you arrive at the station.
* Plant bag: Used to collect plants on a tile. Holds up to 50. Get it from NutriVend.


'''Nutrients: 8/10'''
Those are the things you won't need to have on you all the time:


* Screwdriver: Used to set up irrigation system.
* Hatchet: Used to chop wood into planks.
* Shovel: Used to dig up grass floors and cleaning the dirt.
* Wrench: Used to move your trays around.


This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: starthistle. These grow fast and serve no purpose. All they do is take up space (get it? cause you're growing stuff on a space station?).
=== Growing the plants ===


The trays themselves can be un-wrenched and placed elsewhere, if you feel like a change of scenery. The trays you start with aren't the only place you can plant, either! Dirt planting trays can also be created.
Now all you need to do is wait until your plants grow. Somewhere at the middle of their growth you might want to replace the current nutriment with Robust Harvest from NutriVend. Robust harvest doubles the plant's yeild, at the cost of not allowing any mutations. Once the plant is fully grown, the green light will start blinking. Get to the pot and click on the plant. When the potatoes and wheat grow, you remove them from the pot. Take one of each and put it into the Seed Extractor machine to get some seeds. Then take your plant bag and click on the tile with the plants. This will put everything into the bag. Now, click on the smartfridge with it to load it. The chef can access it, and will soon start making food.


The grass is a little different. First, you don't need to put it into the smartfridge - it's not for the chef, it's for our biogenerator. Take your bag and click on the pot with grass once it's ready to harvest - this puts growns into your bag. Time to set the biogenerator up. Don't forget to replant the wheat and potatoes. Put any extra seeds into the fridge.


An example of a useful weed (not the smokable kind), is the humble '''nettle'''. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the [[Botanist]] and get picked to be a [[Traitor]], then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! Nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance. However, they only can be used a few times before they leaves fall off and leave you with nothing.
=== Biogenerator and irrigation ===


<br><br><br><br><br><br>
Biogenerator is a neat machine that can make items out of biomass. To get biomass, you need to put your plants inside. Hovewer, it needs a beaker to work. You can either go to [[Cargo]] and ask for a large beaker, or use a bucket. Either way, unload your bag into the machine, open its interface and process the plants. You should see that you now have some biomass. It's important that you can make nutriment here, for the time when your stock runs out. Grass is a pretty good plant for this: it grows quickly, quite tough, can be harvested multiple times, not needed for the chef and has other uses. You can recycle any plant, though if they don't have nutriment (e.g. bananas), the efficiency is ''very'' low.
==Invasion of the Pod People==
Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.
====How do I potato people?====
Using a replication pod is simple! Just follow the following steps:
#Find a dead person who is in need of cloning.
#Take a blood sample with a syringe.
#Inject a seed pack with the blood sample.
#Plant the seeds.
#Tend to the plants water and nutrition levels until it is time to harvest the cloned human.


Most of the time, crew members cloned via Replica Pod will be identical to their former selves. However, they can occasionally reborn more plant than man, their skin being covered by vegetation.
You can connect hydroponics trays with the hoses to set up the irrigation system. Just use the screwdriver on the trays you want to connect. Then, every time you pour more than 30 units of water on any of the trays, it gets evenly spread between them. It actually works on any chemical, but if you're pouring 30 units of something other than water on a tray, you're probably doing something wrong.


Do NOT attempt to recreate this effect during a critical situation. Replica Pod seeds are very limitated, since you cannot get some from already grown Replica Pods. If you require more pod seeds, plant them without any blood injected into it, you can potentially harvest more than one seed pack from it. It is recommended to use any nutrient but Left 4 Zed on Replica Pods, as they might die before harvest comes due to their short lifespan.
You can use a wrench on a tray to move it, then wrench it again.


Remember: Potato people create the most succulent and delicious of mashed potatoes. If you happen upon one, grab your fork.
== Mutations and selection ==


==Caring for your Vegetable Friends==
Now that you've grown some food for the chef and some plants for generator, you can try to make your plants stronger. This is made by mutations. Use your plant analyzer on a growing plant. You should get something like this:


Mushrooms: Just feed these fertilizer, don't need to water them.
-Plant Age: 5<br>
-Plant Endurance:  15<br>
-Plant Lifespan:  25<br>
-Plant Yield:  4<br>
-Plant Production:  1<br>
-Plant Potency:  5<br>
-Weed level:  2/10<br>
-Pest level:  3/10<br>
-Toxicity level:  0/100<br>
-Water level:  86/100<br>
-Nutrition level:  7/10


Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
You can also scan the growns:


Everything else: Feed them water AND Fertilizer.
-Plant type: Normal plant<br>
-Potency: 5<br>
-Yield: 4<br>
-Maturation speed: 6<br>
-Production speed: 1<br>
-Endurance: 15<br>
-Nutritional value: 1<br>
-Other substances: 0


The hydroponics tray will warn you of any issues with your plants with colored lights.
And seeds:


*'''Green Light:''' Ready for harvest
-Plant Endurance: 15<br>
*'''Blue Light:''' Low water
-Plant Lifespan: 25<br>
*'''Yellow Light:''' Low nutrients
-Species Discovery Value: 0<br>
*'''Red Light:''' Low health
-Plant Yield: 4<br>
*'''Red/Blue Flashing Light:''' Alert: Weeds/Pests/Toxins
-Plant Production: 1<br>
-Plant Potency: 5


To fix the water problem, take your bucket (or your backpack watertank), fill it with water at one of the water tanks or sinks inside the farm, and pour the appropriate amount of water onto the plant. You can simplify this task by changing the amount of water used per transfer. To do this pick up a bucket, or stand next to a water tank and type "Set transfer amount" into the chat, or go to the "Object" tab and click "Set transfer amount". If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor.
* Age: Simply shows how old is the plant.
* Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* Lifespan: When the age is above lifespan, plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Yeild: How much growns you get each harvest. Between 0 and 10. Pay attention to this, because if it drows to 0, things get pretty bad.
* Production: How fast it grows. Between 2 and 10, the '''lower''' the faster. Overall, not as useful. Most of the time, half of your trays is going to be empty anyway.
* Potency: The most imporant stat. Between 0 and 100. Basically, this determines plant power. Mostly affects amount of chemicals in the plant, though some have additional effects.


To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply.
To change the stats, you need to mutate your plant. Keep in mind that mutations are ''completely random''. That's why you should plant several plants, mutate them, and then choose the one you like the most. To mutate the plant, you can use following methods:


Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".  
First, E-Z nutriment makes the plant mutate every time it's ready to harvest. Left 4 Zed makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Nutriment has a very small chance to mutate the plant into a different specie.


If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
You can speed up the process by asking the [[chemist]] for some unstable mutagen. Pour 5 units on your plant and prepare for...


==Your Badge of Office==
* 10% chance of death of a plant. Never use mutagen without backup seeds.
Don't forget to prioritise the creation of your badge of office, the Pumpkin Hat. Grow a pumpkin, and then use the Hatchet from the back room to carve your heraldic visage into the vessel. Then don the symbol of your people, and go about your business with pride.
* 10% chance of specie mutation. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
* 15% chance of heavy stat mutation.
* 15% chance of normal stat mutation.
* 20% chance of nothing. You get a message when this happens.
* 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
* 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for security and try to explain why you didn't use pest spray to them.


==Chemicals, Wonderful Chemicals==
Or pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. You need a dropper for this.
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.


===Botany equipment===
You can use radium and uranium, but they cause ill effects, and really, if you can get radium, you can get mutagen.


'''E-Z-Nutriment''': Middle ground between the other two. Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
R&D can also make a wonderful thing named Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more, every time you fire it at the plant, there is a chance the yeild will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In the mutate mode, it will always induce a normal stat mutation.


'''Left 4 Zed''': Makes your plant mutate twice, but it will never produce anything. You'll have to use another nutriment to actually harvest something!
== Replica pod ==


'''Robust Harvest''': Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, or simply don't want to bother with mutating.
Replica pod is very special plant. It can be used to grow dead people back to life. It's rarely used, unless the cloning is destroyed. To clone someone, follow those simple steps:


'''Pest Spray''': Kills pests, duh. Also adds some toxicity, but very little. Unless you added toxins
* Take a blood sample from the body using a syringe.
* Inject it into seeds bag.
* Plant them.
* Let the plant grow and harvest it.


'''Plant-B-Gone''': Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
There's a chance, based on potency, that a cloned person will become a plant-human. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness). The higher is the potency, the higher is the chance of them ''not'' being a plant.


===Things that you should feed your plants===
If you grow a pod without any seeds, there's a chance that it will produce more than one seed.


'''Unstable Mutagens''': Will mutate the plant's stats, kill the plant, mutate weeds or pests, change the plant's species, or do nothing at all. Does not add toxicity to the water. This is how Ice Peppers are made. Whine to and/or robust the [[Geneticist]]/[[Chemist]] to get some of this.
== Mushrooms and weeds ==


'''Radium''' and '''Uranium''': Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
There are three types of plants. The biggest category is "normal plants". Much lesser ones are mushrooms and weeds. They are a little different from the normal plants:


'''Nutriment''': A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant.
* Mushrooms need less light, and suffer less from lack of it.
* Mushrooms don't need water to grow. They still use it, though.
* Weeds don't suffer from high weed level.
* Mushrooms and weeds can't be overtaken by weeds in a tray.
* Mushrooms' yeild can't drop to 0. It will always be at least 1.


'''Ammonia''': Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
The tray, empty or with a normal plant in it, can be occasionally overtaken by a weed if their level is 5 or more. In that case old plant is destroyed, and a new one will sprout in its place. Possible plants include:


'''Diethylamine''': A very powerful fertilizer. 5 units is enough. Heals the plant AND also kills pests. Get it the same way you get Ammonia.
* 1/6 chance for Reishi.
* 1/9 chance for Nettle.
* 1/9 chance for Harebell.
* 1/9 chance for Amanita.
* 1/9 chance for Chanter
* 1/9 chance for Tower Cap.
* 1/9 chance for Plump Helmets.
* 1/6 chance for Starshitle


'''Anti-toxins''': Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
== Chemicals ==


'''Cryoxadone''': Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
Some of the chemicals have various effects on the plants.


'''Holy water''': If you can get [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
* E-Z-Nutriment: Middle ground between the other two. Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
* Left 4 Zed: Makes your plant mutate twice, but it will never produce anything. You'll have to use another nutriment to actually harvest something!
* Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, or simply don't want to bother with mutating.
* Pest Spray: Kills pests, duh. Also adds some toxicity, but very little. Unless you added toxins
* Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
* Unstable Mutagens: Effect is desribed in the mutations section.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
* Nutriment: A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant.
* Ammonia: Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
* Diethylamine: A very powerful fertilizer. Twice as effective. Heals the plant AND also kills pests. Get it the same way you get Ammonia.
* Anti-toxins: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
* Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
* Holy water: If you can get [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
* Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.


'''Phosphorus''': Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.
Bad things:


===Things that you shouldn't feed your plants===
* Toxins, Acids, Fluorine, Chlorine: Damage the plant.
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use.


'''Toxins''': DUH.
== Plants ==


'''Acids''': DUH.
See [[Guide to plants]].


'''Fluorine''': DUH.
== Other notes ==


'''Chlorine''': DUH.
=== Sandstone and soil ===


'''Sugar''': Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use.
If you pick up the grass and use it (click on it in your hand), you will prepare the astroturf. Get a crowbat and remove some floor tiles, then put astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your shovel and you'll get two piles. Now, pick the sand and use it. You will make a sandstone. Using three of them, you can make a soil plot, which is all like tray, except you can walk over it, and there are no lights. Sandstone has another use: you can build a door with 10.


==Go Forth and Procreate==
You can also order additional hydroponics trays at cargo.


This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. '''Seed Extractor'''.
=== Wood and drying racks ===


This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycelium from the product. Then, dump out the contents of one of those shiny hydroponic crates you have and put the extra seeds inside, or simply pick them up with your plant bag and put them in your SmartFridge. This will keep the seeds neat and organized.  
First you need to get some tower-caps, grown them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. An unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Give it a few seconds and it's done.


If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


==Analyzing the Analysis==
=== Things you can make out of your plants ===
 
Upon selecting the [[Botanist]], you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
 
[[File:PlantAnalyzerReadout.PNG]]
 
'''Age: How old the plant is. When a plant's age is higher than its lifespan, it starts losing health.'''
 
'''Endurance: Determines the plant's health. If this is high, the plant can suffer more neglect or abuse before it dies.'''
 
'''Lifespan: How long the plant will live before it starts to lose health.'''
 
'''Yield: How many products it will produce at once.'''
 
'''Production: Determines how long it will take for the plant to be ready for harvest.'''
 
'''Potency: The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.'''
 
The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
 
==[[File:Biogenerator.png]] Maximizing the Benefits==
A correct botanist will harvest two or three times what he sowed. A good botanist will have his plants produce so much right-clicking on a tile will cause a mini-lag. But becoming the first station food provider doesn't come with luck. The educated businessman knows how to use what he possesses to take the maximum out of it.
 
To make tons of food, you need fertilizers. Nutri-Vend gets you some, but not enough to build your long-term farming empire. Here comes in action your '''Biogenerator'''. This fella accepts any kind of plants (but no Nettles because it'd be too easy), and can make meat, milk, fertilizers and anything leather-related (including tool-belts) out of the biomass it brews. Most botanists relies on unwanted plants, such as Amanita Flies, to fill it up, but we do not seek such pusillanimous spirits here.
 
To get a large amount of biomass, plant a seed with a either large yields like apples or a seed with lots of nutritious produce such as watermelons or pumpkins, give him a Robust Harvest, and take the resulting harvest to the Biogenerator. Turns the biomass into Robust Harvest, ''and voila'', you have completed the cycle of mass production.
 
==On the Origin of Mutant Tomatoes==
 
Forcing your plants to take the next step on the slippery stairs of evolution is one of the funnest activities you'll experience as a Botanist. The joy you'll feel when your first glowing abominations will pop out of their sprouts! The surprise on your colleagues' faces once walking mushrooms invade the Captain's quarters!
 
Tools for playing amateur geneticist, sadly, aren't in your possession at the beginning of the round. Go ask [[chemist]]s for [[Unstable Mutagen]] in [[bottle]]s (or they'll cry because you stole their precious [[beaker]]s). If you're lucky/persuasive, [[Scientist|R&D]] will provide you with a [[Floral Somatoray]], which emits precise amounts of radiation to mutate your vegetable friends even more efficiently.
 
If you went for the Chemist's way, take a [[syringe]] from your [[NutriMax]] vending machine, fill it with Unstable Mutagen and inject it directly into the plant you want to mutate. Mutations are entirely random: it may affect the pests, the weeds, or even kill your plant. It's recommended to inject '''minimum''' doses (5 units) so that you don't spoil 30 units of Mutagen in killing your Apple Tree, since a successful mutation doesn't depend of the amount of Mutagen injected. A mutated plant will grow as a new mutated one, thus the growing cycle will go back to its initial state; don't try your mutations when the plant is already fully grown, it'll only be a waste of time (except if you want to, say, harvest Chilis to make new Chili seeds before trying to turn it into Ice Peppers).
 
Weeds and pests can mutate too. The new mutated weeds will annihilate the seeds you previously put in that tray, which can be good or bad depending on how much you cared about whatever you had planted previously. Pest mutations will result in horrible spiderlings that will eventually grow into man-eaters, so use that pest spray before you start shooting up mutagen everywhere!
 
==Hey Kids, Try This at Home!==
[http://www.youtube.com/watch?v=Ah3zrGRmx80 YouTube-link]


* Add some cable to a potato to make a potato battery.
* Glowberries and glowshrooms, as the name suggests, glow.
* You can carve a pumpkin with a hatchet.
* You can make a cob-pipe out of a corn cob.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 07:03, 20 February 2014

Hydroponics. This is your home.

Basics

Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!

Your tools

Hydroponics area is divided into two rooms. The big area to the north is where you'll spend most of your time. It has trays where you grow plants, two vending machines, one with seeds and the other with everything else. There is also a seed extractor and a biogenerator. The small area to the south has three lockers, crate with some tools, and some more equipment on the table.

File:HydroponicsTraysRow.PNG
These are some pots. You grow stuff in them.

Plants require nutriment and water to grow. They are also bothered by pests and weeds. To check the plant, click on the tray. It will show you the levels of water and nutriment, and if there's too much pests/weeds. You will get a message like this:

Hydroponics Tray has Potato Plant planted.
The plant looks unhealthy.
Water: 78/100
Nutrient: 6/10
Hydroponics Tray is filled with weeds!
Hydroponics Tray is filled with tiny worms!

In addition to that, each tray has lights that tell you when a plant is not okay. From left to right:

  • Green: Ready to harvest.
  • Red: Low health.
  • Red: Weeds/pests/toxins.
  • Brown: Low nutriment.
  • Blue: Low water.

Now that we know how to tell what a plant needs, it's time to plant some and then grab our tools. Take wheat, potato and grass seeds from the MegaSeed Servitor, and plant them in different pots. Next, gather some equipment.

  • Bucket: Set transfer amount to 70 (right-click), fill it in the sink, pour it on the tray. Simple.
    • Alternately, toss your backpack away and get a backpack water tank. It holds much more water. Click the icon in the top left corner to extent the nozzle, then use it like a bucket.
  • Mini-hoe: Removes the weeds from the tray. Keep in mind that weeds grow in empty pots, too, which may be good or bad.
  • Plant analyzer: Shows detailed stats of a plant. Will be useful later. You should have it on you already when you arrive at the station.
  • Plant bag: Used to collect plants on a tile. Holds up to 50. Get it from NutriVend.

Those are the things you won't need to have on you all the time:

  • Screwdriver: Used to set up irrigation system.
  • Hatchet: Used to chop wood into planks.
  • Shovel: Used to dig up grass floors and cleaning the dirt.
  • Wrench: Used to move your trays around.

Growing the plants

Now all you need to do is wait until your plants grow. Somewhere at the middle of their growth you might want to replace the current nutriment with Robust Harvest from NutriVend. Robust harvest doubles the plant's yeild, at the cost of not allowing any mutations. Once the plant is fully grown, the green light will start blinking. Get to the pot and click on the plant. When the potatoes and wheat grow, you remove them from the pot. Take one of each and put it into the Seed Extractor machine to get some seeds. Then take your plant bag and click on the tile with the plants. This will put everything into the bag. Now, click on the smartfridge with it to load it. The chef can access it, and will soon start making food.

The grass is a little different. First, you don't need to put it into the smartfridge - it's not for the chef, it's for our biogenerator. Take your bag and click on the pot with grass once it's ready to harvest - this puts growns into your bag. Time to set the biogenerator up. Don't forget to replant the wheat and potatoes. Put any extra seeds into the fridge.

Biogenerator and irrigation

Biogenerator is a neat machine that can make items out of biomass. To get biomass, you need to put your plants inside. Hovewer, it needs a beaker to work. You can either go to Cargo and ask for a large beaker, or use a bucket. Either way, unload your bag into the machine, open its interface and process the plants. You should see that you now have some biomass. It's important that you can make nutriment here, for the time when your stock runs out. Grass is a pretty good plant for this: it grows quickly, quite tough, can be harvested multiple times, not needed for the chef and has other uses. You can recycle any plant, though if they don't have nutriment (e.g. bananas), the efficiency is very low.

You can connect hydroponics trays with the hoses to set up the irrigation system. Just use the screwdriver on the trays you want to connect. Then, every time you pour more than 30 units of water on any of the trays, it gets evenly spread between them. It actually works on any chemical, but if you're pouring 30 units of something other than water on a tray, you're probably doing something wrong.

You can use a wrench on a tray to move it, then wrench it again.

Mutations and selection

Now that you've grown some food for the chef and some plants for generator, you can try to make your plants stronger. This is made by mutations. Use your plant analyzer on a growing plant. You should get something like this:

-Plant Age: 5
-Plant Endurance: 15
-Plant Lifespan: 25
-Plant Yield: 4
-Plant Production: 1
-Plant Potency: 5
-Weed level: 2/10
-Pest level: 3/10
-Toxicity level: 0/100
-Water level: 86/100
-Nutrition level: 7/10

You can also scan the growns:

-Plant type: Normal plant
-Potency: 5
-Yield: 4
-Maturation speed: 6
-Production speed: 1
-Endurance: 15
-Nutritional value: 1
-Other substances: 0

And seeds:

-Plant Endurance: 15
-Plant Lifespan: 25
-Species Discovery Value: 0
-Plant Yield: 4
-Plant Production: 1
-Plant Potency: 5

  • Age: Simply shows how old is the plant.
  • Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
  • Lifespan: When the age is above lifespan, plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
  • Yeild: How much growns you get each harvest. Between 0 and 10. Pay attention to this, because if it drows to 0, things get pretty bad.
  • Production: How fast it grows. Between 2 and 10, the lower the faster. Overall, not as useful. Most of the time, half of your trays is going to be empty anyway.
  • Potency: The most imporant stat. Between 0 and 100. Basically, this determines plant power. Mostly affects amount of chemicals in the plant, though some have additional effects.

To change the stats, you need to mutate your plant. Keep in mind that mutations are completely random. That's why you should plant several plants, mutate them, and then choose the one you like the most. To mutate the plant, you can use following methods:

First, E-Z nutriment makes the plant mutate every time it's ready to harvest. Left 4 Zed makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Nutriment has a very small chance to mutate the plant into a different specie.

You can speed up the process by asking the chemist for some unstable mutagen. Pour 5 units on your plant and prepare for...

  • 10% chance of death of a plant. Never use mutagen without backup seeds.
  • 10% chance of specie mutation. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
  • 15% chance of heavy stat mutation.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for security and try to explain why you didn't use pest spray to them.

Or pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. You need a dropper for this.

You can use radium and uranium, but they cause ill effects, and really, if you can get radium, you can get mutagen.

R&D can also make a wonderful thing named Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more, every time you fire it at the plant, there is a chance the yeild will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In the mutate mode, it will always induce a normal stat mutation.

Replica pod

Replica pod is very special plant. It can be used to grow dead people back to life. It's rarely used, unless the cloning is destroyed. To clone someone, follow those simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into seeds bag.
  • Plant them.
  • Let the plant grow and harvest it.

There's a chance, based on potency, that a cloned person will become a plant-human. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness). The higher is the potency, the higher is the chance of them not being a plant.

If you grow a pod without any seeds, there's a chance that it will produce more than one seed.

Mushrooms and weeds

There are three types of plants. The biggest category is "normal plants". Much lesser ones are mushrooms and weeds. They are a little different from the normal plants:

  • Mushrooms need less light, and suffer less from lack of it.
  • Mushrooms don't need water to grow. They still use it, though.
  • Weeds don't suffer from high weed level.
  • Mushrooms and weeds can't be overtaken by weeds in a tray.
  • Mushrooms' yeild can't drop to 0. It will always be at least 1.

The tray, empty or with a normal plant in it, can be occasionally overtaken by a weed if their level is 5 or more. In that case old plant is destroyed, and a new one will sprout in its place. Possible plants include:

  • 1/6 chance for Reishi.
  • 1/9 chance for Nettle.
  • 1/9 chance for Harebell.
  • 1/9 chance for Amanita.
  • 1/9 chance for Chanter
  • 1/9 chance for Tower Cap.
  • 1/9 chance for Plump Helmets.
  • 1/6 chance for Starshitle

Chemicals

Some of the chemicals have various effects on the plants.

  • E-Z-Nutriment: Middle ground between the other two. Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
  • Left 4 Zed: Makes your plant mutate twice, but it will never produce anything. You'll have to use another nutriment to actually harvest something!
  • Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, or simply don't want to bother with mutating.
  • Pest Spray: Kills pests, duh. Also adds some toxicity, but very little. Unless you added toxins
  • Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
  • Unstable Mutagens: Effect is desribed in the mutations section.
  • Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
  • Nutriment: A fertilizer. You can get it from the Chef, or by using your own plants. Heals the plant.
  • Ammonia: Also a fertilizer, same effect as nutriment. Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: A very powerful fertilizer. Twice as effective. Heals the plant AND also kills pests. Get it the same way you get Ammonia.
  • Anti-toxins: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the Chemist, or find a nice doctor to steal some from cryogenics.
  • Holy water: If you can get Chaplain's attention and make him bless your water, it will heal your plant a bit.
  • Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.

Bad things:

Plants

See Guide to plants.

Other notes

Sandstone and soil

If you pick up the grass and use it (click on it in your hand), you will prepare the astroturf. Get a crowbat and remove some floor tiles, then put astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your shovel and you'll get two piles. Now, pick the sand and use it. You will make a sandstone. Using three of them, you can make a soil plot, which is all like tray, except you can walk over it, and there are no lights. Sandstone has another use: you can build a door with 10.

You can also order additional hydroponics trays at cargo.

Wood and drying racks

First you need to get some tower-caps, grown them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. An unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.

Things you can make out of your plants

  • Add some cable to a potato to make a potato battery.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet.
  • You can make a cob-pipe out of a corn cob.