Rules: Difference between revisions

From BeeStation Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(65 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Reference}}
{{Reference}}
==Server Rules==
=== 0 Admin Discretion===
Admins retain the authority to ignore the rules at their discretion when they feel it's in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the '''[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]''' after the round.


{{Under construction
Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and "Toeing the line" is not permitted.
|reason = This page is currently undergoing major renovations.
{| class="wikitable mw-collapsible"
}}
!R0 Key information
=Global Rules=
|-
|
#Admins can do whatever they feel is necessary, regardless of the rules.
#An admin's word is final. Always listen to them.
#*Don't reopen a closed ticket.
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].
# Rules-lawyering is not allowed.
# Praying makes you a target for admin abuse; Be careful what you wish for!
|}
===1 You Must Roleplay===
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.


All of the rules in this section apply to both servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from '''both''' servers, not just the server the offense occurred on.  
If you dont know how, or need some pointers, there's [[How to Roleplay|a guide to help out.]]
{| class="wikitable mw-collapsible"
!R1 Key information
|-
|
#You must roleplay. You're a professional working for a major corporation. Act like you want to keep your job.
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.
#'''Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.'''
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.
#Follow '''[[Space Law]]''' and the '''[[Standard Operating Procedure]].'''
#*Heads of Staff are expected to enforce SOP within their department.
#*Good roleplay (emphasis on ''good'') can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.
#Declaring independence from NT or the station results in a ban in most cases.
#* See the longform version of this rule above for more details and exceptions.
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):
#*Mentioning admins, tickets, the server rules, etc.
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.
#*Any references to information acquired outside of your character's scope of knowledge.
#Netspeak is not permitted (lol, wtf, brb and the like).
#Use a lore-friendly name, and follow '''[[Naming Guidelines]]''' for your species.
#*Do not use the names of famous real/fictional people/characters.
#*Obvious or heavy references are also not allowed.
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.
#Most shifts (aka "rounds" out-of-character) are "normal" for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.
#*Basically, don't act like it's normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.
|}
===2 No Powergaming===
'''Antagonists are exempt from this rule at all times.''' "Powergaming" is considered to be the act of prioritizing "winning" rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of "losing" for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. ''Preemptively'' donning a hardsuit or acquiring a gun "just in case" is also considered powergaming.
{| class="wikitable mw-collapsible"
!R2 Key information
|-
|
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.
#*This includes preemptively seeking self-defense items "just in case". Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.
#*Blue Alert is not an excuse to ignore this rule.
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.
#* '''This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].'''
#*You should generally attempt to flee from combat or dangerous situations.
#*You ''can'' be involved in minor physical altercations between crewmembers that result from roleplay
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.
|}
===3 Do Your Job===
'''Antagonists are exempt from this rule at all times.''' You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also ''do your job'' and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.
{| class="wikitable mw-collapsible"
!R3 Key information
|-
|
# Know how to do your job. Read its wiki page, and the '''[[Standard Operating Procedure]]''' for your department.
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.
#*If someone has something you want, just ask them.
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.
#'''Assistants are expected to be useful.'''
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.
#*If you ''do'' want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:
#*The Barber should advertise their services and provide haircuts to the crew.
#*The Stage Magician should "entertain" the crew with their abilities similar to a Clown or Mime.
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.
|}
===4 Ticket Conduct===
If you have had an issue within the current round that requires an admin's assistance to resolve, you may request such by using the "adminhelp" verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can't always share full details of why something occurred as the round is going on. If an admin sends you a PM (''BWOINK''), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as "hang on" while you get somewhere else.
{| class="wikitable mw-collapsible"
!R4 Key information
|-
|
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.
#Give the admin a quick "Just a min" or something if you're unable to immediately respond to a bwoink.
#Do not harass or insult admins in a ticket.
#Do not spam tickets or attempt to get a different result from a different admin.
#Lying or being intentionally misleading in tickets may result in a ban.
|}
===5 Players Must Be 18 Years of Age or Older===
This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player's age for the purposes of verification under this rule. '''However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy & Conduct#Legal and Operations Policy|Legal and Operations Policy]].'''
{| class="wikitable" mw-collapsible"
! R5 Key information
|-
|
# If an admin suspects that a player is under 18, they may ban them accordingly.
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making "jokes" that you are X-years old.
# A player may be banned if we receive confirmation that they are underaged from a trusted source
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification
# Bans under this rule '''are not appealable'''.
|}
=== 6 No ERP or Pornographic content ===
While we are an 18+ server, pornographic content and 'ERP' as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a '''PERMABAN'''.
===7 Be Excellent to Each Other===
Do not try and intentionally ruin other people's fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they're doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.
{| class="wikitable mw-collapsible"
! R7 Key information
|-
|
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.
#No bigotry, slurs, or general intolerance is permitted. See above for more details.
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.
#Do not spam call or recall the emergency shuttle.
#Don't be a dick.
# Use common sense.
# Don't spam.
#* Copypastas are considered spam.
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; "They may snap out of it soon" means they are simply disconnected. "Any recovery is unlikely" means the player is gone for good and their body may be treated as if it were dead.
#*Players disconnecting during an active arrest may still be searched.
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.
#*If the player does not reconnect while in cryosleep, their items will be stripped and "moved" to the nearby cryosleep console. You may then claim the player's items from there.
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.
|}
===8 Do Not Grief===
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on "intent". If a member of staff believes that the player's intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion.
{| class="wikitable mw-collapsible"
! R8 Key information
|-
|
==== Examples of Possible Griefing====
* A security officer using their weapons to kill crew members for low level crimes
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.
*Blowing yourself up as a form of, "self-defense," unless you're an antagonist with a microbomb implant
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.
*"Roleplaying" insanity/psychopathy/etc as an excuse to murder people.
====Examples that are NOT Griefing====
*Two crew members getting into a fight about something and throwing a few punches at each other.
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren't any active antagonists, for example).
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.
|}
===9 Do Not Self-Antag===
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow '''[[Escalation Policy]]''' while defending yourself or your department. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.
{| class="wikitable mw-collapsible"
!R9 Key information
|-
|
# '''Access to a department does not imply authorization.''' Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
#Giving sentience to a spider that can reproduce is always to be considered self-antag.
#Planting Kudzu is considered self-antag.
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
#*Powergaming, or taking an item "just because" is not a valid in-character reason.
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.
#*The Captain is not entitled to items that belong to other heads of staff.
# Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.
#*Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.
|}


==R0 Admin Discretion==
===10 No Advertising/Recruiting ===
 
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn't the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
Admins retain the authority to ignore the rules at their discretion when they feel it's in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the '''[https://forums.beestation13.com/ forum]''' after the round. Arguing with admins will result in an ahelp mute, and carrying it over into the game may result in a ban.
{| class="wikitable mw-collapsible"
 
!R10 Key information
Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences.  Rules as intended always trump the rules as written, and "Toeing the line" is not permitted.  
|-
 
|
{| class="mw-collapsible mw-collapsed wikitable"
# You may discuss other servers, but do not try to lure players there or recruit players to it. That's just being rude.
! R0 Admin Discretion - Extended information
#Do not try to recruit/poach our staffmembers.
|}
=== 11 No Multikeying===
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don't already know about it ahead of time.
{| class="wikitable mw-collapsible"
! R10 Key information
|-
|-
| Ignoring an admin PM or closing the game after receiving one will automatically label you as guilty, and you will be given a permanent ban until you explain your side on the forums.
|
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.
|}
=== 12 Head of Staff conduct===
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. '''Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.'''
{| class="wikitable mw-collapsible"
!R12 Key information
|-
|-
| Harassing or insulting admins will result in an ahelp mute - We have no desire to help people who simply wish to sling abuse at us, even if you were actually wronged.
|
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. '''The HoP has no authority over Security; the HoP may not act as a Security Officer.''' Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.
#*The captain or acting captain has final say over '''every''' department head, and is responsible for every department that has not yet been assigned a head of staff.
#The Captain's goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.
|}
===13 Antagonist Conduct===
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. '''Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun.''' While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.
{| class="wikitable mw-collapsible"
!R13 Key information
|-
|-
| Lying or being intentionally misleading in tickets may be grounds for a ban depending on circumstances.
|
#Antagonists are generally exempt from rules 2, 3 and 9.
#If you are part of a team, you must work with your partners to complete any shared objectives.
#Antagonists are free to complete their objectives by any reasonable means available
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3) 
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3) 
##Pre-emptive eliminations must be performed through low impact methods. 
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective. 
##High impact actions are any actions which:
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover.
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4).
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])
|}
===14 Metagaming and Meta-communications===
Players are not allowed to use information gained in any way other than from their living character's point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. <u>This is considered cheating</u> and violations may result in a lengthy or permanent ban from the server or OOC. '''Note:''' If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.  
{| class="wikitable mw-collapsible"
! R14 Key information
|-
|-
| Praying makes you a target for admin abuse; Be careful what you wish for!
|
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can't control your viewers, but acting on meta-knowledge from your feed will result in a ban.
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death.
#*Taking action against another player based on events your current character couldn't know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.
|}
|}


==R1 Be Excellent to Each Other==
===15 Leaving the Game===
 
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character's job to be filled by a new player.  
* Be patient with other players and assist them when you can; Remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated.
{| class="wikitable mw-collapsible"
 
!R15 Key information
* Do not bully/harass other players in or out of the game
|-
 
|
* Don’t attack/damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn't leave without notice, barring an emergency.
 
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.
* Do not attempt to keep a round hostage or try to force a round to end early. Constant calling/recalling of the shuttle against the flow of the round may be met with admin intervention up to being directly smited.
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.
 
|}
* No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.
==Index of Policies==
 
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.
* No racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. IC Racism between different species is permitted, but keep real-world slurs and references out of it.
 
 
==R2 No Self-Antagging or Grief==
 
* Griefing is intentionally ruining the game on a large scale. This includes doing things that have the potential to cause large amounts of death or harm for no reason or to attempt to force the round to come to an end.
 
* Abusing exploits or forcing server crashes will result in permanent bans.
 
* Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted.
 
* Causing unreasonable damage to the station is self-antag, and may be considered griefing depending on the scale of the damage.
 
* You may defend yourself against others in any way you are capable, but you must follow '''[[Escalation Policy]]''' when doing so. Failure to do so is considered over-escalation, and may be cited as self-antag in severe cases.
 
* Taking unique items that are intended for use by a specific job other than your own is considered self-antag, even if that job is currently not filled.
** This applies to the entire crew, including the Captain and "acting" Heads/Captains.
** Receiving permission to take a unique item directly from its rightful owner (or someone believably impersonating them) is not a violation of this rule.
** Hand teleporters are considered unique for the sake of this rule, and are considered job specific to the Research Director and Captain.
** Unique items covered by this rule are expected to be left in their original spawn position until taken by either an antagonist or their rightful owner
*** The nuclear authentication disk and captain's spare ID are exceptions to this rule if there is no captain on the station.
 
* Indiscriminately handing out extra access to other players without sufficient reason is considered self-antag. This is true for heads of staff as well as regular crew members trusted with extra access.
 
* Stripping items off of another player is self antag unless a fight with them has escalated at least to the point they may be put into crit.
** Security and their deputies are excluded from this rule while following '''[[Standard Operating Procedure]]'''.
 
* Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over.
** Direct disobedience to orders will still be at the fault of the sentient creature
** Vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
** Giving sentience to a Broodmother will always be considered self-antag.
 
* Planting Kudzu or Shadowshrooms is considered griefing unless they are properly contained and planted with good reason or some sort of beneficial end-goal in mind.
 
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) while the station's primary power system is still operational will be considered self-antag if the containment fails due to incompetence of the player that set it up.
 
* Uploading dangerous laws to silicons, or laws that jeopardize a silicon's well-being is self-antag.
 
* Clowns, Mimes and Stage Magicians are expected to "entertain" the crew and have some allowance to skirt the above rules in order to suit gimmicks. Always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line.
 
==R3 No Advertising/Recruiting==
 
* Do not post links or IPs to other servers or talk about how much better you think said servers are. People are more than welcome to play elsewhere if they choose without encouragement.
 
* Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn't the same as having a discussion about them.
 
 
==R4 No Multikeying==
 
* Choose one CKEY to play with, alternate accounts will be banned. If your CKEY is offensive, you will be directed to create a new account and the old will be banned.
 
* If you are in a household with more than one person playing, it would be best to notify admins as soon as possible. If one of the accounts is banned, the other may be considered ban evasion if we don't already know about it.
 
* If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.
 
* If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.
 
 
==R5 Antag Conduct==
 
* If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.
 
* Antagonists with objectives involving hijacking the escape shuttle, dying a glorious death, or who possess His Grace/Clown Car are exempt from '''all''' other antagonist conduct.
 
* Antags are expected to follow all rules that do not directly interfere with their objective unless otherwise listed as exempt.
 
* Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station's blueprints.
 
* As long as you are playing an antagonist that is allowed to kill, Security is considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.
 
* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.
 
* Murderboning is defined as the indiscriminate killing of multiple parties for no reason. Murderboning is not permitted.
** Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)
** Isolated killings and kills that reasonably assist with your objectives are not murderboning.
 
* See our [[Antagonist Conduct]] page for full details involving individual types of antagonists before enabling them in your preferences.
 
 
==R6 Metagaming and Meta-communications==
 
* Using outside sources of information/software on the round to gain an advantage over players is not tolerated and will result in a lengthy or permanent ban from the server.
 
* Discussing In character communication in out of character channels such as OOC or Discord is not allowed while rounds are ongoing (referred to as ICK OCK).
 
* Recordings and Streamings are allowed, but you must have a minimum of 1-minute delay for broadcasting. Recordings must not be uploaded until the current round has ended.
** You are also responsible for any metacomms taking place in your chat feed - obviously you can't control your viewers, but acting on metaknowledge from your feed will result in a ban.
 
* You cannot attack players over events that occured in a previous life. This includes ghost respawns, and new rounds. When you are cloned, you do not know who your killer is unless someone else tells you.
** Taking action against another player based on events your current character couldn't know about, or that occurred in a different round is called meta-grudging.
 
* If you wish to use metacomms to help assist/teach new players, contact an admin first and we will allow it. Just be sure not to act on any information that would get you in trouble as outlined above.
 
 
==R7 Leaving the Game==
 
* If you wish to leave the game, please use the cryopods located in the dorms when possible. This will free up your character's job to be filled by a new player. Store any important items in your department before heading to cryo.
 
* AI and command staff that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn't leave without notice, barring an emergency.  
 
* Suiciding or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag banned and will definitely have your antag rep wiped
 
 
=Sage(MRP) Rules=
 
All of the rules in this section apply only to our Medium role-play server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since role-playing is not required on Golden.
 
==M1 You must Roleplay==
 
* Your character is a grown adult working on a research station for a major company. You are a professional; act like it. You answer to your superiors and they hold the power to demote you for insubordination.
 
* Respect '''[[Space Law]]''' and '''[[Standard Operating Procedure]]''' from the beginning of the round, but exception are justifiable through good roleplay as circumstances change with each round.
** Command staff is expected to enforce standard operating procedures within their department and to hold their subordinates accountable for breaching it.
 
* Declaring independance from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events that have occurred in the current round.
** Even if excused as valid role-play, declaring independance is still treason and will be treated as such IC, either by CentCom or Security. ''Expect to be executed.''
 
* Netspeak is not permitted (lol, wtf, brb and the like)
 
* Discussing out-of-round information in-game is not tolerated. (referred to as OCK ICK or OOC IC). This includes referencing admins, the fact you're playing a game on a server, as well as references to any other information that was obtained outside of your character's scope of knowledge.
 
* Use a lore-friendly name, and follow the naming conventions for your species by referring to '''[[Naming Guidelines]]'''.
** Do not use the names of famous real/fictional people/characters. Obvious or heavy references are also not allowed, even if not intentional.
** Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies to extreme cases.
 
* Have knowledge of your role. If you are new to the game, we recommend playing a service role or Assistant so you can learn the basics without any major expectations.
** Our low role-play server, Golden, is intended to better facilitate learning the game as a whole since you won't be expected to role-play.
 
 
==M2 No Self-antagging or Grief==
 
* All global self-antag rules apply, but the following are additionally self-antag only on the MRP server, Sage
 
* Forcibly changing another player's race or transforming them without their direct consent is self-antag.
 
* Ordering dangerous shuttles without majority approval by the crew is self-antag. Dangerous shuttles include: Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena and Meteor with Engines.
 
* Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; Move them somewhere safe if possible. You can identify a player as disconnected by examining them; "They may snap out of it soon" means they are simply disconnected. "Any recovery is unlikely" means the player is gone for good and their body may be treated as if it were dead.
** Players disconnecting during an active arrest may still be searched.  
** A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder
 
 
==M3 No Powergaming==
* Do not seek items that have no relevance to your job without an appropriate IC reason that was formed within the current round.
** This also includes seeking items for self-defense in maintenance or otherwise "just in case".
** Blue alert is not a reason to seek items for self-defense.
** Red alert or a direct threat/attack to yourself or your department are valid reasons to seek items for self-defense.
** Tech storage does not exist so you can have your own personal machine and ignore an entire department from the get-go; The boards stored within are intended to be backups for the original department.
 
* As a non-security & non-command crewmember, you're not an experienced soldier. Do not rush into danger unless there is no other option. This means you should call security if you see suspicious or hostile activity, rather than trying to investigate/intervene yourself unless you're a head of staff. '''This means no valid-hunting.'''
* Antags are exempt from this rule at all times.
 
 
==M4 Do Your Job==
 
* Non-antagonists are required to perform their assigned job in good faith. Breaks are fine, but ignoring your department and obligations is not. This is especially true of silicons which require constant attention to answer to people issuing orders you are law-bound to obey.
** If you are not familiar with what your job entails, you need to read the '''[[Standard Operating Procedure]]''' for your department.
 
* As people are expected to do their job, you are also expected to let people do theirs. If someone is manning a department, you must make a reasonable effort to solicit them for the service you require of them. If they are absent or unwilling to provide a necessary service or item, you are permitted to attempt to do it yourself, at the risk of IC consequences for breaking/entering or otherwise.
 
* Assistants are expected to help around the station and playing one is not a free pass to just do your own thing. You are the lowest in the chain of command among crew and are expected to answer to anyone and everyone when something is asked of you.
 
* Gimmick roles are expected to act out their assigned role in good faith. Barbers should style hair and otherwise advertise their services. Stage Magicians should "entertain" crew similar to clowns and mimes. Debtors "homeless" conspiracy theorists that think NT is out to get them (Do not seek to remove your hat), Psychiatrists should seek patients or obnoxiously flout their useless degree in the bar.
 
 
==M5 Head of Staff conduct==
 
* Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable for head-bans if they are found to be incompetent at the role but choose to take it anyway. '''Heads of staff are not beginner-friendly roles on this server, or roles to take just for cool gear'''
 
* Heads of Staff generally should not abandon their post. Your underlings are much more expendable to NT than you are, do not leave the station to explore space or gateway missions unless there is a pressing need to.
 
* Heads of Staff should not overstep their bounds, for a few examples:
** The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. Access should only be given after joint communication with the department that access is being requested to, unless there is no head of staff present within it.
** The chief engineer is not in charge of science and should not be ordering scientists what to research
** The research director is likewise not in charge of the engineers and should not be demanding that engineers build machines for science.
** The captain or acting captain has final say over '''every''' department head, and is responsible for every department that has not yet been assigned a head of staff.
 
* The Captain's goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department functions. While total proficiency isn't required, Captains are still held to the highest standards of any other role on the station.
 
=Golden(LRP) Rules=
 
Golden provides the best beginner experience for the game due to its relatively lax rules - In fact, Golden doesn't actually have any additional rules in itself, just an extension of our '''[[Escalation Policy]]'''. In addition to normal escalation, there are several actions that make players "Valid" as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and ultimately, your removal from the round. Be wary when trying to kill valid players however; just because a player is valid doesn't mean they can't defend themselves when attacked, and players that are particularly robust at combat may make themselves valid in an effort to incite others into fighting them.
 
==Validity Rules==
 
* Once a player is valid to you, they can be removed from the round by any means you see fitting. This includes torturing them in any way you can come up with while not actually killing them.
 
* Just because your target is valid does not mean you are immune to IC repercussions for what you do to them. Security may still detain you for murder, for instance.
 
* Suspicions, hearsay over comms, and meta knowledge are not sufficient enough to deem someone valid, but allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.
 
* All types of antagonists are valid once proven. Admitting to being an antagonist, even if you're lying, counts for the purposes of this rule.
 
* Self-antag makes you valid, but should be reported to admins via ahelp before acting.
** An admin response is not required to move forward with killing the other player, but failure to report the other player will be counted as over-escalation.
 
* Erotic role-playing or reciting erotic content makes you valid. This should also be reported to admins so we can remove degenerates from the server permanently ASAP
 
 
 
* Mutiny and Grand Sabotage as described under Space Law make you valid.
**Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.
 
* Trespassing in certain high-security areas makes you valid unless you are part of command staff/security, or absolutely no command staff/security is present. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:
** Bridge
** Command staff quarters and offices
** Vault
** Armory
** AI satellite
** AI upload
 
* Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.
 
* Being seen with a unique item you are not entitled to possess makes you valid, even if you had permission to take it.
 
* Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena and Meteor with rockets.)
 
* Releasing a contagious virus with any detrimental effects makes you valid ('''[[Virology Policy]]''')
 
* Breaking your stated laws as a silicon makes you valid.
 
* Constructing an AI without permission from the Captain makes you valid.
 
* Mimes breaking their vow of silence are valid.
 
* Killing Ian makes you valid.
 
* Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you'd like special permission to kill someone annoying who is otherwise not valid yet.
 
=Index of Policies=
===[[Admin Conduct]]===
===[[Admin Conduct]]===
===[[Antagonist Conduct]]===
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.
===[[Escalation Policy]]===
===[[Escalation Policy]]===
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.
===[[Naming Guidelines]]===
===[[Naming Guidelines]]===
This page provides the naming conventions that are enforced as part of the rules.
===[[Silicon policy|Silicon Policy]]===
===[[Silicon policy|Silicon Policy]]===
Refer here for all your needs about silicons.
===[[Standard Operating Procedure]]===
===[[Standard Operating Procedure]]===
===[[Virology Policy]]===
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.

Latest revision as of 21:02, 9 November 2024

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Server Rules

0 Admin Discretion

Admins retain the authority to ignore the rules at their discretion when they feel it's in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the forums after the round.

Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and "Toeing the line" is not permitted.

R0 Key information
  1. Admins can do whatever they feel is necessary, regardless of the rules.
  2. An admin's word is final. Always listen to them.
    • Don't reopen a closed ticket.
    • You can file a complaint about an admin on our forums.
  3. Rules-lawyering is not allowed.
  4. Praying makes you a target for admin abuse; Be careful what you wish for!

1 You Must Roleplay

The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.

If you dont know how, or need some pointers, there's a guide to help out.

R1 Key information
  1. You must roleplay. You're a professional working for a major corporation. Act like you want to keep your job.
    • Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.
  2. Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.
    • Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.
  3. Follow Space Law and the Standard Operating Procedure.
    • Heads of Staff are expected to enforce SOP within their department.
    • Good roleplay (emphasis on good) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.
  4. Declaring independence from NT or the station results in a ban in most cases.
    • See the longform version of this rule above for more details and exceptions.
  5. Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):
    • Mentioning admins, tickets, the server rules, etc.
    • The fact that you are playing a game, or the round-based cyclical nature of your existence.
    • Any references to information acquired outside of your character's scope of knowledge.
  6. Netspeak is not permitted (lol, wtf, brb and the like).
  7. Use a lore-friendly name, and follow Naming Guidelines for your species.
    • Do not use the names of famous real/fictional people/characters.
    • Obvious or heavy references are also not allowed.
    • Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.
  8. Most shifts (aka "rounds" out-of-character) are "normal" for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.
    • Basically, don't act like it's normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.
    • Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.

2 No Powergaming

Antagonists are exempt from this rule at all times. "Powergaming" is considered to be the act of prioritizing "winning" rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of "losing" for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. Preemptively donning a hardsuit or acquiring a gun "just in case" is also considered powergaming.

R2 Key information
  1. Whether or not you do something should be based on whether or not it makes sense for your character to do it.
  2. Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.
    • This includes preemptively seeking self-defense items "just in case". Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.
    • Blue Alert is not an excuse to ignore this rule.
    • Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.
    • Tech Storage is to be used for replacement parts, not for you to have your own personal machines.
  3. Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.
    • This means no valid-hunting.
    • You should generally attempt to flee from combat or dangerous situations.
    • You can be involved in minor physical altercations between crewmembers that result from roleplay
    • Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.
    • Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.

3 Do Your Job

Antagonists are exempt from this rule at all times. You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also do your job and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.

R3 Key information
  1. Know how to do your job. Read its wiki page, and the Standard Operating Procedure for your department.
  2. Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.
  3. Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.
    • If someone has something you want, just ask them.
    • An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.
    • If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.
  4. Assistants are expected to be useful.
    • You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.
    • You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.
    • If you do want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.
  5. Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:
    • The Barber should advertise their services and provide haircuts to the crew.
    • The Stage Magician should "entertain" the crew with their abilities similar to a Clown or Mime.
    • Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.

4 Ticket Conduct

If you have had an issue within the current round that requires an admin's assistance to resolve, you may request such by using the "adminhelp" verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can't always share full details of why something occurred as the round is going on. If an admin sends you a PM (BWOINK), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as "hang on" while you get somewhere else.

R4 Key information
  1. Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.
  2. Give the admin a quick "Just a min" or something if you're unable to immediately respond to a bwoink.
  3. Do not harass or insult admins in a ticket.
  4. Do not spam tickets or attempt to get a different result from a different admin.
  5. Lying or being intentionally misleading in tickets may result in a ban.

5 Players Must Be 18 Years of Age or Older

This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player's age for the purposes of verification under this rule. However, we will never ask for directly identifiable information (such as a picture of an ID) as per our Legal and Operations Policy.

R5 Key information
  1. If an admin suspects that a player is under 18, they may ban them accordingly.
    • If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.
  2. Admitting to being under our minimum age threshold will result in an immediate ban. This includes making "jokes" that you are X-years old.
  3. A player may be banned if we receive confirmation that they are underaged from a trusted source
    • Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification
  4. Bans under this rule are not appealable.

6 No ERP or Pornographic content

While we are an 18+ server, pornographic content and 'ERP' as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a PERMABAN.

7 Be Excellent to Each Other

Do not try and intentionally ruin other people's fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they're doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.

R7 Key information
  1. Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.
  2. No bigotry, slurs, or general intolerance is permitted. See above for more details.
  3. Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.
  4. Do not spam call or recall the emergency shuttle.
  5. Don't be a dick.
  6. Use common sense.
  7. Don't spam.
    • Copypastas are considered spam.
  8. Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.
  9. Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; "They may snap out of it soon" means they are simply disconnected. "Any recovery is unlikely" means the player is gone for good and their body may be treated as if it were dead.
    • Players disconnecting during an active arrest may still be searched.
    • A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder
    • Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.
    • If the player does not reconnect while in cryosleep, their items will be stripped and "moved" to the nearby cryosleep console. You may then claim the player's items from there.
  10. No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.
  11. English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.

8 Do Not Grief

Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on "intent". If a member of staff believes that the player's intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion.

R8 Key information

Examples of Possible Griefing

  • A security officer using their weapons to kill crew members for low level crimes
  • A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)
  • Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.
  • Blowing yourself up as a form of, "self-defense," unless you're an antagonist with a microbomb implant
  • Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.
  • "Roleplaying" insanity/psychopathy/etc as an excuse to murder people.

Examples that are NOT Griefing

  • Two crew members getting into a fight about something and throwing a few punches at each other.
  • A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren't any active antagonists, for example).
    • Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.

9 Do Not Self-Antag

If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow Escalation Policy while defending yourself or your department. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.

R9 Key information
  1. Access to a department does not imply authorization. Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.
  2. Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.
  3. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.
  4. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  5. Giving sentience to a spider that can reproduce is always to be considered self-antag.
  6. Planting Kudzu is considered self-antag.
  7. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  8. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
    • Powergaming, or taking an item "just because" is not a valid in-character reason.
    • Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.
    • The Captain is not entitled to items that belong to other heads of staff.
  9. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.
  10. Giving out all-access, or access close to all access without a valid IC reason is self-antag.

10 No Advertising/Recruiting

Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn't the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.

R10 Key information
  1. You may discuss other servers, but do not try to lure players there or recruit players to it. That's just being rude.
  2. Do not try to recruit/poach our staffmembers.

11 No Multikeying

In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don't already know about it ahead of time.

R10 Key information
  1. If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.
  2. If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.

12 Head of Staff conduct

Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce Standard Operating Procedure upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.

R12 Key information
  1. Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.
  2. Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.
    • The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. The HoP has no authority over Security; the HoP may not act as a Security Officer. Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.
    • The captain or acting captain has final say over every department head, and is responsible for every department that has not yet been assigned a head of staff.
  3. The Captain's goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.

13 Antagonist Conduct

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun. While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.

R13 Key information
  1. Antagonists are generally exempt from rules 2, 3 and 9.
  2. If you are part of a team, you must work with your partners to complete any shared objectives.
  3. Antagonists are free to complete their objectives by any reasonable means available
    1. You may pre-emptively eliminate official, and acting, members of security. (See 3.3)
    2. You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)
    3. Pre-emptive eliminations must be performed through low impact methods.
    4. Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.
    5. High impact actions are any actions which:
      • Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover.
      • Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).
      • Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.
  4. Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)
    1. Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4).
    2. Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.
    3. Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.
    4. Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.
    5. Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.
    6. The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.
  5. Some roles are granted an exception to this rule (See Species and Faction Escalation table)

14 Metagaming and Meta-communications

Players are not allowed to use information gained in any way other than from their living character's point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. This is considered cheating and violations may result in a lengthy or permanent ban from the server or OOC. Note: If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.

R14 Key information
  1. Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).
  2. Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.
    • You are also responsible for any meta-comms taking place in your chat feed - obviously you can't control your viewers, but acting on meta-knowledge from your feed will result in a ban.
  3. You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death.
    • Taking action against another player based on events your current character couldn't know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.

15 Leaving the Game

If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character's job to be filled by a new player.

R15 Key information
  1. Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn't leave without notice, barring an emergency.
    • It is encouraged to leave any unique items within your locker, when possible, before entering cryo.
  2. Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.

Index of Policies

Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.

Admin Conduct

Conduct we expect from admins acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a complaint on the forums.

Escalation Policy

This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.

Naming Guidelines

This page provides the naming conventions that are enforced as part of the rules.

Silicon Policy

Refer here for all your needs about silicons.

Standard Operating Procedure

How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.