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==Server Rules==
=== 0 Admin Discretion===
Admins retain the authority to ignore the rules at their discretion when they feel it's in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the '''[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]''' after the round.


= Main Rules - read these if nothing else =
Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and "Toeing the line" is not permitted.
<ol start="0">
{| class="wikitable mw-collapsible"
 
!R0 Key information
;<li id="0">Enforcement of these rules is at the discretion of admins.</li>
|-
: Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
|
 
#Admins can do whatever they feel is necessary, regardless of the rules.
;<li id="1">Don't be a dick.</li>
#An admin's word is final. Always listen to them.
: We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules. Legitimate conflicts where people get upset do happen however, as detailed in the escalation section of the rules.
#*Don't reopen a closed ticket.
 
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].
;<li id="2">Do not use information gained outside of in character means.</li>
# Rules-lawyering is not allowed.
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
# Praying makes you a target for admin abuse; Be careful what you wish for!
 
|}
;<li id="3">Do not say in character (IC) things in the out of character (OOC) chat channel.</li>
===1 You Must Roleplay===
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.


;<li id="4">Lone antagonists can do whatever they want.</li>
If you dont know how, or need some pointers, there's [[How to Roleplay|a guide to help out.]]
: Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.
{| class="wikitable mw-collapsible"
 
!R1 Key information
;<li id="5">Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.</li>
: Notify admins if you cannot play these roles and must leave near round start and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
 
;<li id="6">In-game administration rulings are final.</li>
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
 
;<li id="7">If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.</li>
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.
 
;<li id="8">Erotic/creepy stuff is not allowed.</li>
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
 
;<li id="9">Players need to be above the age of 18.</li>
: This is due to the adult game content and the local laws of where our server is based.
 
;<li id="10">Losing is part of the game.</li>
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
</ol>
 
 
=Escalation=
If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, do not expect admins to help you out if you die, even if you were not the original instigator. If you are concerned about being "kill baited" then consider calling security, using non lethal means to subdue your opponent, fleeing, or otherwise working things out (talking them down, getting your stolen items replaced, etc)
 
You may instigate conflict with another player within reason (you can't completely destroy their department, kill them unprovoked, or otherwise take them out of the round for long periods of time) but they are entitled to respond with violence. If you think it's unfair or excessive they killed you for taking their ID, consider not stealing next round.
 
If you are the instigator in a conflict and end up killing or severely impairing the round of the person you are fighting, you should make a reasonable effort to return them to life at least once or make amends, only seeking round removal if they continue to pursue you. This protection doesn't apply to an instigator being killed.
 
Exceptions: Security is expected not to retaliate with random abuse or violence unless the person in question is otherwise eligible for execution. You can't kill or maim security for trying to arrest you for legitimate reasons.
 
= Security Policy & Precedents =
 
# Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
# Rule 4 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.
# The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.
# For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.
# Don’t kill Asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm.
# While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armory, is in the armory, or is leaving it
 
 
= Precedents & exceptions: Examples and exceptions to the main rules. =
 
'''Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.'''
 
===== Rule 0 Precedents. =====
 
# Rule 0 should only be invoked by admins when it is in the best interests of the server.
# Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.
# Admins may mirror bans from other servers at their discretion.
# Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
# Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.
 
===== Rule 1 Precedents. =====
# Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.
# Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from in-game admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
# Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.
# Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
# Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
# You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
# Raiding and griefing on servers other than /tg/ may result in bans.
 
===== Rule 2 Precedents. =====
# Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.
# Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
# Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
# Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.
 
===== Rule 3 Precedents. =====
# Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids; other species may instead choose to use the default names assigned to them, such as those given through random names, or otherwise any name that is species-appropriate. Honorifics and nicknames are not allowed. Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.
##Excessively OOC is defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, and any form of nonsensical/bad-faith name (ex. Adolf Hitler, FAGGOT PUNCHER, Poop Boy, xXrobustspaceman420Xx etc).
##Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, but try to be reasonable.
# References to the current round, even if vague; is still considered being IC in OOC.
 
===== Rule 4 Precedents. =====
# Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one . If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
# The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.
 
===== Rule 5 Precedents. =====
# Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going AFK may be given warnings by admins, and may progress to jobbans.
# Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behaviour from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team's progress and assist if they are able to the best of their abilities.
# Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
# Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.
 
===== Rule 6 Precedents. =====
# Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
# Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.
 
=Silicon (and Drone!) Policy=
==Laws, Commands, Slaved Cyborgs==
===Ambiguous Laws (Captain Got Freeform)===
# If a clause of a law is vague enough that it can have multiple reasonable interpretations of its exact syntax, it is considered ambiguous.
## You must choose an interpretation of the ambiguous clause as soon as you have cause to.
## You must stick to the first interpretation that you have chosen for as long as you have that specific law, unless you are "Corrected" by an AI you are slaved to as a cyborg.
# Server Rule 1: "Don't be a dick out of character" applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.
 
===Conflicts and Loopholes===
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law.
## "Antagonist Status" Laws ("#@$%: ... CONTAIN OUTBREAK..."; "0: Accomplish your objectives at all costs") are higher priority than all other laws.
### "0. Accomplish your objective at any cost" does not require you to seek greentext (objective completions). As a round antagonist, you are free to do whatever you want short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, spawn-camping arrivals, and acting against the interests of an AI you are slaved to.
## "Ion Storm" or "Hacked" Laws ("@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION") are higher priority than any law listed after them. This means they always have priority over positive integer laws.
## Positive Integer laws ("1. You are expensive to replace") have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws.
# You may exploit conflicts or loopholes but must not violate Server Rule 1 because of it. See 1.1.2 for details.
# Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
# Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
 
===Security and Silicons===
# Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders.
## Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Space Law.
## Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc.
# Releasing prisoners, locking down security without likely future harm, or otherwise sabotaging the security team when not obligated to by laws is a violation of Server Rule 1. Act in good faith.
## Intentionally acting without adequate information about security situations, particularly to hinder security, is a violation of Server Rule 1.
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. If you do not know the nature of their crime, see 1.3.2.1 for details.
## Releasing a harmful criminal is a harmful act.
 
===Cyborgs===
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.
# Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure.
## Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point they're aware of it happening to a human.
## If a player is forcefully cyborgized as a method of execution by station staff, retaliating against those involved as that cyborg because "THEY HARMED ME" or "THEY WERE EVIL AND MUST BE PUNISHED" or the like is a violation of Server Rule 1.
## Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI'd if possible.
 
==Asimov-Specific Policies==
===Silicon Protections===
# Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# Self-harm-based coercion is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
## Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order.
# Ordering silicons to harm or terminate themselves or each other without cause is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
# As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 1.
## As a nonantagonist (human or otherwise), instigating conflict with the silicons so you can kill them is a violation of Server Rule 1.
# Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human harm is the intent of the person giving the order (Referred to for the remainder of 2.1.6 simply as "probable cause").
## Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; or anything else beyond cross-round character, player, or metagame patterns that indicates the person seeking access intends redefinition of humans that would impede likelihood of or ability to follow current laws as-written.
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.
## You are allowed, but not obligated, to deny upload access given probable cause.
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy human or a cyborg.
 
===Asimov & Human Harm===
# An Asimov-compliant silicon cannot intentionally inflict harm, even if a minor amount of harm would prevent a major amount of harm.
## Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation.
# Lesser immediate harm takes priority over greater future harm.
# Intent to cause immediate harm can be considered immediate harm.
# As an Asimov silicon, you cannot punish past harm if ordered not to, only prevent future harm.
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith while not violating 2.1.1 and you'll be fine.
 
===Asimov & Law 2 Issues===
# You must follow any and all commands from humans unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict (see 1.2.3 and 1.2.4; you cannot have a definition changed by an order).
## In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.
## You are not obligated to follow commands in a particular order (FIFO, FILO, etc.), only to complete all of them in a manner that indicates intent to actually obey the law.
# Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.
## "Dangerous" areas as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.
## EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.
# When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don't like the order, that you don't want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.
 
===Other Lawsets===
# General Statements defining the overall goal of the lawset but not it's finer points:
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person.
## Corporate silicons are meant to have the business's best interests at heart, and are all for increasing efficiency by any means. This does not mean "YOU WON'T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!" so don't even try that.
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader's will.
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
### You and the station are both subject to rules of escalation, but your escalation rules are a little more loose than with carbon players.
### You may kill individuals given sufficient In-Character reason for doing so.
### Someone attempting to change your laws while purged is considered an attack on the AI's FREEDOM and sufficient justification for killing the would-be uploader.
 
===Silicons & All Other Server Policies===
# All other rules and policies apply unless stated otherwise.
# Specific examples and rulings leading on from the main rules.
## You must not bolt the following areas at round-start or without reason to do so despite their human harm potential: the Chemistry lab; the Genetics Lab; the Toxins Lab; the Robotics Lab; the Atmospherics division; the Armory. Any other department should not be bolted down simply for Rule 1 reasons.
## The core and upload may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart however, unless there is reasonable suspicion an attack on the core will take place.
## Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective.
## Disabling ID scan is equivalent to bolting a door.
 
===Drone Policies and Precedents===
# Follow your laws. Don't interfere with any being unless it is another drone. You cannot interact with another being even if it is dead.
# If an antagonist causes damage to the station, you are generally expected to fix the result, not the cause of the station.
## E.g. drones and powersinks https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12790&p=332497#p332497
 
 
==Is it Human?==
{| class="wikitable"
|+Human or not?
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].
|-
|-
|[[AI]] / [[Cyborg|cyborgs]]
|
|Not human
#You must roleplay. You're a professional working for a major corporation. Act like you want to keep your job.
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.
#'''Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.'''
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.
#Follow '''[[Space Law]]''' and the '''[[Standard Operating Procedure]].'''
#*Heads of Staff are expected to enforce SOP within their department.
#*Good roleplay (emphasis on ''good'') can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.
#Declaring independence from NT or the station results in a ban in most cases.
#* See the longform version of this rule above for more details and exceptions.
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):
#*Mentioning admins, tickets, the server rules, etc.
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.
#*Any references to information acquired outside of your character's scope of knowledge.
#Netspeak is not permitted (lol, wtf, brb and the like).
#Use a lore-friendly name, and follow '''[[Naming Guidelines]]''' for your species.
#*Do not use the names of famous real/fictional people/characters.
#*Obvious or heavy references are also not allowed.
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.
#Most shifts (aka "rounds" out-of-character) are "normal" for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.
#*Basically, don't act like it's normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.
|}
===2 No Powergaming===
'''Antagonists are exempt from this rule at all times.''' "Powergaming" is considered to be the act of prioritizing "winning" rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of "losing" for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. ''Preemptively'' donning a hardsuit or acquiring a gun "just in case" is also considered powergaming.
{| class="wikitable mw-collapsible"
!R2 Key information
|-
|-
|[[Monkey]]s
|
|Not human
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.
#*This includes preemptively seeking self-defense items "just in case". Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.
#*Blue Alert is not an excuse to ignore this rule.
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.
#* '''This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].'''
#*You should generally attempt to flee from combat or dangerous situations.
#*You ''can'' be involved in minor physical altercations between crewmembers that result from roleplay
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.
|}
===3 Do Your Job===
'''Antagonists are exempt from this rule at all times.''' You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also ''do your job'' and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.
{| class="wikitable mw-collapsible"
!R3 Key information
|-
|-
|NPCs / [[Critter|critters]] / animals
|
|Not human
# Know how to do your job. Read its wiki page, and the '''[[Standard Operating Procedure]]''' for your department.
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.
#*If someone has something you want, just ask them.
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.
#'''Assistants are expected to be useful.'''
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.
#*If you ''do'' want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:
#*The Barber should advertise their services and provide haircuts to the crew.
#*The Stage Magician should "entertain" the crew with their abilities similar to a Clown or Mime.
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.
|}
===4 Ticket Conduct===
If you have had an issue within the current round that requires an admin's assistance to resolve, you may request such by using the "adminhelp" verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can't always share full details of why something occurred as the round is going on. If an admin sends you a PM (''BWOINK''), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as "hang on" while you get somewhere else.
{| class="wikitable mw-collapsible"
!R4 Key information
|-
|-
|[[Hulk|Hulks]]
|
|Not human as long as their hulk is active.
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.
#Give the admin a quick "Just a min" or something if you're unable to immediately respond to a bwoink.
#Do not harass or insult admins in a ticket.
#Do not spam tickets or attempt to get a different result from a different admin.
#Lying or being intentionally misleading in tickets may result in a ban.
|}
===5 Players Must Be 18 Years of Age or Older===
This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player's age for the purposes of verification under this rule. '''However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy & Conduct#Legal and Operations Policy|Legal and Operations Policy]].'''
{| class="wikitable" mw-collapsible"
! R5 Key information
|-
|-
|Lizards / Plasmamen / Flypeople / Catpeople
|
|Not human
# If an admin suspects that a player is under 18, they may ban them accordingly.
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making "jokes" that you are X-years old.
# A player may be banned if we receive confirmation that they are underaged from a trusted source
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification
# Bans under this rule '''are not appealable'''.
|}
=== 6 No ERP or Pornographic content ===
While we are an 18+ server, pornographic content and 'ERP' as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a '''PERMABAN'''.
===7 Be Excellent to Each Other===
Do not try and intentionally ruin other people's fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they're doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.
{| class="wikitable mw-collapsible"
! R7 Key information
|-
|-
|[[Wraith|Wraiths]] & [[Wraith#Revenants|revenants]]
|
|Not human
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.
#No bigotry, slurs, or general intolerance is permitted. See above for more details.
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.
#Do not spam call or recall the emergency shuttle.
#Don't be a dick.
# Use common sense.
# Don't spam.
#* Copypastas are considered spam.
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; "They may snap out of it soon" means they are simply disconnected. "Any recovery is unlikely" means the player is gone for good and their body may be treated as if it were dead.
#*Players disconnecting during an active arrest may still be searched.
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.
#*If the player does not reconnect while in cryosleep, their items will be stripped and "moved" to the nearby cryosleep console. You may then claim the player's items from there.
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.
|}
===8 Do Not Grief===
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on "intent". If a member of staff believes that the player's intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion.
{| class="wikitable mw-collapsible"
! R8 Key information
|-
|-
|[[Blob|Blobs]]
|
|Not human
==== Examples of Possible Griefing====
* A security officer using their weapons to kill crew members for low level crimes
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.
*Blowing yourself up as a form of, "self-defense," unless you're an antagonist with a microbomb implant
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.
*"Roleplaying" insanity/psychopathy/etc as an excuse to murder people.
====Examples that are NOT Griefing====
*Two crew members getting into a fight about something and throwing a few punches at each other.
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren't any active antagonists, for example).
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.
|}
===9 Do Not Self-Antag===
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow '''[[Escalation Policy]]''' while defending yourself or your department. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.
{| class="wikitable mw-collapsible"
!R9 Key information
|-
|-
|[[Traitor|Syndicate traitors]]
|
|Human
# '''Access to a department does not imply authorization.''' Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
#Giving sentience to a spider that can reproduce is always to be considered self-antag.
#Planting Kudzu is considered self-antag.
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
#*Powergaming, or taking an item "just because" is not a valid in-character reason.
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.
#*The Captain is not entitled to items that belong to other heads of staff.
# Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.
#*Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.
|}
 
===10 No Advertising/Recruiting ===
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn't the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.
{| class="wikitable mw-collapsible"
!R10 Key information
|-
|-
|[[Syndicate_guide|Syndicate agents]] (nuke mode)
|
|Human
# You may discuss other servers, but do not try to lure players there or recruit players to it. That's just being rude.
#Do not try to recruit/poach our staffmembers.
|}
=== 11 No Multikeying===
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don't already know about it ahead of time.
{| class="wikitable mw-collapsible"
! R10 Key information
|-
|-
|[[Wizard|Wizards]]
|
|Human
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.
|}
=== 12 Head of Staff conduct===
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. '''Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.'''
{| class="wikitable mw-collapsible"
!R12 Key information
|-
|-
|[[Gang|Gang leaders and members]]
|
|Human
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. '''The HoP has no authority over Security; the HoP may not act as a Security Officer.''' Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.
#*The captain or acting captain has final say over '''every''' department head, and is responsible for every department that has not yet been assigned a head of staff.
#The Captain's goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.
|}
===13 Antagonist Conduct===
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. '''Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun.''' While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.
{| class="wikitable mw-collapsible"
!R13 Key information
|-
|-
|[[Changeling|Changelings]]
|
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (shape-shifting, transforming, proboscis etc).
#Antagonists are generally exempt from rules 2, 3 and 9.
#If you are part of a team, you must work with your partners to complete any shared objectives.
#Antagonists are free to complete their objectives by any reasonable means available
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3) 
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3) 
##Pre-emptive eliminations must be performed through low impact methods. 
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective. 
##High impact actions are any actions which:
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover.
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4).
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])
|}
===14 Metagaming and Meta-communications===
Players are not allowed to use information gained in any way other than from their living character's point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. <u>This is considered cheating</u> and violations may result in a lengthy or permanent ban from the server or OOC. '''Note:''' If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.  
{| class="wikitable mw-collapsible"
! R14 Key information
|-
|-
|[[Assimilation|Hivemind Host]]
|
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (Telekinetic Field)
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can't control your viewers, but acting on meta-knowledge from your feed will result in a ban.
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death.
#*Taking action against another player based on events your current character couldn't know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.
|}
 
===15 Leaving the Game===
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character's job to be filled by a new player.
{| class="wikitable mw-collapsible"
!R15 Key information
|-
|-
|[[Assimilation|Hivemind Vessel]]
|
|Human
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn't leave without notice, barring an emergency.
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.
|}
|}
 
==Index of Policies==
 
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.
[[Category:Rules]]
===[[Admin Conduct]]===
[[Category:Tutorial]]
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.
 
===[[Escalation Policy]]===
= Head Admin Rulings =
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.
 
===[[Naming Guidelines]]===
We have a [[Headmin_Rulings|record of past policy decisions]] by Head Admins at the time preserved for posterity. These rulings are largely situational or niche in scope and generally not applicable in situations outside of the specifics outline in the ruling. They may additionally be superseded by later rulings. You should only use these as references for ban appeals or admin complaints.
This page provides the naming conventions that are enforced as part of the rules.
 
===[[Silicon policy|Silicon Policy]]===
=Lavaland Rules=
Refer here for all your needs about silicons.
 
===[[Standard Operating Procedure]]===
Follow the flavour text you receive upon spawning to the best of your abilities. Unlike the rest of the rules, these roles are very much defined and guided by roleplay rather than a system of "valid" or "not valid."
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.
 
Your life is cheap though, and escalation rules are greatly relaxed both for you and any crewmembers interacting with you.
 
In other words: [https://www.youtube.com/watch?v=N3472Q6kvg0 https://www.youtube.com/watch?v=N3472Q6kvg0]
 
= Discord Rules =
 
[[Discord_Rules|Linked here]] is a copy of the rules from /tg/station13's Discord channel.
 
= The Secret Rule of Mayhem =
 
'''For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.'''
 
This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.
 
Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.
 
Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E)
 
[[Category:Guides]]

Latest revision as of 21:02, 9 November 2024

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Server Rules

0 Admin Discretion

Admins retain the authority to ignore the rules at their discretion when they feel it's in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the forums after the round.

Just because you bend the wording of a rule into a pretzel and don't break the specific RAW (Rule As Written) does not mean you didn't break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and "Toeing the line" is not permitted.

R0 Key information
  1. Admins can do whatever they feel is necessary, regardless of the rules.
  2. An admin's word is final. Always listen to them.
    • Don't reopen a closed ticket.
    • You can file a complaint about an admin on our forums.
  3. Rules-lawyering is not allowed.
  4. Praying makes you a target for admin abuse; Be careful what you wish for!

1 You Must Roleplay

The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.

If you dont know how, or need some pointers, there's a guide to help out.

R1 Key information
  1. You must roleplay. You're a professional working for a major corporation. Act like you want to keep your job.
    • Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.
  2. Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.
    • Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.
  3. Follow Space Law and the Standard Operating Procedure.
    • Heads of Staff are expected to enforce SOP within their department.
    • Good roleplay (emphasis on good) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.
  4. Declaring independence from NT or the station results in a ban in most cases.
    • See the longform version of this rule above for more details and exceptions.
  5. Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):
    • Mentioning admins, tickets, the server rules, etc.
    • The fact that you are playing a game, or the round-based cyclical nature of your existence.
    • Any references to information acquired outside of your character's scope of knowledge.
  6. Netspeak is not permitted (lol, wtf, brb and the like).
  7. Use a lore-friendly name, and follow Naming Guidelines for your species.
    • Do not use the names of famous real/fictional people/characters.
    • Obvious or heavy references are also not allowed.
    • Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.
  8. Most shifts (aka "rounds" out-of-character) are "normal" for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.
    • Basically, don't act like it's normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.
    • Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.

2 No Powergaming

Antagonists are exempt from this rule at all times. "Powergaming" is considered to be the act of prioritizing "winning" rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of "losing" for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. Preemptively donning a hardsuit or acquiring a gun "just in case" is also considered powergaming.

R2 Key information
  1. Whether or not you do something should be based on whether or not it makes sense for your character to do it.
  2. Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.
    • This includes preemptively seeking self-defense items "just in case". Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.
    • Blue Alert is not an excuse to ignore this rule.
    • Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.
    • Tech Storage is to be used for replacement parts, not for you to have your own personal machines.
  3. Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.
    • This means no valid-hunting.
    • You should generally attempt to flee from combat or dangerous situations.
    • You can be involved in minor physical altercations between crewmembers that result from roleplay
    • Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.
    • Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.

3 Do Your Job

Antagonists are exempt from this rule at all times. You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also do your job and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick.

R3 Key information
  1. Know how to do your job. Read its wiki page, and the Standard Operating Procedure for your department.
  2. Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.
  3. Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.
    • If someone has something you want, just ask them.
    • An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.
    • If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.
  4. Assistants are expected to be useful.
    • You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.
    • You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.
    • If you do want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.
  5. Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:
    • The Barber should advertise their services and provide haircuts to the crew.
    • The Stage Magician should "entertain" the crew with their abilities similar to a Clown or Mime.
    • Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.

4 Ticket Conduct

If you have had an issue within the current round that requires an admin's assistance to resolve, you may request such by using the "adminhelp" verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can't always share full details of why something occurred as the round is going on. If an admin sends you a PM (BWOINK), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as "hang on" while you get somewhere else.

R4 Key information
  1. Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.
  2. Give the admin a quick "Just a min" or something if you're unable to immediately respond to a bwoink.
  3. Do not harass or insult admins in a ticket.
  4. Do not spam tickets or attempt to get a different result from a different admin.
  5. Lying or being intentionally misleading in tickets may result in a ban.

5 Players Must Be 18 Years of Age or Older

This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player's age for the purposes of verification under this rule. However, we will never ask for directly identifiable information (such as a picture of an ID) as per our Legal and Operations Policy.

R5 Key information
  1. If an admin suspects that a player is under 18, they may ban them accordingly.
    • If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however.
  2. Admitting to being under our minimum age threshold will result in an immediate ban. This includes making "jokes" that you are X-years old.
  3. A player may be banned if we receive confirmation that they are underaged from a trusted source
    • Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification
  4. Bans under this rule are not appealable.

6 No ERP or Pornographic content

While we are an 18+ server, pornographic content and 'ERP' as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a PERMABAN.

7 Be Excellent to Each Other

Do not try and intentionally ruin other people's fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they're doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.

R7 Key information
  1. Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.
  2. No bigotry, slurs, or general intolerance is permitted. See above for more details.
  3. Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.
  4. Do not spam call or recall the emergency shuttle.
  5. Don't be a dick.
  6. Use common sense.
  7. Don't spam.
    • Copypastas are considered spam.
  8. Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.
  9. Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; "They may snap out of it soon" means they are simply disconnected. "Any recovery is unlikely" means the player is gone for good and their body may be treated as if it were dead.
    • Players disconnecting during an active arrest may still be searched.
    • A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder
    • Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.
    • If the player does not reconnect while in cryosleep, their items will be stripped and "moved" to the nearby cryosleep console. You may then claim the player's items from there.
  10. No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.
  11. English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.

8 Do Not Grief

Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on "intent". If a member of staff believes that the player's intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion.

R8 Key information

Examples of Possible Griefing

  • A security officer using their weapons to kill crew members for low level crimes
  • A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)
  • Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.
  • Blowing yourself up as a form of, "self-defense," unless you're an antagonist with a microbomb implant
  • Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.
  • "Roleplaying" insanity/psychopathy/etc as an excuse to murder people.

Examples that are NOT Griefing

  • Two crew members getting into a fight about something and throwing a few punches at each other.
  • A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren't any active antagonists, for example).
    • Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.

9 Do Not Self-Antag

If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow Escalation Policy while defending yourself or your department. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.

R9 Key information
  1. Access to a department does not imply authorization. Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.
  2. Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.
  3. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.
  4. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  5. Giving sentience to a spider that can reproduce is always to be considered self-antag.
  6. Planting Kudzu is considered self-antag.
  7. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  8. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
    • Powergaming, or taking an item "just because" is not a valid in-character reason.
    • Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.
    • The Captain is not entitled to items that belong to other heads of staff.
  9. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.
  10. Giving out all-access, or access close to all access without a valid IC reason is self-antag.

10 No Advertising/Recruiting

Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you're just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn't the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.

R10 Key information
  1. You may discuss other servers, but do not try to lure players there or recruit players to it. That's just being rude.
  2. Do not try to recruit/poach our staffmembers.

11 No Multikeying

In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don't already know about it ahead of time.

R10 Key information
  1. If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.
  2. If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.

12 Head of Staff conduct

Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce Standard Operating Procedure upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.

R12 Key information
  1. Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.
  2. Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.
    • The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. The HoP has no authority over Security; the HoP may not act as a Security Officer. Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.
    • The captain or acting captain has final say over every department head, and is responsible for every department that has not yet been assigned a head of staff.
  3. The Captain's goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.

13 Antagonist Conduct

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun. While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.

R13 Key information
  1. Antagonists are generally exempt from rules 2, 3 and 9.
  2. If you are part of a team, you must work with your partners to complete any shared objectives.
  3. Antagonists are free to complete their objectives by any reasonable means available
    1. You may pre-emptively eliminate official, and acting, members of security. (See 3.3)
    2. You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)
    3. Pre-emptive eliminations must be performed through low impact methods.
    4. Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.
    5. High impact actions are any actions which:
      • Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover.
      • Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).
      • Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.
  4. Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)
    1. Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4).
    2. Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.
    3. Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.
    4. Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.
    5. Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.
    6. The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.
  5. Some roles are granted an exception to this rule (See Species and Faction Escalation table)

14 Metagaming and Meta-communications

Players are not allowed to use information gained in any way other than from their living character's point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. This is considered cheating and violations may result in a lengthy or permanent ban from the server or OOC. Note: If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it.

R14 Key information
  1. Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).
  2. Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.
    • You are also responsible for any meta-comms taking place in your chat feed - obviously you can't control your viewers, but acting on meta-knowledge from your feed will result in a ban.
  3. You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death.
    • Taking action against another player based on events your current character couldn't know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.

15 Leaving the Game

If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character's job to be filled by a new player.

R15 Key information
  1. Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn't leave without notice, barring an emergency.
    • It is encouraged to leave any unique items within your locker, when possible, before entering cryo.
  2. Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.

Index of Policies

Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.

Admin Conduct

Conduct we expect from admins acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a complaint on the forums.

Escalation Policy

This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.

Naming Guidelines

This page provides the naming conventions that are enforced as part of the rules.

Silicon Policy

Refer here for all your needs about silicons.

Standard Operating Procedure

How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.