Machines: Difference between revisions
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= Machine Construction Steps = | = Machine Construction Steps = | ||
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | ||
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | ||
# [[File:Wrench.png]]'''Wrench''' it. | |||
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | ||
# '''Examine''' the machine frame and it will tell you what items you need now. | # '''Examine''' the machine frame and it will tell you what items you need now. | ||
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | ||
== Upgrading Machines == | == Upgrading Machines == | ||
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]] | [[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]] | ||
== Linking Machines == | == Linking Machines == | ||
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: | Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: | ||
* Telecommunications machines | * Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first. | ||
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. | * R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. | ||
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver. | * Teleporter Station: Using wirecutters after opening the panel with a screwdriver. | ||
== Swapping Power Cells == | |||
You can easily replace the power cells of most machines that use one. For that simply use a [[File:Screwdriver_tool.png]]'''screwdriver''' on the machine to open the maintenance hatch, then with a [[File:High power cell updated.png]]'''power cell''' in your hand, click on the machine. It will replace the power cell with the one that was in your hand and give you back the power cell that was inside the machine. | |||
= Machines = | = Machines = | ||
__TOC__ | __TOC__ | ||
== [[Autolathe]] == | == [[Autolathe]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins:''' the | * '''Better matter bins:''' the Autolathe can hold more materials. | ||
* '''Better manipulator:''' lowers production costs and production time. | * '''Better manipulator:''' lowers production costs and production time. | ||
|} | |} | ||
== Ore Silo == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Ore_silo_active.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Ore Silo (Machine Board) | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br> | |||
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None. | |||
|} | |||
== Ore Redemption Machine == | == Ore Redemption Machine == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. | Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | ||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better matter bins:''' Increases ore output - plus 15% per upgrade tier. | |||
* '''Better manipulator:''' Smelts ores more quickly. | |||
* '''Better micro-laser:''' Increases ore output - plus 20% per upgrade tier. | |||
|} | |||
== Bluespace Miner == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Ore_redemption.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Bluespace Miner Board | |||
3x [[File:Micro_Manipulator.png]]Micro manipulator | |||
3x [[File:Matter_bin.png]]Matter bin | |||
1x [[File:Micro-laser.png]]Micro-laser | |||
1x [[File:Scanning_Module.png]]Scanning module | |||
3x [[File:Bluespace_Crystal.png]]Bluespace crystal | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Generates materials out of thin air, great if your Miners had an [[Megafauna|unfortunate accident]]. Must be linked to an [[#Ore_Silo|Ore Silo]] with a multitool before it will produce materials. The production rate is very slow, and it will never produce Bluespace Crystals. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* | *Currently better parts do nothing for the Bluespace Miner. | ||
|} | |} | ||
== Recycler == | == Recycler == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better manipulator:''' reduces items costs. | * '''Better manipulator:''' reduces items costs. | ||
|} | |} | ||
== Plant DNA Manipulator == | == Plant DNA Manipulator == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. | Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better components:''' allows better plant stats to be saved onto disks | * '''Better components:''' allows better plant stats to be saved onto disks. | ||
* '''Better scanner:''' Production rate and endurance. | |||
* '''Better manipulator:''' Potency and yield. | |||
* '''Better micro-laser:''' Weed growth rate and vulerability. | |||
|} | |} | ||
== [[Chemical Heater]] == | == [[Chemical Heater]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better laser:''' heats faster. | * '''Better laser:''' heats faster. | ||
|} | |} | ||
== [[Medical items#Chem_Dispenser|Chemical Dispenser]] == | |||
== [[Medical items#Chem_Dispenser| | |||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:20%'| | ! style='background-color:#9c9c9c; width:20%'| | ||
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![[File:Dispenser.png|64px]] | ![[File:Dispenser.png|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Chem Dispenser Board | 1x [[File:Module.png|64px]] Portable Chem Dispenser Board | ||
2x [[File:Matter_bin.png]]Matter bin | 2x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
1x [[File: | 1x [[File:High power cell updated.png]]Power cell | ||
1x [[File:Glass.png]]Glass | 1x [[File:Glass.png]]Glass | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
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* '''Better matter bins:''' greater power efficiency per unit dispensed. | * '''Better matter bins:''' greater power efficiency per unit dispensed. | ||
* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' | * '''Better power cell:''' larger maximum power capacity. | ||
* '''Better manipulator:''' | * '''Better manipulator:''' unlocks more chemicals. | ||
|} | |||
== [[Protolathe]] == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:20%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Proto.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Protolathe Board | |||
2x [[File:Beaker.png]]Small beakers | |||
2x [[File:Micro_Manipulator.png]]Micro manipulators | |||
2x [[File:Matter_bin.png]]Matter bins | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better matter bins:''' protolathe can hold more material. | |||
* '''Better manipulators:''' lower production costs, faster production speed. | |||
|} | |} | ||
== [[Circuit Imprinter]] == | == [[Circuit Imprinter]] == | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. | Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bin:''' circuit imprinter can hold more | * '''Better matter bin:''' circuit imprinter can hold more materials. | ||
* '''Better manipulator:''' lower production costs. | * '''Better manipulator:''' lower production costs. | ||
|} | |} | ||
== [[Cloning Pod]] == | == [[Cloning Pod]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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2x [[File:Scanning_Module.png]]Scanning modules | 2x [[File:Scanning_Module.png]]Scanning modules | ||
1x [[File:Glass.png]]Glass | 1x [[File:Glass.png]]Glass | ||
1x [[File:Beaker.png]]Beaker of Synthflesh | |||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. The cloning machine requires synthflesh in order to operate, which can be produced through [[Guide_to_chemistry#Synthflesh|chemistry]]. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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|colspan="3"| | |colspan="3"| | ||
* '''Better manipulators:''' clones grow faster. | * '''Better manipulators:''' clones grow faster. | ||
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs | * '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs) | ||
|} | |} | ||
== Limb Grower == | == Limb Grower == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better manipulator:''' lower production costs and production time. | * '''Better manipulator:''' lower production costs and production time. | ||
|} | |} | ||
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] == | == [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment. | * '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment. | ||
|} | |} | ||
== Cyborg Recharging Station == | == Cyborg Recharging Station == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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1x [[File:Module.png|64px]] Cyborg Recharger Board | 1x [[File:Module.png|64px]] Cyborg Recharger Board | ||
2x [[File:Capacitor.png]]Capacitors | 2x [[File:Capacitor.png]]Capacitors | ||
1x [[File: | 1x [[File:High power cell updated.png]]Power cell | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
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* '''Better manipulator:''' also repairs cyborg while recharging. | * '''Better manipulator:''' also repairs cyborg while recharging. | ||
|} | |} | ||
== [[Destructive Analyzer]] == | == [[Destructive Analyzer]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better components:''' increased amount of materials recovered from items. | * '''Better components:''' increased amount of materials recovered from items. | ||
|} | |} | ||
== [[DNA Scanner]] == | == [[DNA Scanner]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Cloning Scanner Board | 1x [[File:Module.png|64px]] Cloning Scanner Board | ||
1x [[File:Matter_bin.png]]Matter bin | |||
2x [[File:CableCoils.png]]Pieces of cable | 2x [[File:CableCoils.png]]Pieces of cable | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks. | * '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks. | ||
* '''Better manipulator:''' Improve the accuracy of genetic manipulations. | * '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences. | ||
* '''Better laser:''' Reduce radiation damages from genetic manipulations. | **Tier 1: 20 minutes | ||
**Tier 2: 15 minutes | |||
**Tier 3: 10 minutes | |||
**Tier 4: 5 minutes | |||
* '''Better manipulator:''' Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). | |||
* '''Better laser:''' Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). | |||
|} | |} | ||
== [[Exosuit Fabricator]] == | == [[Exosuit Fabricator]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins:''' fabricator can hold more | * '''Better matter bins:''' fabricator can hold more materials. | ||
* '''Better manipulator:''' lower production time. | * '''Better manipulator:''' lower production time. | ||
* '''Better laser:''' lower production costs. | * '''Better laser:''' lower production costs. | ||
|} | |} | ||
== Thermomachine == | |||
== | |||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:15%'| | ! style='background-color:#9c9c9c; width:15%'| | ||
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![[File:Freezer.gif|64px]] | ![[File:Freezer.gif|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] | 1x [[File:Module.png|64px]] Thermomachine Board <br> (Use screwdriver on board to select type) | ||
2x [[File:Matter_bin.png]]Matter bin | 2x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:CableCoils.png]]Pieces of cable | 1x [[File:CableCoils.png]]Pieces of cable | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Changes the temperature of gases connected through the pipes. | Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better lasers:''' | * '''Better lasers:''' Wider range of available temperatures. | ||
* '''Better matter bins:''' Faster cooling/heating. | * '''Better matter bins:''' Faster cooling/heating. | ||
|} | |} | ||
== [[Turbine|Gas Turbine Generator]] == | == [[Turbine|Gas Turbine Generator]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better capacitors:''' increases the turbine's productivity. | * '''Better capacitors:''' increases the turbine's productivity. | ||
|} | |} | ||
=== [[Compressor|Gas Turbine Compressor]] === | === [[Compressor|Gas Turbine Compressor]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better manipulators:''' increases the turbine's efficiency. | * '''Better manipulators:''' increases the turbine's efficiency. | ||
|} | |} | ||
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] == | == [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. | # [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
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|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins:''' increases amount of water & nutrient the tray can hold. | * '''Better matter bins:''' increases amount of water & nutrient the tray can hold. | ||
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light. | |||
|} | |} | ||
== Mech Bay Power Port == | == Mech Bay Power Port == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better capacitors:''' recharges mechs faster. | * '''Better capacitors:''' recharges mechs faster. | ||
|} | |} | ||
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] == | == [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better lasers:''' Faster cooking, lower | * '''Better lasers:''' Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items. | ||
* '''Better matter bins:''' Can fit more items at a time. | * '''Better matter bins:''' Can fit more items at a time. | ||
|} | |} | ||
==[[Guide_to_food_and_drinks#Butchering|Gibber]]== | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Gibber.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Gibber (Machine Board) | |||
1x [[File:Matter_bin.png]]Matter bin | |||
1x [[File:Micro_Manipulator.png]]Micro manipulator | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, [[Guide_to_combat#Grabbing|grab them aggressively]] and then click the gibber with an empty hand while on [[Starter_guide#Grab_Intent|grab]] intent [[File:Intent_Grab.png]]. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br> | |||
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better matter bin:''' Increases number of meat slabs produced. | |||
* '''Better manipulator:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. | |||
|} | |||
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]== | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Processor.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver) | |||
1x [[File:Matter_bin.png]]Matter bin | |||
1x [[File:Micro_Manipulator.png]]Micro manipulator | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better matter bin:''' Increases number of food items produced. | |||
* '''Better manipulator:''' Reduces processing time. | |||
|} | |||
== Smartfridge == | == Smartfridge == | ||
Line 652: | Line 774: | ||
* '''Drinks''': Stores drinks, named 'drink showcase'. | * '''Drinks''': Stores drinks, named 'drink showcase'. | ||
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'. | * '''Slimes''': Stores slime extracts, named 'smart slime extract storage'. | ||
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones. | |||
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'. | * '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'. | ||
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'. | * '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'. | ||
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]]. | |||
== Dish Drive == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Dish_drive.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Dish Drive (Machine Board) | |||
1x [[File:Glass.png]]Glass | |||
1x [[File:Micro_Manipulator.png]]Micro manipulators | |||
2x [[File:Matter_bin.png]]Matter bin | |||
|style="text-align: left; padding: 10px;"| | |||
(Use wrench to move the machine) | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better matter bins:''' Decreases power consumption. | |||
* '''Better manipulators:''' Decreases power consumption. | |||
|} | |||
== Lipid Extractor == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Lipid_extractor.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Lipid Extractor (Machine Board) | |||
1x [[File:Micro-laser.png]]High-power micro-laser | |||
1x Fork | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Can not be upgraded. | |||
|} | |||
== [[P.A.C.M.A.N.-type Portable Generator]] == | == [[P.A.C.M.A.N.-type Portable Generator]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 668: | Line 844: | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Line 676: | Line 852: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Generates power when loaded with plasma and wrenched down on a cable | Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 685: | Line 861: | ||
* '''Better laser:''' lower plasma sheet consumption rate and heat generation. | * '''Better laser:''' lower plasma sheet consumption rate and heat generation. | ||
|} | |} | ||
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] === | === [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 716: | Line 891: | ||
* '''Better laser:''' lower uranium sheet consumption rate and heat generation. | * '''Better laser:''' lower uranium sheet consumption rate and heat generation. | ||
|} | |} | ||
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] === | === [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 730: | Line 904: | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Line 747: | Line 921: | ||
* '''Better laser:''' lower diamond sheet consumption rate and heat generation. | * '''Better laser:''' lower diamond sheet consumption rate and heat generation. | ||
|} | |} | ||
== [[Protolathe]] == | == [[Protolathe]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 767: | Line 940: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. | Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 775: | Line 948: | ||
* '''Better manipulators:''' lower production costs, faster production speed. | * '''Better manipulators:''' lower production costs, faster production speed. | ||
|} | |} | ||
== [[Server Room|RnD Server]] == | == [[Server Room|RnD Server]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 794: | Line 966: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Produces research points | Produces research points, as long as it is cooled properly. | ||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
* '''Better stock parts:''' Currently nothing, though less heat generation was intended. | |||
|} | |||
== [[Nanites|Public Nanite Chamber]] == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Nanite_chamber.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Public Nanite Chamber Board | |||
2x [[File:Micro-laser.png]]High-power micro-laser | |||
1x [[File:Micro_Manipulator.png]]Micro manipulator | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None. | |||
|} | |||
{{anchor|Lifeform Stasis Unit}} | |||
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:20%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Stasis_bed_off.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board) | |||
3x [[File:CableCoils.png]]Pieces of cable | |||
1x [[File:Capacitor.png]]Capacitor | |||
1x [[File:Micro_Manipulator.png]]Micro manipulator | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
|- | |||
|colspan="3"| | |||
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]]. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None. | |||
|} | |} | ||
== [[Sleeper]] == | == [[Sleeper]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 816: | Line 1,040: | ||
2x [[File:Glass.png]]Glass | 2x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# '''Close''' the sleeper | # '''Close''' the sleeper | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
Line 823: | Line 1,047: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Inject chemicals stored inside with beakers. | |||
Allows to inject chemical mixes. The name of the chemical displayed will be the one that is the most present inside a beaker.<br> | |||
How to use: | |||
# Ensure the sleeper is open. If it's not, open it. | |||
# Pull the patient near the sleeper. | |||
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside. | |||
# Click on the sleeper to open the menu. | |||
# Inject chemicals they need. | |||
# Open the sleeper and remove the patient. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins''' allow the sleeper to | * '''Better matter bins''' allow the sleeper to hold more beakers. | ||
* '''Better manipulators''' | * '''Better manipulators''' reduces the ammount of chemicals used per injection. Making it so that at max upgrade, injecting someone only consumes 5u of chemicals, while still injecting 10u. | ||
|} | |} | ||
== [[SMES]] == | == [[SMES]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 852: | Line 1,074: | ||
1x [[File:Module.png|64px]] SMES Board | 1x [[File:Module.png|64px]] SMES Board | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
5x [[File: | 5x [[File:High power cell updated.png]]Power cells | ||
5x [[File:CableCoils.png]]Pieces of cable | 5x [[File:CableCoils.png]]Pieces of cable | ||
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable | '''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable | ||
Line 870: | Line 1,092: | ||
* '''Better power cells:''' increases the maximum charge. | * '''Better power cells:''' increases the maximum charge. | ||
|} | |} | ||
{{anchor|Radiation Collector}} | {{anchor|Radiation Collector}} | ||
== [[Engineering_items#Radiation Collector|Radiation Collector]] == | == [[Engineering_items#Radiation Collector|Radiation Collector]] == | ||
Line 901: | Line 1,122: | ||
|colspan="3"| | |colspan="3"| | ||
None. | None. | ||
|} | |} | ||
== Tesla Coil == | == Tesla Coil == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 922: | Line 1,141: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Converts tesla shocks into usable power. Needs to be placed on a | Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better capacitor:''' multiplies the generated power. | * '''Better capacitor:''' multiplies the generated power and reduces time before the next tesla shock can be absorbed. | ||
|} | |} | ||
== Grounding Rod == | == Grounding Rod == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 955: | Line 1,173: | ||
None. | None. | ||
|} | |} | ||
== Space Heater == | == Space Heater == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 981: | Line 1,198: | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better laser:''' Faster cooling/heating. | * '''Better laser:''' Faster cooling/heating. | ||
* '''Better capacitor:''' Better power | * '''Better capacitor:''' Better power efficiency and greater heating/cooling range. | ||
|} | |} | ||
== [[Guide_to_Telecommunications|Telecommunications]] == | == [[Guide_to_Telecommunications|Telecommunications]] == | ||
=== [[Guide_to_Telecommunications|Bus Mainframe]] === | === [[Guide_to_Telecommunications|Bus Mainframe]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,007: | Line 1,222: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Channel Server]] === | === [[Guide_to_Telecommunications|Channel Server]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,033: | Line 1,247: | ||
None? | None? | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Processor Unit]] === | === [[Guide_to_Telecommunications|Processor Unit]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,060: | Line 1,273: | ||
None? | None? | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] === | === [[Guide_to_Telecommunications|Subspace Broadcaster]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,086: | Line 1,298: | ||
None? | None? | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Subspace Receiver]] === | === [[Guide_to_Telecommunications|Subspace Receiver]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,111: | Line 1,322: | ||
None? | None? | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Telecommunication Hub]] === | === [[Guide_to_Telecommunications|Telecommunication Hub]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,135: | Line 1,345: | ||
None? | None? | ||
|} | |} | ||
=== [[Guide_to_Telecommunications|Telecomunication Relay]] === | === [[Guide_to_Telecommunications|Telecomunication Relay]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,159: | Line 1,368: | ||
None? | None? | ||
|} | |} | ||
=== Messaging Server === | |||
== [[ | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:20%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Server.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Messaging Server (Machine Board) | |||
1x [[File:CableCoils.png]]Pieces of cable | |||
2x [[File:Micro_Manipulator.png]]Micro manipulators | |||
2x [[File:Hyperwave_filter.png]]Hyperwave filters | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None. | |||
|} | |||
== Bluespace Launchpad == | |||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:20%'| | ! style='background-color:#9c9c9c; width:20%'| | ||
Line 1,168: | Line 1,402: | ||
![[File:Telescience.gif|64px]] | ![[File:Telescience.gif|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] | 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board) | ||
1x [[File:Bluespace_Crystal.png]]Bluespace crystal | |||
1x [[File:Micro_Manipulator.png]]Micro Manipulator | |||
1x [[File: | |||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
Line 1,180: | Line 1,412: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. | |||
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. | |||
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better | * '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60. | ||
|} | |} | ||
== Quantum Pad == | == Quantum Pad == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,212: | Line 1,445: | ||
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. | Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. | ||
To link pads: | To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 1,220: | Line 1,453: | ||
* '''Better manipulator:''' reduces cooldown and chargeup time. | * '''Better manipulator:''' reduces cooldown and chargeup time. | ||
|} | |} | ||
== [[Teleporter|Teleporter Station]] == | == [[Teleporter|Teleporter Station]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,240: | Line 1,472: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Necessary to operate a Teleporter. Can be linked to other stations with | Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 1,247: | Line 1,479: | ||
* '''Better capacitors:''' the station can be linked with more teleporter stations. | * '''Better capacitors:''' the station can be linked with more teleporter stations. | ||
|} | |} | ||
=== [[Teleporter|Teleporter Hub]] === | === [[Teleporter|Teleporter Hub]] === | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,266: | Line 1,497: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Generates a portal to use the Teleporter. Can teleport anything not anchored. | Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 1,273: | Line 1,504: | ||
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration. | * '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration. | ||
|} | |} | ||
== Bluespace Navigation Gigabeacon == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Brokenbottle.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board) | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None | |||
|} | |||
== [[Vendor]] == | == [[Vendor]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,282: | Line 1,535: | ||
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]] | ![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]] | ||
| | | | ||
'''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type) | '''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br> | ||
''' | '''1x Refill packs'''<br> (corresponding to the vendor type) | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine) | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine) | ||
Line 1,291: | Line 1,544: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Vends several items. Can be hacked to unlock more items, and a few vendors also | Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 1,298: | Line 1,551: | ||
None? | None? | ||
|} | |} | ||
== Scanner Gate == | == Scanner Gate == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 1,319: | Line 1,571: | ||
== (Organ) Harvester == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Sleeper.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Harvester Board | |||
4x [[File:Micro-laser.png|64px]]Micro-laser | |||
|style="text-align: left; padding: 10px;"| | |||
# '''Close''' the harvester | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
'''Better micro-laser:''' Increases the organ harvesting speed. | |||
|} | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 09:27, 4 July 2023
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Wrench it.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Swapping Power Cells
You can easily replace the power cells of most machines that use one. For that simply use a screwdriver on the machine to open the maintenance hatch, then with a power cell in your hand, click on the machine. It will replace the power cell with the one that was in your hand and give you back the power cell that was inside the machine.
Machines
Autolathe
Parts needed | Deconstruction | |
---|---|---|
1x Autolathe Board 1x Micro manipulator 3x Matter bins 1x Glass |
||
Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
|
Ore Silo
Parts needed | Deconstruction | |
---|---|---|
1x Ore Silo (Machine Board)
|
||
Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault. | ||
Upgrade effects | ||
None. |
Ore Redemption Machine
Parts needed | Deconstruction | |
---|---|---|
1x Ore Redemption Board 1x Micro manipulator 1x Matter bin 1x Micro-laser 1x Igniter 1x Glass |
||
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
|
Bluespace Miner
Parts needed | Deconstruction | |
---|---|---|
1x Bluespace Miner Board 3x Micro manipulator 3x Matter bin 1x Micro-laser 1x Scanning module 3x Bluespace crystal |
||
Generates materials out of thin air, great if your Miners had an unfortunate accident. Must be linked to an Ore Silo with a multitool before it will produce materials. The production rate is very slow, and it will never produce Bluespace Crystals. | ||
Upgrade effects | ||
|
Recycler
Parts needed | Deconstruction | |
---|---|---|
1x Recycler Board 1x Micro manipulator 1x Matter bin |
||
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
|
Biogenerator
Plant DNA Manipulator
Chemical Heater
Chemical Dispenser
Parts needed | Deconstruction | |
---|---|---|
1x Portable Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Glass 1x Micro manipulator |
||
Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
|
Protolathe
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
||
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
|
Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro manipulator 2x Small beakers |
||
Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
Upgrade effects | ||
|
Cloning Pod
Parts needed | Deconstruction | |
---|---|---|
1x Clone Pod Board 2x Pieces of cable 2x Micro manipulators 2x Scanning modules 1x Glass 1x Beaker of Synthflesh |
||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. The cloning machine requires synthflesh in order to operate, which can be produced through chemistry. | ||
Upgrade effects | ||
|
Limb Grower
Cryogenics Tube
Parts needed | Deconstruction | |
---|---|---|
1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Glass |
||
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
Upgrade effects | ||
|
Cyborg Recharging Station
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
1x Destructive Analyser Board 1x Micro manipulator 1x Scanning module 1x High-power micro-laser |
||
Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
|
DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
1x Cloning Scanner Board 1x Matter bin 2x Pieces of cable 1x Micro manipulator 1x Scanning module 1x Glass 1x High-power micro-laser |
||
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
|
Exosuit Fabricator
Thermomachine
Gas Turbine Generator
Parts needed | Deconstruction | |
---|---|---|
1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
||
Upgrade effects | ||
|
Gas Turbine Compressor
Parts needed | Deconstruction | |
---|---|---|
1x Power Compressor Board 6x Micro manipulator 5x Pieces of cable |
||
Upgrade effects | ||
|
Hydroponics Tray
Mech Bay Power Port
Parts needed | Deconstruction | |
---|---|---|
1x Mech Bay Recharger Board 5x Capacitors 2x Piece of cable |
||
Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
|
Microwave
Parts needed | Deconstruction | |
---|---|---|
1x Microwave Board 2x Pieces of cable 1x Micro-laser 1x Matter bins 2x Glass |
(use wrench to move the machine) | |
Cooks food and heats reagents. | ||
Upgrade effects | ||
|
Gibber
Parts needed | Deconstruction | |
---|---|---|
1x Gibber (Machine Board) 1x Matter bin 1x Micro manipulator |
||
Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, grab them aggressively and then click the gibber with an empty hand while on grab intent . After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though. | ||
Upgrade effects | ||
|
Food Processor
Parts needed | Deconstruction | |
---|---|---|
1x Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver) 1x Matter bin 1x Micro manipulator |
||
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food and Drinks for a full list of processable food, and things you can make with the results. | ||
Upgrade effects | ||
|
Smartfridge
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive
Lipid Extractor
Parts needed | Deconstruction | |
---|---|---|
1x Lipid Extractor (Machine Board) 1x High-power micro-laser 1x Fork |
||
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct. | ||
Upgrade effects | ||
|
P.A.C.M.A.N.-type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
M.R.S.P.A.C.M.A.N.-type portable Generator
Protolathe
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
||
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
Upgrade effects | ||
|
RnD Server
Public Nanite Chamber
Parts needed | Deconstruction | |
---|---|---|
1x Public Nanite Chamber Board 2x High-power micro-laser 1x Micro manipulator |
||
The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. | ||
Upgrade effects | ||
None. |
Lifeform Stasis Unit
Parts needed | Deconstruction | |
---|---|---|
1x Lifeform Stasis Unit (Machine Board) 3x Pieces of cable 1x Capacitor 1x Micro manipulator |
||
Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer. Works for surgery. | ||
Upgrade effects | ||
None. |
Sleeper
SMES
Radiation Collector
Parts needed | Deconstruction | |
---|---|---|
1x Radiation Collector Board 5x Pieces of cable 1x Matter bin 2x Reinforced Plasma Glass 1x Capacitor 1x Micro manipulator |
||
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
Upgrade effects | ||
None. |
Tesla Coil
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
1x Grounding Rod Board 1x Capacitor |
||
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
---|---|---|
1x Bus Mainframe Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filters |
||
Upgrade effects | ||
None. |
Channel Server
Parts needed | Deconstruction | |
---|---|---|
1x Telecommunication Server Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filter |
||
Upgrade effects | ||
None? |
Processor Unit
Subspace Broadcaster
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro manipulators 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
||
Upgrade effects | ||
None? |
Subspace Receiver
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Receiver Board 2x Micro manipulators 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
||
Upgrade effects | ||
None? |
Telecommunication Hub
Parts needed | Deconstruction | |
---|---|---|
1x Hub Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None? |
Telecomunication Relay
Parts needed | Deconstruction | |
---|---|---|
1x Relay Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None? |
Messaging Server
Bluespace Launchpad
Parts needed | Deconstruction | |
---|---|---|
1x Bluespace Launchpad (Machine Board) 1x Bluespace crystal 1x Micro Manipulator |
||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
|
Quantum Pad
Teleporter Station
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Station Board 2x Bluespace crystals 2x Capacitor 1x Glass |
||
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Teleporter Hub
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Hub Board 3x Bluespace crystals 1x Matter bin |
||
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Vendor
Scanner Gate