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[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
== Basics of Botany ==
== Basics of Botany ==
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
=== Your Area ===
=== Your Area ===
Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.


Hydroponics is divided into two rooms. The big southern section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutriments and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.<br>
 
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.
Plants require nutriment and water to grow. They are also bothered by pests and weeds. Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.


From left to right -
From left to right -
* Green: Ready to harvest.
* '''Green''': Ready to harvest.
* Red: Low health.
* '''Red''': Low health, caused by weeds/pests/toxins/end of lifespan.
* Red: Weeds/pests/toxins.
* '''Orange''': High weed level.
* Yellow: Low nutriment.
* '''Yellow''': Low nutrients.
* Blue: Low water.
* '''Blue''': Low water.
 
Tools that are of use in botany -
Tools that are of use in botany -
* Wrench: Used to move your trays around.
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
* Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
* Hatchet: Chops tower-caps into planks, chops other things. This is also a very robust tool that can be hit in backpacks
* '''Plant Bag''': Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
* Shovel: Digs up grass floors and cleaning the dirt.
* '''Wrench''': Used to move your trays around.
* Cultivator: Kills Weeds.
* '''Wirecutters''': Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* Plant Bag: Collects up to 50 items or 100 seeds from your harvest.
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* Portable Seed Extractor: Found in the lockers of the back room, this can harvest and pick up plants and turn up to 100 plants into seeds.  
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleans dirt.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plants 101 ===
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - '''Water/Nutrition''' and '''Weeds/Toxic/Pest''' levels.<br>
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.<br>
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.<br>
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. <br>
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].<br>
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.<br>
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.
=== [[File:plant dna manip.gif]]DNA Extractor ===
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.


Take some seeds from the vendor and put them into the trays. Make sure to keep them weeded with a cultivator and watered. Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them. Sometimes these and other stats of a plant are effected if you ignore them after the light warns you of their status. You have a choice of 5 nutriments depending on if you hacked your machine or not. Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]
== Stats, reagents and traits ==
Three things determine how your plant will turn out: Their '''stats''', '''reagents''' and '''[[#Traits|traits]]'''.
=== Stats ===
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.


=== [[File:Biogenerator.gif|Bio-generator]] Biogenerators ===
=== Reagents/Content ===
The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.<br>
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
=== Traits ===
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.<br>
These can be transferred, just like reagents.
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
|-
!{{anchor|Bioluminescence}}Bioluminescence
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]
|-
!{{anchor|Bluespace Activity}}Bluespace Activity
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|-
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|-
!{{anchor|Carnivory}}Obligate Carnivory
|Makes the plant heal from pests instead of taking damage from them.
|-
!{{anchor|Densified Chemicals}}Densified Chemicals
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).
'''This is not compatible with Richer Juice.'''
|-
!{{anchor|Electrical Activity}}Electrical Activity
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|-
!{{anchor|Fire Resistance}}Fire Resistance
|Makes the seeds and produce fireproof.
|-
!{{anchor|Fungal Vitality}}Fungal Vitality
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
|-
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
|-
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
|-
!{{anchor|Invasive Spreading}}Invasive Spreading
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
|-
!{{anchor|Liquid Contents}}Liquid Contents
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
|-
!{{anchor|Perennial Growth}}Perennial Growth
|Plants with this trait don't die on harvest (and can be harvested multiple times).
|-
!{{anchor|Slippery Skin}}Slippery Skin
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|-
!{{anchor|Weed Adaptation}}Weed Adaptation
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
|-
!{{anchor|Weed Adaptation}}Richer Juice
|Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.
'''This is not compatible with Densified Chemicals.'''
|}


=== DNA Extractor ===
==[[File:Sunflower.png]] Plant reference chart ==
Note: Sometimes these don't appear in outdated maps, if this is the case, you can adminhelp and see if they will put one if they are nice
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
 
<div class="toccolours mw-collapsible mw-uncollapsed">
A recent addition, this allows you to extract genes and stats from seeds. This is a very useful machine for mass producing plants, saving time and is super easy.
Plant Chart ('''mouse over (some of) the reagents to have a brief effect description''')
 
How to use
1. Go to the locker in the back and take out the box of plant data disks
2. Load a disk into the machine along with any seed of choice
3. Extract seeds to the disk (seed will be destroyed) or extract a gene
4. Put in another seed
5. You can now modify the seed's stats and genes based on what's in the plant data disk
 
Useful seeds for maxing production
* On some maps, there's wheat on the table, this wheat has 50 potency and 1 production speed
* Treecaps have naturally high endurance and resistance and 50 potency
* The tobacco in the seed vendor has 10 yield
* The wheat in the seed vendor has 1 production speed
 
=== Plants ===
 
There are three types of plants. The biggest category is "'''normal''' plants". The much smaller ones are '''mushrooms''' and '''weeds'''. They are a little different from the normal plants:
 
* Mushrooms need less light, and suffer less from lack of it.
* Mushrooms don't need water to grow. They still use it, though.
* Weeds don't suffer from high weed level.
* Mushrooms and weeds can't be overtaken by weeds in a tray.
* Mushrooms' yield can't drop to 0. It will always be at least 1.
 
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. Possible plants include:
 
* 1/6 chance for Reishi.
* 1/9 chance for Nettle.
* 1/9 chance for Harebell.
* 1/9 chance for Amanita.
* 1/9 chance for Chanterelle.
* 1/9 chance for Tower Cap.
* 1/9 chance for Plump Helmets.
* 1/6 chance for Starshittle.
 
Here's a chart for reference on what you can grow.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
Plant Chart ('''mouse over the reagents to have a brief effect description''')
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:100%; text-align:center" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" style='background-color:#BEF781;'|Name
! scope="col" style="background-color:#BEF781;" |Name
! scope="col" style='background-color:#BEF781;'|Type
! scope="col" style="background-color:#BEF781;" |Type
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed
! scope="col" class="unsortable" style="background-color:#BEF781;" |Seed
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting
! scope="col" class="unsortable" style="background-color:#BEF781;" |Potting
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
! scope="col" class="unsortable" style="background-color:#BEF781;" |Product
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production
! scope="col" class="unsortable" style="background-color:#BEF781;" |Reagent Production
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits
! scope="col" class="unsortable" style="background-color:#BEF781;" |Traits
! scope="col" style='background-color:#BEF781;'|Available from
! scope="col" style="background-color:#BEF781;" |Available from
! scope="col" style='background-color:#BEF781;'|Mutates into
! scope="col" style="background-color:#BEF781;" | Mutates into
|-
|-
!{{anchor|Ambrosia deus}}Ambrosia deus
!{{anchor|Ambrosia deus}}Ambrosia deus
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
Mutate Ambrosia vulgaris
|[[#Ambrosia gaia|Ambrosia gaia]]
|Ambrosia gaia
|-
|-
!{{anchor|Ambrosia gaia}}Ambrosia gaia
!{{anchor|Ambrosia gaia}}Ambrosia gaia
Line 100: Line 142:
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|
|
||
| Mutate [[#Ambrosia deus|Ambrosia deus]]
Mutate Ambrosia deus
|
|
|-
|-
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|5% nutriment, <span title="Heals brute damage">10% bicaridine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Heals brute damage">10% bicardine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Ambrosia deus|Ambrosia deus]]
|Ambrosia deus
|-
|-
!{{anchor|Apple}}Apple
!{{anchor|Apple}}Apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Gold apple|Gold apple]]
|-
!{{anchor|Ballolon}}Ballolon
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]
|20% oxygen, 20% hydrogen
|Perennial Growth, Gaseous Decomposition
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Bamboo}}Bamboo
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).
|Perennial Growth
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
|
|
||
[[MegaSeed Servitor]]
|Gold apple
|-
|-
!{{anchor|Banana}}Banana
!{{anchor|Banana}}Banana
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]
|Slippery Skin
| Slippery Skin, Perennial Growth
||
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|Mimana, Bluespace Banana
|-
!{{anchor|Mimana}}Mimana
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment
|Slippery Skin
||
[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|Mimana, Bluespace Banana
|-
|-
!{{anchor|Berry}}Berry
!{{anchor|Berry}}Berry
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]
|
|Perennial Growth
||
| [[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]
|Glow-berry, Poison-berry
|-
|-
!{{anchor|Blood tomato}}Blood tomato
!{{anchor|Blood tomato}}Blood tomato
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]
|Liquid Contents
|Liquid Contents, Perennial Growth
||
|Mutate [[#Tomato|Tomato]]
Mutate Tomato
|
|
|-
|-
!{{anchor|Blue-space banana}}Blue-space banana
!{{anchor|Blue-space banana}}Blue-space banana
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|<span title="Alcoholic Drink">20% singulo</span>, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment
|10% banana juice, 20% bluespace dust, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Bluespace Activity
|Slippery Skin, Bluespace Activity, Perennial Growth
||
|Mutate [[#Banana|Banana]]
Mutate Banana
|
|
|-
|-
!{{anchor|Blue-space tomato}}Blue-space tomato
!{{anchor|Blue-space tomato}}Blue-space tomato
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|10% nutriment, <span title="Alcoholic drink">20% singulo</span>, <span title="Makes floors slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Makes floors slippery">20% space lube</span>, 20% bluespace dust, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]
|Slippery Skin, Bluespace Activity, Liquid Contents
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
||
|Mutate [[#Blue tomato|Blue tomato]]
Mutate Blue tomato
|
|
|-
|-
Line 171: Line 211:
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|7% nutriment, 7% sugar
|7% nutriment, 7% sugar
|
|Perennial Growth
||
|Mutate [[#Cherry|Cherry]]
Mutate Cherry
|
|
|-
|-
!{{anchor|Blue tomato}}Blue tomato
!{{anchor|Blue tomato}}Blue tomato
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
|10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
| 10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin
|Slippery Skin, Perennial Growth
||
|Mutate [[#Tomato|Tomato]]
Mutate Tomato
|[[#Blue-space tomato|Blue-space tomato]]
|Blue-space tomato
|-
|-
!{{anchor|Blumpkin}}Blumpkin
!{{anchor|Blumpkin}}Blumpkin
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|20% ammonia, 20% chlorine, 20% nutriment
|20% ammonia, 10% chlorine, 20% nutriment
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
|
|
||
|-
[[MegaSeed Servitor]]
!{{anchor|Bungo Tree}}Bungo Tree
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|
|-
|-
!{{anchor|Cabbage}}Cabbage
!{{anchor|Cabbage}}Cabbage
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Replica pod|Replica pod]]
|Replica pod
|-
|-
!{{anchor|Cannabis}}Cannabis
!{{anchor|Cannabis}}Cannabis  
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]] (hacked)
[[MegaSeed Servitor]] (hacked)
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
|Rainbow weed, Deathweed, Lifeweed, Omega weed
|-
|-
!{{anchor|Carpet}}Carpet
!{{anchor|Carpet}}Carpet
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|2% nutriment, 5% hydrogen
|2% nutriment, 5% hydrogen
|
|Perennial Growth
||
|Mutate [[#Grass|Grass]]
Mutate Grass
|
|
|-
|-
!{{anchor|Carrot}}Carrot
!{{anchor|Carrot}}Carrot
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
| 5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
|
|
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Parsnip|Parsnip]]
|Parsnip
|-
|-
!{{anchor|Chanterelle}}Chanterelle
!{{anchor|Chanterelle}}Chanterelle
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|10% nutriment
|10% nutriment
|
|Fungal Vitality
||
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
|[[#Jupiter Cup|Jupiter Cup]]
|
|-
|-
!{{anchor|Cherry}}Cherry
!{{anchor|Cherry}}Cherry
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|7% nutriment, 7% sugar
|7% nutriment, 7% sugar
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Blue cherry|Blue cherry]]
|Blue Cherry
|-
|-
!{{anchor|Cherry Bomb}}Cherry Bomb
!{{anchor|Cherry Bomb}}Cherry Bomb
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|10% nutriment, 10% sugar, 70% blackpowder
|10% nutriment, 10% sugar, 70% blackpowder
|Perennial Growth
|Only available from Xenobiology
|
|
||
|-
Only available from Xenobiology
!{{anchor|Cherry Bulb}}Cherry Bulb
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]
|7% nutriment, 7% sugar
|Pink Bioluminescence, Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|
|-
|-
!{{anchor|Chili}}Chili
!{{anchor|Chili}}Chili
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]
|Ghost chili, Ice-pepper
|-
|-
!{{anchor|Cocoa}}Cocoa
!{{anchor|Cocoa}}Cocoa
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]
|Vanilla
|-
|-
!{{anchor|Coffee arabica}}Coffee arabica
!{{anchor|Coffee arabica}}Coffee arabica
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Coffee robusta|Coffee robusta]]
|Coffee robusta
|-
|-
!{{anchor|Coffee robusta}}Coffee robusta
!{{anchor|Coffee robusta}}Coffee robusta
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|Perennial Growth
|Mutate [[#Coffee arabica|Coffee arabica]]
|
|
||
|-
Mutate Coffee arabica
!{{anchor|Combustible Lemon}}Combustible Lemon
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)
|Perennial Growth
|Mutate [[#Lemon|Lemon]]
|
|
|-
|-
!{{anchor|Corn}}Corn
!{{anchor|Corn}}Corn
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Snapcorn|Snapcorn]]
|-
!{{anchor|Cotton}}Cotton
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
|None. Can be turned into fabrics by using a loom, buildable with planks.
|
|
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Durathread|Durathread]]
|Snapcorn
|-
|-
!{{anchor|Death berry}}Death berry
!{{anchor|Death berry}}Death berry
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|Mutate [[#Poison-berry|Poison-berry]]
Mutate Poison-berry
|
|
|-
|-
!{{anchor|Death nettle}}Death nettle
!{{anchor|Death nettle}}Death nettle
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|<span title="Acid">50% fluorosulphuric acid</span>, <span title="Acid">50% sulphuric acid</span>
|<span title="Acid">12% fluorosulfuric acid</span>
|
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
||
|Mutate [[#Nettle|Nettle]], weed mutation  
Mutate Nettle, weed mutation
|
|
|-
|-
Line 307: Line 358:
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|
|Perennial Growth
||
|Mutate [[#Cannabis|Cannabis]]
Mutate Cannabis
|
|
|-
|-
!{{anchor|Destroying angel}}Destroying angel
!{{anchor|Destroying angel}}Destroying angel
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! -->
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|Fungal Vitality
|Mutate [[#Fly amanita|Fly amanita]]
|
|-
!{{anchor|Durathread}}Durathread
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
|
|
||
|Mutate [[#Cotton|Cotton]]
Mutate Fly amanita
|
|
|-
|-
!{{anchor|Eggplant}}Eggplant
!{{anchor|Eggplant}}Eggplant
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|Normal
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Egg-plant|Egg-plant]]
|Egg-plant
|-
|-
!{{anchor|Egg-plant}}Egg-plant
!{{anchor|Egg-plant}}Egg-plant
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
|10% nutriment
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]
|Perennial Growth
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Embershroom}}Embershroom
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
|<span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
|Fungal Metabolism, Bioluminescence, Fire Resistance
|Lavaland
|
|
||
|-
Mutate Eggplant, [[Exotic Seeds Crate]]
!{{anchor|Extradimensional Orange}}Extradimensional orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|Perennial Growth, Orange Bioluminescence, Richer Juice
|Mutate [[#Orange|Orange]]
|
|-
!{{anchor|Fairy Grass}}Fairy Grass
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.
|Perennial Growth, Blue Bioluminescence
|Mutate [[#Grass|Grass]]
|
|
|-
|-
!{{anchor|Fly amanita}}Fly amanita
!{{anchor|Fly amanita}}Fly amanita
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Destroying angel|Destroying angel]]
|-
!{{anchor|Fruiting Cactus}}Fruiting Cactus
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
|2% vitamin, 2% nutriment, 4% vitrium froth
|Fire Resistance
|Lavaland
|
|-
!{{anchor|Fruiting Cactus}}Forget-me-not
|Normal
|[[File:Forgetmenotseed.png]]
|[[File:Forgetmenottray.png]]
|[[File:Forgetmenotharvest.png]]
|20% kelotane, 5% nutriment
|
|Mutate [[Guide to hydroponics#Geranium|Geranium]]
|
|-
!{{anchor|Galaxythistle}}Galaxythistle
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
|Weed Adaptation, Invasive Spreading
|Mutate [[#Starthistle|Starthistle]]
|
|-
!{{anchor|Garlic}}Garlic
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
|
|[[MegaSeed Servitor]]
|
|
||
[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|Destroying angel
|-
|-
!{{anchor|Gatfruit}}Gatfruit
!{{anchor|Gatfruit}}Gatfruit  
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
|
|Perennial Growth
|Only available from Xenobiology
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
|
|
|-
|-
!{{anchor|Geranium}}Geranium
!{{anchor|Geranium}}Geranium
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|
||
Mutate Poppy
|
|
|Mutate [[#Poppy|Poppy]]
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]
|-
|-
!{{anchor|Glow-berry}}Glow-berry
!{{anchor|Glow-berry}}Glow-berry
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|Strong Bioluminescence
|White Bioluminescence, Perennial Growth
||
|Mutate [[#Berry|Berry]]
Mutate Berry
|
|
|-
|-
Line 370: Line 474:
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|
|Perennial Growth
||
|Mutate [[#Chili|Chili]]
Mutate Chili
|
|
|-
|-
!{{anchor|Glowshroom}}Glowshroom
!{{anchor|Glowshroom}}Glowshroom
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. Glow: 10%
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. Glow: 10%
|Bioluminescence
|Bioluminescence, Fungal Vitality
||
|[[MegaSeed Servitor]] (hacked)
[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]]
|Glowcaps
|-
|-
!{{anchor|Glowcap}}Glowcap
!{{anchor|Glowcap}}Glowcap
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|<span title="Shocks">10% teslium</span>. Glow: 10%. Restores up to 100% battery charge.
|<span title="Shocks">10% teslium</span>. Glow: 10%.
|Electrical Activity, Bioluminescence
|Electrical Activity, Red Electrical Glow, Fungal Vitality
||
|Mutate [[#Glowshroom|Glowshroom]]
Mutate Glowshrooms
|
|
|-
|-
!{{anchor|Gold apple}}Gold apple
!{{anchor|Gold apple}}Gold apple
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
||
|Perennial Growth
Mutate Apple
|Mutate [[#Apple|Apple]]
|
|
|-
|-
!{{anchor|Grapes}}Grapes
!{{anchor|Grapes}}Grapes
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Green grapes|Green grapes]]
|Green grapes
|-
|-
!{{anchor|Grass}}Grass
!{{anchor|Grass}}Grass
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]
|1% nutriment, 5% hydrogen
|2% nutriment, 5% hydrogen
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]
|Carpet
|-
|-
!{{anchor|Green grapes}}Green grapes
!{{anchor|Green grapes}}Green grapes
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|10% nutriment, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]
|
|
||
|Mutate [[#Grapes|Grapes]]
Mutate Grapes
|
|
|-
|-
!{{anchor|Harebell}}Harebell
!{{anchor|Harebell}}Harebell
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|4% nutriment
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|
|Weed Adaptation
||
|Can overtake a a tray
Can overtake a a tray
|
|
|-
|-
!{{anchor|Holymelon}}Holymelon
!{{anchor|Holymelon}}Holymelon  
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.
|Perennial Growth, Yellow Bioluminescence
|Mutate [[#Watermelon|Watermelon]]
|
|
||
|-
Mutate Watermelon
!{{anchor|Ice Pepper}}Ice Pepper
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|
|-
|-
!{{anchor|Ice-pepper}}Ice-pepper
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|Fungal Metabolism, Fire Resistance
|Lavaland
|
|
||
|-
Mutate Chili
!{{anchor|Jupiter Cup}}Jupiter Cup
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)
|Obligate Carnivory (Un-removable gene)
|Mutate [[#Chanterelle|Chanterelle]]
|
|
|-
|-
!{{anchor|Killer tomato}}Killer tomato
!{{anchor|Killer tomato}}Killer tomato
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon's Blood]]
|Liquid Contents
|Liquid Contents
||
| Mutate [[#Tomato|Tomato]]
Mutate Tomato
|
|
|-
|-
!{{anchor|Koibean}}Koibean
!{{anchor|Koibean}}Koibean
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|Mutate [[#Soybean|Soybean]]
Mutate Soybeans
|
|
|-
|-
!{{anchor|Kudzu}}Kudzu
!{{anchor|Kudzu2}}Kudzu
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span>
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span>
|
|Perennial Growth, Weed Adaptation
||
|Mutagen weed mutation
Weed mutation
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|-
|-
!{{anchor|Lemon}}Lemon
!{{anchor|Lemon}}Lemon
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Combustible Lemon|Combustible Lemon]]
|Combustible Lemon
|-
|-
!{{anchor|Liberty-cap}}Liberty-cap
!{{anchor|Liberty-cap}}Liberty-cap
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|
|Fungal Vitality
||
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
|
|
|-
|-
Line 489: Line 593:
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|
|Perennial Growth
||
|Mutate [[#Cannabis|Cannabis]]
Mutate Cannabis
|
|
|-
|-
!{{anchor|Lily}}Lily
!{{anchor|Lily}}Lily  
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|
|Perennial Growth
||
|Mutate [[#Poppy|Poppy]]
Mutate Poppy
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
|
|-
|-
!{{anchor|Lime}}Lime
!{{anchor|Lime}}Lime
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
[[MegaSeed Servitor]], mutate Orange
|[[#Orange|Orange]]
|Orange
|-
|-
!{{anchor|Meatwheat}}Meatwheat
!{{anchor|Meatwheat}}Meatwheat
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" from this by using it in hand.
|
|
||
|Mutate [[#Wheat|Wheat]]
Mutate Wheat
|
|
|-
|-
!{{anchor|Combustible Lemon}}Combustible Lemon
!{{anchor|Mimana}}Mimana
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|5% nutriment
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]
|
|Slippery Skin, Perennial Growth
||
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
Mutate Lemon
|
|
|-
|-
!{{anchor|Moonflower}}Moonflower
!{{anchor|Moonflower}}Moonflower
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span>
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine, 8% acetone</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]
|
|Purple Bioluminescence
||
|Mutate [[#Sunflower|Sunflower]]
Mutate Sunflower
|
|
|-
|-
!{{anchor|Nettle}}Nettle
!{{anchor|Nettle}}Nettle
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|<span title="Acid">50% sulphuric acid</span>
|<span title="Acid">25% sulfuric acid</span>
|
|Perennial Growth, Weed Adaptation
||
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Death nettle|Death nettle]]
|Death nettle
|-
|-
!{{anchor|Novaflower}}Novaflower
!{{anchor|Novaflower}}Novaflower
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 4% nutriment
|
|
||
|Mutate [[#Sunflower|Sunflower]]
Mutate Sunflower
|-
|-
!{{anchor|Oat}}Oat
!{{anchor|Oat}}Oat
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]
|
|
|
|Mutate [[#Wheat|Wheat]]
||
Mutate Wheat
|
|
|-
|-
!{{anchor|Omega weed}}Omega weed
!{{anchor|Omega weed}}Omega weed
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Removes drugs and their effects">15% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Heats up">15% capsaicin</span>, <span title="Grows your hair">15% barber's aid</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Makes you itch">15% itching powder</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Causes brute and eye damage">15% histamine</span>, <span title="Makes you hungry">15% lipolicide</span>
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Removes drugs and their effects">15% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Heats up">15% capsaicin</span>, <span title="Grows your hair">15% barber's aid</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Makes you itch">15% itching powder</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Causes brute and eye damage">15% histamine</span>, <span title="Makes you hungry">15% lipolicide</span>
|Green Bioluminescence, Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|
||
|-
Mutate Cannabis
!{{anchor|Onion Sprouts}}Onion Sprouts
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
|4% vitamin, 10% nutriment
|
|
|[[MegaSeed Servitor]]
|[[#Red Onion Sprouts|Red Onion Sprouts]]
|-
|-
!{{anchor|Orange}}Orange
!{{anchor|Orange}}Orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|
|Perennial Growth
||
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
[[MegaSeed Servitor]], mutate Lime
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]
|Lime
|-
|-
!{{anchor|Parsnip}}Parsnip
!{{anchor|Parsnip}}Parsnip
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|<span title="Take them">5% vitamin</span>, 5% nutriment
|<span title="Take them">5% vitamin</span>, 5% nutriment
|
|
||
|Mutate [[#Carrot|Carrot]]
Mutate Carrot
|
|
|-
|-
!{{anchor|Plump helmet}}Plump helmet
!{{anchor|Plump helmet}}Plump helmet
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Walking mushroom|Walking mushroom]]
|-
!{{anchor|Pineapple}}Pineapple
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
|
|[[MegaSeed Servitor]]
|
|
||
[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|Walking mushroom
|-
|-
!{{anchor|Poison-berry}}Poison-berry
!{{anchor|Poison-berry}}Poison-berry
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Berry|Berry]]
|[[#Death berry|Death berry]]
|-
!{{anchor|Poisoned apple}}Poisoned apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|50% cyanide, <span title="Take them">4% vitamin</span>, 1% nutriment
|
|Xenobiology
|
|-
!{{anchor|Polypore Mushroom}}Polypore Mushroom
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.
|Fungal Metabolism, Fire Resistance
|Lavaland
|
|
||
Mutate Berry
|Death berry
|-
|-
!{{anchor|Poppy}}Poppy
!{{anchor|Poppy}}Poppy
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|5% nutriment, <span title="Heals brute damage">20% bicardine, 15% morphine</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|
|[[MegaSeed Servitor]]
|[[#Geranium|Geranium]], [[#Lily|Lily]]
|-
!{{anchor|Porcini Mushroom}}Porcini Mushroom
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
|6% nutriment, 4% vitrium froth, 4% nicotine
|Fungal Metabolism, Fire Resistance
| Lavaland
|
|
||
[[MegaSeed Servitor]]
|Geranium, Lily
|-
|-
!{{anchor|Potato}}Potato
!{{anchor|Potato}}Potato
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]
|
|Capacitive Cell Production
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Sweet Potato|Sweet Potato]]
|Sweet Potato
|-
|-
!{{anchor|Pumpkin}}Pumpkin
!{{anchor|Pumpkin}}Pumpkin
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|20% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blumpkin|Blumpkin]]
|-
!{{anchor|Rainbow weed}}Rainbow flower
|Normal
|[[File:Rainbow Bunch Seed.png]]
|[[File:Rainbowharvest.png]]
|[[File:Rainbowbunchtray.png]]
|5% nutriment, 3% color powder (fixed)
|Perennial Growth
|[[Seeds Crate]]
|
|
||
[[MegaSeed Servitor]]
|Blumpkin
|-
|-
!{{anchor|Rainbow weed}}Rainbow weed
!{{anchor|Rainbow weed}}Rainbow weed
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|<span title="Causes hallucinations">15% mindbreaker toxin</span>, <span title="Makes you hungry">35% lipolicide</span>
|<span title="Causes hallucinations">15% mindbreaker toxin</span>, <span title="Makes you hungry">35% lipolicide</span>
|
|Perennial Growth
||
|Mutate [[#Cannabis|Cannabis]]
Mutate Cannabis
|
|
|-
|-
!{{anchor|Redbeet}}Redbeet
!{{anchor|Redbeet}}Redbeet
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|5% nutriment, <span title="Take them">5% vitamin</span>
|5% nutriment, <span title="Take them">5% vitamin, 2% sodium</span>
|Densified Chemicals
|Mutate [[#Whitebeet|Whitebeet]]
|
|-
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
|
|
||
|Mutate [[#Onion Sprouts|Onion Sprouts]]
Mutate Whitebeet
|
|
|-
|-
!{{anchor|Rice}}Rice
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
|4% nutriment, 10% rice. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]
|
|
|
|[[MegaSeed Servitor]]
||
[[MegaSeed Servitor]]
|
|
|-
|-
!{{anchor|Reishi}}Reishi
!{{anchor|Reishi}}Reishi
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine, 4% nutriment</span>
|
|Fungal Vitality
||
|[[MegaSeed Servitor]] (hacked), can overtake a tray
[[MegaSeed Servitor]] (hacked), can overtake a tray
|
|
|-
|-
!{{anchor|Replica pod}}Replica pod
!{{anchor|Replica pod}}Replica pod
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]
|
|
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
|
|-
!{{anchor|Shadowshroom}}Shadowshroom
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
|20% radium, 4% nutriment
|Shadow Emission, Fungal Metabolism
|Mutate [[#Glowshroom|Glowshrooms]]
|
|
||
|-
[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate Cabbage
!{{anchor|Shamrock}}Shamrock
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]
|2% nutriment, 10% nitrogen. <span title="0.001%">Small</span> chance to get a 4 leaf clover.
| Perennial Growth
|Mutate [[#Grass|Grass]]
|
|
|-
|-
Line 665: Line 813:
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|
|
||
|Mutate [[#Corn|Corn]]
Mutate Corn
|
|
|-
|-
!{{anchor|Soybean}}Soybean
!{{anchor|Soybean}}Soybean
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|5% nutriment, <span title="Take them">4% vitamin,</span> 3% cooking oil
|
|Perennial Growth
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Koibean|Koibean]]
|Koibean
|-
|-
!{{anchor|Space tobacco}}Space tobacco
!{{anchor|Space tobacco}}Space tobacco
Line 681: Line 827:
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|
|
||
|Mutate [[#Tobacco|Tobacco]]
Mutate Tobacco
|
|
|-
|-
!{{anchor|Starthistle}}Starthistle
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
|Weed||||[[File:Weedsplant.png]]||
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)
|
|
|Mutate [[#Lily|Lily]]
|
|
||
|-
Can overtake a tray
!{{anchor|Starthistle}}Starthistle
|
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]
|None
|Weed Adaptation
|Can overtake a tray
|[[#Galaxythistle|Galaxythistle]]
|-
|-
!{{anchor|Steelcap}}Steelcap
!{{anchor|Steelcap}}Steelcap
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|20% Iron. You can harvest metal rods from this using a sharp object.
|Fungal Vitality
|Mutate [[#Towercap|Towercap]]
|
|
|
|-
||
!{{anchor|Strange seeds}}Strange seeds
Mutate Towercap
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.
|Random
|Hacked vending machine, cargo crates
|
|
|-
|-
!{{anchor|Sugarcane}}Sugarcane
!{{anchor|Sugarcane}}Sugarcane
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|25% sugar
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]
|
|Perennial Growth
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[Seeds Crate]]
|[[#Bamboo|Bamboo]]
|
|-
|-
!{{anchor|Sunflower}}Sunflower
!{{anchor|Sunflower}}Sunflower
Line 713: Line 869:
|8% corn oil, 4% nutriment
|8% corn oil, 4% nutriment
|
|
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
|Moonflower, Novaflower
|-
|-
!{{anchor|Sweet Potato}}Sweet Potato
!{{anchor|Sweet Potato}}Sweet Potato
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]
|
|
||
|Mutate [[#Potato|Potato]]
Mutate Potato
|
|
|-
|-
!{{anchor|Tea aspera}}Tea aspera
!{{anchor|Tea aspera}}Tea aspera
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin</span>
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Tea astra|Tea astra]]
|Tea astra
|-
|-
!{{anchor|Tea astra}}Tea astra
!{{anchor|Tea astra}}Tea astra
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span>
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|
|Perennial Growth
||
|Mutate [[#Tea aspera|Tea aspera]]
Mutate Tea aspera
|
|
|-
|-
!{{anchor|Tobacco}}Tobacco
!{{anchor|Tobacco}}Tobacco
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment
| <span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]
|
|
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Space tobacco|Space tobacco]]
|Space tobacco
|-
|-
!{{anchor|Tomato}}Tomato
!{{anchor|Tomato}}Tomato
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]
|Liquid Content
|Liquid Content, Perennial Growth
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
|Blood, Blue or Killer tomato
|-
|-
!{{anchor|Towercap}}Towercap
!{{anchor|Towercap}}Towercap
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|
|50% Carbon. You can harvest wood from this using a sharp object.
|
|Fungal Vitality
||
|[[MegaSeed Servitor]], can overtake a tray
[[MegaSeed Servitor]], can overtake a tray
|[[#Steelcap|Steelcap]]
|Steelcap
|-
|-
!{{anchor|Vanilla}}Vanilla
!{{anchor|Vanilla}}Vanilla
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|25% vanilla, 10% nutriment
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla
|
|Perennial Growth
||
|Mutate [[#Cocoa|Cocoa]]
Mutate Cocoa
|
|
|-
|-
Line 776: Line 924:
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|15% nutriment, <span title="Take them">5% vitamin</span>
|15% nutriment, <span title="Take them">5% vitamin</span>
|
|Fungal Vitality
||
|Mutate [[#Plump helmet|Plump helmet]]
Mutate Plump helmet
|
|
|-
|-
!{{anchor|Watermelon}}Watermelon
!{{anchor|Watermelon}}Watermelon
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
||
|[[MegaSeed Servitor]]
[[MegaSeed Servitor]]
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]
|Holymelon
|-
|-
!{{anchor|Wheat}}Wheat
!{{anchor|Wheat}}Wheat
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|4% nutriment
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]
|
|
||
|[[MegaSeed Servitor]], [[Seeds Crate]]
[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]
|Oat, Meatwheat
|-
|-
!{{anchor|Whitebeet}}Whitebeet
!{{anchor|Whitebeet}}Whitebeet  
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
|5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
| 5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
|
|
||
| [[MegaSeed Servitor]]
[[MegaSeed Servitor]]
| [[#Redbeet|Redbeet]]
|Redbeet
|}
|}
</div>
</div>
</div>
</div>
==[[File:Vendnutri.gif]] Chemicals==
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!
<div class="toccolours mw-collapsible mw-uncollapsed">
Click expand to see a list of chemicals:
<div class="mw-collapsible-content">
===Fertilizers===
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
*[[Ammonia]]: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
===Pest Removal ===
*Pest Killer: Kills pests, and adds a small amount of toxicity.
*Weed Killer: Same as above, but for Weeds.
=== Mutation===
*E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one
===Plant Meds ===
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
*[[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
*Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
===Unorthodox chemicals===
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
* Milk: Adds some water and a tiny but of nutrient to the tray.
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
*Blood: Feeds both your plant and pests.
*Virus Food: Adds nutrient to the tray while damaging the plant.
* Nicotine: Kills pests while adding toxicity.
===The bad stuff===
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
*Toxin: Increases toxicity. Good job!
*Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
*Fluorine, Chlorine: Same as above, but also drains water.
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn't work.
</div>
</div>
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!


== Chemicals ==
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]


=== Fertilizers ===


* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
==Advanced Botany==
* Left 4 Zed: Makes your plant mutate twice, but it will only produce one plant at most - if the plant's yield is 0, then nothing is produced! You'll have to use another fertilizer to harvest the normal yield of the plant.
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
* Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, are using unstable mutagen and don't want random mutations to interfere, or simply don't want to bother with mutating at all.
===Using the DNA manipulator===
* Nutriment: A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant.
1. Go to the locker in the back and take out the box of plant data disks.<br>
* Ammonia: Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
2. Load a disk into the machine along with any seed of choice.<br>
* Diethylamine: A very powerful fertilizer. Twice as effective, meaning 1 unit diethylamine adds 2 units nutrient. Heals the plant AND also kills pests. Get it the same way you get Ammonia.
3. Extract any gene, this will destroy the seed and save it to the disk.<br>
4. Put in another seed.<br>
5. You can now modify the seed's stats and genes based on what's on the plant data disk.<br>
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.


=== Pest Removal ===
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used.


* Pest Killer: Kills pests, and adds a small amount of toxicity.
Useful genes from default seeds:
* Weed Killer: Same as above, but for Weeds.
*Wheat has a production speed of 1, the fastest possible.
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
* Tobacco plants have a yield of 10, the cap for that stat.
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.
Some genes are unextractable.
<br>
===Mutations===
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the [[Chemistry]] department.
*The agonizingly slow way is using '''E-Z Nutriment''' to make the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but kills the yield!


=== Stats ===
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
Pour 5 units on your plant and prepare for...
*10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
*10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
* 15% chance of '''normal stat mutation'''.
*20% chance of '''nothing'''. You get a message when this happens.
*10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
*10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
**This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.
*You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.


* [[Unstable Mutagen]]: Used to randomly mutate plants without harming them directly with toxins. Only use 1 or 2 units for optimized results.
*R&D can also research a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
===Fixing awful stats===
* Saltpeter: Ask the chemists for this, this increases potency and has a chance to increase yield as well
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
*Saltpetre. Increases potency and decreases production time.
*Ammonia. Increases yield.
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.
===Dude weeds===
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.


=== Plant Meds ===
Possible plants include:
*1/6 chance for Reishi/Starshittle.
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
Using 5u of unstable mutagen on high weed level trays results in different plants:
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
==Other Notes==
===[[file:Bottle.png]] Growing your own mutagen===
Don't have access to a botanical chem dispenser? Try this.
*First, plant pumpkins and mutate them into blumpkins.
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.
*That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
*You might want to add Perennial Growth to optimize your harvest.
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.


* Charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.
* [[Cryoxadone]]: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
* Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
* [[Ash]]: Heals your plant and adds nutriment. Also kills weeds.
* Saltpetre: Heals your plant, increases potency and decreases production time.


=== Plant Killers ===
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.


* Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.
* Toxins, Acids, Fluorine, Chlorine: Damage the plant.
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use.
* Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.


== Advanced Botany ==
If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.
Maybe you want to grow something more impressive than the tiny potatoes your plants probably produced. Or perhaps you got unlucky and harvested only one of each. A plant's stats determine all this and more, and true botanists are unafraid to PLAY GOD and change them!


=== Stats ===
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].
 
===[[file:Replicapodplant.png]] Replica Pod Cloning===
Use your plant analyzer on a growing plant. You should get something like this:
Replica pods can be used to grow dead people back to life - even when their brain and head are missing.  
 
* Plant Age:  5
* Plant Endurance:  15
* Plant Lifespan:  25
* Plant Yield:  4
* Plant Production:  1
* Plant Potency:  5
* Weed level:  2/10
* Pest level:  3/10
* Toxicity level:  0/100
* Water level:  86/100
* Nutrition level:  7/10
 
You can also scan the growns:
 
* Plant type: Normal plant
* Potency: 5
* Yield: 4
* Maturation speed: 6
* Production speed: 1
* Endurance: 15
* Nutritional value: 1
* Other substances: 0
 
And seeds (you can also see these stats from inside the seed extractor storage):
 
* Plant Endurance:  15
* Plant Lifespan:  25
* Species Discovery Value:  0
* Plant Yield:  4
* Plant Production:  1
* Plant Potency:  5
 
These names may be confusing at first. Here is what they all mean:
 
* Age: Age of the plant. Only relevant in terms of the lifespan stat.
* Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas. To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.
 
==== Traits ====
 
Some plants have special traits, that can be tranferred through the Plant DNA Manipulator.
 
* Slippery Skin: Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds.
* Liquid Contents: Causes the plant to squash when thrown, applying the reagents inside on the target and destroying the plant.
* Electrical Activity: Gives the plant electrical charge, making it recharge batteries when used; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
* Bluespace Activity: Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin.
* Bioluminescence: Causes the plant to glow, emitting light equal to 10% of potency.
* Strong Bioluminescence: Causes the plant to glow, emitting light equal to 20% of potency.
* Separated Chemicals: Makes plant reagents not react until squashed. Currently no plant has it.
* Densified Chemicals: Doubles the reagent capacity of the plant. Currently no plant has it.
 
=== Mutations ===
 
To change the stats, you need to mutate your plant. Keep in mind that mutations are ''completely random'', but you can do a more efficient job depending on how much you're willing to cooperate with other departments.
 
* Of your starting fertilizers, '''E-Z Nutriment''' makes the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular '''nutriment''' has a very small chance to mutate the plant into a different specie.
 
* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...
 
** 10% chance of the plant losing lots of health instantly. The plant can die because of this
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
** 15% chance of heavy stat mutation.
** 15% chance of normal stat mutation.
** 20% chance of nothing. You get a message when this happens.
** 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
** 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for help and try to explain to security why you didn't use pest spray.
 
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.
 
* You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.
 
* R&D can also make a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
 
=== Replica Pod Cloning ===
 
Replica pod is a very special plant. It can be used to grow dead people back to life, in the case that genetics is destroyed. To clone someone, follow these simple steps:


To clone someone, follow these simple steps:
* Take a blood sample from the body using a syringe.
* Take a blood sample from the body using a syringe.
* Inject it into the bag of seeds.
*Inject it into the bag of seeds.
* Plant the seeds.
*Plant the seeds.
* Let the plant grow and harvest it.
*Let the plant grow and then harvest it.
 
*If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].
A cloned person will become a podman. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness).
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.
 
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.
If you grow a replica pod without any blood, there's a chance that it will produce more than one seed. Cabbage can be mutated into a replica pod.
 
== Other Notes ==
 
=== Kudzu ===


Cabbage can be mutated into Replica Pod.
===Strange Seeds===
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].


Usual plant stats affect active kudzu in the specific way:
Notable examples are:
 
*Gaseous Decomposition
*Nitroglycerin
*Microbes (Fungal Tuberculosis)
*Any drink, like Gin Tonic or Beepsky Smash
*Glitter
*Plasmaman Mutation Toxin
*Hell Water
Of course, this is pretty gimmicky and unreliable.
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
 
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. <br>
 
Kudzu can gain mutations only on spread, here is the list of all of them:
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
<div class="toccolours mw-collapsible mw-collapsed">
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
Click expand to see Kudzu [[#Traits|traits]] and mutations:
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
<div class="mw-collapsible-content">
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
*'''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
* '''Transparency''' - ''positive'' mutation, makes vines look-through
*<s>'''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space</s> Removed as of August 23 2017.
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
*'''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
*'''Transparency''' - ''positive'' mutation, makes vines look-through
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
*'''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
*<s>'''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything</s> Removed as of August 23 2017.
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
*'''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
*'''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
*'''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
*'''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
*'''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
*'''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
*'''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
*'''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
*'''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
*'''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks




Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
*Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability
*Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
*Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
*Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5''
*Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15''
*Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
 
</div>
=== Sandstone and Soil ===
</div>
 
=== Sandstone and Soil===
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.


Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
 
===Wood and Drying Racks===
=== Wood and Drying Racks ===
 
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.


Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


=== Things You Can Make Out of Your Plants ===


* Add some cable to a potato to make a potato battery.
===[[File:Wooden_barrel.png]] Fermentation Barrel===
* Glowberries and glowshrooms, as the name suggests, glow.
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>
* You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.
* You can make a cob-pipe out of a corn cob.
===Things You Can Make Out of Your Plants===
* Flowers and ambrosia can be worn on your head.
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
*Glowberries and glowshrooms, as the name suggests, glow.
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines.
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
*You can make a cob-pipe out of a corn cob.
*You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
*Flowers and ambrosia can be worn on your head.
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.
==Todo list for this guide==
*Add missing/fix outdated entries in the plant reference chart
*Add some icons and pictures to break up the wall of text
==Another guide==
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.
Also includes a lot of extra "recipes" for what you can turn your plants into.
 
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]
(its old as hell though, and addition of grey bull helps you not need gloves)


If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 00:16, 19 November 2023

Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially in longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by weeds/pests/toxins/end of lifespan.
  • Orange: High weed level.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Shovel: Digs up grass floors and cleans dirt.
  • Spade: Removes and destroys plants in a tray.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Seed Extractor Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Bio-generator Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.

DNA Extractor

The DNA extractor allows you to extract and modify seed stats and traits. This machine is what lets you become a Chemist on speed.

This is a little complex, so look at: Advanced Botany

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.
    To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.

Reagents/Content

This determines what chemicals are present in a grown plant - the DNA extractor lets you extract and splice these.
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.
For a detailed list, check out: Plant reference chart

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.
These can be transferred, just like reagents.

Trait name Properties
Bioluminescence Causes the plant to glow a slightly yellowish color. Varieties include: Shadow Emission (Creates shadows instead of light), White (Extra bright), Red, Yellow (Much yellower), Orange, Green, Blue, Purple, Pink
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Capacitive Cell Production Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Obligate Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).

This is not compatible with Richer Juice.

Electrical Activity Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Fire Resistance Makes the seeds and produce fireproof.
Fungal Vitality The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
Perennial Growth Plants with this trait don't die on harvest (and can be harvested multiple times).
Slippery Skin Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
Richer Juice Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.

This is not compatible with Densified Chemicals.

Plant reference chart

All you need to know about plants - their reagents, traits and what they can mutate into.

Plant Chart (mouse over (some of) the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Traits Available from Mutates into
Ambrosia deus Normal 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal 6% nutriment, 5% earthsblood, 5% vitamin Mutate Ambrosia deus
Ambrosia vulgaris Normal File:Ambrosiavulgarisseed.png File:Ambrosiavulgarisplant.png File:Ambrosiavulgaris.png 5% nutriment, 10% bicardine, 10% kelotane, 15% space drugs, 10% toxin, 4% vitamin Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal 10% nutriment, 4% vitamin. Fermentation: Hard cider Perennial Growth MegaSeed Servitor Gold apple
Ballolon Normal 20% oxygen, 20% hydrogen Perennial Growth, Gaseous Decomposition Mutate Watermelon
Bamboo Normal Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it) or a blow gun (makeshift syringe gun that takes time to fire and deals stamina and suffocation damage to the user). Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana Normal 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment. Fermentation: Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Berry Normal 10% nutriment, 4% vitamin. Fermentation: Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal 10% nutriment, 20% blood, 4% vitamin. Fermentation: Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal 10% banana juice, 20% bluespace dust, 4% vitamin, 2% nutriment Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal 10% nutriment, 20% space lube, 20% bluespace dust, 4% vitamin. Fermentation: Laughter Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal 7% nutriment, 7% sugar Perennial Growth Mutate Cherry
Blue tomato Normal 10% nutriment, 20% space lube, 4% vitamin Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal 20% ammonia, 10% chlorine, 20% nutriment Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo Tree Normal Harvest will yield both a fruit and a pit. Fruit: 10% nutriment, 10% Enzyme. Pit: 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
Perennial Growth Mutate Cocoa
Cabbage Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal 15% space drugs, 35% lipolicide Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carpet Normal 2% nutriment, 5% hydrogen Perennial Growth Mutate Grass
Carrot Normal 5% nutriment, 4% vitamin, 25% oculine MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom 10% nutriment Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cup
Cherry Normal 7% nutriment, 7% sugar Perennial Growth MegaSeed Servitor Blue cherry
Cherry Bomb Normal 10% nutriment, 10% sugar, 70% blackpowder Perennial Growth Only available from Xenobiology
Cherry Bulb Normal 7% nutriment, 7% sugar Pink Bioluminescence, Perennial Growth Mutate Cherry
Chili Normal 4% nutriment, 25% capsaicin, 4% vitamin Perennial Growth MegaSeed Servitor Ghost chili, Ice Pepper
Cocoa Normal 10% nutriment, 25% cocoa. Fermentation: Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo Tree
Coffee arabica Normal 10% coffee powder, 4% vitamin. Fermentation: Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal 10% coffee powder, 4% vitamin, 10% ephedrine Perennial Growth Mutate Coffee arabica
Combustible Lemon Normal 5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED) Perennial Growth Mutate Lemon
Corn Normal 10% nutriment, 20% corn oil, 4% vitamin. Fermentation: Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Cotton Normal None. Can be turned into fabrics by using a loom, buildable with planks. MegaSeed Servitor Durathread
Death berry Normal 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Perennial Growth Mutate Poison-berry
Death nettle Weed 12% fluorosulfuric acid Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal 35% cyanide, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Destroying angel Mushroom 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fungal Vitality Mutate Fly amanita
Durathread Normal None. Can be turned into durable fabrics by using a loom, buildable with planks. Mutate Cotton
Eggplant Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal 10% nutriment, egg inside. Fermentation: Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom Normal 4% tinea luxor, 2% vitamin, 2% space drugs Fungal Metabolism, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth, Orange Bioluminescence, Richer Juice Mutate Orange
Fairy Grass Normal 2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has. Perennial Growth, Blue Bioluminescence Mutate Grass
Fly amanita Mushroom 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fruiting Cactus Normal 2% vitamin, 2% nutriment, 4% vitrium froth Fire Resistance Lavaland
Forget-me-not Normal 20% kelotane, 5% nutriment Mutate Geranium
Galaxythistle Weed 5% nutriment, 10% silibinin Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic Normal 15% garlic juice, 10% nutriment MegaSeed Servitor
Gatfruit Normal 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Perennial Growth Xenobiology
Geranium Normal 5% nutriment, 20% bicardine Mutate Poppy Forget-me-not
Glow-berry Normal 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili Normal 4% nutriment, 55% capsaicin, 30% condensed capsaicin Perennial Growth Mutate Chili
Glowshroom Mushroom 10% radium, 10% phosphorus, 4% nutriment. Glow: 10% Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap
Glowcap Mushroom 10% teslium. Glow: 10%. Electrical Activity, Red Electrical Glow, Fungal Vitality Mutate Glowshroom
Gold apple Normal 10% nutriment, 20% gold, 4% vitamin Perennial Growth Mutate Apple
Grapes Normal 10% nutriment, 10% sugar, 4% vitamin. Fermentation: Wine Perennial Growth MegaSeed Servitor Green grapes
Grass Normal 2% nutriment, 5% hydrogen Perennial Growth MegaSeed Servitor Carpet, Fairy Grass, Shamrock
Green grapes Normal 10% nutriment, 20% kelotane, 10% sugar, 4% vitamin. Fermentation: Cognac Mutate Grapes
Harebell Weed 4% nutriment. Fermentation: Vermouth Weed Adaptation Can overtake a a tray
Holymelon Normal 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Ice Pepper Normal 2% nutriment, 25% frost oil, 2% vitamin Perennial Growth Mutate Chili
Inocybe Mushroom Normal 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fungal Metabolism, Fire Resistance Lavaland
Jupiter Cup Normal 10% Nutriment, 10% Liquid Electricity (Un-extractable Gene) Obligate Carnivory (Un-removable gene) Mutate Chanterelle
Killer tomato Normal 10% nutriment, 4% vitamin, can be awoken. Fermentation: Demon's Blood Liquid Contents Mutate Tomato
Koibean Normal 5% nutriment, 10% carpotoxin, 4% vitamin Perennial Growth Mutate Soybean
Kudzu Weed 2% nutriment, 4% charcoal Perennial Growth, Weed Adaptation Mutagen weed mutation Special, see this.
Lemon Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom 2% nutriment, 25% mushroom hallucinogen Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal 35% omnizine, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Lily Normal 5% nutriment, 20% bicardine Perennial Growth Mutate Poppy Spaceman's Trumpet Plant
Lime Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana Normal 10% nothing, 10% mute toxin, 2% nutriment. Fermentation: Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower Normal 2% nutriment, 2% vitamin, 20% moonshine, 8% acetone. Fermentation: Absinthe Purple Bioluminescence Mutate Sunflower
Nettle Weed 25% sulfuric acid Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal 25% condensed capsaicin, 30% capsaicin, 4% nutriment Mutate Sunflower
Oat Normal 4% nutrient. Fermentation: Ale Mutate Wheat
Omega weed Normal 30% space drugs, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% haloperidol, 15% methamphetamine, 15% capsaicin, 15% barber's aid, 15% bath salts, 15% itching powder, 15% crank, 15% krokodil, 15% histamine, 15% lipolicide Green Bioluminescence, Perennial Growth Mutate Cannabis
Onion Sprouts Normal 4% vitamin, 10% nutriment MegaSeed Servitor Red Onion Sprouts
Orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip Normal 5% vitamin, 5% nutriment Mutate Carrot
Plump helmet Mushroom 10% nutriment, 4% vitamin. Fermentation: Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple Normal 20% nutriment, 4% water, 2% vitamin MegaSeed Servitor
Poison-berry Normal 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Perennial Growth Mutate Berry Death berry
Poisoned apple Normal 50% cyanide, 4% vitamin, 1% nutriment Xenobiology
Polypore Mushroom Normal 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this. Fungal Metabolism, Fire Resistance Lavaland
Poppy Normal 5% nutriment, 20% bicardine, 15% morphine. Fermentation: Vermouth MegaSeed Servitor Geranium, Lily
Porcini Mushroom Normal 6% nutriment, 4% vitrium froth, 4% nicotine Fungal Metabolism, Fire Resistance Lavaland
Potato Normal 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Fermentation: Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal 20% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Blumpkin
Rainbow flower Normal 5% nutriment, 3% color powder (fixed) Perennial Growth Seeds Crate
Rainbow weed Normal 15% mindbreaker toxin, 35% lipolicide Perennial Growth Mutate Cannabis
Redbeet Normal 5% nutriment, 5% vitamin, 2% sodium Densified Chemicals Mutate Whitebeet
Red Onion Sprouts Normal 4% vitamin, 10% nutriment, 5% tear juice Mutate Onion Sprouts
Rice Normal 4% nutriment, 10% rice. Fermentation: Sake MegaSeed Servitor
Reishi Mushroom 35% charcoal, 35% morphine, 4% nutriment Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Special MegaSeed Servitor, Exotic Seeds Crate, Mutate Cabbage
Shadowshroom Normal 20% radium, 4% nutriment Shadow Emission, Fungal Metabolism Mutate Glowshrooms
Shamrock Normal 2% nutriment, 10% nitrogen. Small chance to get a 4 leaf clover. Perennial Growth Mutate Grass
Snapcorn Normal 10% nutriment, 20% corn oil, 4% vitamin Mutate Corn
Soybean Normal 5% nutriment, 4% vitamin, 3% cooking oil Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal 3% nutriment, 8% nicotine, 5% salbutamol Mutate Tobacco
Spaceman's Trumpet Plant Normal 5% nutriment, 15% Polypyrylium Oligomers (unextractable gene) Mutate Lily
Starthistle Weed None Weed Adaptation Can overtake a tray Galaxythistle
Steelcap Mushroom 20% Iron. You can harvest metal rods from this using a sharp object. Fungal Vitality Mutate Towercap
Strange seeds Normal Random, read this. Fermentation: Wine with 10-150 boozepower, and tiny chance of 200. Random Hacked vending machine, cargo crates
Sugarcane Normal 25% sugar. Fermentation: Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower Normal 8% corn oil, 4% nutriment MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet Potato Normal 10% nutriment, 10% sugar, 10% vitamin. Fermentation: Sbiten Mutate Potato
Tea aspera Normal 10% tea powder, 4% vitamin, 2% fluorine Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal 10% tea powder, 10% synaptizine, 4% vitamin, 2% fluorine Perennial Growth Mutate Tea aspera
Tobacco Normal 3% nicotine, 3% nutriment. Fermentation: Creme de Menthe MegaSeed Servitor Space tobacco
Tomato Normal 10% nutriment, 4% vitamin. Fermentation: Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Towercap Mushroom 50% Carbon. You can harvest wood from this using a sharp object. Fungal Vitality MegaSeed Servitor, can overtake a tray Steelcap
Vanilla Normal 25% vanilla, 10% nutriment. Fermentation: Vanilla Perennial Growth Mutate Cocoa
Walking mushroom Mushroom 15% nutriment, 5% vitamin Fungal Vitality Mutate Plump helmet
Watermelon Normal 20% nutriment, 20% water, 4% vitamin Perennial Growth MegaSeed Servitor Holymelon, Ballolon
Wheat Normal 4% nutriment. Fermentation: Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal 5% nutriment, 20% sugar, 4% vitamin MegaSeed Servitor Redbeet

Chemicals

A lot of chemicals influence plants - get these from the vending machine, Chemistry or by growing your own!

Click expand to see a list of chemicals:

Fertilizers

  • Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
  • Ammonia: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
  • Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
  • Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Mutation

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Unstable Mutagen: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
  • Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
  • Colorful Reagent : Adding 1u or more will add or swap an already existing Bioluminescence trait for a new one

Plant Meds

  • Ash: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
  • charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles science. Also lowers toxicity. Don't expect the Chemist to give this to you, but the medbay probably has extra beakers of this.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.

Unorthodox chemicals

  • Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
  • Milk: Adds some water and a tiny but of nutrient to the tray.
  • Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
  • Blood: Feeds both your plant and pests.
  • Virus Food: Adds nutrient to the tray while damaging the plant.
  • Nicotine: Kills pests while adding toxicity.

The bad stuff

  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station, it's of no use.
  • Toxin: Increases toxicity. Good job!
  • Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
  • Fluorine, Chlorine: Same as above, but also drains water.
  • Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
  • Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof trait, you might as well space the whole tray. On fireproof plants it will just kill weeds.
  • Strange Reagent: Is supposed to spawn hostile plant creatures but currently doesn't work.

Beekeeping Beekeeping

Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!

For more info, click here for the guide on beepeeking.


Advanced Botany

This is where you get to PLAY GOD and mess with the stats, reagents and traits of plants.

Using the DNA manipulator

1. Go to the locker in the back and take out the box of plant data disks.
2. Load a disk into the machine along with any seed of choice.
3. Extract any gene, this will destroy the seed and save it to the disk.
4. Put in another seed.
5. You can now modify the seed's stats and genes based on what's on the plant data disk.
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.

It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. Traits, on the other hand, can be extracted just fine no matter what parts are used.

Useful genes from default seeds:

  • Wheat has a production speed of 1, the fastest possible.
  • Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
  • Tobacco plants have a yield of 10, the cap for that stat.
  • Apples have the perennial growth trait, which allows for you to get multiple harvests from a single plant.
  • Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.

Some genes are unextractable.

Mutations

You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the Chemistry department.

  • The agonizingly slow way is using E-Z Nutriment to make the plant mutate once every time it's ready to harvest. Left 4 Zed makes it mutate twice, but kills the yield!
  • You can speed up the process to bearable levels by asking your local Chemist for a few bottles of Unstable Mutagen.

Pour 5 units on your plant and prepare for...

  • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the Plant reference chart for information on these mutations.
  • 10% chance of the plant losing lots of health instantly. The plant can die because of this
  • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
    • This is bad. If the spiderlings escape, they'll grow big and you'll likely get lynched.

Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.

  • You can use radium and uranium, but they cause ill effects, and if you can get radium, you can get mutagen.
  • R&D can also research a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.

Fixing awful stats

Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:

  • Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
  • Saltpetre. Increases potency and decreases production time.
  • Ammonia. Increases yield.
  • Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.

Dude weeds

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.

Possible plants include:

  • 1/6 chance for Reishi/Starshittle.
  • 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets

Using 5u of unstable mutagen on high weed level trays results in different plants:

  • Kudzu, Deathnettle, Destroying Angel, Liberty Cap

Other Notes

Growing your own mutagen

Don't have access to a botanical chem dispenser? Try this.

  • First, plant pumpkins and mutate them into blumpkins.
  • Now, insert their Chlorine production trait into glowshrooms and remove the Nutriment one.
  • That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
  • You might want to add Perennial Growth to optimize your harvest.

Upgrading plant trays

Composting enough plants that contain Earthsblood (20 units from plants like Ambrosia Gaia) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.

This is great in combination with plants that have the Perennial Growth trait! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.

Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.

Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production trait into a more robust plant.

If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.

You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) trait.

Replica Pod Cloning

Replica pods can be used to grow dead people back to life - even when their brain and head are missing.

To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.

The podmen are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.

Cabbage can be mutated into Replica Pod.

Strange Seeds

Strange seeds (from hacked vendors or cargo crates) have completely random reagents and traits.

Notable examples are:

  • Gaseous Decomposition
  • Nitroglycerin
  • Microbes (Fungal Tuberculosis)
  • Any drink, like Gin Tonic or Beepsky Smash
  • Glitter
  • Plasmaman Mutation Toxin
  • Hell Water

Of course, this is pretty gimmicky and unreliable.

Kudzu

Kudzu is a weed that can appear when adding 5u Unstable Mutagen to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods . The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds . Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor.
Some plant stats will affect the wild-spreading version of kudzu in specific ways:

  • Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is [potency / 10]
  • Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap [30 * production / 50] and the percent of processed pieces per tick [20 * (production / 50)]

Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color.
Kudzu can gain mutations only on spread, here is the list of all of them:

Click expand to see Kudzu traits and mutations:

  • CO2 consumption - positive mutation, consumes CO2 from the air
  • Space covering - positive mutation, makes vines grow vine floors over space Removed as of August 23 2017.
  • Light - positive mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
  • Transparency - positive mutation, makes vines look-through
  • Toxins consumption - positive mutation, absorbs plasma from the air
  • Bluespace vines - minor negative mutation, makes vines be able to grow through anything Removed as of August 23 2017.
  • Explosive - minor negative mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
  • Fire resistant - minor negative mutation, makes vines ignore fire damage, be it plasma fires or welders
  • Vine eating - minor negative mutation, vines with this mutation will eat vines without it
  • Toxicity - negative mutation, eating vine with this mutation or walking thought it will cause you toxin damage
  • Aggressive spreading - negative mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
  • O2 consumption - negative mutation, absorbs O2 from the air around
  • N2 consumption - negative mutation, absorbs N2 from the air
  • Thorns - negative mutation, makes mobs touching or going through vines recieve physical damage
  • Hardening - negative mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
  • Flowering - negative mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:

  • Adding 5u of welding fuel will remove random positive mutation with a 20% probability
  • Adding 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Adding 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Adding 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Adding 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Adding 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Adding 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Sandstone and Soil

If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Fermentation Barrel

You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks . Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it.
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special wine with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.

Todo list for this guide

  • Add missing/fix outdated entries in the plant reference chart
  • Add some icons and pictures to break up the wall of text

Another guide

Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view. Also includes a lot of extra "recipes" for what you can turn your plants into.

[Click here for that long ass bonus guide.] (its old as hell though, and addition of grey bull helps you not need gloves)

If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders