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==Flower Power==
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
== Basics of Botany ==
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
=== Your Area ===
Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.


[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. [[Botanist]]s grow plants, obviously.  
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.<br>
Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.


==Plants==
From left to right -
* '''Green''': Ready to harvest.
* '''Red''': Low health, caused by weeds/pests/toxins/end of lifespan.
* '''Orange''': High weed level.
* '''Yellow''': Low nutrients.
* '''Blue''': Low water.
Tools that are of use in botany -
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
* '''Plant Bag''': Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
* '''Wrench''': Used to move your trays around.
* '''Wirecutters''': Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleans dirt.
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - '''Water/Nutrition''' and '''Weeds/Toxic/Pest''' levels.<br>
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.<br>
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.<br>
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. <br>
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].<br>
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.<br>
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.
=== [[File:plant dna manip.gif]]DNA Extractor ===
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.


Here is a chart with the types of plants you can grow, in case you forgot.
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]
== Stats, reagents and traits ==
Three things determine how your plant will turn out: Their '''stats''', '''reagents''' and '''[[#Traits|traits]]'''.
=== Stats ===
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.


{| class="wikitable sortable" style="width:80%" border="1" align="center" cellspacing="0" cellpadding="2"
=== Reagents/Content ===
! scope="col" style='background-color:#BEF781;'|Name
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.<br>
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
=== Traits ===
! scope="col" class="unsortable" style='background-color:#BEF781;'|Notes
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.<br>
! scope="col" style='background-color:#BEF781;'|Mutates into
These can be transferred, just like reagents.
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
|-
|-
!Ambrosia Deus
!{{anchor|Bioluminescence}}Bioluminescence
|[[File:Ambrosiadeusseed.png|50px]]
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]
|[[File:Ambrosiadeusplant.png|50px]]
|[[File:Ambrosiadeus.png|50px]]
|The elite's choice. Contains Space Drugs, [[Bicaridine]], Synaptizine and [[Hyperzine]].
! /
|-
|-
!Ambrosia Vulgaris
!{{anchor|Bluespace Activity}}Bluespace Activity
|[[File:Ambrosiavulgarisseed.png|50px]]
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|[[File:Ambrosiavulgarisplant.png|50px]]
|[[File:Ambrosiavulgaris.png|50px]]
| Contains Space Drugs, Bicaridine, [[Kelotane]] and toxins. (Space weed)
! Ambrosia Deus
|-
|-
!Apple
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production
|[[File:appleseed.png|50px]]
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|[[File:Appletree.png|50px]]
|[[File:apple.png|50px]]
| A piece of Eden.
! Gold Apple
|-
|-
!Banana
!{{anchor|Carnivory}}Obligate Carnivory
|[[File:Bananaseed.png|50px]]
|Makes the plant heal from pests instead of taking damage from them.  
|[[File:Bananatree.png|50px]]
|[[File:Banana.png|50px]]
| Once eaten, gives a slippery peel.
! /
|-
|-
!Berry
!{{anchor|Densified Chemicals}}Densified Chemicals
|[[File:Berryseed.png|50px]]
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).
|[[File:BerryTree.png|50px]]
'''This is not compatible with Richer Juice.'''
|[[File:Berry.png|50px]]
| Can be mashed into jam.
!Poison Berry, Glow Berry
|-
|-
!Blood Tomato
!{{anchor|Electrical Activity}}Electrical Activity
|[[File:bloodtomatoseed.png|50px]]
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|[[File:Bloodtomatoplant.png|50px]]
|[[File:Bloodtomato.png|50px]]
| They are so red... and indeed have Blood in them.
! /
|-
!Blue Space Tomato
|[[File:Bluespacetomatoseed.png|50px]]
|[[File:Bluespacetomatoplant.png|50px]]
|[[File:Bluespacetomato.png|50px]]
|Occasionally teleports thrower/target to a random location. Experts baffled.
! /
|-
|-
!Blue Tomato
!{{anchor|Fire Resistance}}Fire Resistance
|[[File:bluetomatoseed.png|50px]]
|Makes the seeds and produce fireproof.
|[[File:Bluetomatoplant.png|50px]]
|[[File:Bluetomato.png|50px]]
| Slippery...
! Blue Space Tomato
|-
|-
!Cabbage
!{{anchor|Fungal Vitality}}Fungal Vitality
|[[File:Cabbageseed.png|50px]]
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
|[[File:Cabbageplant.png|50px]]
|[[File:Cabbage.png|50px]]
| Ewwww...
! /
|-
|-
!Carrot
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
|[[File:carrotseed.png|50px]]
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
|[[File:carrotplant.png|50px]]
|[[File:carrot.png|50px]]
| Good for your eyes!
! /
|-
|-
!Cash Tree
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
|[[File:Cashseed.png|50px]]
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
|[[File:Cashtree.png|50px]]
|[[File:Spacecash.png|50px]]
|It prints money!
! /
|-
|-
!Cherry
!{{anchor|Invasive Spreading}}Invasive Spreading
|[[File:Cherryseed.png|50px]]
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
|[[File:Cherrytree.png|50px]]
|[[File:Cherry.png|50px]]
|For pies and jelly. They can't be used as earrings ; a shame.
! /
|-
|-
!Chili
!{{anchor|Liquid Contents}}Liquid Contents
|[[File:Chiliseed.png|50px]]
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
|[[File:ChiliTree.png|50px]]
|[[File:Chili.png|50px]]
| Very Spicy!
!Ice Pepper
|-
|-
!Cocoa Pod
!{{anchor|Perennial Growth}}Perennial Growth
|[[File:Cocoapodseed.png|50px]]
|Plants with this trait don't die on harvest (and can be harvested multiple times).
|[[File:Cocoapodtree.png|50px]]
|[[File:Cocoapod.png|50px]]
| Give it to the chef to fill station with happiness.
! /
|-
|-
!Corn
!{{anchor|Slippery Skin}}Slippery Skin
|[[File:Cornseed.png|50px]]
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|[[File:CornPlant.png|50px]]
|[[File:Corn.png|50px]]
| Use a hatchet on a bare cob to make a pipe for that sweet Ambrosia! May have more nefarious applications as well...
! /
|-
|-
!Death Berries
!{{anchor|Weed Adaptation}}Weed Adaptation
|[[File:deathberryseed.png|50px]]
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
|[[File:Deathberrytree.png|50px]]
|[[File:Deathberrypile.png|50px]]
| EXTREMELY poisonous berries.
! /
|-
|-
!Death Nettle
!{{anchor|Weed Adaptation}}Richer Juice
|[[File:Deathnettleseed.png|50px]]
|Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.
|[[File:Deathnettleplant.png|50px]]
'''This is not compatible with Densified Chemicals.'''
|[[File:Deathnettle.png|50px]]
|}
| A red nettle that knocks people down with massive damage. <strike>Highly illegal</strike> Contains Polytrinic acid
 
! /
==[[File:Sunflower.png]] Plant reference chart ==
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
<div class="toccolours mw-collapsible mw-uncollapsed">
Plant Chart ('''mouse over (some of) the reagents to have a brief effect description''')
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" style="background-color:#BEF781;" |Name
! scope="col" style="background-color:#BEF781;" |Type
! scope="col" class="unsortable" style="background-color:#BEF781;" |Seed
! scope="col" class="unsortable" style="background-color:#BEF781;" |Potting
! scope="col" class="unsortable" style="background-color:#BEF781;" |Product
! scope="col" class="unsortable" style="background-color:#BEF781;" |Reagent Production
! scope="col" class="unsortable" style="background-color:#BEF781;" |Traits
! scope="col" style="background-color:#BEF781;" |Available from
! scope="col" style="background-color:#BEF781;" | Mutates into
|-
!{{anchor|Ambrosia deus}}Ambrosia deus
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
|[[#Ambrosia gaia|Ambrosia gaia]]
|-
!{{anchor|Ambrosia gaia}}Ambrosia gaia
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|
| Mutate [[#Ambrosia deus|Ambrosia deus]]
|
|-
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|5% nutriment, <span title="Heals brute damage">10% bicardine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ambrosia deus|Ambrosia deus]]
|-
!{{anchor|Apple}}Apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Gold apple|Gold apple]]
|-
!{{anchor|Ballolon}}Ballolon
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]
|20% oxygen, 20% hydrogen
|Perennial Growth, Gaseous Decomposition
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Bamboo}}Bamboo
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).
|Perennial Growth
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Banana}}Banana
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]
| Slippery Skin, Perennial Growth
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|-
!{{anchor|Berry}}Berry
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]
|Perennial Growth
| [[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]
|-
!{{anchor|Blood tomato}}Blood tomato
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]
|Liquid Contents, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Blue-space banana}}Blue-space banana
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|10% banana juice, 20% bluespace dust, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Bluespace Activity, Perennial Growth
|Mutate [[#Banana|Banana]]
|
|-
!{{anchor|Blue-space tomato}}Blue-space tomato
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|10% nutriment, <span title="Makes floors slippery">20% space lube</span>, 20% bluespace dust, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
|Mutate [[#Blue tomato|Blue tomato]]
|
|-
!{{anchor|Blue cherry}}Blue cherry
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Blue tomato}}Blue tomato
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
| 10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|[[#Blue-space tomato|Blue-space tomato]]
|-
!{{anchor|Blumpkin}}Blumpkin
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|20% ammonia, 10% chlorine, 20% nutriment
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
|
|-
!{{anchor|Bungo Tree}}Bungo Tree
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Cabbage}}Cabbage
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Replica pod|Replica pod]]
|-
!{{anchor|Cannabis}}Cannabis
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|[[MegaSeed Servitor]] (hacked)
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
|-
!{{anchor|Carpet}}Carpet
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|2% nutriment, 5% hydrogen
|Perennial Growth
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Carrot}}Carrot
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
| 5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Parsnip|Parsnip]]
|-
!{{anchor|Chanterelle}}Chanterelle
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|10% nutriment
|Fungal Vitality
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
|[[#Jupiter Cup|Jupiter Cup]]
|-
!{{anchor|Cherry}}Cherry
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blue cherry|Blue cherry]]
|-
!{{anchor|Cherry Bomb}}Cherry Bomb
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|10% nutriment, 10% sugar, 70% blackpowder
|Perennial Growth
|Only available from Xenobiology
|
|-
!{{anchor|Cherry Bulb}}Cherry Bulb
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]
|7% nutriment, 7% sugar
|Pink Bioluminescence, Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Chili}}Chili
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]
|-
!{{anchor|Cocoa}}Cocoa
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]
|-
!{{anchor|Coffee arabica}}Coffee arabica
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Coffee robusta|Coffee robusta]]
|-
!{{anchor|Coffee robusta}}Coffee robusta
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|Perennial Growth
|Mutate [[#Coffee arabica|Coffee arabica]]
|
|-
!{{anchor|Combustible Lemon}}Combustible Lemon
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)
|Perennial Growth
|Mutate [[#Lemon|Lemon]]
|
|-
!{{anchor|Corn}}Corn
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Snapcorn|Snapcorn]]
|-
!{{anchor|Cotton}}Cotton
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
|None. Can be turned into fabrics by using a loom, buildable with planks.
|
|[[MegaSeed Servitor]]
|[[#Durathread|Durathread]]
|-
!{{anchor|Death berry}}Death berry
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Poison-berry|Poison-berry]]
|
|-
!{{anchor|Death nettle}}Death nettle
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|<span title="Acid">12% fluorosulfuric acid</span>
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
|Mutate [[#Nettle|Nettle]], weed mutation
|
|-
!{{anchor|Deathweed}}Deathweed
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Destroying angel}}Destroying angel
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|Fungal Vitality
|Mutate [[#Fly amanita|Fly amanita]]
|
|-
!{{anchor|Durathread}}Durathread
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
|
|Mutate [[#Cotton|Cotton]]
|
|-
!{{anchor|Eggplant}}Eggplant
|Normal
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Egg-plant|Egg-plant]]
|-
!{{anchor|Egg-plant}}Egg-plant
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]
|Perennial Growth
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Embershroom}}Embershroom
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
|<span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
|Fungal Metabolism, Bioluminescence, Fire Resistance
|Lavaland
|
|-
!{{anchor|Extradimensional Orange}}Extradimensional orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|Perennial Growth, Orange Bioluminescence, Richer Juice
|Mutate [[#Orange|Orange]]
|
|-
!{{anchor|Fairy Grass}}Fairy Grass
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.
|Perennial Growth, Blue Bioluminescence
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Fly amanita}}Fly amanita
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Destroying angel|Destroying angel]]
|-
!{{anchor|Fruiting Cactus}}Fruiting Cactus
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
|2% vitamin, 2% nutriment, 4% vitrium froth
|Fire Resistance
|Lavaland
|
|-
!{{anchor|Fruiting Cactus}}Forget-me-not
|Normal
|[[File:Forgetmenotseed.png]]
|[[File:Forgetmenottray.png]]
|[[File:Forgetmenotharvest.png]]
|20% kelotane, 5% nutriment
|
|Mutate [[Guide to hydroponics#Geranium|Geranium]]
|
|-
!{{anchor|Galaxythistle}}Galaxythistle
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
|Weed Adaptation, Invasive Spreading
|Mutate [[#Starthistle|Starthistle]]
|
|-
!{{anchor|Garlic}}Garlic
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Gatfruit}}Gatfruit
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
|Perennial Growth
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
|
|-
!{{anchor|Geranium}}Geranium
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|
|Mutate [[#Poppy|Poppy]]
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]
|-
!{{anchor|Glow-berry}}Glow-berry
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|White Bioluminescence, Perennial Growth
|Mutate [[#Berry|Berry]]
|
|-
!{{anchor|Ghost chili}}Ghost chili
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Glowshroom}}Glowshroom
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. Glow: 10%
|Bioluminescence, Fungal Vitality
|[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]]
|-
!{{anchor|Glowcap}}Glowcap
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|<span title="Shocks">10% teslium</span>. Glow: 10%.
|Electrical Activity, Red Electrical Glow, Fungal Vitality
|Mutate [[#Glowshroom|Glowshroom]]
|
|-
!{{anchor|Gold apple}}Gold apple
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Apple|Apple]]
|
|-
!{{anchor|Grapes}}Grapes
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Green grapes|Green grapes]]
|-
!{{anchor|Grass}}Grass
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]
|2% nutriment, 5% hydrogen
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]
|-
!{{anchor|Green grapes}}Green grapes
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|10% nutriment, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]
|
|Mutate [[#Grapes|Grapes]]
|
|-
!{{anchor|Harebell}}Harebell
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|Weed Adaptation
|Can overtake a a tray
|
|-
!{{anchor|Holymelon}}Holymelon
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.
|Perennial Growth, Yellow Bioluminescence
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Ice Pepper}}Ice Pepper
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|Fungal Metabolism, Fire Resistance
|Lavaland
|
|-
|-
!Eggplant
!{{anchor|Jupiter Cup}}Jupiter Cup
|[[File:Eggplantseed.png|50px]]
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]
|[[File:Eggplantplant.png|50px]]
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)
|[[File:Eggplant.png|50px]]
|Obligate Carnivory (Un-removable gene)
| Not too special.
|Mutate [[#Chanterelle|Chanterelle]]
!Eggy
|
|-
|-
!Eggy
!{{anchor|Killer tomato}}Killer tomato
|[[File:Eggyseed.png|50px]]
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|[[File:Eggyplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon's Blood]]
|[[File:Begg.png|50px]]
|Liquid Contents
| At least, eggs which don't come covered in chicken shit.
| Mutate [[#Tomato|Tomato]]
! /
|
|-
|-
!Glow Berries
!{{anchor|Koibean}}Koibean
|[[File:glowberryseed.png|50px]]
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
|[[File:Glowberrytree.png|50px]]
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|[[File:Glowberrypile.png|50px]]
|Perennial Growth
| Berries that glows in the dark. Might not be wise to consume, they grow radium.
|Mutate [[#Soybean|Soybean]]
! /
|
|-
|-
!Gold Apple
!{{anchor|Kudzu2}}Kudzu
|[[File:Goldappleseed.png|50px]]
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|[[File:Goldappletree.png|50px]]
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span>
|[[File:Goldapple.png|50px]]
|Perennial Growth, Weed Adaptation
|Divine, and probably edible. A steady source of gold.
|Mutagen weed mutation
! /
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|-
|-
!Grapes
!{{anchor|Lemon}}Lemon
|[[File:Grapesseed.png|50px]]
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]
|[[File:Grapeplant.png|50px]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|[[File:Grapes.png|50px]]
|Perennial Growth
| Very grapy
|[[MegaSeed Servitor]]
!Green Grapes
|[[#Combustible Lemon|Combustible Lemon]]
|-
|-
!Grass
!{{anchor|Liberty-cap}}Liberty-cap
|[[File:Grassseed.png|50px]]
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|[[File:Growngrass.png|50px]]
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|[[File:grass.png|50px]]
|Fungal Vitality
| Instrumental in turning the station into your own groovy love jungle.
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
! /
|
|-
|-
!Green Grapes
!{{anchor|Lifeweed}}Lifeweed
|[[File:Greengrapesseed.png|50px]]
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|[[File:Greengrapeplant.png|50px]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|[[File:Greengrapes.png|50px]]
|Perennial Growth
| These grapes can cure burns! WOOO!
|Mutate [[#Cannabis|Cannabis]]
! /
|
|-
|-
!Harebell
!{{anchor|Lily}}Lily
|[[File:Harebellseed.png|50px]]
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|[[File:Harebellplant.png|50px]]
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|[[File:Harebell.png|50px]]
|Perennial Growth
| So useless only your bio generator will be happy to get some.
|Mutate [[#Poppy|Poppy]]
! /
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
|-
|-
!Ice Pepper
!{{anchor|Lime}}Lime
|[[File:Icepepperseed.png|50px]]
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|[[File:Icepepperplant.png|50px]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|[[File:Icepepper.png|50px]]
|Perennial Growth
|Instead of being hot, those mutated Chilis are cold (?). Chef can use them.
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
! /
|[[#Orange|Orange]]
|-
|-
!Killer Tomato
!{{anchor|Meatwheat}}Meatwheat
|[[File:Killertomatoseed.png|50px]]
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|[[File:Killertomatoplant.png|50px]]
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" from this by using it in hand.
|[[File:Killertomato.png|50px]]
|
| Not very deadly though. Use it on itself and you too can have a pet like one of the Heads!
|Mutate [[#Wheat|Wheat]]
! /
|
|-
|-
!Koibeans
!{{anchor|Mimana}}Mimana
|[[File:Koibeanseed.png|50px]]
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]
|Slippery Skin, Perennial Growth
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
|
|
|[[File:Koibeans.png|50px]]
| Contains carpotoxin!
! /
|-
|-
!Kudzu
!{{anchor|Moonflower}}Moonflower
|[[File:Kudzuseed.png|50px]]
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|[[File:Kudzuplant.png|50px]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine, 8% acetone</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]
|[[File:Kudzu.png|50px]]
|Purple Bioluminescence
| It grows and never stops. The [[Critters#Neutral|goat]] can eat it more quickly than it spreads.
|Mutate [[#Sunflower|Sunflower]]
! /
|
|-
|-
!Lemon
!{{anchor|Nettle}}Nettle
|[[File:lemonseed.png|50px]]
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|[[File:Lemontree.png|50px]]
|<span title="Acid">25% sulfuric acid</span>
|[[File:lemon.png|50px]]
|Perennial Growth, Weed Adaptation
| Ugh... sour... Give these to the [[Bartender]].
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
! Cash Tree
|[[#Death nettle|Death nettle]]
|-
|-
!Lime
!{{anchor|Novaflower}}Novaflower
|[[File:Limeseed.png|50px]]
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|[[File:Limetree.png|50px]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 4% nutriment
|[[File:lime.png|50px]]
|
| A very sour fruit. Another fruit used in cocktails.
|Mutate [[#Sunflower|Sunflower]]
! /
|-
|-
!Moonflower
!{{anchor|Oat}}Oat
|[[File:Moonflowerseed.png|50px]]
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|[[File:Moonflowerplant.png|50px]]
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]
|[[File:Moonflower.png|50px]]
|
|Contains naturally-produced moonshine!
|Mutate [[#Wheat|Wheat]]
! /
|
|-
|-
!Nettle
!{{anchor|Omega weed}}Omega weed
|[[File:Nettleseed.png|50px]]
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|[[File:Nettleplant.png|50px]]
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Removes drugs and their effects">15% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Heats up">15% capsaicin</span>, <span title="Grows your hair">15% barber's aid</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Makes you itch">15% itching powder</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Causes brute and eye damage">15% histamine</span>, <span title="Makes you hungry">15% lipolicide</span>
|[[File:Nettle.png|50px]]
|Green Bioluminescence, Perennial Growth
| Take with botanical gloves, whip intruders. Contains Sulfuric acid
|Mutate [[#Cannabis|Cannabis]]
!Death Nettle
|
|-
|-
!Novaflower
!{{anchor|Onion Sprouts}}Onion Sprouts
|[[File:Novaflowerseed.png|50px]]
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
|[[File:Novaflowerplant.png|50px]]
|4% vitamin, 10% nutriment
|[[File:Novaflower.png|50px]]
|
|A burning flower, to be handled with gloves. Contains capsaicin.
|[[MegaSeed Servitor]]
! /
|[[#Red Onion Sprouts|Red Onion Sprouts]]
|-
|-
!Orange
!{{anchor|Orange}}Orange
|[[File:orangeseed.png|50px]]
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|[[File:Orangetree.png|50px]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|[[File:orange.png|50px]]
|Perennial Growth
| Sweet and sour!
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
! /
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]
|-
|-
!Poison Berries
!{{anchor|Parsnip}}Parsnip
|[[File:poisonberryseed.png|50px]]
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|[[File:Poisonberrytree.png|50px]]
|<span title="Take them">5% vitamin</span>, 5% nutriment
|[[File:poisonberries.png|50px]]
|
| Very poisonous berries.
|Mutate [[#Carrot|Carrot]]
! Death Berries
|
|-
|-
!Poppy
!{{anchor|Plump helmet}}Plump helmet
|[[File:Poppyseed.png|50px]]
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|[[File:Poppyplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]
|[[File:Poppy.png|50px]]
|Fungal Vitality
| Looks relaxing. Contains [[Bicaridine]].
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
! /
|[[#Walking mushroom|Walking mushroom]]
|-
|-
!Potato
!{{anchor|Pineapple}}Pineapple
|[[File:potatoseed.png|50px]]
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
|[[File:potatoplant.png|50px]]
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
|[[File:potato.png|50px]]
|
| Caroline.
|[[MegaSeed Servitor]]
! /
|
|-
|-
!Pumpkin
!{{anchor|Poison-berry}}Poison-berry
|[[File:Pumpkinseed.png|50px]]
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|[[File:Pumpkinplant.png|50px]]
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|[[File:Pumpkin.png|50px]]
|Perennial Growth
| Carve this into a scary face or a hat!
|Mutate [[#Berry|Berry]]
! /
|[[#Death berry|Death berry]]
|-
|-
!Replica Pod
!{{anchor|Poisoned apple}}Poisoned apple
|[[File:Replicapodseed.png|50px]]
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|[[File:Replicapodplant.png|50px]]
|50% cyanide, <span title="Take them">4% vitamin</span>, 1% nutriment
|
|Xenobiology
|
|
| Nature's own way to defy God. Check the Pod People section to learn more.
! /
|-
|-
!Soybeans
!{{anchor|Polypore Mushroom}}Polypore Mushroom
|[[File:Soybeanseeds.png|50px]]
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
|[[File:Soybeansplant.png|50px]]
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.
|[[File:Soybeans.png|50px]]
|Fungal Metabolism, Fire Resistance
| Vegetarian delights!
|Lavaland
!Koibeans
|
!
|-
!{{anchor|Poppy}}Poppy
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% bicardine, 15% morphine</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|
|[[MegaSeed Servitor]]
|[[#Geranium|Geranium]], [[#Lily|Lily]]
|-
!{{anchor|Porcini Mushroom}}Porcini Mushroom
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
|6% nutriment, 4% vitrium froth, 4% nicotine
|Fungal Metabolism, Fire Resistance
| Lavaland
|
|-
!{{anchor|Potato}}Potato
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]
|Capacitive Cell Production
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Sweet Potato|Sweet Potato]]
|-
!{{anchor|Pumpkin}}Pumpkin
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blumpkin|Blumpkin]]
|-
!{{anchor|Rainbow weed}}Rainbow flower
|Normal
|[[File:Rainbow Bunch Seed.png]]
|[[File:Rainbowharvest.png]]
|[[File:Rainbowbunchtray.png]]
|5% nutriment, 3% color powder (fixed)
|Perennial Growth
|[[Seeds Crate]]
|
|-
!{{anchor|Rainbow weed}}Rainbow weed
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|<span title="Causes hallucinations">15% mindbreaker toxin</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Redbeet}}Redbeet
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|5% nutriment, <span title="Take them">5% vitamin, 2% sodium</span>
|Densified Chemicals
|Mutate [[#Whitebeet|Whitebeet]]
|
|-
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
|
|Mutate [[#Onion Sprouts|Onion Sprouts]]
|
|-
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
|4% nutriment, 10% rice. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Reishi}}Reishi
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine, 4% nutriment</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), can overtake a tray
|
|-
!{{anchor|Replica pod}}Replica pod
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]
|
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
|
|-
!{{anchor|Shadowshroom}}Shadowshroom
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
|20% radium, 4% nutriment
|Shadow Emission, Fungal Metabolism
|Mutate [[#Glowshroom|Glowshrooms]]
|
|-
!{{anchor|Shamrock}}Shamrock
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]
|2% nutriment, 10% nitrogen. <span title="0.001%">Small</span> chance to get a 4 leaf clover.
| Perennial Growth
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Snapcorn}}Snapcorn
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|
|Mutate [[#Corn|Corn]]
|
|-
!{{anchor|Soybean}}Soybean
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin,</span> 3% cooking oil
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Koibean|Koibean]]
|-
!{{anchor|Space tobacco}}Space tobacco
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|
|Mutate [[#Tobacco|Tobacco]]
|
|-
|-
!Starthistle
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)
|
|
|[[File:Weedsplant.png|50px]]
|Mutate [[#Lily|Lily]]
|
|
| You can't harvest from this you disgrace to space-gaia. Only plant worth eradicating anytime.
! /
|-
|-
!Sugarcane
!{{anchor|Starthistle}}Starthistle
|[[File:Sugarcaneseed.png|50px]]
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]
|[[File:Sugarcaneplant.png|50px]]
|None
|[[File:sugarcane.png|50px]]
|Weed Adaptation
| Come and get the sugar from the cane!
|Can overtake a tray
! /
|[[#Galaxythistle|Galaxythistle]]
|-
|-
!Sunflower
!{{anchor|Steelcap}}Steelcap
|[[File:Sunflowerseed.png|50px]]
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|[[File:Sunflowerplant.png|50px]]
|20% Iron. You can harvest metal rods from this using a sharp object.
|[[File:Sunflower.png|50px]]
|Fungal Vitality
| It's like being home again.
|Mutate [[#Towercap|Towercap]]
! /
|
|-
|-
!Tomato
!{{anchor|Strange seeds}}Strange seeds
|[[File:Tomatoseeds.png|50px]]
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]
|[[File:Tomatoplant.png|50px]]
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.
|[[File:Tomato.png|50px]]
|Random
| Staple in making ketchup and expressing yourself to the clown.
|Hacked vending machine, cargo crates
!Blue Tomato, Blood Tomato, Killer Tomato
|
|-
|-
!Watermelon
!{{anchor|Sugarcane}}Sugarcane
|[[File:Watermelonseed.png|50px]]
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|[[File:Watermelonplant.png|50px]]
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]
|[[File:watermelon.png|50px]]
|Perennial Growth
| Filled with watery goodness and regular boring biomass.
|[[MegaSeed Servitor]], [[Seeds Crate]]
! /
|[[#Bamboo|Bamboo]]
|-
|-
!Wheat
!{{anchor|Sunflower}}Sunflower
|[[File:Wheatseeds.png|50px]]
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
|[[File:Wheatplant.png|50px]]
|8% corn oil, 4% nutriment
|[[File:Wheat.png|50px]]
|
| Grind into flour!
|[[MegaSeed Servitor]], [[Seeds Crate]]
! /
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
|-
!{{anchor|Sweet Potato}}Sweet Potato
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]
|
|Mutate [[#Potato|Potato]]
|
|-
|-
!Whitebeet
!{{anchor|Tea aspera}}Tea aspera
|[[File:Whitebeetseed.png|50px]]
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|[[File:Whitebeetplant.png|50px]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|[[File:whitebeet.png|50px]]
|Perennial Growth
| Unbeetable
|[[MegaSeed Servitor]]
! /
|[[#Tea astra|Tea astra]]
|-
|-
!Amanita
!{{anchor|Tea astra}}Tea astra
|[[File:Amanitaseeds.png|50px]]
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|[[File:Amanitaplant.png|50px]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|[[File:Amanita.png|50px]]
|Perennial Growth
| Contains amatoxin and psilocybin
|Mutate [[#Tea aspera|Tea aspera]]
!Destroying Angel
|
|-
|-
!Chanterelle
!{{anchor|Tobacco}}Tobacco
|[[File:chanterelleseed.png|50px]]
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|[[File:chanterelleplant.png|50px]]
| <span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]
|[[File:chanterelle.png|50px]]
|
| Not as tasty as Plump Helmets.
|[[MegaSeed Servitor]]
! /
|[[#Space tobacco|Space tobacco]]
|-
|-
!Destroying Angel
!{{anchor|Tomato}}Tomato
|[[File:Angleseeds.png|50px]]
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|[[File:Angleplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]
|[[File:Angle.png|50px]]
|Liquid Content, Perennial Growth
| Kills you dead, with poison.
|[[MegaSeed Servitor]], [[Seeds Crate]]
! /
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
|-
|-
!Glowshroom
!{{anchor|Towercap}}Towercap
|[[File:Glowshroomseed.png|50px]]
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|[[File:Glowshroomplant.png|50px]]
|50% Carbon. You can harvest wood from this using a sharp object.
|[[File:Glowshroom.png|50px]]
|Fungal Vitality
| Shroomy glowberries. Contains radium.
|[[MegaSeed Servitor]], can overtake a tray
! /
|[[#Steelcap|Steelcap]]
|-
|-
!Liberty Cap
!{{anchor|Vanilla}}Vanilla
|[[File:libertycapseed.png|50px]]
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|[[File:libertycapplant.png|50px]]
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla
|[[File:libertycap.png|50px]]
|Perennial Growth
| Full of psilocybin!
|Mutate [[#Cocoa|Cocoa]]
! /
|
|-
|-
!Plump Helmet
!{{anchor|Walking mushroom}}Walking mushroom
|[[File:plumphelmetseed.png|50px]]
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|[[File:plumphelmetplant.png|50px]]
|15% nutriment, <span title="Take them">5% vitamin</span>
|[[File:plumphelmet.png|50px]]
|Fungal Vitality
| Tasty!
|Mutate [[#Plump helmet|Plump helmet]]
! Walking Mushroom
|
|-
|-
!Reishi
!{{anchor|Watermelon}}Watermelon
|[[File:Reishiseeds.png|50px]]
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|[[File:Reishiplant.png|50px]]
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|[[File:Reishi.png|50px]]
|Perennial Growth
| A mushroom with muscle-relaxing toxins.
|[[MegaSeed Servitor]]
! /
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]
|-
|-
!Towercap
!{{anchor|Wheat}}Wheat
|[[File:Towercapseed.png|50px]]
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|[[File:Towercapplant.png|50px]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]
|[[File:Towercap.png|50px]]
|
| Cut trunks with the hatchet to make wooden planks.
|[[MegaSeed Servitor]], [[Seeds Crate]]
! /
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]
|-
|-
!Walking Mushroom
!{{anchor|Whitebeet}}Whitebeet
|[[File:Walkingmushroomseed.png|50px]]
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
|[[File:Walkingmushroomplant.png|50px]]
| 5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
|[[File:Walkingmushroom.png|50px]]
|
| This is just <strike>creepy</strike> adorable. Resist the urge to plant, they reproduce fast enough to warp space-time.
| [[MegaSeed Servitor]]
! /
| [[#Redbeet|Redbeet]]
|}
|}
</div>
</div>
==[[File:Vendnutri.gif]] Chemicals==
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!
<div class="toccolours mw-collapsible mw-uncollapsed">
Click expand to see a list of chemicals:
<div class="mw-collapsible-content">
===Fertilizers===
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
*[[Ammonia]]: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
===Pest Removal ===
*Pest Killer: Kills pests, and adds a small amount of toxicity.
*Weed Killer: Same as above, but for Weeds.
=== Mutation===
*E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one
===Plant Meds ===
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
*[[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
*Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
===Unorthodox chemicals===
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
* Milk: Adds some water and a tiny but of nutrient to the tray.
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
*Blood: Feeds both your plant and pests.
*Virus Food: Adds nutrient to the tray while damaging the plant.
* Nicotine: Kills pests while adding toxicity.
===The bad stuff===
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
*Toxin: Increases toxicity. Good job!
*Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
*Fluorine, Chlorine: Same as above, but also drains water.
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn't work.
</div>
</div>
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!


==Growing The Afforementioned Plants==
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]
 
[[File:HydroponicsTraysRow.PNG|thumb|These are some pots. You grow stuff in them.]]
[[File:Nettletray.PNG|thumb|This is a Nettle. Nettles are your friends.]]
 
First, locate the hydroponics trays, sometimes referred to as "planting pots".
this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:
 
 
'''This pot has [plant] planted.'''
 
'''Water: 75/100'''
 
'''Nutrients: 8/10'''
 
 
This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: starthistle. These grow fast and serve no purpose. All they do is take up space (get it? cause you're growing stuff on a space station?).
 
The trays themselves can be un-wrenched and placed elsewhere, if you feel like a change of scenery. The trays you start with aren't the only place you can plant, either! Dirt planting trays can also be created.
 
 
An example of a useful weed (not the smokable kind), is the humble '''nettle'''. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the [[Botanist]] and get picked to be a [[Traitor]], then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! Nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance. However, they only can be used a few times before they leaves fall off and leave you with nothing.
 
<br><br><br><br><br><br>
==Invasion of the Pod People==
Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.
====How do I potato people?====
Using a replication pod is simple! Just follow the following steps:
#Find a dead person who is in need of cloning.
#Take a blood sample with a syringe.
#Inject a seed pack with the blood sample.
#Plant the seeds.
#Tend to the plants water and nutrition levels until it is time to harvest the cloned human.
 
Most of the time, crew members cloned via Replica Pod will be identical to their former selves. However, they can occasionally reborn more plant than man, their skin being covered by vegetation.
 
Do NOT attempt to recreate this effect during a critical situation. Replica Pod seeds are very limitated, since you cannot get some from already grown Replica Pods. If you require more pod seeds, plant them without any blood injected into it, you can potentially harvest more than one seed pack from it. It is recommended to use any nutrient but Left 4 Zed on Replica Pods, as they might die before harvest comes due to their short lifespan.
 
Remember: Potato people create the most succulent and delicious of mashed potatoes. If you happen upon one, grab your fork.
 
==Caring for your Vegetable Friends==
 
Mushrooms: Just feed these fertilizer, don't need to water them.
 
Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
 
Everything else: Feed them water AND Fertilizer.
 
The hydroponics tray will warn you of any issues with your plants with colored lights.
 
*'''Green Light:''' Ready for harvest
*'''Blue Light:''' Low water
*'''Yellow Light:''' Low nutrients
*'''Red Light:''' Low health
*'''Red/Blue Flashing Light:''' Alert: Weeds/Pests/Toxins
 
To fix the water problem, take your bukkit, fill it with water at one of the water tanks or sinks inside the farm, and pour the appropriate amount of water onto the plant. You can simplify this task by changing the amount of water used per transfer. To do this pick up a bucket, or stand next to a water tank and type "Set transfer amount" into the chat, or go to the "Object" tab and click "Set transfer amount". If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor.
 
To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply.
 
Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".
 
If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
 
==Your Badge of Office==
Don't forget to prioritise the creation of your badge of office, the Pumpkin Hat. Grow a pumpkin, and then use the Hatchet from the back room to carve your heraldic visage into the vessel. Then don the symbol of your people, and go about your business with pride.
 
==Chemicals, Wonderful Chemicals==
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
 
===Things that you should feed your plants===
 
'''Unstable Mutagens''': Will either mutate the plant's stats, kill the plant, or change the plant's species. Does not add toxicity to the water. This is how Ice Peppers are made. Whine to and/or robust the [[Geneticist]]/[[Chemist]] to get some of this.
 
'''Radium''': Lower chance to mutate plants, and causes more ill effects (and toxicity to the plant).
 
'''Nutriment''': A fertilizer. You can get it from the [[Chef]]
 
'''Ammonia''': A more pure fertilizer. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
 
'''Diethylamine''': A very powerful fertilizer. Get it the same way you get Ammonia.
 
'''Anti-toxins''': Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]
 
'''Cryoxadone''': Heals your plant, via miracles. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
 
===These will kill your plants===
 
'''Toxins''': DUH.
 
'''Acids''': DUH.
 
==Go Forth and Procreate==
 
This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. '''Seed Extractor'''.


This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycelium from the product. Then, dump out the contents of one of those shiny hydroponic crates you have and put the extra seeds inside, or simply pick them up with your plant bag and put them in your SmartFridge. This will keep the seeds neat and organized.


If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
==Advanced Botany==
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
===Using the DNA manipulator===
1. Go to the locker in the back and take out the box of plant data disks.<br>
2. Load a disk into the machine along with any seed of choice.<br>
3. Extract any gene, this will destroy the seed and save it to the disk.<br>
4. Put in another seed.<br>
5. You can now modify the seed's stats and genes based on what's on the plant data disk.<br>
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.


==Analyzing the Analysis==
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used.


Upon selecting the [[Botanist]], you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
Useful genes from default seeds:
*Wheat has a production speed of 1, the fastest possible.
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
* Tobacco plants have a yield of 10, the cap for that stat.
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.
Some genes are unextractable.
<br>
===Mutations===
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the [[Chemistry]] department.
*The agonizingly slow way is using '''E-Z Nutriment''' to make the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but kills the yield!


[[File:PlantAnalyzerReadout.PNG]]
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
Pour 5 units on your plant and prepare for...
*10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
*10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
* 15% chance of '''normal stat mutation'''.
*20% chance of '''nothing'''. You get a message when this happens.
*10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
*10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
**This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.
*You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.


'''Age: How old the plant is. When a plant's age is higher than its lifespan, it starts losing health.'''
*R&D can also research a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
===Fixing awful stats===
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
*Saltpetre. Increases potency and decreases production time.
*Ammonia. Increases yield.
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.
===Dude weeds===
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.  


'''Endurance: Determines the plant's health. If this is high, the plant can suffer more neglect or abuse before it dies.'''
Possible plants include:
*1/6 chance for Reishi/Starshittle.
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
Using 5u of unstable mutagen on high weed level trays results in different plants:
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
==Other Notes==
===[[file:Bottle.png]] Growing your own mutagen===
Don't have access to a botanical chem dispenser? Try this.
*First, plant pumpkins and mutate them into blumpkins.
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.
*That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
*You might want to add Perennial Growth to optimize your harvest.
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.


'''Lifespan: How long the plant will live before it starts to lose health.'''
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.


'''Yield: How many products it will produce at once.'''
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.


'''Production: Determines how long it will take for the plant to be ready for harvest.'''
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.


'''Potency: The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.'''
If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.


The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].
===[[file:Replicapodplant.png]] Replica Pod Cloning===
Replica pods can be used to grow dead people back to life - even when their brain and head are missing.  


==[[File:Biogenerator.png]] Maximizing the Benefits==
To clone someone, follow these simple steps:
A correct botanist will harvest two or three times what he sowed. A good botanist will have his plants produce so much right-clicking on a tile will cause a mini-lag. But becoming the first station food provider doesn't come with luck. The educated businessman knows how to use what he possesses to take the maximum out of it.
* Take a blood sample from the body using a syringe.
*Inject it into the bag of seeds.
*Plant the seeds.
*Let the plant grow and then harvest it.
*If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.


To make tons of food, you need fertilizers. Nutri-Vend gets you some, but not enough to build your long-term farming empire. Here comes in action your '''Biogenerator'''. This fella accepts any kind of plants (but no Nettles because it'd be too easy), and can make meat, milk, fertilizers and anything leather-related (including tool-belts) out of the biomass it brews. Most botanists relies on unwanted plants, such as Amanita Flies, to fill it up, but we do not seek such pusillanimous spirits here.  
Cabbage can be mutated into Replica Pod.
===Strange Seeds===
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].  


To get a large amount of biomass, plant a seed with a either large yields like apples or a seed with lots of nutritious produce such as watermelons or pumpkins, give him a Robust Harvest, and take the resulting harvest to the Biogenerator. Turns the biomass into Robust Harvest, ''and voila'', you have completed the cycle of mass production.
Notable examples are:
*Gaseous Decomposition
*Nitroglycerin
*Microbes (Fungal Tuberculosis)
*Any drink, like Gin Tonic or Beepsky Smash
*Glitter
*Plasmaman Mutation Toxin
*Hell Water
Of course, this is pretty gimmicky and unreliable.
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. <br>
Kudzu can gain mutations only on spread, here is the list of all of them:
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see Kudzu [[#Traits|traits]] and mutations:
<div class="mw-collapsible-content">
*'''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
*<s>'''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space</s> Removed as of August 23 2017.
*'''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
*'''Transparency''' - ''positive'' mutation, makes vines look-through
*'''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
*<s>'''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything</s> Removed as of August 23 2017.
*'''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
*'''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
*'''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
*'''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
*'''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
*'''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
*'''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
*'''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
*'''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
*'''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


==On the Origin of Mutant Tomatoes==


Forcing your plants to take the next step on the slippery stairs of evolution is one of the funnest activities you'll experience as a Botanist. The joy you'll feel when your first glowing abominations will pop out of their sprouts! The surprise on your colleagues' faces once walking mushrooms invade the Captain's quarters!
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
*Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
*Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
*Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
*Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
*Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
*Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
</div>
</div>
=== Sandstone and Soil===
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.


Tools for playing amateur geneticist, sadly, aren't in your possession at the beginning of the round. Go ask [[chemist]]s for [[Unstable Mutagen]] in [[bottle]]s (or they'll cry because you stole their precious [[beaker]]s). If you're lucky/persuasive, [[Scientist|R&D]] will provide you with a [[Floral Somatoray]], which emits precise amounts of radiation to mutate your vegetable friends even more efficiently.  
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
===Wood and Drying Racks===
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.


If you went for the Chemist's way, take a [[syringe]] from your [[NutriMax]] vending machine, fill it with Unstable Mutagen and inject it directly into the plant you want to mutate. Mutations are entirely random: it may affect the pests, the weeds, or even kill your plant. It's recommended to inject '''minimum''' doses (5 units) so that you don't spoil 30 units of Mutagen in killing your Apple Tree, since a successful mutation doesn't depend of the amount of Mutagen injected. A mutated plant will grow as a new mutated one, thus the growing cycle will go back to its initial state; don't try your mutations when the plant is already fully grown, it'll only be a waste of time (except if you want to, say, harvest Chilis to make new Chili seeds before trying to turn it into Ice Peppers).
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Weeds and pests can mutate too. The new mutated weeds will annihilate the seeds you previously put in that tray, which can be good or bad depending on how much you cared about whatever you had planted previously. Pest mutations will result in horrible spiderlings that will eventually grow into man-eaters, so use that pest spray before you start shooting up mutagen everywhere!


==Hey Kids, Try This at Home!==
===[[File:Wooden_barrel.png]] Fermentation Barrel===
[http://www.youtube.com/watch?v=Ah3zrGRmx80 YouTube-link]
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.
===Things You Can Make Out of Your Plants===
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
*Glowberries and glowshrooms, as the name suggests, glow.
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
*You can make a cob-pipe out of a corn cob.
*You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
*Flowers and ambrosia can be worn on your head.
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.
==Todo list for this guide==
*Add missing/fix outdated entries in the plant reference chart
*Add some icons and pictures to break up the wall of text
==Another guide==
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.
Also includes a lot of extra "recipes" for what you can turn your plants into.


[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]
(its old as hell though, and addition of grey bull helps you not need gloves)


If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 00:16, 19 November 2023

Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially in longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by weeds/pests/toxins/end of lifespan.
  • Orange: High weed level.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Shovel: Digs up grass floors and cleans dirt.
  • Spade: Removes and destroys plants in a tray.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Seed Extractor Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Bio-generator Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.

DNA Extractor

The DNA extractor allows you to extract and modify seed stats and traits. This machine is what lets you become a Chemist on speed.

This is a little complex, so look at: Advanced Botany

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.
    To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.

Reagents/Content

This determines what chemicals are present in a grown plant - the DNA extractor lets you extract and splice these.
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.
For a detailed list, check out: Plant reference chart

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.
These can be transferred, just like reagents.

Trait name Properties
Bioluminescence Causes the plant to glow a slightly yellowish color. Varieties include: Shadow Emission (Creates shadows instead of light), White (Extra bright), Red, Yellow (Much yellower), Orange, Green, Blue, Purple, Pink
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Capacitive Cell Production Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Obligate Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).

This is not compatible with Richer Juice.

Electrical Activity Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Fire Resistance Makes the seeds and produce fireproof.
Fungal Vitality The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
Perennial Growth Plants with this trait don't die on harvest (and can be harvested multiple times).
Slippery Skin Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
Richer Juice Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.

This is not compatible with Densified Chemicals.

Plant reference chart

All you need to know about plants - their reagents, traits and what they can mutate into.

Plant Chart (mouse over (some of) the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Traits Available from Mutates into
Ambrosia deus Normal 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal 6% nutriment, 5% earthsblood, 5% vitamin Mutate Ambrosia deus
Ambrosia vulgaris Normal File:Ambrosiavulgarisseed.png File:Ambrosiavulgarisplant.png File:Ambrosiavulgaris.png 5% nutriment, 10% bicardine, 10% kelotane, 15% space drugs, 10% toxin, 4% vitamin Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal 10% nutriment, 4% vitamin. Fermentation: Hard cider Perennial Growth MegaSeed Servitor Gold apple
Ballolon Normal 20% oxygen, 20% hydrogen Perennial Growth, Gaseous Decomposition Mutate Watermelon
Bamboo Normal Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it) or a blow gun (makeshift syringe gun that takes time to fire and deals stamina and suffocation damage to the user). Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana Normal 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment. Fermentation: Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Berry Normal 10% nutriment, 4% vitamin. Fermentation: Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal 10% nutriment, 20% blood, 4% vitamin. Fermentation: Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal 10% banana juice, 20% bluespace dust, 4% vitamin, 2% nutriment Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal 10% nutriment, 20% space lube, 20% bluespace dust, 4% vitamin. Fermentation: Laughter Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal 7% nutriment, 7% sugar Perennial Growth Mutate Cherry
Blue tomato Normal 10% nutriment, 20% space lube, 4% vitamin Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal 20% ammonia, 10% chlorine, 20% nutriment Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo Tree Normal Harvest will yield both a fruit and a pit. Fruit: 10% nutriment, 10% Enzyme. Pit: 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
Perennial Growth Mutate Cocoa
Cabbage Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal 15% space drugs, 35% lipolicide Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carpet Normal 2% nutriment, 5% hydrogen Perennial Growth Mutate Grass
Carrot Normal 5% nutriment, 4% vitamin, 25% oculine MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom 10% nutriment Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cup
Cherry Normal 7% nutriment, 7% sugar Perennial Growth MegaSeed Servitor Blue cherry
Cherry Bomb Normal 10% nutriment, 10% sugar, 70% blackpowder Perennial Growth Only available from Xenobiology
Cherry Bulb Normal 7% nutriment, 7% sugar Pink Bioluminescence, Perennial Growth Mutate Cherry
Chili Normal 4% nutriment, 25% capsaicin, 4% vitamin Perennial Growth MegaSeed Servitor Ghost chili, Ice Pepper
Cocoa Normal 10% nutriment, 25% cocoa. Fermentation: Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo Tree
Coffee arabica Normal 10% coffee powder, 4% vitamin. Fermentation: Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal 10% coffee powder, 4% vitamin, 10% ephedrine Perennial Growth Mutate Coffee arabica
Combustible Lemon Normal 5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED) Perennial Growth Mutate Lemon
Corn Normal 10% nutriment, 20% corn oil, 4% vitamin. Fermentation: Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Cotton Normal None. Can be turned into fabrics by using a loom, buildable with planks. MegaSeed Servitor Durathread
Death berry Normal 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Perennial Growth Mutate Poison-berry
Death nettle Weed 12% fluorosulfuric acid Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal 35% cyanide, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Destroying angel Mushroom 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fungal Vitality Mutate Fly amanita
Durathread Normal None. Can be turned into durable fabrics by using a loom, buildable with planks. Mutate Cotton
Eggplant Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal 10% nutriment, egg inside. Fermentation: Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom Normal 4% tinea luxor, 2% vitamin, 2% space drugs Fungal Metabolism, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth, Orange Bioluminescence, Richer Juice Mutate Orange
Fairy Grass Normal 2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has. Perennial Growth, Blue Bioluminescence Mutate Grass
Fly amanita Mushroom 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fruiting Cactus Normal 2% vitamin, 2% nutriment, 4% vitrium froth Fire Resistance Lavaland
Forget-me-not Normal 20% kelotane, 5% nutriment Mutate Geranium
Galaxythistle Weed 5% nutriment, 10% silibinin Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic Normal 15% garlic juice, 10% nutriment MegaSeed Servitor
Gatfruit Normal 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Perennial Growth Xenobiology
Geranium Normal 5% nutriment, 20% bicardine Mutate Poppy Forget-me-not
Glow-berry Normal 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili Normal 4% nutriment, 55% capsaicin, 30% condensed capsaicin Perennial Growth Mutate Chili
Glowshroom Mushroom 10% radium, 10% phosphorus, 4% nutriment. Glow: 10% Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap
Glowcap Mushroom 10% teslium. Glow: 10%. Electrical Activity, Red Electrical Glow, Fungal Vitality Mutate Glowshroom
Gold apple Normal 10% nutriment, 20% gold, 4% vitamin Perennial Growth Mutate Apple
Grapes Normal 10% nutriment, 10% sugar, 4% vitamin. Fermentation: Wine Perennial Growth MegaSeed Servitor Green grapes
Grass Normal 2% nutriment, 5% hydrogen Perennial Growth MegaSeed Servitor Carpet, Fairy Grass, Shamrock
Green grapes Normal 10% nutriment, 20% kelotane, 10% sugar, 4% vitamin. Fermentation: Cognac Mutate Grapes
Harebell Weed 4% nutriment. Fermentation: Vermouth Weed Adaptation Can overtake a a tray
Holymelon Normal 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Ice Pepper Normal 2% nutriment, 25% frost oil, 2% vitamin Perennial Growth Mutate Chili
Inocybe Mushroom Normal 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fungal Metabolism, Fire Resistance Lavaland
Jupiter Cup Normal 10% Nutriment, 10% Liquid Electricity (Un-extractable Gene) Obligate Carnivory (Un-removable gene) Mutate Chanterelle
Killer tomato Normal 10% nutriment, 4% vitamin, can be awoken. Fermentation: Demon's Blood Liquid Contents Mutate Tomato
Koibean Normal 5% nutriment, 10% carpotoxin, 4% vitamin Perennial Growth Mutate Soybean
Kudzu Weed 2% nutriment, 4% charcoal Perennial Growth, Weed Adaptation Mutagen weed mutation Special, see this.
Lemon Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom 2% nutriment, 25% mushroom hallucinogen Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal 35% omnizine, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Lily Normal 5% nutriment, 20% bicardine Perennial Growth Mutate Poppy Spaceman's Trumpet Plant
Lime Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana Normal 10% nothing, 10% mute toxin, 2% nutriment. Fermentation: Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower Normal 2% nutriment, 2% vitamin, 20% moonshine, 8% acetone. Fermentation: Absinthe Purple Bioluminescence Mutate Sunflower
Nettle Weed 25% sulfuric acid Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal 25% condensed capsaicin, 30% capsaicin, 4% nutriment Mutate Sunflower
Oat Normal 4% nutrient. Fermentation: Ale Mutate Wheat
Omega weed Normal 30% space drugs, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% haloperidol, 15% methamphetamine, 15% capsaicin, 15% barber's aid, 15% bath salts, 15% itching powder, 15% crank, 15% krokodil, 15% histamine, 15% lipolicide Green Bioluminescence, Perennial Growth Mutate Cannabis
Onion Sprouts Normal 4% vitamin, 10% nutriment MegaSeed Servitor Red Onion Sprouts
Orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip Normal 5% vitamin, 5% nutriment Mutate Carrot
Plump helmet Mushroom 10% nutriment, 4% vitamin. Fermentation: Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple Normal 20% nutriment, 4% water, 2% vitamin MegaSeed Servitor
Poison-berry Normal 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Perennial Growth Mutate Berry Death berry
Poisoned apple Normal 50% cyanide, 4% vitamin, 1% nutriment Xenobiology
Polypore Mushroom Normal 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this. Fungal Metabolism, Fire Resistance Lavaland
Poppy Normal 5% nutriment, 20% bicardine, 15% morphine. Fermentation: Vermouth MegaSeed Servitor Geranium, Lily
Porcini Mushroom Normal 6% nutriment, 4% vitrium froth, 4% nicotine Fungal Metabolism, Fire Resistance Lavaland
Potato Normal 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Fermentation: Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal 20% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Blumpkin
Rainbow flower Normal 5% nutriment, 3% color powder (fixed) Perennial Growth Seeds Crate
Rainbow weed Normal 15% mindbreaker toxin, 35% lipolicide Perennial Growth Mutate Cannabis
Redbeet Normal 5% nutriment, 5% vitamin, 2% sodium Densified Chemicals Mutate Whitebeet
Red Onion Sprouts Normal 4% vitamin, 10% nutriment, 5% tear juice Mutate Onion Sprouts
Rice Normal 4% nutriment, 10% rice. Fermentation: Sake MegaSeed Servitor
Reishi Mushroom 35% charcoal, 35% morphine, 4% nutriment Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Special MegaSeed Servitor, Exotic Seeds Crate, Mutate Cabbage
Shadowshroom Normal 20% radium, 4% nutriment Shadow Emission, Fungal Metabolism Mutate Glowshrooms
Shamrock Normal 2% nutriment, 10% nitrogen. Small chance to get a 4 leaf clover. Perennial Growth Mutate Grass
Snapcorn Normal 10% nutriment, 20% corn oil, 4% vitamin Mutate Corn
Soybean Normal 5% nutriment, 4% vitamin, 3% cooking oil Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal 3% nutriment, 8% nicotine, 5% salbutamol Mutate Tobacco
Spaceman's Trumpet Plant Normal 5% nutriment, 15% Polypyrylium Oligomers (unextractable gene) Mutate Lily
Starthistle Weed None Weed Adaptation Can overtake a tray Galaxythistle
Steelcap Mushroom 20% Iron. You can harvest metal rods from this using a sharp object. Fungal Vitality Mutate Towercap
Strange seeds Normal Random, read this. Fermentation: Wine with 10-150 boozepower, and tiny chance of 200. Random Hacked vending machine, cargo crates
Sugarcane Normal 25% sugar. Fermentation: Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower Normal 8% corn oil, 4% nutriment MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet Potato Normal 10% nutriment, 10% sugar, 10% vitamin. Fermentation: Sbiten Mutate Potato
Tea aspera Normal 10% tea powder, 4% vitamin, 2% fluorine Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal 10% tea powder, 10% synaptizine, 4% vitamin, 2% fluorine Perennial Growth Mutate Tea aspera
Tobacco Normal 3% nicotine, 3% nutriment. Fermentation: Creme de Menthe MegaSeed Servitor Space tobacco
Tomato Normal 10% nutriment, 4% vitamin. Fermentation: Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Towercap Mushroom 50% Carbon. You can harvest wood from this using a sharp object. Fungal Vitality MegaSeed Servitor, can overtake a tray Steelcap
Vanilla Normal 25% vanilla, 10% nutriment. Fermentation: Vanilla Perennial Growth Mutate Cocoa
Walking mushroom Mushroom 15% nutriment, 5% vitamin Fungal Vitality Mutate Plump helmet
Watermelon Normal 20% nutriment, 20% water, 4% vitamin Perennial Growth MegaSeed Servitor Holymelon, Ballolon
Wheat Normal 4% nutriment. Fermentation: Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal 5% nutriment, 20% sugar, 4% vitamin MegaSeed Servitor Redbeet

Chemicals

A lot of chemicals influence plants - get these from the vending machine, Chemistry or by growing your own!

Click expand to see a list of chemicals:

Fertilizers

  • Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
  • Ammonia: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
  • Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
  • Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Mutation

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Unstable Mutagen: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
  • Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
  • Colorful Reagent : Adding 1u or more will add or swap an already existing Bioluminescence trait for a new one

Plant Meds

  • Ash: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
  • charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles science. Also lowers toxicity. Don't expect the Chemist to give this to you, but the medbay probably has extra beakers of this.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.

Unorthodox chemicals

  • Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
  • Milk: Adds some water and a tiny but of nutrient to the tray.
  • Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
  • Blood: Feeds both your plant and pests.
  • Virus Food: Adds nutrient to the tray while damaging the plant.
  • Nicotine: Kills pests while adding toxicity.

The bad stuff

  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station, it's of no use.
  • Toxin: Increases toxicity. Good job!
  • Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
  • Fluorine, Chlorine: Same as above, but also drains water.
  • Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
  • Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof trait, you might as well space the whole tray. On fireproof plants it will just kill weeds.
  • Strange Reagent: Is supposed to spawn hostile plant creatures but currently doesn't work.

Beekeeping Beekeeping

Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!

For more info, click here for the guide on beepeeking.


Advanced Botany

This is where you get to PLAY GOD and mess with the stats, reagents and traits of plants.

Using the DNA manipulator

1. Go to the locker in the back and take out the box of plant data disks.
2. Load a disk into the machine along with any seed of choice.
3. Extract any gene, this will destroy the seed and save it to the disk.
4. Put in another seed.
5. You can now modify the seed's stats and genes based on what's on the plant data disk.
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.

It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. Traits, on the other hand, can be extracted just fine no matter what parts are used.

Useful genes from default seeds:

  • Wheat has a production speed of 1, the fastest possible.
  • Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
  • Tobacco plants have a yield of 10, the cap for that stat.
  • Apples have the perennial growth trait, which allows for you to get multiple harvests from a single plant.
  • Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.

Some genes are unextractable.

Mutations

You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the Chemistry department.

  • The agonizingly slow way is using E-Z Nutriment to make the plant mutate once every time it's ready to harvest. Left 4 Zed makes it mutate twice, but kills the yield!
  • You can speed up the process to bearable levels by asking your local Chemist for a few bottles of Unstable Mutagen.

Pour 5 units on your plant and prepare for...

  • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the Plant reference chart for information on these mutations.
  • 10% chance of the plant losing lots of health instantly. The plant can die because of this
  • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
    • This is bad. If the spiderlings escape, they'll grow big and you'll likely get lynched.

Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.

  • You can use radium and uranium, but they cause ill effects, and if you can get radium, you can get mutagen.
  • R&D can also research a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.

Fixing awful stats

Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:

  • Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
  • Saltpetre. Increases potency and decreases production time.
  • Ammonia. Increases yield.
  • Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.

Dude weeds

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.

Possible plants include:

  • 1/6 chance for Reishi/Starshittle.
  • 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets

Using 5u of unstable mutagen on high weed level trays results in different plants:

  • Kudzu, Deathnettle, Destroying Angel, Liberty Cap

Other Notes

Growing your own mutagen

Don't have access to a botanical chem dispenser? Try this.

  • First, plant pumpkins and mutate them into blumpkins.
  • Now, insert their Chlorine production trait into glowshrooms and remove the Nutriment one.
  • That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
  • You might want to add Perennial Growth to optimize your harvest.

Upgrading plant trays

Composting enough plants that contain Earthsblood (20 units from plants like Ambrosia Gaia) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.

This is great in combination with plants that have the Perennial Growth trait! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.

Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.

Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production trait into a more robust plant.

If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.

You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) trait.

Replica Pod Cloning

Replica pods can be used to grow dead people back to life - even when their brain and head are missing.

To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.

The podmen are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.

Cabbage can be mutated into Replica Pod.

Strange Seeds

Strange seeds (from hacked vendors or cargo crates) have completely random reagents and traits.

Notable examples are:

  • Gaseous Decomposition
  • Nitroglycerin
  • Microbes (Fungal Tuberculosis)
  • Any drink, like Gin Tonic or Beepsky Smash
  • Glitter
  • Plasmaman Mutation Toxin
  • Hell Water

Of course, this is pretty gimmicky and unreliable.

Kudzu

Kudzu is a weed that can appear when adding 5u Unstable Mutagen to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods . The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds . Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor.
Some plant stats will affect the wild-spreading version of kudzu in specific ways:

  • Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is [potency / 10]
  • Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap [30 * production / 50] and the percent of processed pieces per tick [20 * (production / 50)]

Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color.
Kudzu can gain mutations only on spread, here is the list of all of them:

Click expand to see Kudzu traits and mutations:

  • CO2 consumption - positive mutation, consumes CO2 from the air
  • Space covering - positive mutation, makes vines grow vine floors over space Removed as of August 23 2017.
  • Light - positive mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
  • Transparency - positive mutation, makes vines look-through
  • Toxins consumption - positive mutation, absorbs plasma from the air
  • Bluespace vines - minor negative mutation, makes vines be able to grow through anything Removed as of August 23 2017.
  • Explosive - minor negative mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
  • Fire resistant - minor negative mutation, makes vines ignore fire damage, be it plasma fires or welders
  • Vine eating - minor negative mutation, vines with this mutation will eat vines without it
  • Toxicity - negative mutation, eating vine with this mutation or walking thought it will cause you toxin damage
  • Aggressive spreading - negative mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
  • O2 consumption - negative mutation, absorbs O2 from the air around
  • N2 consumption - negative mutation, absorbs N2 from the air
  • Thorns - negative mutation, makes mobs touching or going through vines recieve physical damage
  • Hardening - negative mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
  • Flowering - negative mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:

  • Adding 5u of welding fuel will remove random positive mutation with a 20% probability
  • Adding 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Adding 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Adding 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Adding 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Adding 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Adding 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Sandstone and Soil

If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Fermentation Barrel

You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks . Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it.
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special wine with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.

Todo list for this guide

  • Add missing/fix outdated entries in the plant reference chart
  • Add some icons and pictures to break up the wall of text

Another guide

Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view. Also includes a lot of extra "recipes" for what you can turn your plants into.

[Click here for that long ass bonus guide.] (its old as hell though, and addition of grey bull helps you not need gloves)

If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders