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21 May 2024

15 May 2024

  • 11:5111:51, 15 May 2024 diff hist 0 User:PowerfulBacon/PriorityDirectivesNo edit summary current
  • 11:5111:51, 15 May 2024 diff hist +1,948 N User:PowerfulBacon/PriorityDirectivesCreated page with "= Ideas = - Deploy Beacon - Steal Stash Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area. Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions. - Capture Data: Plant bugs around the station and capture messages...."
  • 11:2111:21, 15 May 2024 diff hist +10 User:PowerfulBacon→‎Design Proposals
  • 11:1711:17, 15 May 2024 diff hist +1,850 N User:PowerfulBacon/FactionsCreated page with "Factions provide some flavour to the world and a way for players to get back into the round. = Mechanics = There are a variety of mechanics surrounding factions, listed in the subsections below. == Reputation == Each faction has a different reputation factor with the station. Reputation can be gained by completing missions for different factions, or by completing their priority cargo orders. By completing missions or supplying cargo, you increase the capability of..." current
  • 09:5409:54, 15 May 2024 diff hist +33 User:PowerfulBaconNo edit summary

14 May 2024

7 May 2024

27 April 2024

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