Teleporter
Located in the Command Sector south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you have a space suit on, the teleporter has a chance of malfunctioning, sending you into the middle of space instead of your intended destination.
At the start of the shift, the following tracking beacons are available:
- Bridge
- Teleporter
- Xenobiology
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
The teleporter room is also equipped with some shield generators (ID-locked to Teleporter), for whatever purpose you can think of.
This is a secure area, and only the Captain and Research Director are authorized to enter.