User contributions for PowerfulBacon
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21 May 2024
- 23:2923:29, 21 May 2024 diff hist +971 User:PowerfulBacon/NinjaNerf No edit summary current Tag: Visual edit
- 23:1223:12, 21 May 2024 diff hist +14 N User:PowerfulBacon/NinjaNerf Created page with "= Ninja Nerf ="
- 23:1223:12, 21 May 2024 diff hist +34 User:PowerfulBacon No edit summary current
15 May 2024
- 11:5111:51, 15 May 2024 diff hist 0 User:PowerfulBacon/PriorityDirectives No edit summary current
- 11:5111:51, 15 May 2024 diff hist +1,948 N User:PowerfulBacon/PriorityDirectives Created page with "= Ideas = - Deploy Beacon - Steal Stash Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area. Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions. - Capture Data: Plant bugs around the station and capture messages...."
- 11:2111:21, 15 May 2024 diff hist +10 User:PowerfulBacon →Design Proposals
- 11:1711:17, 15 May 2024 diff hist +1,850 N User:PowerfulBacon/Factions Created page with "Factions provide some flavour to the world and a way for players to get back into the round. = Mechanics = There are a variety of mechanics surrounding factions, listed in the subsections below. == Reputation == Each faction has a different reputation factor with the station. Reputation can be gained by completing missions for different factions, or by completing their priority cargo orders. By completing missions or supplying cargo, you increase the capability of..." current
- 09:5409:54, 15 May 2024 diff hist +33 User:PowerfulBacon No edit summary
14 May 2024
- 22:3622:36, 14 May 2024 diff hist +1 User:PowerfulBacon →Design Proposals Tag: Visual edit
- 22:3622:36, 14 May 2024 diff hist +32 User:PowerfulBacon No edit summary
- 22:0822:08, 14 May 2024 diff hist +6,061 N User:PowerfulBacon/Exosuits Created page with "= Modular Exosuits = Exosuits are an advanced form of armour that robotics can produce, that can be upgraded modularly. Exosuits have some properties that make them unique to regular hardsuits: * Modular exosuits can be modified with different specialist equipment * Exosuits cannot be removed without outside help * Exosuits require power == Exosuit Frames == Exosuit frames define the base properties of the exosuit. Armour of exosuits not only protects the user, but a..." current
- 19:0019:00, 14 May 2024 diff hist +59 User:PowerfulBacon No edit summary
- 07:4407:44, 14 May 2024 diff hist +274 User:PowerfulBacon No edit summary
7 May 2024
- 20:1620:16, 7 May 2024 diff hist −16 Rules No edit summary current Tag: Visual edit