User:PowerfulBacon/ideal station: Difference between revisions
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(Created page with "If I could design the server however I wanted, this is how it would be: * Damage is extremely punishing ** 2 types of damage, pierce and blunt (determined by sharpness). ** New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself. ** Blunt damage applies 50/50 to lethal and unconcious damage. ** Pierce damage can damage internal organ applies 100% to lethal damage ** Armour divided into sharpness and bl...") |
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** Some roles like antagonists or security are much stronger | ** Some roles like antagonists or security are much stronger | ||
* Large emphasis on random elements and random rolls | * Large emphasis on random elements and random rolls | ||
** Random fails create fun deviations from the norm | |||
* There are reasons to roleplay | |||
** The game follows 'scripts', which are setups for a specific story. | |||
** For example, your shuttle has crashed into an abandoned station because of a saboteur and you must work to survive. | |||
* Characters are important | * Characters are important | ||
** You can't do everything yourself. | ** You can't do everything yourself. | ||
** There are cases where a single person is required to perform a task. | ** There are cases where a single person is required to perform a task. | ||
Latest revision as of 20:07, 12 March 2025
If I could design the server however I wanted, this is how it would be:
- Damage is extremely punishing
- 2 types of damage, pierce and blunt (determined by sharpness).
- New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself.
- Blunt damage applies 50/50 to lethal and unconcious damage.
- Pierce damage can damage internal organ applies 100% to lethal damage
- Armour divided into sharpness and blunt types.
- Blunt determines percentage of blunt damage reduction
- Pierce is a number that converts pierce damage into blunt damage.
- Having 0 pierce/blunt armour results in 3x damage, which reduces linearly to 1x by the time you have 20 pierce/blunt armour.
- Weapons hit hard if you aren't wearing armour, and will throw the screen and give you concussions making it difficult to fight back if you get hit first.
- Enforce preferred style of play through rules
- No powergaming rules
- No do your job rules
- No requirement to act sane
- No rules preventing self-antag
- The above are all IC crimes
- Character stats/skills are extremely important
- You are not made for combat, and are generally quite weak
- Some roles like antagonists or security are much stronger
- Large emphasis on random elements and random rolls
- Random fails create fun deviations from the norm
- There are reasons to roleplay
- The game follows 'scripts', which are setups for a specific story.
- For example, your shuttle has crashed into an abandoned station because of a saboteur and you must work to survive.
- Characters are important
- You can't do everything yourself.
- There are cases where a single person is required to perform a task.