User:PowerfulBacon/ideal station
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If I could design the server however I wanted, this is how it would be:
- Damage is extremely punishing
- 2 types of damage, pierce and blunt (determined by sharpness).
- New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself.
- Blunt damage applies 50/50 to lethal and unconcious damage.
- Pierce damage can damage internal organ applies 100% to lethal damage
- Armour divided into sharpness and blunt types.
- Blunt determines percentage of blunt damage reduction
- Pierce is a number that converts pierce damage into blunt damage.
- Having 0 pierce/blunt armour results in 3x damage, which reduces linearly to 1x by the time you have 20 pierce/blunt armour.
- Weapons hit hard if you aren't wearing armour, and will throw the screen and give you concussions making it difficult to fight back if you get hit first.
- Enforce preferred style of play through rules
- No powergaming rules
- No do your job rules
- No requirement to act sane
- No rules preventing self-antag
- The above are all IC crimes
- Character stats/skills are extremely important
- You are not made for combat, and are generally quite weak
- Some roles like antagonists or security are much stronger
- Large emphasis on random elements and random rolls
- Random fails create fun deviations from the norm
- There are reasons to roleplay
- The game follows 'scripts', which are setups for a specific story.
- For example, your shuttle has crashed into an abandoned station because of a saboteur and you must work to survive.
- Characters are important
- You can't do everything yourself.
- There are cases where a single person is required to perform a task.