User:PowerfulBacon/ideal station

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If I could design the server however I wanted, this is how it would be:

  • Damage is extremely punishing
    • 2 types of damage, pierce and blunt (determined by sharpness).
    • New type of unconciousness damage which stacks on top of real damage to make players unconcious. This heals slowly by itself.
    • Blunt damage applies 50/50 to lethal and unconcious damage.
    • Pierce damage can damage internal organ applies 100% to lethal damage
    • Armour divided into sharpness and blunt types.
      • Blunt determines percentage of blunt damage reduction
      • Pierce is a number that converts pierce damage into blunt damage.
    • Having 0 pierce/blunt armour results in 3x damage, which reduces linearly to 1x by the time you have 20 pierce/blunt armour.
    • Weapons hit hard if you aren't wearing armour, and will throw the screen and give you concussions making it difficult to fight back if you get hit first.
  • Enforce preferred style of play through rules
    • No powergaming rules
    • No do your job rules
    • No requirement to act sane
    • No rules preventing self-antag
    • The above are all IC crimes
  • Character stats/skills are extremely important
    • You are not made for combat, and are generally quite weak
    • Some roles like antagonists or security are much stronger
  • Large emphasis on random elements and random rolls
    • Random fails create fun deviations from the norm
  • There are reasons to roleplay
    • The game follows 'scripts', which are setups for a specific story.
    • For example, your shuttle has crashed into an abandoned station because of a saboteur and you must work to survive.
  • Characters are important
    • You can't do everything yourself.
    • There are cases where a single person is required to perform a task.