RuntimeStation: Difference between revisions
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[[File:RuntimeStation.png|420px|thumb | [[File:RuntimeStation.png|420px|thumb|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''RuntimeStation''', last updated 2018/01/15.]]</div> | ||
'''RuntimeStation''' is a map included with the game's source code that is used for locally testing new features. The map is small and relatively simple, meaning that the client will be able to enter the game quicker than if the server was running a fully featured map. | '''RuntimeStation''' is a map included with the game's source code that is used for locally testing new features. The map is small and relatively simple, meaning that the client will be able to enter the game quicker than if the server was running a fully featured map. |
Revision as of 13:17, 15 April 2018
Maps on Beestation | |
In Use | BoxStation, DeltaStation, MetaStation, FlandStation, KiloStation, CorgStation, RadStation |
Outdated, removed, or not in rotation | RuntimeStation, GlowStation, PubbyStation |
RuntimeStation is a map included with the game's source code that is used for locally testing new features. The map is small and relatively simple, meaning that the client will be able to enter the game quicker than if the server was running a fully featured map.
The map includes a spawn area (bottom right), an empty big room (bottom left), a gravity generator, RTGs, an atmos setup and a variety of vending machines and lockers.
Keep in mind that Lavaland, City of Cogs and space/lavaland ruins still get spawned when loading this map. You can disable this by:
- Enabling low memory mode: Uncomment "#define LOWMEMORYMODE" in _basemap.dm. This will only load CentCom and Runtimestation.
- Disabling ruin spawns: Set Lavaland_Budget and Space_Budget to 0 in game_options.txt
You might also need to disable mice from spawning by commenting out "MICE_ROUNDSTART 10" in game_options.txt