Machines: Difference between revisions
imported>XDTM (Quantum Pad) |
imported>XDTM (Added a short description for machines.) |
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Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: | Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines: | ||
* Telecommunications machines, Telepad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first. | * Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first. | ||
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. | * R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines. | ||
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver. | * Teleporter Station: Using wirecutters after opening the panel with a screwdriver. | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Produces commonly used items such as tools, equipment, and construction material. | |||
Can be [[Guide to hacking|hacked]] to unlock more designs. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins:''' autolathe can hold more metal and glass. | * '''Better matter bins:''' the autolathe can hold more metal and glass. | ||
* '''Better manipulator:''' | * '''Better manipulator:''' lowers production costs and production time. | ||
|} | |} | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass. | |||
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Creates circuits from glass and [[Sulphuric Acid]]. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Recharges cyborgs. Needs to be closed like a locker to work. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better capacitors:''' faster recharge speed | * '''Better capacitors:''' faster recharge speed. | ||
* '''Better power cell:''' faster recharge speed | * '''Better power cell:''' faster recharge speed. | ||
* '''Better manipulator:''' | * '''Better manipulator:''' also repairs cyborg while recharging. | ||
|} | |} | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to Genetics]] for more information. | |||
Can be locked down by using the console, trapping the patient inside if necessary. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Changes the temperature of gases connected through the pipes. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Automatically recharges mechs in front of it. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Cooks [[Guide to food and drinks|food]] and heats reagents. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Like the PACMAN, but uses Uranium and generates more power. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Like the PACMAN, but uses Diamonds and generates even more power. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Dispenses chemicals; works much like the ones in [[chemistry]], although it has less maximum storage. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' faster recharging speed. | * '''Better power cell:''' faster recharging speed. | ||
* '''Better manipulator:''' | * '''Better manipulator:''' additional chemicals available. | ||
|} | |} | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Stores designs and tech levels acquired through research. If destroyed, research terminals won't be able to sync their tech levels. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* | * None. | ||
|} | |} | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit. If the patient is in critical status, it will only be able to inject [[Epinephrine]]. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Stores and distributes large amounts of power. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Heats the air around it. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console. | |||
To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. | |||
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Generates a portal to use the Teleporter. Can teleport anything not anchored. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
|- | |||
|colspan="3"| | |||
Vends several items. Can be hacked to unlock more items, and a few vendors also accept coins to vend special premium items. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects |
Revision as of 14:00, 24 January 2017
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
Autolathe
Parts needed | Deconstruction | |
---|---|---|
1x Autolathe Board 2x Pieces of cable 1x Micro manipulator 3x Matter bins 1x Console screen |
||
Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
|
Ore Redemption Machine
Recycler
Parts needed | Deconstruction | |
---|---|---|
1x Recycler Board 1x Micro manipulator 1x Matter bin |
||
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
|
Biogenerator
Plant DNA Manipulator
Chemical Heater
Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro manipulator 2x Small beakers |
||
Creates circuits from glass and Sulphuric Acid. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
|
Cloning Pod
Parts needed | Deconstruction | |
---|---|---|
1x Clone Pod Board 2x Pieces of cable 2x Micro manipulators 2x Scanning modules 1x Console screen |
||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
|
Cryogenics Tube
Parts needed | Deconstruction | |
---|---|---|
1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Console screens |
||
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
Upgrade effects | ||
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Cyborg Recharging Station
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
1x Destructive Analyser Board 1x Micro manipulator 1x Scanning module 1x High-power micro-laser |
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Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
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DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
1x Cloning Scanner Board 2x Pieces of cable 1x Micro manipulator 1x Scanning module 1x Console screen 1x High-power micro-laser |
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Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to Genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
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Exosuit Fabricator
Freezer/Heater
Gas Turbine Generator
Parts needed | Deconstruction | |
---|---|---|
1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
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Upgrade effects | ||
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Gas Turbine Compressor
Parts needed | Deconstruction | |
---|---|---|
1x Power Compressor Board 6x Micro manipulator 5x Pieces of cable |
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Upgrade effects | ||
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Hydroponics Tray
Mech Bay Power Port
Parts needed | Deconstruction | |
---|---|---|
1x Mech Bay Recharger Board 5x Capacitors 1x Piece of cable |
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Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
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Microwave
Parts needed | Deconstruction | |
---|---|---|
1x Microwave Board 2x Pieces of cable 1x Micro-laser 2x Matter bins 1x Console screen |
(use wrench to move the machine) | |
Cooks food and heats reagents. | ||
Upgrade effects | ||
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Smartfridge
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
P.A.C.M.A.N.-type Portable Generator
M.R.S.P.A.C.M.A.N.-type portable Generator
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
Portable Chem Dispenser
Parts needed | Deconstruction | |
---|---|---|
1x Portable Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Console screen 1x Micro manipulator |
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Dispenses chemicals; works much like the ones in chemistry, although it has less maximum storage. | ||
Upgrade effects | ||
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Protolathe
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
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RnD Server
Sleeper
Parts needed | Deconstruction | |
---|---|---|
1x Sleeper Board 1x Piece of cable 1x Matter bin 1x Micro manipulator 2x Console screens |
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit. If the patient is in critical status, it will only be able to inject Epinephrine. | ||
Upgrade effects | ||
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SMES
Tesla Coil
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
1x Grounding Rod Board 1x Capacitor |
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
---|---|---|
1x Bus Mainframe Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filters |
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Upgrade effects | ||
None? |
Channel Server
Parts needed | Deconstruction | |
---|---|---|
1x Telecommunication Server Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filter |
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Upgrade effects | ||
None? |
Processor Unit
Subspace Broadcaster
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro manipulators 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
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Upgrade effects | ||
None? |
Subspace Receiver
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Receiver Board 2x Micro manipulators 1x Scanning module 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
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Upgrade effects | ||
None? |
Telecommunication Hub
Parts needed | Deconstruction | |
---|---|---|
1x Hub Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
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Upgrade effects | ||
None? |
Telecomunication Relay
Parts needed | Deconstruction | |
---|---|---|
1x Relay Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None? |