WIP:Escalation: Difference between revisions

From BeeStation Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
===9 Do Not Self-Antag (Revision 6)===
Do not behave like an antagonist if you are not an antagonist.  As a crewmember, you are an employee of Nanotrasen and should want to keep your job, but you are not required to be fanatically loyal towards Nanotrasen. Follow '''[[Escalation Policy]]''' in any altercations and ensure that your character's actions make sense when they may be detrimental to the station or other crew.
Roles which are hostile to the station according to [[User:PowerfulBacon/EscalationPolicy#Faction Escalation|escalation policy]] may ignore this rule entirely.
{| class="wikitable mw-collapsible"
!R9 Key information
|-
|
#Knowingly and wilfully assisting antagonists without an in-character reason to do so is considered self-antag.
#*When forced to comply with an antagonist, you may not perform actions which cause greater harm than what the antagonist threatens to do to you if you do not comply with their demands.
#*When forced to perform actions that may harm other players, you must have witnessed compelling evidence that the antagonist is capable of, and willing to, carry out their threat if you do not comply.
#*If the antagonist gives you the means to easilly avoid their threat, then the antagonist is no longer capable of carrying out their threat. This doesn't include unavoidable threats such as bomb-implants, planted bomb threats, hostages or the antagonist proving their means to re-capture you.
#*Victimless assistance such as healing an antagonist may be performed without a threat if it aligns with your character's motiviations, such as the hypocratic oath or taking a bribe.
#*You are still open to recieving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.
#*```Knowingly``` performing [[Rules#13_Antagonist_Conduct|high impact]] actions will always be considered self-antag, regardless of the threat placed against you.
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
# Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, but don't go over board either; you still wish to keep your job.
|}
===9 Do Not Self-Antag (Revision 5 - Respond to review)===
===9 Do Not Self-Antag (Revision 5 - Respond to review)===



Revision as of 09:01, 20 December 2024

9 Do Not Self-Antag (Revision 6)

Do not behave like an antagonist if you are not an antagonist. As a crewmember, you are an employee of Nanotrasen and should want to keep your job, but you are not required to be fanatically loyal towards Nanotrasen. Follow Escalation Policy in any altercations and ensure that your character's actions make sense when they may be detrimental to the station or other crew.

Roles which are hostile to the station according to escalation policy may ignore this rule entirely.

R9 Key information
  1. Knowingly and wilfully assisting antagonists without an in-character reason to do so is considered self-antag.
    • When forced to comply with an antagonist, you may not perform actions which cause greater harm than what the antagonist threatens to do to you if you do not comply with their demands.
    • When forced to perform actions that may harm other players, you must have witnessed compelling evidence that the antagonist is capable of, and willing to, carry out their threat if you do not comply.
    • If the antagonist gives you the means to easilly avoid their threat, then the antagonist is no longer capable of carrying out their threat. This doesn't include unavoidable threats such as bomb-implants, planted bomb threats, hostages or the antagonist proving their means to re-capture you.
    • Victimless assistance such as healing an antagonist may be performed without a threat if it aligns with your character's motiviations, such as the hypocratic oath or taking a bribe.
    • You are still open to recieving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.
    • ```Knowingly``` performing high impact actions will always be considered self-antag, regardless of the threat placed against you.
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  4. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  5. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  6. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, but don't go over board either; you still wish to keep your job.


9 Do Not Self-Antag (Revision 5 - Respond to review)

Do not behave like an antagonist if you are not an antagonist. As a crewmember, you are an employee of Nanotrasen and should want to keep your job, but you are not required to be fanatically loyal towards Nanotrasen. Follow Escalation Policy in any altercations and ensure that your character's actions make sense when they may be detrimental to the station or other crew.

Roles which are hostile to the station according to escalation policy may ignore this rule entirely.

R9 Key information
  1. Knowingly and wilfully assisting antagonists without an in-character reason to do so is considered self-antag.
    • When forced to comply with an antagonist, you may not perform actions which cause greater harm than what the antagonist threatens to do to you if you do not comply with their demands.
    • When forced to perform actions that may harm other players, you must have witnessed compelling evidence that the antagonist is capable of, and willing to, carry out their threat if you do not comply.
    • If the antagonist gives you the means to easilly avoid their threat, then the antagonist is no longer capable of carrying out their threat. This doesn't include unavoidable threats such as bomb-implants, planted bomb threats, hostages or the antagonist proving their means to re-capture you.
    • Victimless assistance such as healing an antagonist may be performed without a threat if it aligns with your character's motiviations, such as the hypocratic oath or taking a bribe.
    • You are still open to recieving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.
    • Willfully performing high impact actions will always be considered self-antag, regardless of the threat placed against you. [This covers plating Kudzu]
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  4. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  5. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  6. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, but don't go over board either; you still wish to keep your job. [The other gimmick subclause is unnecessary in my opinion]


9 Do Not Self-Antag (Revision 4 - Proposal to clause 1 and merging kudzu with high-impact actions)

Do not behave like an antagonist if you are not an antagonist. As a crewmember, you are an employee of Nanotrasen and should want to keep your job, but you are not required to be fanatically loyal towards Nanotrasen. Follow Escalation Policy in any altercations and ensure that your character's actions make sense when they may be detrimental to the station or other crew.

Roles which are hostile to the station according to escalation policy may ignore this rule entirely.

R9 Key information
  1. Knowingly and wilfully assisting antagonists without an in-character reason to do so is considered self-antag.
    • When forced to comply with an antagonist, the amount of harm caused to the station or crew must be equal to or less than the antagonist's threat of harm.
    • When forced to perform actions that may harm other players, the antagonist must show that they are capable and intend to back up their threat.
    • Victimless assistance such as healing an antagonist may be performed without a threat if it aligns with your character's motiviations, such as the hypocratic oath.
    • You are still open to recieving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.
    • Willfully performing high impact actions will always be considered self-antag, regardless of the threat placed against you. [This covers plating Kudzu]
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  4. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  5. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  6. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, but don't go over board either; you still wish to keep your job. [The other gimmick subclause is unnecessary in my opinion]

9 Do Not Self-Antag (Revision 3 - Proposal to summary)

Do not behave like an antagonist if you are not an antagonist. As a crewmember, you are an employee of Nanotrasen and should want to keep your job, but you are not required to be fanatically loyal towards Nanotrasen. Follow Escalation Policy in any altercations and ensure that your character's actions make sense when they may be detrimental to the station or other crew.

Roles which are hostile to the station according to escalation policy may ignore this rule entirely.

R9 Key information
  1. Do not go out of your way to help known antagonists or other enemies of Nanotrasen without good IC reasons and roleplay to justify it. Being bribed or threatened (etc.) into compliance is fine, but remember your loyalty should be with NT unless serious shit goes down to change this. Just *make it make sense* - don't help traitors murder people for a measly ten credits or silly stuff like that.
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  4. Planting Kudzu is considered self-antag. [i dont like this one, reword]
  5. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  6. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  7. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, But don't go over board either. You're a silly guy, but still ultimately loyal to NT and not *quite* criminally insane.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.

9 Do Not Self-Antag (Revision 2)

Do not behave like an antagonist if you are not an antagonist. As a crewmember, you are an employee of Nanotrasen and should act like you want to keep it that way. SENSIBLE roleplay may change this over the course of a round - you're meant to act like a sane professional, but that does not mean you need to be a doormat, a goodie two shoes or that you *have to be* FANATICALY loyal. Keep in mind sane character roleplay and the Escalation Policy in any altercations, but be boring either.

Obviously, Antagonists may ignore this rule entirely. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.

R9 Key information
  1. Do not go out of your way to help known antagonists or other enemies of Nanotrasen without good IC reasons and roleplay to justify it. Being bribed or threatened (etc.) into compliance is fine, but remember your loyalty should be with NT unless serious shit goes down to change this. Just *make it make sense* - don't help traitors murder people for a measly ten credits or silly stuff like that.
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but don't run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders.
  4. Planting Kudzu is considered self-antag. [i dont like this one, reword]
  5. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  6. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  7. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule, But don't go over board either. You're a silly guy, but still ultimately loyal to NT and not *quite* criminally insane.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.

9 Do Not Self-Antag

Do not behave like an antagonist if you are not, infact, an antagonist. As a crewmember you are an employee of Nanotrasen should act like you want to keep it that way (see also: rules 1 and 3). SENSIBLE roleplay may change this over the course of a round - you're meant to act like a sane professional, but that does not mean you need to be a doormat, a goodie two shoes or that you *have to be* FANATICALY loyal. POSSIBLY SOMETHING ABOUT MINDSHIELED LADS BEING FOCRED TO STAY LOYAL? COULD BE CODEIFIED WITH A POPUP FOR MINDSHIELDS ALSO Keep in mind sane character roleplay and the Escalation Policy in any altercations, but dont dont be boring either.

Obviously, Antagonists may ignore this rule entirely. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise.

R9 Key information
  1. Do not go out of your way to help known antagonists or other enemys of Nanotrasen without good IC reasons and roleplay to justify it. Being bribed or threatend (ect.) into compliance is fine, but remember your loyalty should be with NT unless serious shit goes down to change this. Just *make it makes sense* - dont help traitors murder people for a measely ten credits or silly stuff like that.
  2. Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed. You can let yourself be talked into things with good roleplay, but dont run into their arms for no sensible reason.
  3. Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as "Do whatever you want" or "You're free" will be at the fault of the player in charge of issuing orders. CUT THIS ONE ENITRELY????
  4. Planting Kudzu is considered self-antag.
  5. Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon's well-being is self-antag.
  6. Taking High Risk or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.
  7. Clowns, Mimes, and Stage Magicians are expected to "entertain" the crew and have some allowance to bend this rule to enable "gimicks" and clown shendigans. But dont go over board either, you're a silly guy, but still ultimately loyal to NT and not *quite* criminaly insane.
    • Other Gimmick roles ("Gimmick" is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.