Guide to hydroponics: Difference between revisions

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[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
== Basics of Botany ==
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
=== Your Area ===
Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.


== Basics ==
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.<br>
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.


[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
From left to right -
* '''Green''': Ready to harvest.
* '''Red''': Low health, caused by weeds/pests/toxins/end of lifespan.
* '''Orange''': High weed level.
* '''Yellow''': Low nutrients.
* '''Blue''': Low water.
Tools that are of use in botany -
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
* '''Plant Bag''': Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
* '''Wrench''': Used to move your trays around.
* '''Wirecutters''': Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleans dirt.
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - '''Water/Nutrition''' and '''Weeds/Toxic/Pest''' levels.<br>
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.<br>
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.<br>
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. <br>
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].<br>
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.<br>
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.
=== [[File:plant dna manip.gif]]DNA Extractor ===
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.


=== Your Tools ===
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]
== Stats, reagents and traits ==
Three things determine how your plant will turn out: Their '''stats''', '''reagents''' and '''[[#Traits|traits]]'''.
=== Stats ===
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.


Hydroponics area is divided into two rooms. The big southern section is where you'll spend most of your time. It has trays where you grow plants, two vending machines, one with seeds and the other with everything else. There is also a seed extractor and a biogenerator. The smaller southern section has three lockers, crate with some tools, and some more equipment on the table.
=== Reagents/Content ===
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.<br>
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
=== Traits ===
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.<br>
These can be transferred, just like reagents.
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
|-
!{{anchor|Bioluminescence}}Bioluminescence
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide to hydroponics#Extradimensional Orange|Orange]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]
|-
!{{anchor|Bluespace Activity}}Bluespace Activity
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|-
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|-
!{{anchor|Carnivory}}Obligate Carnivory
|Makes the plant heal from pests instead of taking damage from them.
|-
!{{anchor|Densified Chemicals}}Densified Chemicals
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).
'''This is not compatible with Richer Juice.'''
|-
!{{anchor|Electrical Activity}}Electrical Activity
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|-
!{{anchor|Fire Resistance}}Fire Resistance
|Makes the seeds and produce fireproof.
|-
!{{anchor|Fungal Vitality}}Fungal Vitality
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
|-
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
|-
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
|-
!{{anchor|Invasive Spreading}}Invasive Spreading
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
|-
!{{anchor|Liquid Contents}}Liquid Contents
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
|-
!{{anchor|Perennial Growth}}Perennial Growth
|Plants with this trait don't die on harvest (and can be harvested multiple times).
|-
!{{anchor|Slippery Skin}}Slippery Skin
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|-
!{{anchor|Weed Adaptation}}Weed Adaptation
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
|-
!{{anchor|Weed Adaptation}}Richer Juice
|Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.
'''This is not compatible with Densified Chemicals.'''
|}


Plants require nutriment and water to grow. They are also bothered by pests and weeds. To check the plant, click on the tray. It will show you the levels of water and nutriment, and if there's too much pests/weeds. You will get a message like this:
==[[File:Sunflower.png]] Plant reference chart ==
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
<div class="toccolours mw-collapsible mw-uncollapsed">
Plant Chart ('''mouse over (some of) the reagents to have a brief effect description''')
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" style="background-color:#BEF781;" |Name
! scope="col" style="background-color:#BEF781;" |Type
! scope="col" class="unsortable" style="background-color:#BEF781;" |Seed
! scope="col" class="unsortable" style="background-color:#BEF781;" |Potting
! scope="col" class="unsortable" style="background-color:#BEF781;" |Product
! scope="col" class="unsortable" style="background-color:#BEF781;" |Reagent Production
! scope="col" class="unsortable" style="background-color:#BEF781;" |Traits
! scope="col" style="background-color:#BEF781;" |Available from
! scope="col" style="background-color:#BEF781;" | Mutates into
|-
!{{anchor|Ambrosia deus}}Ambrosia deus
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
|[[#Ambrosia gaia|Ambrosia gaia]]
|-
!{{anchor|Ambrosia gaia}}Ambrosia gaia
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|
| Mutate [[#Ambrosia deus|Ambrosia deus]]
|
|-
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|5% nutriment, <span title="Heals brute damage">10% bicardine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ambrosia deus|Ambrosia deus]]
|-
!{{anchor|Apple}}Apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Gold apple|Gold apple]]
|-
!{{anchor|Ballolon}}Ballolon
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]
|20% oxygen, 20% hydrogen
|Perennial Growth, Gaseous Decomposition
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Bamboo}}Bamboo
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).
|Perennial Growth
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Banana}}Banana
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]
| Slippery Skin, Perennial Growth
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|-
!{{anchor|Berry}}Berry
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]
|Perennial Growth
| [[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]
|-
!{{anchor|Blood tomato}}Blood tomato
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]
|Liquid Contents, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Blue-space banana}}Blue-space banana
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|10% banana juice, 20% bluespace dust, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Bluespace Activity, Perennial Growth
|Mutate [[#Banana|Banana]]
|
|-
!{{anchor|Blue-space tomato}}Blue-space tomato
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|10% nutriment, <span title="Makes floors slippery">20% space lube</span>, 20% bluespace dust, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
|Mutate [[#Blue tomato|Blue tomato]]
|
|-
!{{anchor|Blue cherry}}Blue cherry
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Blue tomato}}Blue tomato
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
| 10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|[[#Blue-space tomato|Blue-space tomato]]
|-
!{{anchor|Blumpkin}}Blumpkin
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|20% ammonia, 10% chlorine, 20% nutriment
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
|
|-
!{{anchor|Bungo Tree}}Bungo Tree
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Cabbage}}Cabbage
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Replica pod|Replica pod]]
|-
!{{anchor|Cannabis}}Cannabis
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|[[MegaSeed Servitor]] (hacked)
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
|-
!{{anchor|Carpet}}Carpet
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|2% nutriment, 5% hydrogen
|Perennial Growth
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Carrot}}Carrot
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
| 5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Parsnip|Parsnip]]
|-
!{{anchor|Chanterelle}}Chanterelle
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|10% nutriment
|Fungal Vitality
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
|[[#Jupiter Cup|Jupiter Cup]]
|-
!{{anchor|Cherry}}Cherry
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blue cherry|Blue cherry]]
|-
!{{anchor|Cherry Bomb}}Cherry Bomb
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|10% nutriment, 10% sugar, 70% blackpowder
|Perennial Growth
|Only available from Xenobiology
|
|-
!{{anchor|Cherry Bulb}}Cherry Bulb
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]
|7% nutriment, 7% sugar
|Pink Bioluminescence, Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Chili}}Chili
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]
|-
!{{anchor|Cocoa}}Cocoa
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]
|-
!{{anchor|Coffee arabica}}Coffee arabica
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Coffee robusta|Coffee robusta]]
|-
!{{anchor|Coffee robusta}}Coffee robusta
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|Perennial Growth
|Mutate [[#Coffee arabica|Coffee arabica]]
|
|-
!{{anchor|Combustible Lemon}}Combustible Lemon
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)
|Perennial Growth
|Mutate [[#Lemon|Lemon]]
|
|-
!{{anchor|Corn}}Corn
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Snapcorn|Snapcorn]]
|-
!{{anchor|Cotton}}Cotton
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
|None. Can be turned into fabrics by using a loom, buildable with planks.
|
|[[MegaSeed Servitor]]
|[[#Durathread|Durathread]]
|-
!{{anchor|Death berry}}Death berry
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Poison-berry|Poison-berry]]
|
|-
!{{anchor|Death nettle}}Death nettle
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|<span title="Acid">12% fluorosulfuric acid</span>
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
|Mutate [[#Nettle|Nettle]], weed mutation
|
|-
!{{anchor|Deathweed}}Deathweed
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Destroying angel}}Destroying angel
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|Fungal Vitality
|Mutate [[#Fly amanita|Fly amanita]]
|
|-
!{{anchor|Durathread}}Durathread
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
|
|Mutate [[#Cotton|Cotton]]
|
|-
!{{anchor|Eggplant}}Eggplant
|Normal
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Egg-plant|Egg-plant]]
|-
!{{anchor|Egg-plant}}Egg-plant
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]
|Perennial Growth
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Embershroom}}Embershroom
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
|<span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
|Fungal Metabolism, Bioluminescence, Fire Resistance
|Lavaland
|
|-
!{{anchor|Extradimensional Orange}}Extradimensional orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|Perennial Growth, Orange Bioluminescence, Richer Juice
|Mutate [[#Orange|Orange]]
|
|-
!{{anchor|Fairy Grass}}Fairy Grass
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.
|Perennial Growth, Blue Bioluminescence
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Fly amanita}}Fly amanita
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Destroying angel|Destroying angel]]
|-
!{{anchor|Fruiting Cactus}}Fruiting Cactus
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
|2% vitamin, 2% nutriment, 4% vitrium froth
|Fire Resistance
|Lavaland
|
|-
!{{anchor|Fruiting Cactus}}Forget-me-not
|Normal
|[[File:Forgetmenotseed.png]]
|[[File:Forgetmenottray.png]]
|[[File:Forgetmenotharvest.png]]
|20% kelotane, 5% nutriment
|
|Mutate [[Guide to hydroponics#Geranium|Geranium]]
|
|-
!{{anchor|Galaxythistle}}Galaxythistle
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
|Weed Adaptation, Invasive Spreading
|Mutate [[#Starthistle|Starthistle]]
|
|-
!{{anchor|Garlic}}Garlic
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Gatfruit}}Gatfruit
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
|Perennial Growth
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
|
|-
!{{anchor|Geranium}}Geranium
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|
|Mutate [[#Poppy|Poppy]]
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]
|-
!{{anchor|Glow-berry}}Glow-berry
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|White Bioluminescence, Perennial Growth
|Mutate [[#Berry|Berry]]
|
|-
!{{anchor|Ghost chili}}Ghost chili
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Glowshroom}}Glowshroom
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. Glow: 10%
|Bioluminescence, Fungal Vitality
|[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]]
|-
!{{anchor|Glowcap}}Glowcap
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|<span title="Shocks">10% teslium</span>. Glow: 10%.
|Electrical Activity, Red Electrical Glow, Fungal Vitality
|Mutate [[#Glowshroom|Glowshroom]]
|
|-
!{{anchor|Gold apple}}Gold apple
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Apple|Apple]]
|
|-
!{{anchor|Grapes}}Grapes
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Green grapes|Green grapes]]
|-
!{{anchor|Grass}}Grass
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]
|2% nutriment, 5% hydrogen
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]
|-
!{{anchor|Green grapes}}Green grapes
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|10% nutriment, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]
|
|Mutate [[#Grapes|Grapes]]
|
|-
!{{anchor|Harebell}}Harebell
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|Weed Adaptation
|Can overtake a a tray
|
|-
!{{anchor|Holymelon}}Holymelon
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.
|Perennial Growth, Yellow Bioluminescence
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Ice Pepper}}Ice Pepper
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|Fungal Metabolism, Fire Resistance
|Lavaland
|
|-
!{{anchor|Jupiter Cup}}Jupiter Cup
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)
|Obligate Carnivory (Un-removable gene)
|Mutate [[#Chanterelle|Chanterelle]]
|
|-
!{{anchor|Killer tomato}}Killer tomato
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon's Blood]]
|Liquid Contents
| Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Koibean}}Koibean
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Soybean|Soybean]]
|
|-
!{{anchor|Kudzu2}}Kudzu
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span>
|Perennial Growth, Weed Adaptation
|Mutagen weed mutation
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|-
!{{anchor|Lemon}}Lemon
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Combustible Lemon|Combustible Lemon]]
|-
!{{anchor|Liberty-cap}}Liberty-cap
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
|
|-
!{{anchor|Lifeweed}}Lifeweed
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Lily}}Lily
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|5% nutriment, <span title="Heals brute damage">20% bicardine</span>
|Perennial Growth
|Mutate [[#Poppy|Poppy]]
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
|-
!{{anchor|Lime}}Lime
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
|[[#Orange|Orange]]
|-
!{{anchor|Meatwheat}}Meatwheat
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" from this by using it in hand.
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Mimana}}Mimana
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]
|Slippery Skin, Perennial Growth
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
|
|-
!{{anchor|Moonflower}}Moonflower
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine, 8% acetone</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]
|Purple Bioluminescence
|Mutate [[#Sunflower|Sunflower]]
|
|-
!{{anchor|Nettle}}Nettle
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|<span title="Acid">25% sulfuric acid</span>
|Perennial Growth, Weed Adaptation
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Death nettle|Death nettle]]
|-
!{{anchor|Novaflower}}Novaflower
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 4% nutriment
|
|Mutate [[#Sunflower|Sunflower]]
|-
!{{anchor|Oat}}Oat
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Omega weed}}Omega weed
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Removes drugs and their effects">15% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Heats up">15% capsaicin</span>, <span title="Grows your hair">15% barber's aid</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Makes you itch">15% itching powder</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Causes brute and eye damage">15% histamine</span>, <span title="Makes you hungry">15% lipolicide</span>
|Green Bioluminescence, Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Onion Sprouts}}Onion Sprouts
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
|4% vitamin, 10% nutriment
|
|[[MegaSeed Servitor]]
|[[#Red Onion Sprouts|Red Onion Sprouts]]
|-
!{{anchor|Orange}}Orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
|[[#Lime|Lime]], [[Guide to hydroponics#Extradimensional Orange|Extradimensional orange]]
|-
!{{anchor|Parsnip}}Parsnip
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|<span title="Take them">5% vitamin</span>, 5% nutriment
|
|Mutate [[#Carrot|Carrot]]
|
|-
!{{anchor|Plump helmet}}Plump helmet
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Walking mushroom|Walking mushroom]]
|-
!{{anchor|Pineapple}}Pineapple
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Poison-berry}}Poison-berry
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Berry|Berry]]
|[[#Death berry|Death berry]]
|-
!{{anchor|Poisoned apple}}Poisoned apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|50% cyanide, <span title="Take them">4% vitamin</span>, 1% nutriment
|
|Xenobiology
|
|-
!{{anchor|Polypore Mushroom}}Polypore Mushroom
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.
|Fungal Metabolism, Fire Resistance
|Lavaland
|
|-
!{{anchor|Poppy}}Poppy
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% bicardine, 15% morphine</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
|
|[[MegaSeed Servitor]]
|[[#Geranium|Geranium]], [[#Lily|Lily]]
|-
!{{anchor|Porcini Mushroom}}Porcini Mushroom
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
|6% nutriment, 4% vitrium froth, 4% nicotine
|Fungal Metabolism, Fire Resistance
| Lavaland
|
|-
!{{anchor|Potato}}Potato
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]
|Capacitive Cell Production
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Sweet Potato|Sweet Potato]]
|-
!{{anchor|Pumpkin}}Pumpkin
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blumpkin|Blumpkin]]
|-
!{{anchor|Rainbow weed}}Rainbow flower
|Normal
|[[File:Rainbow Bunch Seed.png]]
|[[File:Rainbowharvest.png]]
|[[File:Rainbowbunchtray.png]]
|5% nutriment, 3% color powder (fixed)
|Perennial Growth
|[[Seeds Crate]]
|
|-
!{{anchor|Rainbow weed}}Rainbow weed
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|<span title="Causes hallucinations">15% mindbreaker toxin</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Redbeet}}Redbeet
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|5% nutriment, <span title="Take them">5% vitamin, 2% sodium</span>
|Densified Chemicals
|Mutate [[#Whitebeet|Whitebeet]]
|
|-
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
|
|Mutate [[#Onion Sprouts|Onion Sprouts]]
|
|-
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
|4% nutriment, 10% rice. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Reishi}}Reishi
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine, 4% nutriment</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), can overtake a tray
|
|-
!{{anchor|Replica pod}}Replica pod
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]
|
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
|
|-
!{{anchor|Shadowshroom}}Shadowshroom
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
|20% radium, 4% nutriment
|Shadow Emission, Fungal Metabolism
|Mutate [[#Glowshroom|Glowshrooms]]
|
|-
!{{anchor|Shamrock}}Shamrock
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]
|2% nutriment, 10% nitrogen. <span title="0.001%">Small</span> chance to get a 4 leaf clover.
| Perennial Growth
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Snapcorn}}Snapcorn
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|
|Mutate [[#Corn|Corn]]
|
|-
!{{anchor|Soybean}}Soybean
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin,</span> 3% cooking oil
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Koibean|Koibean]]
|-
!{{anchor|Space tobacco}}Space tobacco
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|
|Mutate [[#Tobacco|Tobacco]]
|
|-
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)
|
|Mutate [[#Lily|Lily]]
|
|-
!{{anchor|Starthistle}}Starthistle
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]
|None
|Weed Adaptation
|Can overtake a tray
|[[#Galaxythistle|Galaxythistle]]
|-
!{{anchor|Steelcap}}Steelcap
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|20% Iron. You can harvest metal rods from this using a sharp object.
|Fungal Vitality
|Mutate [[#Towercap|Towercap]]
|
|-
!{{anchor|Strange seeds}}Strange seeds
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.
|Random
|Hacked vending machine, cargo crates
|
|-
!{{anchor|Sugarcane}}Sugarcane
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Bamboo|Bamboo]]
|-
!{{anchor|Sunflower}}Sunflower
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
|8% corn oil, 4% nutriment
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
|-
!{{anchor|Sweet Potato}}Sweet Potato
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]
|
|Mutate [[#Potato|Potato]]
|
|-
!{{anchor|Tea aspera}}Tea aspera
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Tea astra|Tea astra]]
|-
!{{anchor|Tea astra}}Tea astra
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin, 2% fluorine</span>
|Perennial Growth
|Mutate [[#Tea aspera|Tea aspera]]
|
|-
!{{anchor|Tobacco}}Tobacco
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
| <span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]
|
|[[MegaSeed Servitor]]
|[[#Space tobacco|Space tobacco]]
|-
!{{anchor|Tomato}}Tomato
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]
|Liquid Content, Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
|-
!{{anchor|Towercap}}Towercap
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|50% Carbon. You can harvest wood from this using a sharp object.
|Fungal Vitality
|[[MegaSeed Servitor]], can overtake a tray
|[[#Steelcap|Steelcap]]
|-
!{{anchor|Vanilla}}Vanilla
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Walking mushroom}}Walking mushroom
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|15% nutriment, <span title="Take them">5% vitamin</span>
|Fungal Vitality
|Mutate [[#Plump helmet|Plump helmet]]
|
|-
!{{anchor|Watermelon}}Watermelon
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]
|-
!{{anchor|Wheat}}Wheat
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]
|-
!{{anchor|Whitebeet}}Whitebeet
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
| 5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
|
| [[MegaSeed Servitor]]
| [[#Redbeet|Redbeet]]
|}
</div>
</div>
==[[File:Vendnutri.gif]] Chemicals==
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!
<div class="toccolours mw-collapsible mw-uncollapsed">
Click expand to see a list of chemicals:
<div class="mw-collapsible-content">
===Fertilizers===
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
*[[Ammonia]]: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
===Pest Removal ===
*Pest Killer: Kills pests, and adds a small amount of toxicity.
*Weed Killer: Same as above, but for Weeds.
=== Mutation===
*E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
*[[Guide to chemistry#Colorful Reagent|Colorful Reagent]] : Adding 1u or more will add or swap an already existing [[Guide to hydroponics#Bioluminescence|Bioluminescence]] trait for a new one
===Plant Meds ===
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
*[[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
*Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
===Unorthodox chemicals===
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
* Milk: Adds some water and a tiny but of nutrient to the tray.
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
*Blood: Feeds both your plant and pests.
*Virus Food: Adds nutrient to the tray while damaging the plant.
* Nicotine: Kills pests while adding toxicity.
===The bad stuff===
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
*Toxin: Increases toxicity. Good job!
*Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
*Fluorine, Chlorine: Same as above, but also drains water.
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn't work.
</div>
</div>
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!


Hydroponics Tray has Potato Plant planted.<br>
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]
The plant looks unhealthy.<br>
Water: 78/100<br>
Nutrient: 6/10<br>
Hydroponics Tray is filled with weeds!<br>
Hydroponics Tray is filled with tiny worms!


In addition to that, each tray has lights that tell you when a plant is not okay. From left to right:


* Green: Ready to harvest.
==Advanced Botany==
* Red: Low health.
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
* Red: Weeds/pests/toxins.
===Using the DNA manipulator===
* Brown: Low nutriment.
1. Go to the locker in the back and take out the box of plant data disks.<br>
* Blue: Low water.
2. Load a disk into the machine along with any seed of choice.<br>
3. Extract any gene, this will destroy the seed and save it to the disk.<br>
4. Put in another seed.<br>
5. You can now modify the seed's stats and genes based on what's on the plant data disk.<br>
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.


Now that we know how to tell what a plant needs, it's time to plant some and then grab our tools. Take '''wheat''', '''potato''' and '''grass''' seeds from the MegaSeed Servitor, and plant them in different pots. Next, gather some equipment.
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used.  


* Bucket: Set transfer amount to 70 (right-click), fill it in the sink, pour it on the tray. Simple.
Useful genes from default seeds:
** Alternately, toss your backpack away and get a backpack water tank. It holds much more water. Click the icon in the top left corner to extent the nozzle, then use it like a bucket.
*Wheat has a production speed of 1, the fastest possible.
* Mini-hoe: Removes the weeds from the tray. Keep in mind that weeds grow in empty pots, too, which may be good or bad.
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
* Plant analyzer: Shows detailed stats of a plant. Will be useful later. You should have it on you already when you arrive at the station.
* Tobacco plants have a yield of 10, the cap for that stat.
* Plant bag: Used to collect plants on a tile. Holds up to 50. Get it from NutriVend.
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.
Some genes are unextractable.
<br>
===Mutations===
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the [[Chemistry]] department.  
*The agonizingly slow way is using '''E-Z Nutriment''' to make the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but kills the yield!


Those are the things you won't need to have on you all the time:
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
Pour 5 units on your plant and prepare for...
*10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
*10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
* 15% chance of '''normal stat mutation'''.
*20% chance of '''nothing'''. You get a message when this happens.
*10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
*10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
**This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.
*You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.


* Screwdriver: Used to set up irrigation system.
*R&D can also research a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
* Hatchet: Used to chop wood into planks.
===Fixing awful stats===
* Shovel: Used to dig up grass floors and cleaning the dirt.
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:
* Wrench: Used to move your trays around.
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
*Saltpetre. Increases potency and decreases production time.
*Ammonia. Increases yield.
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.
===Dude weeds===
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.  


=== [[File:Seed_Extractor.gif|Sextractor]] Growing the Plants ===
Possible plants include:
*1/6 chance for Reishi/Starshittle.
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
Using 5u of unstable mutagen on high weed level trays results in different plants:
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
==Other Notes==
===[[file:Bottle.png]] Growing your own mutagen===
Don't have access to a botanical chem dispenser? Try this.
*First, plant pumpkins and mutate them into blumpkins.
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.
*That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
*You might want to add Perennial Growth to optimize your harvest.
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.


Now all you need to do is wait until your plants grow. Somewhere at the middle of their growth you might want to replace the current nutriment with Robust Harvest from NutriVend. Robust harvest doubles the plant's yeild, at the cost of not allowing any mutations. Once the plant is fully grown, the green light will start blinking. Get to the pot and click on the plant. When the potatoes and wheat grow, you remove them from the pot. Take one of each and put it into the Seed Extractor machine to get some seeds. Then take your plant bag and click on the tile with the plants. This will put everything into the bag. Now, click on the smartfridge with it to load it. The chef can access it, and will soon start making food.
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.


The grass is a little different. First, you don't need to put it into the smartfridge - it's not for the chef, it's for our biogenerator. Take your bag and click on the pot with grass once it's ready to harvest - this puts growns into your bag. Time to set the biogenerator up. Don't forget to replant the wheat and potatoes. Put any extra seeds into the fridge.
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.


=== [[File:Biogenerator.gif|Biogenerator]] Biogenerator and Irrigation ===
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.


Biogenerator is a neat machine that can make items out of biomass. To get biomass, you need to put your plants inside. Hovewer, it needs a beaker to work. You can either go to [[Cargo]] and ask for a large beaker, or use a bucket. Either way, unload your bag into the machine, open its interface and process the plants. You should see that you now have some biomass. It's important that you can make nutriment here, for the time when your stock runs out. Grass is a pretty good plant for this: it grows quickly, quite tough, can be harvested multiple times, not needed for the chef and has other uses. You can recycle any plant, though if they don't have nutriment (e.g. bananas), the efficiency is ''very'' low.
If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.


You can connect hydroponics trays with the hoses to set up the irrigation system. Just use the screwdriver on the trays you want to connect. Then, every time you pour more than 30 units of water on any of the trays, it gets evenly spread between them. It actually works on any chemical, but if you're pouring 30 units of something other than water on a tray, you're probably doing something wrong.
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].
 
===[[file:Replicapodplant.png]] Replica Pod Cloning===
You can use a wrench on a tray to move it, then wrench it again.
Replica pods can be used to grow dead people back to life - even when their brain and head are missing.  
 
== Mutations and Selection ==
 
Now that you've grown some food for the chef and some plants for generator, you can try to make your plants stronger. This is made by mutations. Use your plant analyzer on a growing plant. You should get something like this:
 
-Plant Age:  5<br>
-Plant Endurance:  15<br>
-Plant Lifespan:  25<br>
-Plant Yield:  4<br>
-Plant Production:  1<br>
-Plant Potency:  5<br>
-Weed level:  2/10<br>
-Pest level:  3/10<br>
-Toxicity level:  0/100<br>
-Water level:  86/100<br>
-Nutrition level:  7/10
 
You can also scan the growns:
 
-Plant type: Normal plant<br>
-Potency: 5<br>
-Yield: 4<br>
-Maturation speed: 6<br>
-Production speed: 1<br>
-Endurance: 15<br>
-Nutritional value: 1<br>
-Other substances: 0
 
And seeds:
 
-Plant Endurance:  15<br>
-Plant Lifespan:  25<br>
-Species Discovery Value:  0<br>
-Plant Yield:  4<br>
-Plant Production:  1<br>
-Plant Potency:  5
 
* Age: Simply shows how old is the plant.
* Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* Lifespan: When the age is above lifespan, plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Yeild: How much growns you get each harvest. Between 0 and 10. Pay attention to this, because if it drows to 0, things get pretty bad.
* Production: How fast it grows. Between 2 and 10, the '''lower''' the faster. Overall, not as useful. Most of the time, half of your trays is going to be empty anyway.
* Potency: The most imporant stat. Between 0 and 100. Basically, this determines plant power. Mostly affects amount of chemicals in the plant, though some have additional effects.
 
To change the stats, you need to mutate your plant. Keep in mind that mutations are ''completely random''. That's why you should plant several plants, mutate them, and then choose the one you like the most. To mutate the plant, you can use following methods:
 
First, E-Z nutriment makes the plant mutate every time it's ready to harvest. Left 4 Zed makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Nutriment has a very small chance to mutate the plant into a different specie.
 
You can speed up the process by asking the [[chemist]] for some unstable mutagen. Pour 5 units on your plant and prepare for...
 
* 10% chance of death of a plant. Never use mutagen without backup seeds.
* 10% chance of specie mutation. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
* 15% chance of heavy stat mutation.
* 15% chance of normal stat mutation.
* 20% chance of nothing. You get a message when this happens.
* 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
* 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for security and try to explain why you didn't use pest spray to them.
 
Or pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.
 
You can use radium and uranium, but they cause ill effects, and really, if you can get radium, you can get mutagen.
 
R&D can also make a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more, every time you fire it at the plant, there is a chance the yeild will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In the mutate mode, it will always induce a normal stat mutation.
 
== Replica Pod ==
 
Replica pod is very special plant. It can be used to grow dead people back to life. It's rarely used, unless the cloning is destroyed. To clone someone, follow those simple steps:


To clone someone, follow these simple steps:
* Take a blood sample from the body using a syringe.
* Take a blood sample from the body using a syringe.
* Inject it into seeds bag.
*Inject it into the bag of seeds.
* Plant them.
*Plant the seeds.
* Let the plant grow and harvest it.
*Let the plant grow and then harvest it.
*If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.


There's a chance, based on potency, that a cloned person will become a plant-human. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness). The higher is the potency, the higher is the chance of them ''not'' being a plant.
Cabbage can be mutated into Replica Pod.
===Strange Seeds===
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].  


If you grow a pod without any seeds, there's a chance that it will produce more than one seed.
Notable examples are:
*Gaseous Decomposition
*Nitroglycerin
*Microbes (Fungal Tuberculosis)
*Any drink, like Gin Tonic or Beepsky Smash
*Glitter
*Plasmaman Mutation Toxin
*Hell Water
Of course, this is pretty gimmicky and unreliable.
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. <br>
Kudzu can gain mutations only on spread, here is the list of all of them:
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see Kudzu [[#Traits|traits]] and mutations:
<div class="mw-collapsible-content">
*'''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
*<s>'''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space</s> Removed as of August 23 2017.
*'''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
*'''Transparency''' - ''positive'' mutation, makes vines look-through
*'''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
*<s>'''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything</s> Removed as of August 23 2017.
*'''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
*'''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
*'''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
*'''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
*'''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
*'''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
*'''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
*'''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
*'''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
*'''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


== Mushrooms and Weeds ==


There are three types of plants. The biggest category is "normal plants". Much lesser ones are mushrooms and weeds. They are a little different from the normal plants:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
*Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
*Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
*Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
*Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
*Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
*Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
</div>
</div>
=== Sandstone and Soil===
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.


* Mushrooms need less light, and suffer less from lack of it.
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
* Mushrooms don't need water to grow. They still use it, though.
===Wood and Drying Racks===
* Weeds don't suffer from high weed level.
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.
* Mushrooms and weeds can't be overtaken by weeds in a tray.
* Mushrooms' yeild can't drop to 0. It will always be at least 1.


The tray, empty or with a normal plant in it, can be occasionally overtaken by a weed if their level is 5 or more. In that case old plant is destroyed, and a new one will sprout in its place. Possible plants include:
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


* 1/6 chance for Reishi.
* 1/9 chance for Nettle.
* 1/9 chance for Harebell.
* 1/9 chance for Amanita.
* 1/9 chance for Chanter
* 1/9 chance for Tower Cap.
* 1/9 chance for Plump Helmets.
* 1/6 chance for Starshitle
== Chemicals ==
Some of the chemicals have various effects on the plants.
* E-Z-Nutriment: Middle ground between the other two. Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
* Left 4 Zed: Makes your plant mutate twice, but it will never produce anything. You'll have to use another nutriment to actually harvest something!
* Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, or simply don't want to bother with mutating.
* Pest Spray: Kills pests, duh. Also adds some toxicity, but very little. Unless you added toxins
* Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
* Unstable Mutagens: Effect is desribed in the mutations section.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
* Nutriment: A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant.
* Ammonia: Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
* Diethylamine: A very powerful fertilizer. Twice as effective. Heals the plant AND also kills pests. Get it the same way you get Ammonia.
* Anti-toxins: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
* Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
* Holy water: If you can get [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
* Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.
Bad things:
* Toxins, Acids, Fluorine, Chlorine: Damage the plant.
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use.
== Plants ==
See [[Guide to plants]].
== Other Notes ==
=== Sandstone and Soil ===
If you pick up the grass and use it (click on it in your hand), you will prepare the astroturf. Get a crowbat and remove some floor tiles, then put astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your shovel and you'll get two piles. Now, pick the sand and use it. You will make a sandstone. Using three of them, you can make a soil plot, which is all like tray, except you can walk over it, and there are no lights. Sandstone has another use: you can build a door with 10.
You can also order additional hydroponics trays at cargo.
=== Wood and Drying Racks ===
First you need to get some tower-caps, grown them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. An unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Give it a few seconds and it's done.
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


=== Things You Can Make Out of Your Plants ===
===[[File:Wooden_barrel.png]] Fermentation Barrel===
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.
===Things You Can Make Out of Your Plants===
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
*Glowberries and glowshrooms, as the name suggests, glow.
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
*You can make a cob-pipe out of a corn cob.
*You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
*Flowers and ambrosia can be worn on your head.
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.
==Todo list for this guide==
*Add missing/fix outdated entries in the plant reference chart
*Add some icons and pictures to break up the wall of text
==Another guide==
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.
Also includes a lot of extra "recipes" for what you can turn your plants into.


* Add some cable to a potato to make a potato battery.
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]
* Glowberries and glowshrooms, as the name suggests, glow.
(its old as hell though, and addition of grey bull helps you not need gloves)
* You can carve a pumpkin with a hatchet.
* You can make a cob-pipe out of a corn cob.
* Flowers and ambrosia can be worn on your head.


If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 00:16, 19 November 2023

Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially in longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.
Trays come equipped with lights that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by weeds/pests/toxins/end of lifespan.
  • Orange: High weed level.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Shovel: Digs up grass floors and cleans dirt.
  • Spade: Removes and destroys plants in a tray.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Seed Extractor Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Bio-generator Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.

DNA Extractor

The DNA extractor allows you to extract and modify seed stats and traits. This machine is what lets you become a Chemist on speed.

This is a little complex, so look at: Advanced Botany

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.
    To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5u nutriment at 50 potency. (Note that output always has extra 1u, thus that means 6u nutriment)
  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.

Reagents/Content

This determines what chemicals are present in a grown plant - the DNA extractor lets you extract and splice these.
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.
For a detailed list, check out: Plant reference chart

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.
These can be transferred, just like reagents.

Trait name Properties
Bioluminescence Causes the plant to glow a slightly yellowish color. Varieties include: Shadow Emission (Creates shadows instead of light), White (Extra bright), Red, Yellow (Much yellower), Orange, Green, Blue, Purple, Pink
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Capacitive Cell Production Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Obligate Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).

This is not compatible with Richer Juice.

Electrical Activity Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Fire Resistance Makes the seeds and produce fireproof.
Fungal Vitality The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
Perennial Growth Plants with this trait don't die on harvest (and can be harvested multiple times).
Slippery Skin Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
Richer Juice Chemical output is doubled. If a plant with 100 Potency has 10% nutriment, the output is 11u of nutriment (100 Potency * 10% + 1u = 11u). With this trait, the output becomes 22u.

This is not compatible with Densified Chemicals.

Plant reference chart

All you need to know about plants - their reagents, traits and what they can mutate into.

Plant Chart (mouse over (some of) the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Traits Available from Mutates into
Ambrosia deus Normal 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal 6% nutriment, 5% earthsblood, 5% vitamin Mutate Ambrosia deus
Ambrosia vulgaris Normal File:Ambrosiavulgarisseed.png File:Ambrosiavulgarisplant.png File:Ambrosiavulgaris.png 5% nutriment, 10% bicardine, 10% kelotane, 15% space drugs, 10% toxin, 4% vitamin Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal 10% nutriment, 4% vitamin. Fermentation: Hard cider Perennial Growth MegaSeed Servitor Gold apple
Ballolon Normal 20% oxygen, 20% hydrogen Perennial Growth, Gaseous Decomposition Mutate Watermelon
Bamboo Normal Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it) or a blow gun (makeshift syringe gun that takes time to fire and deals stamina and suffocation damage to the user). Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana Normal 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment. Fermentation: Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Berry Normal 10% nutriment, 4% vitamin. Fermentation: Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal 10% nutriment, 20% blood, 4% vitamin. Fermentation: Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal 10% banana juice, 20% bluespace dust, 4% vitamin, 2% nutriment Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal 10% nutriment, 20% space lube, 20% bluespace dust, 4% vitamin. Fermentation: Laughter Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal 7% nutriment, 7% sugar Perennial Growth Mutate Cherry
Blue tomato Normal 10% nutriment, 20% space lube, 4% vitamin Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal 20% ammonia, 10% chlorine, 20% nutriment Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo Tree Normal Harvest will yield both a fruit and a pit. Fruit: 10% nutriment, 10% Enzyme. Pit: 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
Perennial Growth Mutate Cocoa
Cabbage Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal 15% space drugs, 35% lipolicide Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carpet Normal 2% nutriment, 5% hydrogen Perennial Growth Mutate Grass
Carrot Normal 5% nutriment, 4% vitamin, 25% oculine MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom 10% nutriment Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cup
Cherry Normal 7% nutriment, 7% sugar Perennial Growth MegaSeed Servitor Blue cherry
Cherry Bomb Normal 10% nutriment, 10% sugar, 70% blackpowder Perennial Growth Only available from Xenobiology
Cherry Bulb Normal 7% nutriment, 7% sugar Pink Bioluminescence, Perennial Growth Mutate Cherry
Chili Normal 4% nutriment, 25% capsaicin, 4% vitamin Perennial Growth MegaSeed Servitor Ghost chili, Ice Pepper
Cocoa Normal 10% nutriment, 25% cocoa. Fermentation: Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo Tree
Coffee arabica Normal 10% coffee powder, 4% vitamin. Fermentation: Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal 10% coffee powder, 4% vitamin, 10% ephedrine Perennial Growth Mutate Coffee arabica
Combustible Lemon Normal 5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED) Perennial Growth Mutate Lemon
Corn Normal 10% nutriment, 20% corn oil, 4% vitamin. Fermentation: Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Cotton Normal None. Can be turned into fabrics by using a loom, buildable with planks. MegaSeed Servitor Durathread
Death berry Normal 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Perennial Growth Mutate Poison-berry
Death nettle Weed 12% fluorosulfuric acid Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal 35% cyanide, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Destroying angel Mushroom 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fungal Vitality Mutate Fly amanita
Durathread Normal None. Can be turned into durable fabrics by using a loom, buildable with planks. Mutate Cotton
Eggplant Normal 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal 10% nutriment, egg inside. Fermentation: Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom Normal 4% tinea luxor, 2% vitamin, 2% space drugs Fungal Metabolism, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth, Orange Bioluminescence, Richer Juice Mutate Orange
Fairy Grass Normal 2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has. Perennial Growth, Blue Bioluminescence Mutate Grass
Fly amanita Mushroom 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fruiting Cactus Normal 2% vitamin, 2% nutriment, 4% vitrium froth Fire Resistance Lavaland
Forget-me-not Normal 20% kelotane, 5% nutriment Mutate Geranium
Galaxythistle Weed 5% nutriment, 10% silibinin Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic Normal 15% garlic juice, 10% nutriment MegaSeed Servitor
Gatfruit Normal 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Perennial Growth Xenobiology
Geranium Normal 5% nutriment, 20% bicardine Mutate Poppy Forget-me-not
Glow-berry Normal 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili Normal 4% nutriment, 55% capsaicin, 30% condensed capsaicin Perennial Growth Mutate Chili
Glowshroom Mushroom 10% radium, 10% phosphorus, 4% nutriment. Glow: 10% Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap
Glowcap Mushroom 10% teslium. Glow: 10%. Electrical Activity, Red Electrical Glow, Fungal Vitality Mutate Glowshroom
Gold apple Normal 10% nutriment, 20% gold, 4% vitamin Perennial Growth Mutate Apple
Grapes Normal 10% nutriment, 10% sugar, 4% vitamin. Fermentation: Wine Perennial Growth MegaSeed Servitor Green grapes
Grass Normal 2% nutriment, 5% hydrogen Perennial Growth MegaSeed Servitor Carpet, Fairy Grass, Shamrock
Green grapes Normal 10% nutriment, 20% kelotane, 10% sugar, 4% vitamin. Fermentation: Cognac Mutate Grapes
Harebell Weed 4% nutriment. Fermentation: Vermouth Weed Adaptation Can overtake a a tray
Holymelon Normal 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Ice Pepper Normal 2% nutriment, 25% frost oil, 2% vitamin Perennial Growth Mutate Chili
Inocybe Mushroom Normal 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fungal Metabolism, Fire Resistance Lavaland
Jupiter Cup Normal 10% Nutriment, 10% Liquid Electricity (Un-extractable Gene) Obligate Carnivory (Un-removable gene) Mutate Chanterelle
Killer tomato Normal 10% nutriment, 4% vitamin, can be awoken. Fermentation: Demon's Blood Liquid Contents Mutate Tomato
Koibean Normal 5% nutriment, 10% carpotoxin, 4% vitamin Perennial Growth Mutate Soybean
Kudzu Weed 2% nutriment, 4% charcoal Perennial Growth, Weed Adaptation Mutagen weed mutation Special, see this.
Lemon Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom 2% nutriment, 25% mushroom hallucinogen Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal 35% omnizine, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Lily Normal 5% nutriment, 20% bicardine Perennial Growth Mutate Poppy Spaceman's Trumpet Plant
Lime Normal 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana Normal 10% nothing, 10% mute toxin, 2% nutriment. Fermentation: Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower Normal 2% nutriment, 2% vitamin, 20% moonshine, 8% acetone. Fermentation: Absinthe Purple Bioluminescence Mutate Sunflower
Nettle Weed 25% sulfuric acid Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal 25% condensed capsaicin, 30% capsaicin, 4% nutriment Mutate Sunflower
Oat Normal 4% nutrient. Fermentation: Ale Mutate Wheat
Omega weed Normal 30% space drugs, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% haloperidol, 15% methamphetamine, 15% capsaicin, 15% barber's aid, 15% bath salts, 15% itching powder, 15% crank, 15% krokodil, 15% histamine, 15% lipolicide Green Bioluminescence, Perennial Growth Mutate Cannabis
Onion Sprouts Normal 4% vitamin, 10% nutriment MegaSeed Servitor Red Onion Sprouts
Orange Normal 5% nutriment, 4% vitamin. Fermentation: Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip Normal 5% vitamin, 5% nutriment Mutate Carrot
Plump helmet Mushroom 10% nutriment, 4% vitamin. Fermentation: Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple Normal 20% nutriment, 4% water, 2% vitamin MegaSeed Servitor
Poison-berry Normal 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Perennial Growth Mutate Berry Death berry
Poisoned apple Normal 50% cyanide, 4% vitamin, 1% nutriment Xenobiology
Polypore Mushroom Normal 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this. Fungal Metabolism, Fire Resistance Lavaland
Poppy Normal 5% nutriment, 20% bicardine, 15% morphine. Fermentation: Vermouth MegaSeed Servitor Geranium, Lily
Porcini Mushroom Normal 6% nutriment, 4% vitrium froth, 4% nicotine Fungal Metabolism, Fire Resistance Lavaland
Potato Normal 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Fermentation: Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal 20% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Blumpkin
Rainbow flower Normal 5% nutriment, 3% color powder (fixed) Perennial Growth Seeds Crate
Rainbow weed Normal 15% mindbreaker toxin, 35% lipolicide Perennial Growth Mutate Cannabis
Redbeet Normal 5% nutriment, 5% vitamin, 2% sodium Densified Chemicals Mutate Whitebeet
Red Onion Sprouts Normal 4% vitamin, 10% nutriment, 5% tear juice Mutate Onion Sprouts
Rice Normal 4% nutriment, 10% rice. Fermentation: Sake MegaSeed Servitor
Reishi Mushroom 35% charcoal, 35% morphine, 4% nutriment Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Special MegaSeed Servitor, Exotic Seeds Crate, Mutate Cabbage
Shadowshroom Normal 20% radium, 4% nutriment Shadow Emission, Fungal Metabolism Mutate Glowshrooms
Shamrock Normal 2% nutriment, 10% nitrogen. Small chance to get a 4 leaf clover. Perennial Growth Mutate Grass
Snapcorn Normal 10% nutriment, 20% corn oil, 4% vitamin Mutate Corn
Soybean Normal 5% nutriment, 4% vitamin, 3% cooking oil Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal 3% nutriment, 8% nicotine, 5% salbutamol Mutate Tobacco
Spaceman's Trumpet Plant Normal 5% nutriment, 15% Polypyrylium Oligomers (unextractable gene) Mutate Lily
Starthistle Weed None Weed Adaptation Can overtake a tray Galaxythistle
Steelcap Mushroom 20% Iron. You can harvest metal rods from this using a sharp object. Fungal Vitality Mutate Towercap
Strange seeds Normal Random, read this. Fermentation: Wine with 10-150 boozepower, and tiny chance of 200. Random Hacked vending machine, cargo crates
Sugarcane Normal 25% sugar. Fermentation: Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower Normal 8% corn oil, 4% nutriment MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet Potato Normal 10% nutriment, 10% sugar, 10% vitamin. Fermentation: Sbiten Mutate Potato
Tea aspera Normal 10% tea powder, 4% vitamin, 2% fluorine Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal 10% tea powder, 10% synaptizine, 4% vitamin, 2% fluorine Perennial Growth Mutate Tea aspera
Tobacco Normal 3% nicotine, 3% nutriment. Fermentation: Creme de Menthe MegaSeed Servitor Space tobacco
Tomato Normal 10% nutriment, 4% vitamin. Fermentation: Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Towercap Mushroom 50% Carbon. You can harvest wood from this using a sharp object. Fungal Vitality MegaSeed Servitor, can overtake a tray Steelcap
Vanilla Normal 25% vanilla, 10% nutriment. Fermentation: Vanilla Perennial Growth Mutate Cocoa
Walking mushroom Mushroom 15% nutriment, 5% vitamin Fungal Vitality Mutate Plump helmet
Watermelon Normal 20% nutriment, 20% water, 4% vitamin Perennial Growth MegaSeed Servitor Holymelon, Ballolon
Wheat Normal 4% nutriment. Fermentation: Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal 5% nutriment, 20% sugar, 4% vitamin MegaSeed Servitor Redbeet

Chemicals

A lot of chemicals influence plants - get these from the vending machine, Chemistry or by growing your own!

Click expand to see a list of chemicals:

Fertilizers

  • Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
  • Ammonia: Similar to nutriment, but also increases yield (100u to increase 1 yield). Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
  • Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
  • Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Mutation

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Unstable Mutagen: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
  • Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
  • Colorful Reagent : Adding 1u or more will add or swap an already existing Bioluminescence trait for a new one

Plant Meds

  • Ash: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
  • charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles science. Also lowers toxicity. Don't expect the Chemist to give this to you, but the medbay probably has extra beakers of this.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.

Unorthodox chemicals

  • Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
  • Milk: Adds some water and a tiny but of nutrient to the tray.
  • Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
  • Blood: Feeds both your plant and pests.
  • Virus Food: Adds nutrient to the tray while damaging the plant.
  • Nicotine: Kills pests while adding toxicity.

The bad stuff

  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station, it's of no use.
  • Toxin: Increases toxicity. Good job!
  • Plant-B-Gone, Sulfuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
  • Fluorine, Chlorine: Same as above, but also drains water.
  • Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
  • Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof trait, you might as well space the whole tray. On fireproof plants it will just kill weeds.
  • Strange Reagent: Is supposed to spawn hostile plant creatures but currently doesn't work.

Beekeeping Beekeeping

Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!

For more info, click here for the guide on beepeeking.


Advanced Botany

This is where you get to PLAY GOD and mess with the stats, reagents and traits of plants.

Using the DNA manipulator

1. Go to the locker in the back and take out the box of plant data disks.
2. Load a disk into the machine along with any seed of choice.
3. Extract any gene, this will destroy the seed and save it to the disk.
4. Put in another seed.
5. You can now modify the seed's stats and genes based on what's on the plant data disk.
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.

It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. Traits, on the other hand, can be extracted just fine no matter what parts are used.

Useful genes from default seeds:

  • Wheat has a production speed of 1, the fastest possible.
  • Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
  • Tobacco plants have a yield of 10, the cap for that stat.
  • Apples have the perennial growth trait, which allows for you to get multiple harvests from a single plant.
  • Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.

Some genes are unextractable.

Mutations

You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the Chemistry department.

  • The agonizingly slow way is using E-Z Nutriment to make the plant mutate once every time it's ready to harvest. Left 4 Zed makes it mutate twice, but kills the yield!
  • You can speed up the process to bearable levels by asking your local Chemist for a few bottles of Unstable Mutagen.

Pour 5 units on your plant and prepare for...

  • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the Plant reference chart for information on these mutations.
  • 10% chance of the plant losing lots of health instantly. The plant can die because of this
  • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
    • This is bad. If the spiderlings escape, they'll grow big and you'll likely get lynched.

Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.

  • You can use radium and uranium, but they cause ill effects, and if you can get radium, you can get mutagen.
  • R&D can also research a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.

Fixing awful stats

Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:

  • Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.
  • Saltpetre. Increases potency and decreases production time.
  • Ammonia. Increases yield.
  • Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.

Dude weeds

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.

Possible plants include:

  • 1/6 chance for Reishi/Starshittle.
  • 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets

Using 5u of unstable mutagen on high weed level trays results in different plants:

  • Kudzu, Deathnettle, Destroying Angel, Liberty Cap

Other Notes

Growing your own mutagen

Don't have access to a botanical chem dispenser? Try this.

  • First, plant pumpkins and mutate them into blumpkins.
  • Now, insert their Chlorine production trait into glowshrooms and remove the Nutriment one.
  • That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
  • You might want to add Perennial Growth to optimize your harvest.

Upgrading plant trays

Composting enough plants that contain Earthsblood (20 units from plants like Ambrosia Gaia) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.

This is great in combination with plants that have the Perennial Growth trait! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.

Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.

Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production trait into a more robust plant.

If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.

You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) trait.

Replica Pod Cloning

Replica pods can be used to grow dead people back to life - even when their brain and head are missing.

To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.

The podmen are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.

Cabbage can be mutated into Replica Pod.

Strange Seeds

Strange seeds (from hacked vendors or cargo crates) have completely random reagents and traits.

Notable examples are:

  • Gaseous Decomposition
  • Nitroglycerin
  • Microbes (Fungal Tuberculosis)
  • Any drink, like Gin Tonic or Beepsky Smash
  • Glitter
  • Plasmaman Mutation Toxin
  • Hell Water

Of course, this is pretty gimmicky and unreliable.

Kudzu

Kudzu is a weed that can appear when adding 5u Unstable Mutagen to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods . The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds . Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor.
Some plant stats will affect the wild-spreading version of kudzu in specific ways:

  • Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is [potency / 10]
  • Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap [30 * production / 50] and the percent of processed pieces per tick [20 * (production / 50)]

Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color.
Kudzu can gain mutations only on spread, here is the list of all of them:

Click expand to see Kudzu traits and mutations:

  • CO2 consumption - positive mutation, consumes CO2 from the air
  • Space covering - positive mutation, makes vines grow vine floors over space Removed as of August 23 2017.
  • Light - positive mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
  • Transparency - positive mutation, makes vines look-through
  • Toxins consumption - positive mutation, absorbs plasma from the air
  • Bluespace vines - minor negative mutation, makes vines be able to grow through anything Removed as of August 23 2017.
  • Explosive - minor negative mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
  • Fire resistant - minor negative mutation, makes vines ignore fire damage, be it plasma fires or welders
  • Vine eating - minor negative mutation, vines with this mutation will eat vines without it
  • Toxicity - negative mutation, eating vine with this mutation or walking thought it will cause you toxin damage
  • Aggressive spreading - negative mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
  • O2 consumption - negative mutation, absorbs O2 from the air around
  • N2 consumption - negative mutation, absorbs N2 from the air
  • Thorns - negative mutation, makes mobs touching or going through vines recieve physical damage
  • Hardening - negative mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
  • Flowering - negative mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:

  • Adding 5u of welding fuel will remove random positive mutation with a 20% probability
  • Adding 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Adding 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Adding 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Adding 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Adding 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Adding 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Sandstone and Soil

If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Fermentation Barrel

You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks . Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it.
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special wine with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.

Todo list for this guide

  • Add missing/fix outdated entries in the plant reference chart
  • Add some icons and pictures to break up the wall of text

Another guide

Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view. Also includes a lot of extra "recipes" for what you can turn your plants into.

[Click here for that long ass bonus guide.] (its old as hell though, and addition of grey bull helps you not need gloves)

If you're a pro player you can read Kidso Bundo's Guide coming out on 9/18/19 mark your calenders