MetaStation: Difference between revisions

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[[File:MetaStation_Image.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-22%20MSv40D%20Full.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation v40D''', updated 2015/02/23. '''[https://tgstation13.org/wiki/index.php/MetaStation#Recent_Changes (Changelog)] [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-22%20MSv40D%20Full.png (HD Image)]  [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2017-00%20MSv40D%20Files.zip (Map Files)]]]</div>
{{Maps}}
 
[[File:MetaStation.png|thumb|500px|'''MetaStation''' as of 2018-01-23. Click for full resolution.]]
[[File:MetaStation_Recovery_Ship.jpg|frame|250px|right|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-27%20Recovery%20Ship.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''New Recovery Ship (v40D)''', pilotable, found in deep space. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-27%20Recovery%20Ship.png (HD Image)]''' ]]</div>
[[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]]
 
[[File:MetaStation_EngineeringReference_Image.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-05%2014-27%20MSv39%20v39K%20Wires%20and%20Pipes.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''Engineering Reference Map (v39K)''', updated 2014/04/05. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-05%2014-27%20MSv39%20v39K%20Wires%20and%20Pipes.png (HD Image)]]]</div>
 
[[File:MetaStation_Simplified_Map.png|frame|350px|right|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Simplified Map''', updated 2013/12/03. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png (HD Image)]''' ]]</div>
 
__TOC__
__TOC__
==About==
==About==
'''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and was also the default map on the second official /tg/ server Basil for a time. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by [[User:Metacide|Metacide]], but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-introduced as v40A.
'''[[MetaStation]]''' is a fully-functioning map available on the bee codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
 
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.


'''Key points to note are that:'''
'''Key points to note are that:'''
* The map plays best with 30+ players.
* It is geared towards higher populations than some other maps.
* The only change is the layout - functionality is the same.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open, attacks in public are harder to get away with.
* It feels much more open, attacks in public are harder to get away with.
* It has a much larger maintenance system, useful for stealthier tactics.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps on the walls of the station to help you find your way.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
 
'''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there.
'''Development news''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums.
 
'''Please give any feedback''' you may have [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in the same thread], too.


== Notes ==
*It is geared towards higher populations than BoxStation.
*Key areas are more evenly spread to reduce local overcrowding.
*It feels much more open, attacks in public are harder to get away with.
*It has a large maintenance system covering most of the station, useful for stealthier tactics.
*The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
==How to Host==
==How to Host==
'''Hosting MetaStation''' instead of the normal map is simple on /tg/ code:
'''Hosting MetaStation''' instead of the normal map is simple on bee code:
 
* Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/BeeStation/BeeStation-Hornet here]).
* Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/tgstation/-tg-station here]).
* Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
* Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
* Select the files tab at the top left of the screen.
* Select the files tab at the top left of the screen.
* Expand the 'maps' folder in the file tree.
* Expand the 'maps' folder in the file tree.
* Untick "tgstation" or other current map, and tick the "MetaStation" option.
* Untick "beestation" or other current map, and tick the "MetaStation" option.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
* Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
 
[[Category:Maps]]
==Issue Tracker==
''Updated 2015/03/10. Please report any new issues or give feedback [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 here.]''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*Hazard-striped plating in maintenance does not update when tiled.
*The charger on the emergency shuttle doesn't work
*The top-left of R&D is incorrectly designated as the mineral storeroom
*Robotics exosuit machines eject items downward instead of to the right
*HoP shutters appear below the desk when closed
*CE shutters are missing
*You cannot hide behind plants
*Overlapping air alarm and fire alarm between showroom and gateway
*Overlapping no smoking sign and alarm in R&D
*Overlapping station intercom and map south of gateway
*Toxin storage's blast door obscures the north airlock when open
*No other known issues.
 
==Planned Changes==
''Updated 2015/03/10. For more development info or to suggest changes, click [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 here.]''
===Simple===
*Add a box of silver IDs to the HoP's room.
*Add more glass to engineering.
*Add throwing stars to club and armory random weapon spawner?
*Add eggs to the Recovery Shuttle kitchen
*Add two drone shells to the derelict on roundstart
*Add more toolboxes to science (R&D, toxins, and experimentor)
*Add a shot glass to the maint. bar.
*Add more replacement bulb boxes to maint.
*Make the biogenerator in the Recovery Shuttle start constructed
===Significant===
*Add more small things to explore in space - like a survivalist outpost.
*Add a maint labyrinth over the construction site area above arrivals, with the new electronics maint room gear.
*Improve the new Recovery Ship - give it a mini 'brig' of some sort, more open space.
 
==Changelogs and Downloads==
===Recent Changes===
 
{| class="wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v40D <br>(23/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2017-00%20MSv40D%20Files.zip Map Files] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-22%20MSv40D%20Full.png Full Image] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-27%20Recovery%20Ship.png New Ship Image] <br> [https://github.com/tgstation/-tg-station/pull/7937 Pull]
||
*Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
*Added a firing range to research, made robotics/mech bay more compact
*Added protective gear and some more tables to the experimentation lab
*Added an extra airlock to space just east of the holodeck in maint
*Added more fruit variety to the garden
*Adjusted area designations so that emergency maintenance access works better
*Adjusted carp spawns - they're fewer and further away from the station
*Adjusted layout of xenobiology to make it look a little better
*Fixed missing disposals pipe and scrubber outlet in virology
*Fixed missing privacy shutters in medbay examination rooms
*Fixed missing target control in security's firing range
*Fixed missing tables in telecomms
*Fixed missing law office shutters
*Fixed extra glass stack on floor of engineering
*Fixed some cargo conveyor units being assigned to the wrong control stick
*Fixed extra corner pipe under manifold in the incinerator room
*Fixed invisible chairs at the arrivals lounge
*Fixed left cryo tube appearing under the window behind it when open
*Changed access level of space airlock adjacent to security pod to security only
*Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
*Includes modifiable bar sign, also courtesy of Mandurrrh
|-
! scope="row" | v40C <br>(15/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-15%2014-01%20MetaStation.v40C.Merged.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-15%2014-20%20MetaStationv40C%20Full.png Full Image] <br> [https://github.com/tgstation/-tg-station/pull/7752 GitHub Pull]
||
*Added missing drinks showcase to the bar.
*Added missing slot machines to the casino.
*Added missing maintenance loot spawners throughout maintenance.
*Added missing intelliCard to RD office.
*Added missing atmospheric technician lockers to atmospherics.
*Added missing Janicart and Secway to the custodial closet and brig, respectively.
*Added missing blast doors under cell windows in xenobiology.
*Added missing blast doors under windows around the HoS' office.
*Added a drinks shaker to the Captain's quarters.
*Added more department direction signs.
*Added vendomat and slot machine to the ghetto bar.
*Added a variety of winter coats to dorms and one to each department that has a sprite.
*Added a zippo lighter, and cigarette and coffee vendors, to the council room.
*Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
*Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
*Fixed chapel shutters not working.
*Fixed a few instances of incorrectly empty medkits on roundstart.
*Fixed a missing disposals pipe in the brig control room.
*Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
*Fixed mushroom pizza causing compile issue
*Renamed telescience lab to experimentation lab
*Replaced nuke-op staging point station map with the one specific to MetaStation.
*Other minor alterations
|-
! scope="row" | v40B <br>(07/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-07%2018-11%20MetaStation.v40B.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-07%2018-10%20MetaStation.v40B%20Full.png Full Image] <br> [https://github.com/tgstation/-tg-station/pull/7549 GitHub Pull]
||
*'''v40BII''' - Fixed tequila item path compile issue
*Fixed brig desk door controls not working
*Fixed brig desk door controls not working
*Fixed missing version info on arrivals commemorative plaque
*Fixed rogue blast door west of HoP office
*Fixed metal-glass table in genetics - now all-glass
*Fixed incorrect helmet variant in the armory
*Added medical surplus storeroom and adjusted aspects of medical storage
*Added ClothesMate vendor to the dormitories
*Changed bridge colour scheme to dark-tile base
*Various other minor adjustments and fixes
|}
 
===Version 4xx===
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v40D <br>(23/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2017-00%20MSv40D%20Files.zip Map Files] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-22%20MSv40D%20Full.png Full Image] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-23%2016-27%20Recovery%20Ship.png New Ship Image] <br> [https://github.com/tgstation/-tg-station/pull/7937 Pull]
||
*Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
*Added a firing range to research, made robotics/mech bay more compact
*Added protective gear and some more tables to the experimentation lab
*Added an extra airlock to space just east of the holodeck in maint
*Added more fruit variety to the garden
*Adjusted area designations so that emergency maintenance access works better
*Adjusted carp spawns - they're fewer and further away from the station
*Adjusted layout of xenobiology to make it look a little better
*Fixed missing disposals pipe and scrubber outlet in virology
*Fixed missing privacy shutters in medbay examination rooms
*Fixed missing target control in security's firing range
*Fixed missing tables in telecomms
*Fixed missing law office shutters
*Fixed extra glass stack on floor of engineering
*Fixed some cargo conveyor units being assigned to the wrong control stick
*Fixed extra corner pipe under manifold in the incinerator room
*Fixed invisible chairs at the arrivals lounge
*Fixed left cryo tube appearing under the window behind it when open
*Changed access level of space airlock adjacent to security pod to security only
*Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
*Includes modifiable bar sign, also courtesy of Mandurrrh
|-
! scope="row" | v40C <br>(15/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-15%2014-01%20MetaStation.v40C.Merged.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-15%2014-20%20MetaStationv40C%20Full.png Full Image] <br> [https://github.com/tgstation/-tg-station/pull/7752 GitHub Pull]
||
*Added missing drinks showcase to the bar.
*Added missing slot machines to the casino.
*Added missing maintenance loot spawners throughout maintenance.
*Added missing intelliCard to RD office.
*Added missing atmospheric technician lockers to atmospherics.
*Added missing Janicart and Secway to the custodial closet and brig, respectively.
*Added missing blast doors under cell windows in xenobiology.
*Added missing blast doors under windows around the HoS' office.
*Added a drinks shaker to the Captain's quarters.
*Added more department direction signs.
*Added vendomat and slot machine to the ghetto bar.
*Added a variety of winter coats to dorms and one to each department that has a sprite.
*Added a zippo lighter, and cigarette and coffee vendors, to the council room.
*Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
*Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
*Fixed chapel shutters not working.
*Fixed a few instances of incorrectly empty medkits on roundstart.
*Fixed a missing disposals pipe in the brig control room.
*Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
*Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
*Fixed mushroom pizza causing compile issue
*Renamed telescience lab to experimentation lab
*Other minor alterations
|-
! scope="row" | v40B <br>(07/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-07%2018-11%20MetaStation.v40B.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-07%2018-10%20MetaStation.v40B%20Full.png Full Image] <br> [https://github.com/tgstation/-tg-station/pull/7549 GitHub Pull]
||
*'''v40BII''' - Fixed tequila item path compile issue
*Fixed brig desk door controls not working
*Fixed missing version info on arrivals commemorative plaque
*Fixed rogue blast door west of HoP office
*Fixed metal-glass table in genetics - now all-glass
*Fixed incorrect helmet variant in the armory
*Added medical surplus storeroom and adjusted aspects of medical storage
*Added ClothesMate vendor to the dormitories
*Changed bridge colour scheme to dark-tile base
*Various other minor adjustments and fixes
|-
! scope="row" | v40A <br>(04/02/2015) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-04%2015-42%20MetaStation.v40A.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-04%2015-18%20MSv40A%20Full.png Full Image] <br> [https://github.com/tgstation/-tg-station/pull/7549 GitHub Pull]
||
*Major updates to allow compatibility with current code - many thanks to Allura, who did this.
*Small fixes to piping and posters, and a few other things
*Addition of conveyor from cargo bay to mail-room
|}
 
===Version 3xx===
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v39L <br>(22/04/2014) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-24%2010-58%20MetaStation.v39L.Merged.dmm.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-24%2010-55%20MSv39L.png Full Image]
||
*Added an intellicard to the RD's office.
*Added an extra bucket to perma.
*Added some more interesting gear to the re-education chamber.
*Added a scrubber and vent to the re-education chamber control room.
*Added brig door entry buttons and flash control to the brig desk.
*Added missing flashes to the left and right AI chamber slots.
*Added missing control and magnet for the target at the shooting range.
*Added missing air-alarm to the AI upload foyer.
*Added missing air alarm to art storage.
*Added shutters to the chapel's space-facing windows.
*Added the CE's new advanced magboots.
*Fixed missing wire and pipe at the labour camp.
*Fixed missing consoles on the labour shuttle.
*Fixed green tiles under medbay desk.
*Fixed first two brig doors appearing under blast doors when open.
*Fixed some doors in research appearing under blast doors when open.
*Fixed ore unloader not working at the (disused) mining processing area.
*Fixed a wide assortment of incorrectly placed wires and pipes.
*Fixed a missing wire and some incorrectly-placed walls at the labour camp.
*Gave specific IDs to every GPS.
*Incorporated the new syndicate space suits from Giacom's update on BoxStation.
*Moved the mineral redemption machine to the cargo office.
*Removed lots of decorative reinforced windows from toxins.
*Replaced air canister in the prisoner education centre with CO2 for quietly gassing people.
*Replaced all outdated references to "/area" with "/area/space".
|-
! scope="row" | v39K <br>(05/04/2014) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-24%2010-58%20MetaStation.v39L.Merged.dmm.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-05%2014-27%20MSv39%20v39K.png Full Image] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-04-05%2014-27%20MSv39%20v39K%20Wires%20and%20Pipes.png Pipe Image]
||
*Added a lot more helpful gear and wall mounted flashers to the emergency shuttle.
*Added some seclites to the map.
*Added the new HoS wardrobe locker, replacing their filing cabinet.
*Added an arcade to the mining break room.
*Added alternative backpacks to virology, chemistry, botany, and science lockers.
*Added (provisionally) a security camera monitor to the security post at the departure lounge.
*Added (provisionally) biohazard doors to toxins and xenobiology, independently toggleable from the RD's office.
*Added (provisionally) a borg charger to the escape shuttle, along with some tools for repairs.
*Added AI holopads to botany, lower xenobiology, EVA, virology, and the gravity generator.
*Added an extra pair of magboots and an extra jetpack to EVA.
*Added spare gambling table parts to barman's backroom gear closet.
*Anchored the secure evidence locker to the ground for added security.
*Dirtied up tiles in maintenance a little to make it look more derelict.
*Enlarged the departure lounge security post so one prisoner can be buckle-cuffed to a chair there.
*Fixed a number of maintenance doors not unlocking correctly when all-access is declared.
*Fixed green medbay at mining - it is now blue, too.
*Fixed odd naming of smoke spellbook.
*Fixed missing wiring to the electrified grille windows top-left of the wall surrounding the AI upload module.
*Moved the cargo status screen over the window outside mining one tile left.
*Named the doors to the Maltese Falcon Casino correctly.
*Removed the syndicate space suit from the abandoned mining outpost as it was used to escape the gulag.
*Removed alternative jumpsuits from some wardrobes as they didn't have proper sprites
*Replaced the sleeper in the gulag with some bruise packs and a health analyzer to discourage escapes.
*Replaced shuttle doors with the new real airlock variants.
*Stopped the AI Upload starting bolted - if it should be, the AI can do this.
|-
! scope="row" | v39I <br>(23/03/2014) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-23%2014-36%20MetaStation.v39I.Merged.dmm.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-23%2014-31%20MSv39I.png Full Image]
||
*Fixed path issue with medbay sign preventing compile.
*Implemented blue medbay, despite thinking green looks that bit nicer.
*Added missing prison intercom which can receive but not send.
*Added a small new security post to escape, which may help in maintaining order during evacuation.
*Added a "TAKE ONLY WHAT YOU NEED" sign to the mineral storeroom, in vain hope.
*Added more descriptive names to many research division cameras.
*Fixed incorrect area designation in upper area of the gambling section of the maltese falcon.
*Replaced dirt piles in the garden with proper hydroponics trays, and removed trays from breakrooms.
|-
! scope="row" | v39H.II <br>(22/03/2014) <br>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-22%2015-22%20MetaStation.v39H.II.Merged.dmm.zip Map File] <br> [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-22%2011-45%20MSv39H.png Full Image]
||
v39H
*Added the gravity generator, just above engineering. It's more vulnerable than on Box.
*Rearranged the incinerator room so the turbine compu

Latest revision as of 19:12, 24 June 2023

Maps on Beestation

In Use BoxStation, DeltaStation, MetaStation, FlandStation, KiloStation, CorgStation, RadStation
Outdated, removed, or not in rotation RuntimeStation, GlowStation, PubbyStation
MetaStation as of 2018-01-23. Click for full resolution.
V41D Engineering Reference Map, updated 2015/07/17.

About

MetaStation is a fully-functioning map available on the bee codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.

Key points to note are that:

  • It is geared towards higher populations than some other maps.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.

Further info regarding MetaStation is often posted in this thread on the /tg/ forums, with feedback also welcome there.

Notes

  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.

How to Host

Hosting MetaStation instead of the normal map is simple on bee code:

  • Obtain a copy of the code as normal (use the 'Download ZIP' button here).
  • Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
  • Select the files tab at the top left of the screen.
  • Expand the 'maps' folder in the file tree.
  • Untick "beestation" or other current map, and tick the "MetaStation" option.
  • Click the build dropdown at the top, and click compile. This may take a minute.
  • Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).