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| [[File:MetaStation_Image.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-12%20MSv39G.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation v39G''', updated 2013/03/19. '''[http://wiki.ss13.eu/index.php/MetaStation#Recent_Changes (Changelog)] [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-12%20MSv39G.png (HD Image)] [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip (.dmm)]''']]</div> | | {{Maps}} |
| | | [[File:MetaStation.png|thumb|500px|'''MetaStation''' as of 2018-01-23. Click for full resolution.]] |
| [[File:MetaStation_Simplified_Map.png|frame|350px|right|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Simplified Map''', updated 2013/12/03. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png (HD Image)]''' ]]</div> | | [[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]] |
| | |
| [[File:Meta-Box_Overlay.png|frame|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''Size Comparison:''' BoxStation (Black) and MetaStation (Green).]]</div>
| |
| | |
| __TOC__ | | __TOC__ |
| ==About== | | ==About== |
| '''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and is now the default map on the second official /tg/ server, [byond://game.ss13.eu:2337 Basil]. An older version has been running on NoxStation for some time. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by [[User:Metacide|Metacide]], but based on and uses the work of many others. | | '''[[MetaStation]]''' is a fully-functioning map available on the bee codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. |
| | |
| | MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
|
| |
|
| '''Key points to note are that:''' | | '''Key points to note are that:''' |
| * The map plays best with 30+ players. | | * It is geared towards higher populations than some other maps. |
| * The only change is the layout - functionality is the same. | | * Key areas are more evenly spread to reduce local overcrowding. |
| * It feels much bigger and more open, attacks in public are harder to get away with. | | * It feels much more open, attacks in public are harder to get away with. |
| * It has a much larger maintenance system, useful for stealthier tactics. | | * It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| * There are in-game maps on the walls of the station to help you find your way. | | * There are in-game maps and direction signposts on the walls of the station to help you find your way. |
| * The AI and Telecoms are now located on the "MiniSat" near engineering.
| | * The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
| * The escape shuttle is larger, with a cargo hold for valuable gear. | | '''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there. |
| * All jobs have local maint. access to their nearest public hallway.
| |
| | |
| '''Development news''' regarding MetaStation is often posted [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums. | |
| | |
| '''Please give any feedback''' you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in that thread], too.
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|
| |
|
| | == Notes == |
| | *It is geared towards higher populations than BoxStation. |
| | *Key areas are more evenly spread to reduce local overcrowding. |
| | *It feels much more open, attacks in public are harder to get away with. |
| | *It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| | *The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
| ==How to Host== | | ==How to Host== |
| '''Hosting MetaStation''' using normal /tg/ code isn't too complicated, but does require a recompile. In future this may be easier, but for now: | | '''Hosting MetaStation''' instead of the normal map is simple on bee code: |
| | | * Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/BeeStation/BeeStation-Hornet here]). |
| * Don't host the game whilst making these changes. | | * Extract the folder and open tgstation.dme using Dream Maker (part of BYOND). |
| * Open tgstation.dme | | * Select the files tab at the top left of the screen. |
| * Select the files tab on the top left of the screen | | * Expand the 'maps' folder in the file tree. |
| * Expand the '_maps' folder in the file tree. | | * Untick "beestation" or other current map, and tick the "MetaStation" option. |
| * Untick "tgstation" or other current map, and tick the "metastation" option. | |
| * Click the build dropdown at the top, and click compile. This may take a minute. | | * Click the build dropdown at the top, and click compile. This may take a minute. |
| * Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | | * Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb). |
| | | [[Category:Maps]] |
| | |
| ==Issue Tracker==
| |
| ''Updated 2014/03/19. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
| |
| *<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
| |
| *No other known issues.
| |
| | |
| | |
| ==Planned Changes==
| |
| ''Updated 2014/03/19. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
| |
| ===Simple===
| |
| *Add NO2 flooding system to the prison?
| |
| *Add dedicated firefighting rooms to maint.
| |
| *Add more blast doors to toxins and xenobiology controllable from the RD office for added safety?
| |
| *Add a tiny bit of maint to virology, accessible from space, allowing anyone with an emag and coffee to get in more easily.
| |
| *Add a few minor loot spawners to armory which spawn regular officer gear.
| |
| *Add conveyor to medbay for body delivery?
| |
| *Add some rare spawns / nice things to maint bar?
| |
| *Add more modern borg statues to the AI sat?
| |
| *Add shutters to the chemistry lab?
| |
| *Check the department tags on all request consoles - head offices appear under assistance, chaplain's office under supplies?
| |
| *Reduce amount of green-colour tiles in medbay.
| |
| *Replace the garden with many small ones around the station, with public machines outside botany.
| |
| *Give detective SecHUD and sec belt?
| |
| *Give cargo sec office better view of lobby?
| |
| ===Medium===
| |
| *Add some small things to explore in space.
| |
| *Make a horizontal emergency shuttle.
| |
| *Make a mini-maint in virology for easier sabotage?
| |
| *Switch CMO and genetics locations for more centralised healing area in medbay?
| |
| ===Complex===
| |
| *Eventually introduce a new derelict.
| |
| *Port the map to Baystation 12's code.
| |
| ===Continuous===
| |
| *Add more proper camera names each update.
| |
| *Try and eliminate the number of areas where there are overlapping wall items (for observers, when walls break, and such).
| |
| | |
| | |
| ==Changelogs and Downloads==
| |
| ===Recent Changes===
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Version !! Changelog
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
| |
| ||
| |
| *Fixed issues preventing the map from compiling.
| |
| *Fixed double-layer of windows on top-left of AI satellite.
| |
| *Fixed blast door appearing below conveyor in disposals (hopefully).
| |
| *Updated mining to the new version, slightly modified with transport pipes and the mint.
| |
| *Updated R&D to include the new ore-dropoff closet.
| |
| *Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
| |
| *Added a disposal unit to engineering foyer.
| |
| *Added a freezer to toxins (provisionally).
| |
| *Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
| |
| *Added a spare syringe to the brig infirmary.
| |
| *Added wirecutters to warden's room.
| |
| *Added a tiny chapel garden.
| |
| *Added more salt and pepper to the bar area.
| |
| *Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
| |
| *Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
| |
| *Removed shower behind cloning console.
| |
| *Replaced chemmaster with condimaster in maint. medbay.
| |
| *Rearranged armory - flashers are now at the sides so they get pushed around less.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
| |
| ||
| |
| *Added a poncho and sombrero to maint.
| |
| *Added missing request console to engineering.
| |
| *Added barricades to the mining smelter as in a recent box update.
| |
| *Added mining GPSs to the mining outpost as in a recent box update.
| |
| *Added a multi-tool to telescience.
| |
| *Added a labeller to mining outpost EVA room.
| |
| *Altered brig infirmary somewhat, adding a morgue tray.
| |
| *Fixed various overlapping-objects issues on opposite sides of walls.
| |
| *Gave detective access to the maint. door in firing range.
| |
| *Made surgery observation public-access.
| |
| *Made Sergeant Araneus vulnerable to oxygen deprivation, and CO2/toxins damage.
| |
| *Removed sleeper console on mining.
| |
| *Removed rogue hydroponics tray from the research lobby.
| |
| *Updated cell paths so map compiles again.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-27%2016-36%20MetaStation.v39E.Merged.dmm.zip v39E] <br>(27/02/2014)
| |
| ||
| |
| *Fixed issues preventing the map from compiling.
| |
| *Fixed double-layer of windows on top-left of AI satellite.
| |
| *Fixed blast door appearing below conveyor in disposals (hopefully).
| |
| *Updated mining to the new version, slightly modified with transport pipes and the mint.
| |
| *Updated R&D to include the new ore-dropoff closet.
| |
| *Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
| |
| *Added a disposal unit to engineering foyer.
| |
| *Added a freezer to toxins (provisionally).
| |
| *Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
| |
| *Added a spare syringe to the brig infirmary.
| |
| *Added wirecutters to warden's room.
| |
| *Added a tiny chapel garden.
| |
| *Added more salt and pepper to the bar area.
| |
| *Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
| |
| *Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
| |
| *Removed shower behind cloning console.
| |
| *Replaced chemmaster with condimaster in maint. medbay.
| |
| *Rearranged armory - flashers are now at the sides so they get pushed around less.
| |
| |}
| |
| | |
| ===Version 3xx===
| |
| {| class="mw-collapsible mw-collapsed wikitable"
| |
| |-
| |
| ! Version !! Changelog
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
| |
| ||
| |
| *Fixed issues preventing the map from compiling.
| |
| *Fixed double-layer of windows on top-left of AI satellite.
| |
| *Fixed blast door appearing below conveyor in disposals (hopefully).
| |
| *Updated mining to the new version, slightly modified with transport pipes and the mint.
| |
| *Updated R&D to include the new ore-dropoff closet.
| |
| *Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
| |
| *Added a disposal unit to engineering foyer.
| |
| *Added a freezer to toxins (provisionally).
| |
| *Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
| |
| *Added a spare syringe to the brig infirmary.
| |
| *Added wirecutters to warden's room.
| |
| *Added a tiny chapel garden.
| |
| *Added more salt and pepper to the bar area.
| |
| *Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
| |
| *Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
| |
| *Removed shower behind cloning console.
| |
| *Replaced chemmaster with condimaster in maint. medbay.
| |
| *Rearranged armory - flashers are now at the sides so they get pushed around less.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
| |
| ||
| |
| *Added a poncho and sombrero to maint.
| |
| *Added missing request console to engineering.
| |
| *Added barricades to the mining smelter as in a recent box update.
| |
| *Added mining GPSs to the mining outpost as in a recent box update.
| |
| *Added a multi-tool to telescience.
| |
| *Added a labeller to mining outpost EVA room.
| |
| *Altered brig infirmary somewhat, adding a morgue tray.
| |
| *Fixed various overlapping-objects issues on opposite sides of walls.
| |
| *Gave detective access to the maint. door in firing range.
| |
| *Made surgery observation public-access.
| |
| *Made Sergeant Araneus vulnerable to oxygen deprivation, and CO2/toxins damage.
| |
| *Removed sleeper console on mining.
| |
| *Removed rogue hydroponics tray from the research lobby.
| |
| *Updated cell paths so map compiles again.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-27%2016-36%20MetaStation.v39E.Merged.dmm.zip v39E] <br>(27/02/2014)
| |
| ||
| |
| *Fixed issues preventing the map from compiling.
| |
| *Fixed double-layer of windows on top-left of AI satellite.
| |
| *Fixed blast door appearing below conveyor in disposals (hopefully).
| |
| *Updated mining to the new version, slightly modified with transport pipes and the mint.
| |
| *Updated R&D to include the new ore-dropoff closet.
| |
| *Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
| |
| *Added a disposal unit to engineering foyer.
| |
| *Added a freezer to toxins (provisionally).
| |
| *Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
| |
| *Added a spare syringe to the brig infirmary.
| |
| *Added wirecutters to warden's room.
| |
| *Added a tiny chapel garden.
| |
| *Added more salt and pepper to the bar area.
| |
| *Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
| |
| *Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
| |
| *Removed shower behind cloning console.
| |
| *Replaced chemmaster with condimaster in maint. medbay.
| |
| *Rearranged armory - flashers are now at the sides so they get pushed around less.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-15%2015-40%20MetaStation.v39D.Merged.dmm.zip v39D] <br>(15/02/2014)
| |
| ||
| |
| *Fixed issues preventing map compiling.
| |
| *Fixed securitron pathing issues, and added lockers, dorms, recreation area and court to their patrol route.
| |
| *Fixed windows behind cryo tube showing through it.
| |
| *Fixed shooting range access being detective only.
| |
| *Fixed hazard stripe placement in maint east of botany.
| |
| *Fixed boxing ring name on glass door in the fitness shower.
| |
| *Added fire alarms to the dorms, locker room, and holodeck.
| |
| *Added two animal pens to the garden, containing a cow and two chickens.
| |
| *Added a hydroponics tray to the medbay, research and engineering break rooms and the cargo warehouse.
| |
| *Updated all R&D, robotics, and telescience consoles and machines to their current box version to try and get them to start linked.
| |
| *Moved CMO privacy shutters button to top-left corner of their office.
| |
| *Removed blind-spot at research division entrance
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-11%2017-10%20MetaStation.v39C.Merged.dmm.zip v39C] <br>(11/02/2014)
| |
| ||
| |
| *Fixed issues preventing map compiling.
| |
| *Updated nuke op shuttle and base to current version.
| |
| *Replaced the dining area in the maltese falcon with a gambling den.
| |
| *Altered the layout of botany so it's easier to tend more plants.
| |
| *Altered securitron pathing around engineer to avoid maint use.
| |
| *Added random spawners to maintenance which spawn trash or grilles.
| |
| *Added a loot spawner to the gambling area in the bar which has a 1/3 chance to spawn a russian revolver.
| |
| *Added a gun spawner to the armory, spawning one gun a round, mainly stetchkins, sometimes combat shotguns, very rarely deagles or metabas.
| |
| *Added fire extinguishers to the dorms and locker room.
| |
| *Added a practice bomb to the armory.
| |
| *Added a mirror to genetics.
| |
| *Added arrow tiles to the mint input and output.
| |
| *Added a morgue-tray to robotics
| |
| *Added a news broadcaster to the CMO's office.
| |
| *Added a news broadcaster to the cargo office.
| |
| *Added Sergeant prefix to HoS' spider's name.
| |
| *Added privacy shutters to the CMO, RD, and CE offices.
| |
| *Added brig entrance flasher button to warden's office and rearranged it somewhat.
| |
| *Moved newscaster and AI message console closer to AI so they hear messages from them.
| |
| *Moved meson scanners and flashlights on racks at the mining camp to the top of the pile so they're easier to see.
| |
| *Removed two windows from the CE office to the starboard primary corridor.
| |
| *Removed all sleeper consoles.
| |
| *Gave the detective firing range access.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-26%20MetaStation.v39B.II.Merged.dmm.zip v39B.II] <br>(21/01/2014)
| |
| ||
| |
| *Updated waistcoat path so map compiles again.
| |
| *Added a waistcoat to the locker room.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-26%20MetaStation.v39B.Merged.dmm.zip v39B] <br>(20/01/2014)
| |
| ||
| |
| *Updated AI upload boards to the new paths so the map compiles again.
| |
| *Updated arcade boards in tech storage, they now work again.
| |
| *Fixed area designation on the nuke op shuttle so the door doesn't vanish.
| |
| *Fixed missing air supply pipe near fore-port solar access.
| |
| *Fixed the medbay morgue door access level, now it's medbay-only.
| |
| *Fixed input-direction of the coinpress, it is now west of it.
| |
| *Fixed genetics access levels, RD can get into genetics but not medbay, now.
| |
| *Fixed privacy shutter in shooting range (again, for real this time).
| |
| *Fixed lights-out events being limited to engineering only - now they can happen all over.
| |
| *Added (provisionally) windows surrounding the upload consoles to prevent quick-subverting.
| |
| *Added gambling tables to the maint. bar.
| |
| *Added air alarms to arrivals.
| |
| *Added miners to the mailroom access list.
| |
| *Added a camera to the kitchen cold-room.
| |
| *Added an all-in-one telecoms unit to CentCom.
| |
| *Added an MMI to maint.
| |
| *Added a multi-belt to maint, which can hold bigger things.
| |
| *Added more extinguishers around the medbay foyer.
| |
| *Added an intercom to the HoS' office.
| |
| *Added a mounted flasher to the brig entrance.
| |
| *Added desklamp to the CE office.
| |
| *Changed AI upload and armory cameras to motion cameras.
| |
| *Moved the air supply vent in the incinerator room two tiles up to give more space for renovation.
| |
| *Moved wall and fire locker near the transit shuttle.
| |
| *Removed duplicate air alarm in engineering corridor.
| |
| *Removed access restrictions to the supply space bridge buttons, and nearby doors.
| |
| *Replaced tinted windows between cargo bay and mailroom with normal ones.
| |
| *Replaced tinted window at arrivals secpost with normal one.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-06%2021-07%20MetaStation.v39AIII.Merged.zip v39A.III] <br>(06/01/2014)
| |
| ||
| |
| *Added missing air alarm to the bar.
| |
| *Updated mining and stacker machines to use new input/output vars.
| |
| *Changed tiles in hydroponics to grey from white.
| |
| *Made the toxins test site camera give off light.
| |
| *Adjusted tile colours on the main hallways slightly.
| |
| *Adjusted securitron waypoints so they no longer travel through the execution chamber.
| |
| *Fixed privacy shutter on the firing range appearing above grille.
| |
| *Fixed unnecessary reinforced table in botany.
| |
| *Other small fixes.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-05%2021-51%20MetaStation.v39A.II.Merged.dmm.zip v39A.II] <br>(05/01/2014)
| |
| ||
| |
| *Overhauled a lot of the crew quarters areas.
| |
| *Updated clown shuttle to current BoxStation variant.
| |
| *Updated tcommsat z-level teleport to current BoxStation variant.
| |
| *Swapped locations of tech storage and auxiliary tool storage.
| |
| *Added another lightbulb to the west side of the cryo room.
| |
| *Added a reclassification board to robotics.
| |
| *Added robocop, quarantine, safeguard, and T.Y.R.A.N.T. boards to the AI Upload.
| |
| *Added a bucket and mop to medbay.
| |
| *Added a teleport beacon to mining.
| |
| *Added Wags-His-Tail to the janitorial closet.
| |
| *Added fore, aft, starboard and central teleporter beacons to the station.
| |
| *Added a sink to virology.
| |
| *Added a PDA cartridge dispenser to the HoP's office
| |
| *Added a coin-press to mining.
| |
| *Added tower-cap seeds to the garden.
| |
| *Added stools at the kitchen hatch.
| |
| *Fixed shield generators in engineering secure storage starting bolted to the ground.
| |
| *Fixed new toxins filter being dense (you can now walk over it) and moved it slightly.
| |
| *Fixed HoS office blast doors not being dense (you can no longer walk over them).
| |
| *Fixed incorrectly aligned tiles in research.
| |
| *Fixed missing hazard plating east of kitchen/botany.
| |
| *Fixed layer var of the PANDEMIC, beakers shouldn't appear below it now.
| |
| *Fixed incorrect belt type in a locker in maint, it is now a regular tool-belt.
| |
| *Fixed unconnected air vent in the unisex showers.
| |
| *Fixed duplicated bulb in janitor's closet.
| |
| *Moved the captain's spare ID from their desk to their quarters.
| |
| *Moved lighting around in the bar to try and make it darker and seedier.
| |
| *Moved the fire alarm under the status display in cargo office.
| |
| *Removed gag from theatre storage.
| |
| *Removed a table under the MiniSat borg charger that was blocking it.
| |
| *Removed access requirements for the mining shuttle computer.
| |
| *Adjusted the bridge slightly.
| |
| *Adjusted blast door button in nuke-op shuttle so it can be used from outside too.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-27%2018-24%20MetaStation.v38S.Merged.dmm.zip v38S] <br>(27/12/2013)
| |
| ||
| |
| *Moved lightbulb on top of vendor in medical storage.
| |
| *Removed Christmas items.
| |
| *Removed ID requirement from the counterfeit fabricator.
| |
| *Replaced all arcades with random-game arcades.
| |
| *Added suit storage unit to toxins launch area to allow for test site remodelling.
| |
| *Added missing air alarm to toxins launch area.
| |
| *Added medical eyepatch, blindfold, and earmuffs to the linen bin outside surgery.
| |
| *Fixed medical secpost having a cargo security locker, and fixed incorrect secpost area designation below medbay.
| |
| *Incinerator gas removal vent now starts off, and the incinerator air alarm should now be all-access.
| |
| *Improved toxins, which is now larger, better laid out, and has a gas filter and disposals unit.
| |
| *Implemented Giacom's latest update to the labor camp.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-10%20MetaStation.v38R.Merged.dmm.zip v38R] <br>(21/12/2013)
| |
| ||
| |
| *Minor alterations to the layout of the incinerator turbine. The turbine vent is now easier to see.
| |
| *Added a space-access airlock to the bottom-right of the main atmos room.
| |
| *Added monkeysuit mask to the black-market shop.
| |
| *Added a camera to the AI Upload Foyer.
| |
| *Added missing APC to telecoms storage.
| |
| *Added packs of cards to the library, bar, prison, spare office, and maint. bar.
| |
| *Replaced combat gloves in security gear room with normal black "security" gloves.
| |
| *Removed duplicated intercom in the chapel.
| |
| *Removed manual outlet values from atmospherics.
| |
| *Moved toxins launch camera so AI can see launch control.
| |
| *Moved the tube light from the HoP queue glass panels to the wall.
| |
| *Fixed some broken pipes in the labour camp.
| |
| *Fixed some broken cabling on the turbine.
| |
| *Fixed some broken cabling at the mining north outpost.
| |
| *Named more cameras in various locations.
| |
| *Standardised naming of telecoms areas.
| |
| *Standardised camera name format.
| |
| *Works with recent updates.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-15%2010-59%20MetaStation.v38P.Merged.dmm.zip v38P] <br>(15/12/2013)
| |
| ||
| |
| Key Changes:
| |
| *Added Giacom's new disposals layout with crusher.
| |
| *Added Christmas trees to various areas and a festivus pole to research's break room.
| |
| *Added a santa outfit to the Captain's quarters.
| |
| *Added a disposal rapid transit system to the mining outposts.
| |
| *Added EuroNumbers' fixed turbine generator to the incinerator as a backup power source.
| |
| *Altered layout of the Minisat teleporter room so you can push things into the portal (like AIs for example).
| |
| *Altered the layout of the escape dock and chapel - they are both slightly nicer and more open.
| |
| *Moved the medbay security post to above the medbay desk, and moved some stuff in medbay storage.
| |
| *Moved the incinerator next to atmos, and where it was is now a derelict mech bay / robotics in maint.
| |
| *Fixed one of the toxins test subjects being named "Unknown", rather than "Test Subject".
| |
| *Improved the layout of virology and made it less claustrophobic.
| |
| | |
| Minor Changes:
| |
| *Moved a poster in the maint. black market which appeared over a window.
| |
| *Added (provisionally) two more pipe dispensers to the construction room above arrivals.
| |
| *Added intercoms specifically to CE office, engineering entrance airlock, and tech storage.
| |
| *Added some flavour text to the AI potted plant, likely the AI's only friend.
| |
| *Added a silencer to the contraband locker in the armory.
| |
| *Added MiniSat monitors to the HoS's Office, CE's Office, AI Upload foyer and bridge, to prevent malf AIs taking over all the MiniSat APCs too easily.
| |
| *Added missing interrogation room monitor and put the camera on a special interrogation-room-only camera network.
| |
| *Added missing detective-level access to the security office, gear room, interrogation and monitoring room, and evidence room.
| |
| *Added a bat to the chapel.
| |
| *Added a new pet for the HoS.
| |
| *Added an autodrobe to the maint. costume room.
| |
| *Added a syndicate detonator to the nuke op ready room.
| |
| *Added the new Orion Trail arcade machine to the zone of quiet contemplation at the top of the dorms.
| |
| *Add a monkey suit and xeno suit to the maint. black market shop.
| |
| *Altered tile colour in the station command hallway - it is now grey, rather than blue.
| |
| *Altered security bot waypoints to try and prevent them using the captain's quarters maint area and disrupting EVA shutters.
| |
| *Replaced carpet in the atmos piping back-area with black tiles.
| |
| *Changed the layout of the engineering foyer maint. tunnel slightly.
| |
| *Named the cameras in escape and the cameras on the MiniSat exterior walkway.
| |
| *Improved various other cameras.
| |
| *Improved intercom coverage.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-02%2018-43%20MetaStation.v38N.Merged.dmm.zip v38N] <br>(02/12/2013)
| |
| ||
| |
| Key Changes:
| |
| *MiniSat turrets now start deactivated.
| |
| *Moved MiniSat turret control buttons to outside the entrances of each room.
| |
| *Added named cameras to a lot of the station, more to come in further updates.
| |
| *Added a black market shop to maintenance and slightly adjusted the area around it.
| |
| *Added exile implants to the gateway atrium, and electrified the windows.
| |
| *Overhauled the maint. bar, now called "The Gobbetting Barmaid"
| |
| | |
| Smaller Changes:
| |
| *Added more orange jumpsuits and shoes to the brig holding cell.
| |
| *Added electric shavers to robotics and medical surgery areas.
| |
| *Added a togglable shutter to the teleporter room, giving access only to the portal section.
| |
| *Added wrench to outer armoury area so the warden can toggle portable flashers
| |
| *Added igniters to toxins.
| |
| *Added chef and bartender access level to maint. doors leading to the maint. bar.
| |
| *Added more donk pockets to the kitchen and various parts of maint.
| |
| *Added tube lamp to mining ore collection area on request.
| |
| *Added named cameras to security, crew quarters, cargo, atmoshperics and engineering.
| |
| *Added named cameras to the all primary hallways and arrivals.
| |
| *Added three sheets of plasma to virology on roundstart.
| |
| *Added a photocopier to the HoP's office.
| |
| *Re-added the glass around the chef's mulebot delivery area.
| |
| *Moved tube lamp in cargo bay by the orders console to prevent burnt hands.
| |
| *Moved the security console in the engineering security post to try and stop stop EMPs breaking it.
| |
| *Removed tinted windows for Research Foyer
| |
| *Removed un-needed r-wall opposite the kitchen.
| |
| *Fixed being unable to reach top-right corner of the detective's desk.
| |
| *Fixed AI core flasher appearing over cyborg statue.
| |
| *Fixed EVA oxygen tank dispenser sometimes appearing over oxygen tanks.
| |
| *Fixed missing pipe manifold on the MiniSat meaning a few vents were unconnected.
| |
| *Fixed some airless plating on the disposals mass driver to try and prevent items sliding off it.
| |
| *Fixed tiles under the corporate showroom window accidentally being wooden panelling.
| |
| *Fixed a floating light switch in the lawyer's office.
| |
| *Fixed access level on theatre maint. door, it is allows either theatre access or maint access.
| |
| *Fixed access levels on maint. access to EM storage at medbay and research. Both now allow staff or maint. access.
| |
| *Improved test site - test subjects no longer freeze to death & are named correctly.
| |
| *Improved the layout of arrivals.
| |
| *Electrified the council chamber windows.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-24%2017-55%20MetaStation.v38M.Merged.dmm.zip v38M] <br>(24/11/2013)
| |
| ||
| |
| *Added missing wiring to the auxiliary restooms.
| |
| *Added missing lamp to the medbay secpost.
| |
| *Added microwaves to perma, the security office (replacing the snack vendor), and cargo.
| |
| *Added a port emergency storage room near arrivals.
| |
| *Added ore crate to labour camp.
| |
| *Added urinals to the auxiliary and normal bathrooms.
| |
| *Added wall under chemistry smartfridge.
| |
| *Moved detective maintenance access door so it can't be blocked by their new morgue tray.
| |
| *Moved a snack vendor from the central hallway loop to the bar.
| |
| *Allowed sec, detective and lawyer to use the maint. doors exiting the tunnel right of security and left of dorms.
| |
| *Allowed sec, cargo and mining staff to use the tunnels left of security and between security and cargo.
| |
| *Improved toxins test site layout, distanced it from the station, and better integrated the toxins personnel air-lock.
| |
| *Improved telecomms layout.
| |
| *Fixed some incorrect virology access levels.
| |
| *Fixed incorrect tile type under hydroponics backroom maint. door (144, 111, 1).
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-22%2022-05%20MetaStation.v38L.Merged.dmm.zip v38L] <br>(22/11/2013)
| |
| ||
| |
| *Improved the transit tube spacedust/meteor shield.
| |
| *Added camera to chemistry.
| |
| *Added pepper spray dispenser to medbay security post.
| |
| *Added more potted plants to the arrivals lounge.
| |
| *Added EVA Shutter and Gateway Shutter buttons near the actual shutters.
| |
| *Added "PhotoSynthetic Plant" to the AI core, replacing the toy.
| |
| *Added brig emergency storage room behind the brig medical room.
| |
| *Added more fire safety lockers around maint. and in each EM storage room.
| |
| *Added arcade machine to the fitness rooms to make up for the loss of the one at dorms.
| |
| *Added unique orange hardhat and orange gloves to construction area.
| |
| *Added meson scanners to the CE office.
| |
| *Added an extra securitron that starts its patrol from escape - "Inspector Johnson".
| |
| *Added a functional (but switched-off) CleanBot Exhibit to the corporate showroom.
| |
| *Added a dead plant to the labour camp.
| |
| *Added more xeno spawns to new maint. rooms.
| |
| *Added lots of costumes and lipstick to one of the maint. rooms.
| |
| *Added more fluff gear to the maint. room closest to the engineering foyer.
| |
| *Added some science satchels to the telescience room.
| |
| *Added a lot more budget insulated gloves.
| |
| *Added a second prison wing lock-down control just outside the prison, and moved the prison APC so shunted malf AIs can see it.
| |
| *Added a mini-morgue to the detective's office.
| |
| *Re-added auxiliary bathrooms opposite mailroom, left of the library.
| |
| *Adjusted paper tray at south side of the cargo bay, should not be hanging off the edge of it any more.
| |
| *Adjusted the layout of the lawyer's office to better use space.
| |
| *Moved the tube-lamp from the firelock near arrivals, between the arrivals and transit shuttle docks.
| |
| *Removed unneeded privacy shutter button and lightswitch from detective's office.
| |
| *Removed robocop law board from AI upload secure case.
| |
| *Removed the space computer/buttons by the armoury.
| |
| *Removed disposal unit under kitchen fridge.
| |
| *Removed tile in the syndie shuttle that prevented syndies pushing things into the teleporter.
| |
| *Rearranged security office and officer gear room.
| |
| *Rearranged a few items at the MiniSat, and improved the positioning of the turrets.
| |
| *Replaced turrets at the MiniSat with real turrets with correct area designations.
| |
| *Replaced the MiniSat SMES cell with wiring to the station and a backup generator.
| |
| *Fixed wiring to the holodeck.
| |
| *Fixed wiring to medbay security post.
| |
| *Fixed double stacked window at 110, 80, 1.
| |
| *Fixed white tile instead of plating at 85, 84, 1.
| |
| *Fixed unnecessary rwalls at 66, 94, 1 and 119, 76, 1.
| |
| *Fixed broken disposal units at the warden's office and security locker room.
| |
| *Fixed xeno maint. access - it is now scientist level access.
| |
| *Made it possible to hide behind all potted plants on the station.
| |
| *Made windows between chapel and escape tinted.
| |
| *Made all 3 securitrons on station-stronger (higher health).
| |
| *Made prison wing blast doors more visible by bringing them forward a tile.
| |
| *Moved the holopad behind the bar and expanded the table for mixing drinks.
| |
| *Electrified some windows in security that were missed.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-14%2020-21%20MetaStation.v38K.Merged.dmm.zip v38K] <br>(14/11/2013)
| |
| ||
| |
| *Improved maintenance bar and maintenance medbay.
| |
| *Added missing assistant, HoS, security officer, janitor, clown and mime spawns.
| |
| *Added hydroponics watertank backpacks.
| |
| *Added missing panes of glass on the top-left walkway of the MiniSat.
| |
| *Added missing brig and prison lockdown buttons to the warden's office.
| |
| *Added missing prison lockdown blast doors.
| |
| *Added missing power cable in prisoner processing.
| |
| *Added various holopads around the station.
| |
| *Added missing windows in the walk-way around the MiniSat.
| |
| *Added missing lights to AI upload foyer.
| |
| *Removed a wall under interrogation monitoring access.
| |
| *Removed extra windoor on the chapel mass driver.
| |
| *Fixed numerous access level issues in the brig.
| |
| *Fixed areas of chemistry not being correctly set, might have caused power issues.
| |
| *Fixed tcomms monitors not working due to incorrect network vars.
| |
| *Fixed AI upload windows not being shocked.
| |
| *Fixed HoS office windows not being shocked.
| |
| *Fixed HoS office shutters starting invisible (rather than visibly open).
| |
| *Fixed warden's office and security office not having shocked windows.
| |
| *Fixed security office and shooting range not being seperate areas.
| |
| *Fixed missing wires at the windows by the prisoner shuttle.
| |
| *Fixed missing pipe in maintenance medbay.
| |
| *Fixed door not bolting in unit 1 of the bathrooms.
| |
| *Moved tcomms computer station to the MiniSat to get the computers to work again.
| |
| *Set AI Upload cameras to also be part of the "AIUpload" network, so AIs can quickly jump to them.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-12%2018-58%20MetaStation.v38J-II.Merged.dmm.zip v38J-II] <br>(12/11/2013)
| |
| ||
| |
| *Fixed emergency shuttle console issue.
| |
| *Fixed arrivals newscaster - it is no longer a security variant.
| |
| *Improved Janitor closet and Central Emergency Storage
| |
| *Added secure briefcase to Captain's Office.
| |
| *Improved Captain's Quarters.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/MetaStation.v38J.Merged.dmm.zip v38J] <br>(11/11/2013)
| |
| ||
| |
| *Massive wide-ranging overhaul to the map.
| |
| *Security has been completely redesigned and has a labour camp shuttle.
| |
| *Engineering has been vastly improved.
| |
| *Atmos is now more reasonably sized and has no burn chamber.
| |
| *Medbay has been slightly rearranged.
| |
| *Research now has the Telescience Lab.
| |
| *The Chapel has been moved to escape.
| |
| *Maintenance has been improved.
| |
| *A wide array of other changes, too many to list.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-09%2000-15%20MetaStation.v37K.Merged.dmm.zip v37K] <br>(08/11/2013)
| |
| ||
| |
| *Added missing mining consoles.
| |
| *Added extinguishers to escape.
| |
| *Added windows to the labour camp shuttle.
| |
| *Added some hidden cash near security.
| |
| *Moved a lightbulb in the garden so it isn't on top of a sink.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-12%2018-58%20MetaStation.v38J-II.Merged.dmm.zip v37JII] <br>(08/11/2013)
| |
| ||
| |
| *Correctly updated to accommodate code changes (previous update was not done correctly).
| |
| *Re-added missing tinted window to the confession booth in the chapel.
| |
| *Updated the commemorative plate correctly.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-08%2001-00%20MetaStation.v37I.Clean.dmm.zip v37I] <br>(07/11/2013)
| |
| ||
| |
| *'''Note:''' ''This version does not work as it was created in an outdated codebase by mistake.''
| |
| *Changed the desert eagle in contraband locker to a stetchkin. Also added more drugs to the locker.
| |
| *Added the prisoner labour camp, more or less identical to the one recently added to Box Station.
| |
| *Updated the wizard's besheet at the wizard's den.
| |
| *Updated some shuttle areas and computers to the new standard.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37H] <br>(01/11/2013)
| |
| ||
| |
| *Added virology smartfridge.
| |
| *Added chemistry smartfridge.
| |
| *Added more fire extinguishers to security.
| |
| *Added cable coils to chemistry.
| |
| *Added more briefcases to the map.
| |
| *Added secure briefcases for each head and the detective.
| |
| *Added bookbinder and photocopier to library.
| |
| *Removed anomalous rwall by janitor's closet.
| |
| *Updated maint. doors so they should all unlock correctly when heads use the emergency maint. all-access protocol.
| |
| *Updated bomb test site camera so it should no longer runtime.
| |
| *Updated the commemorative plaque near arrivals, which now displays the normal message and the map version number.
| |
| *Fixed prison monitors just ouside the prison and in the lawyer's office.
| |
| *Fixed genetics lab being visible to the public hallway, causing Beepsky to try and attack the monkeys within.
| |
| *Turned pumps (but not taps) on by default for O2/N2 to airmix in atmos.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-11%20MetaStation.v37G.II.Clean.dmm.zip v37G.II] <br>(07/10/2013)
| |
| ||
| |
| *Pipe instances switched from defining 'color' to 'pipe_colour'
| |
| *Thus the map runs on BYOND 500
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37G] <br>(06/10/2013)
| |
| ||
| |
| *Added a pet lizard to the HoS' office.
| |
| *Added slightly more starting energy to the SMES cells.
| |
| *Added welding supplies to atmos.
| |
| *Added emergency showers to atmos, toxins, medbay and chemistry.
| |
| *Added auxiliary escape airlock to maint. between escape and xenobiology.
| |
| *Added vice-officer and mailman jumpsuits in a wall somewhere.
| |
| *Added costume vendor to somewhere in maintenance.
| |
| *Re-added missing CMO locker.
| |
| *Removed all but one normal non-synthetic flash from robotics.
| |
| *Replaced Stetchkin in the armoury with a Desert Eagle.
| |
| *Fixed library study access levels.
| |
| *Fixed donut box on the emergency shuttle being empty.
| |
| *Fixed Research EM Storage access level, it is now Research Access, as intended.
| |
| *Fixed mining shuttle space-bridge button being the wrong access level, it's now mining, as intended.
| |
| *Moved costume room rack to give more space around the vendor.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-30%2018-11%20MetaStation.v37F.dmm.zip v37F] <br>(30/09/2013)
| |
| ||
| |
| *The kitchen and its backroom are now larger.
| |
| *Hydroponics' backroom is smaller and the lockers are now in the lab.
| |
| *Bartender's backroom has been rearranged.
| |
| *Removed the science access tunnel and expanded robotics and mech bay accordingly.
| |
| *Removed the genetics access tunnel and rearranged genetics, giving it a front desk.
| |
| *Adjusted the morgue doors, replaced light box with a pair of latex gloves.
| |
| *Made the funeral parlour window properly double-windowed.
| |
| *Removed shields from teleporter front, added wire dots to teleroom and gateway.
| |
| *Removed superfluous pressure tanks.
| |
| *Added extra repair items to mech bay.
| |
| *Switched janitor's room and aux bathrooms.
| |
| *Updated the library, realigned the doors so they connect to cargo and the command hallway.
| |
| *Re-added Ian.
| |
| *Updated the HoP's office, made the queue longer, moved the office to the topside, made the aux bathrooms smaller.
| |
| *Added tool closet to atmos.
| |
| *Updated all camera monitors to use lists under their network var.
| |
| *Added prison monitor to the warden's office, as the HoP already has one.
| |
| *Moved the CMO's crew monitoring console to the medbay desk, and gave them a fancy crew records laptop instead.
| |
| *Added microwaves to the engineering, medbay and research break areas. If it prevents the chef having fun, I'll remove them.
| |
| *Improved the engineering foyer, adding a proper break area and disposal unit.
| |
| *Added maintenance access door to the bottom-left of cargo bay.
| |
| *Added shutters to the HoP line, Papers, Please style. The grilles are also electrified.
| |
| *Removed chem-master behind dispenser in chemistry.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-21%2013-49%20%20MetaStation.v36D.Unclean.dmm.zip v36D] <br>(21/09/2013)
| |
| ||
| |
| *Added two extra cargo shuttle-time monitors to cargo bay.
| |
| *Added AI holopads to the council chamber and moved the one in the bridge.
| |
| *Added an AI holopad to escape so the AI can wave goodbye to the crew.
| |
| *Added RD access to tech storage, to see how it goes.
| |
| *Added entertainment screens to all head offices.
| |
| *Removed customs airlocks and controls for the arrivals sec post, I never heard of anyone using them.
| |
| *Removed extra 'cyborgs for dummies' book from robotics.
| |
| *Removed left-most plastic flaps from the prison conveyor for clarity and ease of use.
| |
| *Fixed the disposals unit in the CE's Office.
| |
| *Switched left-most borg charger and fueltank around in mech bay for ease of movement.
| |
| *Moved doors for accessing the shuttle slightly to make the escape walkways less vulnerable to damage.
| |
| *Classed the tile on which the AI Chamber door is as part of the AI upload, so turrets there will shoot you when you're on it.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-17%20MetaStation.v36C.Clean.dmm.zip v36C] <br>(17/09/2013)
| |
| ||
| |
| *Added a missing Janitor spawn point for roundstart.
| |
| *Added named security cameras to the atmos gas tanks.
| |
| *Added missing hazard plating to bridge maint.
| |
| *Added a seperate council chamber blast door system, seperate from the bridge system.
| |
| *Added a cyborg charging station to the AI Upload foyer, removing the status computer.
| |
| *Removed sinks next to trays in botany, they're now further away again by the walls.
| |
| *Removed unneeded light switch on HoP's security record console.
| |
| *Removed unneeded, unconnected pipes from atmos, under the grilles.
| |
| *Removed tinted glass from inner side of science areas.
| |
| *Removed windows into EVA to make it somewhat more secure.
| |
| *Removed window into the gateway to make it more secure.
| |
| *Removed organ bags, because their name reverted to evidence bags when used. Will try and add a new variant to the code in future.
| |
| *Altered location of an intercom outside the library, it now looks less ugly.
| |
| *Altered AI Core protective windows, they are now much more visible.
| |
| *Altered the HoP's office, it is now one tile shorter.
| |
| *Altered custodial closet and bridge maint, both are now one tile larger, vertically.
| |
| *Fixed custodial closet not being connected to the powernet.
| |
| *Fixed Gateway being designated part of the Teleporter area, causing powernet issues.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36B.Clean.dmm.zip v36B] <br>(15/09/2013)
| |
| ||
| |
| *Fixed cargo bay to supply corridor doors having the wrong access level.
| |
| *Fixed some needlessly hard to access atmos piping around the locker room and garden.
| |
| *Altered the layout of the locker room, reducing the size of the laundry area.
| |
| *Added an extra camera to the locker room to prevent unintentional blindspot.
| |
| *Added an extra camera to the right of tech storage to prevent unintentional blindspot.
| |
| *Added a minor reference to the talking postcard broken server affair, may it go down in history.
| |
| *Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36A.dmm.zip v36A] <br>(14/09/2013)
| |
| ||
| |
| *Added missing security camera to north-east central hallway.
| |
| *Added missing camera to art storage
| |
| *Added airlock paints to art storage and engineering, as in BoxStation
| |
| *Added a lockbox to the bridge.
| |
| *Added the PDA painter machine to the HoP's office.
| |
| *Added organ bags (renamed evidence bags) to the organ freezer in surgery.
| |
| *Added a seedy new auxiliary bathroom*laundry area where the old gateway was.
| |
| *Added lots of handy sinks to botany to make it more efficient than its competitors.
| |
| *Added a grinder to the ghetto medical area.
| |
| *Added lots of fun new items to the theatre backstage room.
| |
| *Added the new costume vendor to the threatre backstage room.
| |
| *Added some more helpful gear to the emergency shuttle.
| |
| *Moved security hardsuits, they are now next to the HoS' office.
| |
| *Moved the teleporter room to the right side of the old EVA area.
| |
| *Moved the gateway room to where the old teleporter room was, with a nice ready room.
| |
| *Removed chairs from surgery observation which blocked vent visibility.
| |
| *Removed most tools from the ghetto medical area to compensate for the addition of the grinder.
| |
| *Fixed some oddities with Pugley III's name and altered his description.
| |
| *Fixed (possibly) the topmost door in the prison access tunnel not opening in the greytide event.
| |
| *Altered the layout of the HoP's office, it is now a little fancier.
| |
| *Altered the layout of the QM's office, which is now clearer and simpler.
| |
| *Altered the layout of the janitor's office, it's now much larger and nicer.
| |
| *Altered the layout of the central emergency storage closet, next to the bridge.
| |
| *Altered the layout of the emergency shuttle bridge so you can't get stuck buckled in chairs.
| |
| *Altered the layout of EVA, which is now greatly streamlined and has 8 space suits.
| |
| *Altered the tiles in the meeting area by the council room, it now looks cleaner.
| |
| *Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-12%2016-32%20MetaStation.v35C.Clean.dmm.zip v35C] <br>(12/09/2013)
| |
| ||
| |
| *Updated plaque tile.
| |
| *Removed a light switch on a table in the Detective's Office
| |
| *Removed intercom on a table in Tool Storage
| |
| *Added a hidden basketball to the map somewhere
| |
| *Added ice cream vat to kitchen storage.
| |
| *Fixed drinks with old paths possibly causing compile issues.
| |
| *Rearranged the Chapel to be more imposing and less comfortable.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-24%20MetaStation.v35B.Clean.dmm.zip v35B] <br>(07/09/2013)
| |
| ||
| |
| *Fixed some tiles not having the correct area designation in the chapel.
| |
| *Updated all other non-station z-levels.
| |
| *Fixed all 18 tiles which had active air calculation before roundstart.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-30%20MetaStation.v35A.Unclean.dmm.zip v35A] <br>(07/09/2013)
| |
| ||
| |
| *Moved locker in engineering security office to try and prevent EMPs hitting it.
| |
| *Moved airlock poster in disposals to prevent controls being covered from some angles.
| |
| *Research Division mulebot delivery window now has correct name and access.
| |
| *Research Division mulebot window is now on the main research hallway, not in the break room.
| |
| *Removed a duplicated status display blocking the RC console in telecomms.
| |
| *Genetics access doors are no longer incorrectly all-access.
| |
| *Medbay Storage now has two doors for easier access.
| |
| *Added plasma coin to Captain's Quarters
| |
| *The AI Chamber has been rearranged and should now be more secure.
| |
| *The AI Chamber blast door has been replaced with a normal bolted door to allow AI replacement.
| |
| *The security desk now has an extra window increasing visibility of the corridor above the AI.
| |
| *The Atmos burn chamber now starts only partially built, requiring time and some plasteel to finish.
| |
| *Added Pugley III, the loveable four-legged test subject.
| |
| *Numbered the pens in Xenobiology.
| |
| *Moved a scrubber in the Research Division entrance airlock.
| |
| *Added two loaded beanbag riot shotguns to the armoury.
| |
| *Added a loaded 10mm pistol to the armoury in the contraband locker.
| |
| *Added some other harmless contraband to the locker for flavour.
| |
| *Added a deactivated securitron in the armoury.
| |
| *Added entertainment monitors to break rooms.
| |
| *Added map version number to the desc text on the floor plaque near arrivals.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-16%20MetaStation.v34G.Clean.dmm.zip v34G] <br>(16/08/2013)
| |
| ||
| |
| *Cargo bay blast doors are now visible on round-start.
| |
| *Added holopads to a variety of locations.
| |
| *Removed duplicated vent from toxins launch area.
| |
| *Added some flashlights to maintenance.
| |
| *Added some more cameras to remove blind-spots
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2018-21%20MetaStation.v34F.Clean.dmm.zip v34F] <br>(11/08/2013)
| |
| ||
| |
| *Removed extra launch control from toxins.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-39%20MetaStation.v34E.Clean.dmm.zip v34E] <br>(11/08/2013)
| |
| ||
| |
| *Added tachyon-doppler array to the toxins test launch area.
| |
| *Removed lockboxes from the CMO, RD and CE offices as they cannot open them.
| |
| *Adjusted a tile in surgery so it looks a little neater.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip v34D] <br>(08/08/2013)
| |
| ||
| |
| *Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
| |
| *The brig to courtroom defendant box tunnel is now correctly brig access.
| |
| *Corrected access levels around hydroponics and science maint.
| |
| *Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34C.Clean.dmm.zip v34C ] <br>(08/08/2013)
| |
| ||
| |
| *Outer maint. door at medbay storage room is now correctly general maint access.
| |
| *Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway.
| |
| *Added some costumes to maintenance, as requested.
| |
| *Updated the atmos rig suit to new entry and sprite.
| |
| *Moved telecomms around a bit so no machines are blocked, like the RC computer was.
| |
| *Added two metal foam grenades each to both engineering and atmos, on top of their metal piles.
| |
| *Replaced all incorrectly added holotables.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-28%2020-35%20MetaStation.v34B.Clean.dmm.zip v34B] <br>(28-07-2013)
| |
| ||
| |
| *Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
| |
| *Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries.
| |
| *Added some missing SPACE ACCESS warning posters.
| |
| *Added a single margherita pizza to a hidden room.
| |
| *Removed one cable coil from each solar control room, now there is just the one in space on the solar proper.
| |
| *Added IDs and PDAs to bridge, on the HoP's side.
| |
| *Added missing keycard authenticator device to the bridge and Captain's Quarters.
| |
| *Added lockboxes to all head's offices.
| |
| *Library backroom intercom is now correctly wall-mounted.
| |
| *Slightly adjusted disposals layout again.
| |
| *Removed most reinforcement from the outer-layer of the station hull.
| |
| *Sec offices at science and engineering are more vulnerable, as in other depts.
| |
| *Research now has only layer of rwalls that snake around a bit, is more vulnerable.
| |
| *Removed some rwalls around the AI upload foyer.
| |
| *Removed a few rwalls around EVA and HoP office.
| |
| *Expanded Captain's bathroom, better shower now.
| |
| *Removed lots of unnecessary reinforced tables.
| |
| *Adjusted tiles in robotics operating theatre, now looks nicer.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2011-19%20MetaStation.v33D.dmm.zip v33D] <br>(18/07/2013)
| |
| ||
| |
| *Added missing muzzle and prisoner IDs to prison.
| |
| *Switched shower and toilet in captain's quarters.
| |
| *Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted.
| |
| *Re-added condimaster to botany, also moved blender to front room
| |
| *Removed non-functional chemical bottles from botany.
| |
| *Moved kitchen around to be more functional, also one-tile indent added from the main corridor.
| |
| *Slightly adjusted flavour text on the memorial plaque in the funeral parlour.
| |
| *Gave chaplain and librarian access to their own maintenance doors.
| |
| *Rogue lightbulb in janitors closet has been removed.
| |
| *Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again.
| |
| *Removed unnecessary extra camera in toxins lab.
| |
| *Added secure briefcase to captain's room in the unmarked closet.
| |
| *Removed extra RC console in robotics.
| |
| *Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway.
| |
| *Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful.
| |
| *Removed some superfluous wires at the brig.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-11%2015-46%20MetaStation.v32F.dmm.zip v32F] <br>(11-07-2013)
| |
| ||
| |
| *Updated syndicate bomb path, now map works again.
| |
| *Fixed airless tiles in maint room closest to toxins test area.
| |
| *Cyborgs spawn in robotics, not AI upload.
| |
| *Removed light behind cryo tube.
| |
| *Changed research department again, adding top desk and moving disposals.
| |
| *Updated CentCom z-level to be as in current box.2.1.2.
| |
| *Updated space under shuttle to be transit sprites.
| |
| *Fixed tiles around locker room / aux tool storage.
| |
| *Bridge overhauled, now has lots more computers.
| |
| *Replaced HoP's seraph model with paper tray.
| |
| *Fixed PA camera not appearing on correct lists.
| |
| *Rearranged R&D again a little, re-added matter bins.
| |
| *Rearranged robotics, added table for acid beaker.
| |
| *Seperated vending machines from morgue entrance.
| |
| *Fixed name of door to research department atmos control room.
| |
| *Added newscaster to warden's office.
| |
| *Removed extra wardrobe in locker room.
| |
| *Small adjustment to engineering.
| |
| |-
| |
| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-07%2012-32%20MetaStation.v31D.dmm.zip v31D] <br>(07-07-2013)
| |
| ||
| |
| *Better camera placement in cargo/supply and other places.
| |
| *Medbay Isolation Rooms are now Patient rooms.
| |
| *Medbay and Research have been reorganised.
| |
| *Escape has been enlarged and is now harder to barricade.
| |
| *Genetics now has patient lockers.
| |
| *There are now some patient lockers outside the morgue.
| |
| *Drastic reduction in tinted windows
| |
| *Some cameras are now better named, such as in break rooms.
| |
| *3 specialised maint. rooms - bar, surgery, farm.
| |
| *Added cameras to solar control rooms.
| |
| *Added donuts in a few places.
| |
| *Replaced food vendor in bridge with drinks vendor.
| |
| *Captain's desk in bridge now has access windoor.
| |
| *Windoors removed in a lot of places, escape too.
| |
| *Atmospherics no longer has uber-glass windows.
| |
| *The Theatre now has shutters with a switch.
| |
| *Adjusted space-bridge. Works better now.
| |
| *Many other minor fixes and adjustments.
| |
| |}
| |
| | |
| ===Version 2xx===
| |
| | |
| {| class="mw-collapsible mw-collapsed wikitable"
| |
| |-
| |
| ! Version !! Changelog
| |
| |-
| |
| ! scope="row" | v29E
| |
| ||
| |
| *Rearranged items in engineering, a little easier to use now.
| |
| *Made theatre bigger by getting rid of wasteful doublewalls near it.
| |
| *Better camera distribution in the dorms and science.
| |
| *Moved camera off glass in the Garden.
| |
| *Added hazard stripes to maintenance in central command module
| |
| *Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
| |
| *PA camera is now EMP-proof
| |
| *Missing holopads added to robotics and R&D
| |
| *Science guard locker is now the correct type (not engineering locker)
| |
| *Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
| |
| *The CMO now has access to the genetics auxiliary access bolt control buttons.
| |
| *Morgue acccess added to chef and roboticist.
| |
| *Made a multi-purpose half-built space-platform above arrivals.
| |
| *Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
| |
| *Made the art room a bit better
| |
| *A few other small fixes and changes
| |
| |-
| |
| ! scope="row" | v28M-II-C
| |
| ||
| |
| *Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
| |
| *Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
| |
| *Moved around some things in robotics, welding goggles are more visible.
| |
| *Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
| |
| *Rearranged dorms to be three tiles wide
| |
| *Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
| |
| *Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
| |
| *Removed unneeded disposals pipes by the gateway room.
| |
| *Removed glass around cargo disposals conveyor to stop window-hitting spam.
| |
| *Fixed single space tile in the Janitor's Closet.
| |
| *Medbay security office has correct access level rather than all-access.
| |
| *Added airlock entry to Research, as in boxstation.
| |
| *Added a good few fire-fighting lockers in public areas
| |
| *Many other small bug fixes.
| |
| |-
| |
| ! scope="row" | v28M
| |
| ||
| |
| *Add sink to robotics for cleaning bloody surgery gear
| |
| *Improved layouts of Medbay, Research and Supply departments
| |
| *Added large test chamber to Xenobiology.
| |
| *Tinted a great deal of windows to make life easier for traitors
| |
| *More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
| |
| *Fixed problem with syndicate shuttle doors.
| |
| *Added internal tunnels to singularity arms.
| |
| *Made more airlocks viable for spacing people.
| |
| *A few other changes.
| |
| *Fixed lots of small bugs.
| |
| |-
| |
| ! scope="row" | v27M-II-L
| |
| ||
| |
| *Now compiles again, after being broken by 'range' var removal
| |
| *Numerous small fixes applied after some small playtesting
| |
| *Emitters around singulo engine now start welded and ready to go
| |
| *The dormitory space area has been changed. See attached image.
| |
| *All major departments now have their own atmos loop to sabotage.
| |
| *E.V.A. storage has been reworked to be nicer
| |
| |-
| |
| ! scope="row" | v27G-IV
| |
| ||
| |
| *Engineering foyer maintenance door now opens for atmos techs too
| |
| *Supply Mailroom maintenance door is now for supply-access only
| |
| *Singularity cameras are now EMP-proof
| |
| *Added P.A.C.M.A.N. portable generator to engineering storage
| |
| *All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
| |
| *Missing disposals pipes re-added in the warehouse and interrogation room listening desk
| |
| *Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
| |
| *Research break room now has the correct area designation, one tile was set as 'space'
| |
| *Missing Starboard Maintenance APC has been added behind the bar
| |
| *Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
| |
| *Missing Port Maintenance APC has been added between the chapel and library
| |
| *Area designations around the vault have been improved, preventing teleportation-to-space incidents
| |
| *Area designations around port/fore areas of maintenance have been changed to better suit their names.
| |
| *Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
| |
| *Extra floating lightswitch removed from genetics
| |
| *Medbay breakroom maintenance door is now medical-access only
| |
| *HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
| |
| *Extra newscaster removed from HoP's office
| |
| *Missing Request Console added to HoP's office
| |
| *Missing virology bed added
| |
| *Curtains in the chapel funeral parlour should now be open, not just appear open
| |
| *Lovely dressers have been added to the captain's office and some rooms in the dormitories
| |
| *A missing wardrobe has been added to cabin 4 of the dorms
| |
| *Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
| |
| *A box of glorious medals has been added to the Captain's office.
| |
| *Lights have been removed from space at entrances to virology and xenobiology external modules
| |
| *Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
| |
| *Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
| |
| *Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
| |
| *Cloning door id fixed
| |
| *Intercom added to HoP's office
| |
| |-
| |
| ! scope="row" | v27G-III
| |
| ||
| |
| *Replaced Janitor's Wagon with new Janitor's Cart
| |
| *Replaced all station bounced radios with the 'off' variant
| |
| *Updated holodeck to be as current main /tg/station
| |
| |-
| |
| ! scope="row" | v27G-II
| |
| ||
| |
| * Fixed a small mistake on the incinerator's disposals pipe.
| |
| |-
| |
| ! scope="row" | v27G
| |
| ||
| |
| * Widened a lot of maintenance
| |
| * Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
| |
| * Made engineering pod look like it could actually launch.
| |
| * Fixed name of cloning exit button.
| |
| |-
| |
| ! scope="row" | v27C
| |
| ||
| |
| * Updated to latest /tg/ revision, fully compatible with current code again.
| |
| * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
| |
| * The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
| |
| * Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
| |
| * Science can now be effectively barricaded with shutters, and all windows are tinted.
| |
| * Dorms cabin 5 changed to nice viewing window.
| |
| * Cleaned up virology tables a bit
| |
| * Reduced number of seed extractors in the garden.
| |
| * Removed cigarette machine from library.
| |
| * Fixed a few little bugs.
| |
| |-
| |
| ! scope="row" | v24B
| |
| ||
| |
| * Fixed mass driver path being blocked at disposals.
| |
| |-
| |
| ! scope="row" | v24A
| |
| ||
| |
| * Fixed cameras not working in the toxins test area
| |
| * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
| |
| * Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
| |
| * Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
| |
| * A few other small fixes and adjustments.
| |
| |-
| |
| ! scope="row" | v23C
| |
| ||
| |
| * Added Ian again
| |
| * Fixed (hopefully, under testing) the bizarre freezing atmos problem
| |
| * Added a three-tier shield to the atmos chambers, made of grilles.
| |
| * Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
| |
| * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
| |
| |-
| |
| ! scope="row" | v23A
| |
| ||
| |
| * Fixed being able to access settings on the toxins burn chamber from maint.
| |
| * Fixed many other little visual issues
| |
| |-
| |
| ! scope="row" | v22C
| |
| ||
| |
| * Made some changes to the shuttle to make it nicer
| |
| * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
| |
| |-
| |
| ! scope="row" | v22B
| |
| ||
| |
| * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
| |
| * Remade the AI upload foyer so servers are not doubled unnecessarily.
| |
| |}
| |
| | |
| [[Category:Game Resources]] | |